"Against the Savages," an Only War Adventure (Inactive)

Game Master CrusaderWolf

As the Spinward Front warzone becomes increasingly unstable, the 304th Teutonian Crusaders are posted to the heavily forested frontier world of Skrynne. The planet's population is a shambles, its communities are in ruins, and the Imperial defense teeters on the brink of total collapse, but it is the Guardsman's lot in life to give his life for the Emperor, wherever He may choose to send them.

Standard Kit:

M36 Lasgun + 8 charge packs
Bayonet attachment
Exterminator underslung attachment (one-time only, counts as Hand Flamer)
Laspistol Sidearm + 4 charge packs
3 Fragmentation Grenades
3 Photon Grenades
2 Smoke Grendes
1 Knife
Good-Craftsmanship Flak Armor
Micro-bead
Entrenching Tool
4 empty sandbags
Respirator
1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
4 weeks’ ration packs
Rusksack

304th Organization:

Total Combat Troops: 5,000
Regimental Commander: Col. Heinrich Plötzke
Squad: 10 troopers
Platoon: 5 squads commanded by a Lieutenant (50 troopers)
Company: four platoons commanded by a Captain (200 troopers)
Battalion: five Companies commanded by Major (1,000 troops)


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So I dug out my rulebook and it says we're allowed one re-roll, so for my 24 I will go again:
2d10 + 10 ⇒ (7, 10) + 10 = 27
Bleh, of course that should be 37, it's +20, not +10

Okay, I also need to roll wounds
10 + 1d5 ⇒ 10 + (2) = 12

And fate points
1d10 ⇒ 10, which goes to 3 fate points


Thats Tiamat's heavy gunner (rocket launcher).

Ah reroll, good call.
reroll that 24: 2d10 + 20 ⇒ (9, 9) + 20 = 38 sweet
fate: 1d5 ⇒ 1+3 from GM
wounds: 1d5 + 10 ⇒ (5) + 10 = 15

[Edit:] Mostly finished him as far as I can tell.


Awesome that this game is happening, hopefully I make it in, only GMing here makes for little surprise. Will let the dice decide what I'm doing.

2d10 + 20 ⇒ (5, 9) + 20 = 34
2d10 + 20 ⇒ (6, 3) + 20 = 29
2d10 + 20 ⇒ (2, 2) + 20 = 24
2d10 + 20 ⇒ (7, 7) + 20 = 34
2d10 + 20 ⇒ (10, 8) + 20 = 38
2d10 + 20 ⇒ (4, 3) + 20 = 27
2d10 + 20 ⇒ (2, 5) + 20 = 27
2d10 + 20 ⇒ (1, 8) + 20 = 29
2d10 + 20 ⇒ (8, 5) + 20 = 33

Reroll
2d10 + 20 ⇒ (9, 10) + 20 = 39

I can work with those rolls.


Good to see you here, snowman! Finally side-by-side, sucking dirt rh?^^

Failed that fate roll above. Forget that it is with d10 and table lookup...
fate v2: 1d10 ⇒ 7 does not end the result of 4 Fate points total.
So Heavy should ready.


Alias of BayouSnowman, from an old OW game that never got off the ground. It's a storm trooper, which I might keep, or maybe something else. Don't have the books in front of me, so want to review them before deciding. So until then, ignore the current profile details until I can update.

Nice to see you too. Hopefully I'll get a chance to play along side some of this small WH40k community for a change.

Scarab Sages

Lot's of interest, nice. I should be able to hammer out the idea in my head later today. It's been surprisingly slow considering what few choices you have in OW character creation! :)


I can see the heavy weapon is the missile launcher, does that make the lasgun w/carrier the basic weapon then?

I´m the weapon specialist so just checking what our regiment basic weapon specialty is, since it seems we like to use 3 heavy weapons.

I assume we use melta or plasma?

2d10 + 20 ⇒ (6, 10) + 20 = 36 reroll for a 25.

Fate: 1d10 ⇒ 2
HP: 1d5 + 8 ⇒ (1) + 8 = 9


No, it's an Rpg launcher, that's a Basic weapon.
The heavy weapon is a Lascannon with carrier.
...
Well, I think it's that at any rate.

Good, weekend coming up, means I can take the time to make the Sergeant complete.

Has the 30 equipment points been distributed yet or do we have a say in it?


