
BayouSnowman |

Awesome that this game is happening, hopefully I make it in, only GMing here makes for little surprise. Will let the dice decide what I'm doing.
2d10 + 20 ⇒ (5, 9) + 20 = 34
2d10 + 20 ⇒ (6, 3) + 20 = 29
2d10 + 20 ⇒ (2, 2) + 20 = 24
2d10 + 20 ⇒ (7, 7) + 20 = 34
2d10 + 20 ⇒ (10, 8) + 20 = 38
2d10 + 20 ⇒ (4, 3) + 20 = 27
2d10 + 20 ⇒ (2, 5) + 20 = 27
2d10 + 20 ⇒ (1, 8) + 20 = 29
2d10 + 20 ⇒ (8, 5) + 20 = 33
Reroll
2d10 + 20 ⇒ (9, 10) + 20 = 39
I can work with those rolls.

Thomas Locke |

Alias of BayouSnowman, from an old OW game that never got off the ground. It's a storm trooper, which I might keep, or maybe something else. Don't have the books in front of me, so want to review them before deciding. So until then, ignore the current profile details until I can update.
Nice to see you too. Hopefully I'll get a chance to play along side some of this small WH40k community for a change.

Mr Savage |

I can see the heavy weapon is the missile launcher, does that make the lasgun w/carrier the basic weapon then?
I´m the weapon specialist so just checking what our regiment basic weapon specialty is, since it seems we like to use 3 heavy weapons.
I assume we use melta or plasma?
2d10 + 20 ⇒ (6, 10) + 20 = 36 reroll for a 25.
Fate: 1d10 ⇒ 2
HP: 1d5 + 8 ⇒ (1) + 8 = 9

![]() |

RPG will count as a Basic Launcher weapon, similar to the Grenade Launcher listed in the Core but direct-fire and longer range. Will post the statline for it in the Discussion tab once I've created the campaign tabs. RPG is the regimental Special weapon; the regimental Heavy is a Lascannon (often but not always equipped with the gun-carriage from Hammer of the Emperor)

![]() |

I have to say, looking at it seems like it's better to start Weapon Specialist and pick up the heavy weapon skill than it is to actually go heavy gunner? Or am I missing something?
The only problem with that is that Weapon Specialists don't get a heavy weapon as part of their kit. But in this regiment they could be carrying the RPG (the unit's "basic" weapon.)

The Pale King |

Is this game still open to new recruits? I haven't played Only War, but I love 40k and wouldn't mind giving it a shot.
2d10 + 20 ⇒ (10, 1) + 20 = 31
2d10 + 20 ⇒ (9, 7) + 20 = 36
2d10 + 20 ⇒ (1, 1) + 20 = 22
2d10 + 20 ⇒ (10, 4) + 20 = 34
2d10 + 20 ⇒ (3, 3) + 20 = 26
2d10 + 20 ⇒ (9, 7) + 20 = 36
2d10 + 20 ⇒ (10, 6) + 20 = 36
2d10 + 20 ⇒ (10, 3) + 20 = 33
2d10 + 20 ⇒ (10, 10) + 20 = 40
Reroll of 26: 2d10 + 20 ⇒ (5, 3) + 20 = 28

![]() |

Rocket-Propelled Grenade Launcher
Basic (Launcher); 90m, S/-/-, *damage varies*; Clip1, Reload 2 Full
The RPG can employ all the types of grenade ammunition that a Grenade Launcher can use.
IMPORTANT: the "grenades" that the launchers use will be counted as a their own ammo type distinct from each other and thrown grenades. So no loading a pull-pin pineapple grenade into an RPG, and no chucking 40mm grenade-rounds at cultists and expecting a boom. Each is a separate ammo type that needs to be tracked separately.
ALSO IMPORTANT: For the sake of our sanities I won't be tracking different types of "energy cells" or solid-shot rounds. I will implement a separate tracking based on weapon type--Pistols, Basics, and Heavies can't share ammo--but you don't have to worry about whether that autogun you picked up is a 7.52 or 5.56 or whatever.