RPG is definitely listed as a heavy weapon and the special weapon of our regiment. The lascannon is more or less artillery as it is moved by vehicles - or so I thought.

We should have a saying in the equip, he stated this in his first post I think.


I have to say, looking at it seems like it's better to start Weapon Specialist and pick up the heavy weapon skill than it is to actually go heavy gunner? Or am I missing something?

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

RPG will count as a Basic Launcher weapon, similar to the Grenade Launcher listed in the Core but direct-fire and longer range. Will post the statline for it in the Discussion tab once I've created the campaign tabs. RPG is the regimental Special weapon; the regimental Heavy is a Lascannon (often but not always equipped with the gun-carriage from Hammer of the Emperor)

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Also, if anyone is looking for an example to follow Sam "Heavy" Jankins has a good stat profile, including recording how he's spent is XP. 10/10 will doubtless read again.

Scarab Sages

Jonahkan wrote:
I have to say, looking at it seems like it's better to start Weapon Specialist and pick up the heavy weapon skill than it is to actually go heavy gunner? Or am I missing something?

The only problem with that is that Weapon Specialists don't get a heavy weapon as part of their kit. But in this regiment they could be carrying the RPG (the unit's "basic" weapon.)


Ah ok, that's it then. The RPG is a different (new) weapon that the missile launcher from the books! The last one being a heavy weapon.

Mhh, maybe I will then go with the laser cannon instead ... Could you post the profile for your RPG early - would make it easier to decide?


Sergeant reporting fer duty Sah!


Is this game still open to new recruits? I haven't played Only War, but I love 40k and wouldn't mind giving it a shot.

2d10 + 20 ⇒ (10, 1) + 20 = 31
2d10 + 20 ⇒ (9, 7) + 20 = 36
2d10 + 20 ⇒ (1, 1) + 20 = 22
2d10 + 20 ⇒ (10, 4) + 20 = 34
2d10 + 20 ⇒ (3, 3) + 20 = 26
2d10 + 20 ⇒ (9, 7) + 20 = 36
2d10 + 20 ⇒ (10, 6) + 20 = 36
2d10 + 20 ⇒ (10, 3) + 20 = 33
2d10 + 20 ⇒ (10, 10) + 20 = 40

Reroll of 26: 2d10 + 20 ⇒ (5, 3) + 20 = 28

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Rocket-Propelled Grenade Launcher
Basic (Launcher); 90m, S/-/-, *damage varies*; Clip1, Reload 2 Full

The RPG can employ all the types of grenade ammunition that a Grenade Launcher can use.

IMPORTANT: the "grenades" that the launchers use will be counted as a their own ammo type distinct from each other and thrown grenades. So no loading a pull-pin pineapple grenade into an RPG, and no chucking 40mm grenade-rounds at cultists and expecting a boom. Each is a separate ammo type that needs to be tracked separately.

ALSO IMPORTANT: For the sake of our sanities I won't be tracking different types of "energy cells" or solid-shot rounds. I will implement a separate tracking based on weapon type--Pistols, Basics, and Heavies can't share ammo--but you don't have to worry about whether that autogun you picked up is a 7.52 or 5.56 or whatever.

Scarab Sages

Sorry! This week (and now weekend) has turned out a lot crazier than I expected. I may not be able to work out a character after all. I'm having a lot more trouble than I'm used to.


Me too, but I do want to get a character out.


Sorry to hear that, hope you will find the time to scratch something up!

Thanks Wolf, I think I will stay with the BIG BERTHA (the name of my heavy launcher) for now, but I have the ability and training to use a laser cannon as well, if we REALLY have to kill that Chaos tank.
Some more questions incoming, so this does not get boring ;-)

Can I assume that I will get a flashligh (lasgun) as normal weapon ... so I do not have to shoot a rocket at one sole heretek?
What about special rockets - in fact mostly anti-armor krak rockets instead of frag's?
Also: does my comrade carry some rockets too? Or maybe even other soldiers of the regiment?
The part about ammo sounds fair and ... sane? xD

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Heavy Gunner will start play with the (5) frag missiles they are allocated in the Core Rulebook.

All characters will have access to whatever weapons you select as part of your standard kits, which I'll have you select after I close the submissions window.

@aptinuviel and Jonahkan, remember that you have until the 20th, and I hope things are going well.

Scarab Sages

Thanks! Things aren't terrible, just busy. I have the time to pop in and post, just haven't had the time to sit down with books yet.


The Standard kit (so far) for our regiment includes a Lasgun as it's main weapon, with 6 charge packs because we are a siege regiment, and an additional 2 for being well provisioned.
We can hose our enemies down with lasbolts all day and night if need be.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Still have until Nov 20, but here's a list of who's interested:

COMPLETED SUBMISSIONS:

Tiamat Firewalker (Sam Jankins, Heavy Gunner)
BoggBear (Cormaeg MacCammon, Sergeant)

INCOMPLETE/INTEREST:

aptinuviel (Operator? Psyker?)
Ultrageek (Commissar?)
rungok (Weapon Specialist sniper?)
legoguy4492 (Ministorum Priest?)
WarTortoise (Ogryn?)
WarforgedMan (???)
Jonahkan (???)
R0b0geisha (???)
Mr. Savage (Weapons Specialist?)
BayouSnowman (Storm Trooper?)
The Pale King (???)


Yes very intarested

Characteristic: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Characteristic: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (3, 7) + 20 = 30

Characteristic: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (8, 5) + 20 = 33

Characteristic: 2d10 + 20 ⇒ (9, 9) + 20 = 38
Characteristic: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Characteristic: 2d10 + 20 ⇒ (7, 7) + 20 = 34

Recollection 24

Characteristic: 2d10 + 20 ⇒ (2, 3) + 20 = 25

Cool nice rolls


I will be making up a sheet and doing the last bit of my rolls tonight and tomorrow. Going to do a read-through of what we currently have on the table as well.


Rocket launcher basic grenade are Frag Grenades and starts with the usual 2 clips correct?

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Yes, if you carry an RPG or GL you may substitute any thrown grenades you have for the appropriate launcher ammo 1:1


Just curious - that substitution will most likely not work with heavy rockets, does it?

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

No sir. It's only one mission, you'll be okay.


Said the Munitorum Priest ... xD
It's all right, it really was just out of curiosity.
Old Guardsman Rule: There is no such thing as enough ammo. =D

Dark Archive

I have reservations about Only War, but since you've only got 2 complete submissions, I'll go ahead and roll up.

Characteristic Rolls: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Characteristic Rolls: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Characteristic Rolls: 2d10 + 20 ⇒ (5, 8) + 20 = 33
Characteristic Rolls: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Characteristic Rolls: 2d10 + 20 ⇒ (3, 10) + 20 = 33
Characteristic Rolls: 2d10 + 20 ⇒ (4, 6) + 20 = 30
Characteristic Rolls: 2d10 + 20 ⇒ (2, 8) + 20 = 30
Characteristic Rolls: 2d10 + 20 ⇒ (3, 5) + 20 = 28
Characteristic Rolls: 2d10 + 20 ⇒ (10, 6) + 20 = 36

Characteristic ReRoll: 2d10 + 20 ⇒ (9, 5) + 20 = 34

Probably trying a Medic.

wounds: 8 + 1d5 ⇒ 8 + (2) = 10

Fate: 1d10 ⇒ 8

Dark Archive

Hope my previous post didn't sound too dismissive, it wasn't quite the intention... I am intrigued by it all.

My submission Adahlia

Feel free to point out any flaws or mistakes I've made, I've never done Only War before.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Thanks for you submission, spinningdice! A quick glance-over didn't turn up any glaring errors, if I do see anything I'll of course let you know.


Bayousnoman here, going with Storm Trooper, keeping much of the same PC as I had before, removing some parts specific to the previous game, its a work in progress, but at least you know my choice, in case that helps with others' decisions. Hopefully can finish it up today, but I gotta head out of the office for a meeting, so didn't have time to finish. Work in progress.

Wounds: 1d5 + 12 ⇒ (5) + 12 = 17
Fate: 1d10 ⇒ 5


I'm unable to find out regiment details, I only have hammer and core, so maybe they're in the other book, can someone post those details, so I can complete my profile. Thanks.


Complete Background including Homeworld, Commander, Doctrines etc:
+3 to two of the following three stats: BS, WP, T
+3 T
-3 Int
Skills:
Common Lore [War, imperium, Imp. Guard, Low, Gothic, Tech]
Tech-Use

Talents: short descriptions of all talents should be in my profile
Nerves of Steel
Die Hard
Tank Hunter
Hatred [Choas/Heretics] Don't know for sure which one is more appropriate according to the history of our homeworld
Enemy+Hatred [Some other Regiment]
Bred for War (WP test to act against standard guard rules)

Well-provisioned: +2 week-rations, +2 main weapon ammo, +1 standard kit greade each.