Sam "Heavy" Jankins |

Sorry to hear that, hope you will find the time to scratch something up!
Thanks Wolf, I think I will stay with the BIG BERTHA (the name of my heavy launcher) for now, but I have the ability and training to use a laser cannon as well, if we REALLY have to kill that Chaos tank.
Some more questions incoming, so this does not get boring ;-)
Can I assume that I will get a flashligh (lasgun) as normal weapon ... so I do not have to shoot a rocket at one sole heretek?
What about special rockets - in fact mostly anti-armor krak rockets instead of frag's?
Also: does my comrade carry some rockets too? Or maybe even other soldiers of the regiment?
The part about ammo sounds fair and ... sane? xD

![]() |

Heavy Gunner will start play with the (5) frag missiles they are allocated in the Core Rulebook.
All characters will have access to whatever weapons you select as part of your standard kits, which I'll have you select after I close the submissions window.
@aptinuviel and Jonahkan, remember that you have until the 20th, and I hope things are going well.

![]() |

Still have until Nov 20, but here's a list of who's interested:
Tiamat Firewalker (Sam Jankins, Heavy Gunner)
BoggBear (Cormaeg MacCammon, Sergeant)
aptinuviel (Operator? Psyker?)
Ultrageek (Commissar?)
rungok (Weapon Specialist sniper?)
legoguy4492 (Ministorum Priest?)
WarTortoise (Ogryn?)
WarforgedMan (???)
Jonahkan (???)
R0b0geisha (???)
Mr. Savage (Weapons Specialist?)
BayouSnowman (Storm Trooper?)
The Pale King (???)

GM_Panic |

Yes very intarested
Characteristic: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Characteristic: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Characteristic: 2d10 + 20 ⇒ (3, 7) + 20 = 30
Characteristic: 2d10 + 20 ⇒ (5, 10) + 20 = 35
Characteristic: 2d10 + 20 ⇒ (8, 4) + 20 = 32
Characteristic: 2d10 + 20 ⇒ (8, 5) + 20 = 33
Characteristic: 2d10 + 20 ⇒ (9, 9) + 20 = 38
Characteristic: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Characteristic: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Recollection 24
Characteristic: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Cool nice rolls

![]() |

I have reservations about Only War, but since you've only got 2 complete submissions, I'll go ahead and roll up.
Characteristic Rolls: 2d10 + 20 ⇒ (5, 9) + 20 = 34
Characteristic Rolls: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Characteristic Rolls: 2d10 + 20 ⇒ (5, 8) + 20 = 33
Characteristic Rolls: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Characteristic Rolls: 2d10 + 20 ⇒ (3, 10) + 20 = 33
Characteristic Rolls: 2d10 + 20 ⇒ (4, 6) + 20 = 30
Characteristic Rolls: 2d10 + 20 ⇒ (2, 8) + 20 = 30
Characteristic Rolls: 2d10 + 20 ⇒ (3, 5) + 20 = 28
Characteristic Rolls: 2d10 + 20 ⇒ (10, 6) + 20 = 36
Characteristic ReRoll: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Probably trying a Medic.
wounds: 8 + 1d5 ⇒ 8 + (2) = 10
Fate: 1d10 ⇒ 8

![]() |

Hope my previous post didn't sound too dismissive, it wasn't quite the intention... I am intrigued by it all.
My submission Adahlia
Feel free to point out any flaws or mistakes I've made, I've never done Only War before.