Thats it, just add your speciality on top of that on your done.

Dark Archive

I only have hammer and core too, but found it all? I thought we all had Sprint Talent as well?
Fortress World: Combat Doctrine gives you choice of Nerves of Steel or Sprint but Siege Infantry also gives Nerves of Steel, so may as well take Sprint?


Huh, that must have slipped through my guard.
Nice catch, will add that to my sheet as well!


Thanks for the post, probably a few people without that book, didn't realize I was missing one, though OW has just been collecting dust on my HDD. I'll update in the morning and I'll be complete, being a one shot makes it simple, not having to think to much, and pour as much thought into a pc as I normally do, and enjoy.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Not at my books currently I believe Sprint is an either/or option, along with Nerves of Steel (I think?). Meaning you pick one or the other. Will confirm that once I'm home.


It is one, but we got nerves of steel already from another source, so sprint is an obvious pick.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

@Sam, you're correct sir. Thanks for the assist, and to Spinningdice for the spot.

Just read that FFG's contract with GA isn't being renewed, so the WH40k RPG lines are officially dead unless that changes. Figures, with Battlefleet Gothic and the skirmish games making a comeback they were being entirely too reasonable.

Dark Archive

I think it's just GW reconfiguring, they've remembered that a lot of people like the smaller, more boardgamey games, so they wanted their licence back.

Not sure where that leaves the RPG though. The FFG 40K-RPG line was developed by FFG, so I doubt GW has full rights to it.

Still, there's enough out there for most stuff, and I'm sure fan-sites will fill out the gaps (assuming GW doesn't get all cease and desist happy again).


Alias complete. I have only included the Specialist Equipment of the Storm Trooper, have left out everything else as I think we need to decide that together? If I'm missing some standard issue stuff let me know, had things in the alias from before, but can't remember if it was from something unique in that game or universal.

No comrade, and I'm going by the errata rules, so its a backpack ammo supply for my gun.

Please review and let me know if there are any mistakes or something missing.


Ingrid Ingorsen

Alphabetically assigned together by an administratum functionary, Ingrid and Tatania are a capable heavy-weapons team. Neither are particularly strong, so they tow their lascannon around on the standard rubber-tyred truck. They work well together, but rarely get close to anyone else. They know they’re likely to die in battle, but some parts of this life aren’t too bad, and they figure if they keep their heads down they’ll at least get a few good experiences in before they bite the lasbolt.

Ingrid is short and stocky, whilst Tatania is somewhat taller. Both have the characteristic Teutonic blond hair and blue eyes.

Heavy Gunner: Ingrid Ingorsen. Comrade: Tatania Ingorson. Weapon Skill 28, Ballistic Skill 40, Strength 37, Toughness 40, Agility 33, Intelligence 28, Perception 34, Willpower 40, Fellowship 30

XP Spent, 550/600. Comrade Advance: Stabilise, Comrade Advance, Loader

Starting Aptitudes: Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness
Starting Skills: Athletics, Common Lore (Imperial Guard, War, Tech), Intimidate, Tech-use
Starting Talents: Iron Jaw, Weapon Training (Las, Low-Tech, Heavy), Nerves of Steel, Die Hard, Tank Hunter (Add Degree of Success to penetration when attacking vehicles, add BS bonus to penetration against vehicles)

Equipment: Common Craftmanship Lascannon, standard equipment

Wounds 12 (10+1d5)
Fate points 6 (1d10=10, grants 3 fate points +3 for structure)

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

A small note to Jonahkan: You mention a lascannon in the character description, but Ingrid will start play with your choice of either a heavy stubber or a missile launcher as described in the Core. That might affect your choice of weapon trainings.


I don't mind switching, but my copy of the core book says Heavies can pick regimental favoured heavy weapon. Has it been errata'd?


I don't think it got changed. Can remember to have read the same.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm reluctant to hand anyone something as powerful as a Lascannon right out the gate, even Deathwatch didn't do that. It does say that they can pick regimental weapons, you're right, so I'm going to overrule that. Apologies.

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