Thomas Locke |

Bayousnoman here, going with Storm Trooper, keeping much of the same PC as I had before, removing some parts specific to the previous game, its a work in progress, but at least you know my choice, in case that helps with others' decisions. Hopefully can finish it up today, but I gotta head out of the office for a meeting, so didn't have time to finish. Work in progress.
Wounds: 1d5 + 12 ⇒ (5) + 12 = 17
Fate: 1d10 ⇒ 5

Sam "Heavy" Jankins |

Complete Background including Homeworld, Commander, Doctrines etc:
+3 to two of the following three stats: BS, WP, T
+3 T
-3 Int
Skills:
Common Lore [War, imperium, Imp. Guard, Low, Gothic, Tech]
Tech-Use
Talents: short descriptions of all talents should be in my profile
Nerves of Steel
Die Hard
Tank Hunter
Hatred [Choas/Heretics] Don't know for sure which one is more appropriate according to the history of our homeworld
Enemy+Hatred [Some other Regiment]
Bred for War (WP test to act against standard guard rules)
Well-provisioned: +2 week-rations, +2 main weapon ammo, +1 standard kit greade each.
Thats it, just add your speciality on top of that on your done.

Thomas Locke |

Thanks for the post, probably a few people without that book, didn't realize I was missing one, though OW has just been collecting dust on my HDD. I'll update in the morning and I'll be complete, being a one shot makes it simple, not having to think to much, and pour as much thought into a pc as I normally do, and enjoy.

![]() |

@Sam, you're correct sir. Thanks for the assist, and to Spinningdice for the spot.
Just read that FFG's contract with GA isn't being renewed, so the WH40k RPG lines are officially dead unless that changes. Figures, with Battlefleet Gothic and the skirmish games making a comeback they were being entirely too reasonable.

![]() |

I think it's just GW reconfiguring, they've remembered that a lot of people like the smaller, more boardgamey games, so they wanted their licence back.
Not sure where that leaves the RPG though. The FFG 40K-RPG line was developed by FFG, so I doubt GW has full rights to it.
Still, there's enough out there for most stuff, and I'm sure fan-sites will fill out the gaps (assuming GW doesn't get all cease and desist happy again).

Thomas Locke |

Alias complete. I have only included the Specialist Equipment of the Storm Trooper, have left out everything else as I think we need to decide that together? If I'm missing some standard issue stuff let me know, had things in the alias from before, but can't remember if it was from something unique in that game or universal.
No comrade, and I'm going by the errata rules, so its a backpack ammo supply for my gun.
Please review and let me know if there are any mistakes or something missing.

Jonahkan |
Ingrid Ingorsen
Alphabetically assigned together by an administratum functionary, Ingrid and Tatania are a capable heavy-weapons team. Neither are particularly strong, so they tow their lascannon around on the standard rubber-tyred truck. They work well together, but rarely get close to anyone else. They know they’re likely to die in battle, but some parts of this life aren’t too bad, and they figure if they keep their heads down they’ll at least get a few good experiences in before they bite the lasbolt.
Ingrid is short and stocky, whilst Tatania is somewhat taller. Both have the characteristic Teutonic blond hair and blue eyes.
Heavy Gunner: Ingrid Ingorsen. Comrade: Tatania Ingorson. Weapon Skill 28, Ballistic Skill 40, Strength 37, Toughness 40, Agility 33, Intelligence 28, Perception 34, Willpower 40, Fellowship 30
XP Spent, 550/600. Comrade Advance: Stabilise, Comrade Advance, Loader
Starting Aptitudes: Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness
Starting Skills: Athletics, Common Lore (Imperial Guard, War, Tech), Intimidate, Tech-use
Starting Talents: Iron Jaw, Weapon Training (Las, Low-Tech, Heavy), Nerves of Steel, Die Hard, Tank Hunter (Add Degree of Success to penetration when attacking vehicles, add BS bonus to penetration against vehicles)
Equipment: Common Craftmanship Lascannon, standard equipment
Wounds 12 (10+1d5)
Fate points 6 (1d10=10, grants 3 fate points +3 for structure)

![]() |

A small note to Jonahkan: You mention a lascannon in the character description, but Ingrid will start play with your choice of either a heavy stubber or a missile launcher as described in the Core. That might affect your choice of weapon trainings.