EltonJ |
2 people marked this as a favorite. |
Now with better world building!!
Part I
Set in the Milky Way Galaxy in a part of the Galaxy we can't normally see (in other words, on the "other side" of the Saggitarius "Super Massive Black Hole" [It's really an electric plasmoid, people]) in a sector we will call the Bahamat Sector, lies four major systems. Liga, Avani, Krynn, and Eberron. Although not originally allied, the four systems nonetheless banded together to repel the Draconic threat from the Tiamat sector.
The repulsion was unsuccessful the first time, for the worlds of the four major systems were settled by Dragons. However, other draconic invasions were repulsed by the people of these four systems and they began to explore space on their own. As they explored the Bahamat Sector, they created an interstellar nation that expanded into the Bahamat Sector.
The Bahamat Sector is divided into four quadrants. Aebyrnis, Eberron, Krynn, and Oerth. With New Greyhawk -- an advanced spacestation in the Liga system -- as the capital and cultural center.
As entrepreneurs and colonists ventured out into space, they managed to build different kinds of bases. These bases evolved from the work of these colonists and entrepreneurs.
Aebyrnis
The Aebyrnis quadant is governed from the Avani system. A system that contains the planet Aebyrnis. The planet is considered to be a Agricultural center, though the quadrant itself is full of systems with asteroid fields, and thus it's a mining quadrant.
Eberron
The Eberron quadrant is governed from the Dol Arrah system. It's the Triune Alliance's vanguard against the Dragons. Dragon ships, Alpha Draconian ships, and Dragonkin ships are frequently encountered here. Here, the Triune Alliance navy holds the thin blue line against the draconic threat from the Tiamat Sector.
Krynn
The Krynn quadrant is governed from the Krynn system (yes, another sun was never named). It's a sparsely populated quadrant. However, the system named Junction is so named because of it's location between major trade routes.
Oerth
The center of the Triune Alliance's civilization and culture. The capital, New Greyhawk, is located in the Liga System. So are many other large population centers. The most important of these, New Ahlissa, is renowned for the wealth of work and opportunity to be had there. Not to mention that the alcohol and other drinks are top quality. The Oerth quadrant is the only other quadrant that has more than one Pleasure planet, built entirely on rabid consumerism and providing R&R for the military types. This means reports of Draconic and pirate attacks in Oerth has dropped to the lowest rate of any other quadrant.
EltonJ |
Part II
As we have settled the stars, several types of bases appear wherever we go. As you travel through out the quadrants you will certainly encounter each of these. Below you find a description of base and what they will trade for. Also listed are four of Bahamut's most significant places: Perry, Cambridge, New Grayhawk, and New Ahlissa. Be advised that not every base will buy what you have to sell -- for example, it's obviously futile to try to sell unrefined plutonium to an agricultural base. After all, trade can be very lucrative if you do not get discouraged and keep your wits about you. Enjoy your flights through the Bahamut sector -- it may be full of adventure and profit.
Agricultural
Mining
Pirate
Pleasure
Refinery
We're getting to the end of all this world building stuff.
EltonJ |
Part III
New Greyhawk
New Ahlissa
EltonJ |
1 person marked this as a favorite. |
Character Creation Guidelines
1. Ability Score Generation -- Use the Ability Buy method located on pages 18-19 in the STARFINDER CRB. It's quick, it's easy, and you can generate good scores with it.
2. Races -- There are many races out there. Felines, Canines, Reptilians, etc. To play a different race than what is listed in the CRB, you have to check with me first (Such as warforged).
3. Character Class and Theme -- All character classes and themes are available from the STARFINDER CRB. Remember, themes are designed to replace traits.
4. Starting Level -- The starting level is one, you start with a thousand credits to pave your way to fame and fortune.
5. Character Background -- There is a random generator picker called Central Casting: Heroes for Tomorrow. You may use this to generate your character's background.
6. Starting Ship -- We aren't dealing with starship combat in this game until everyone is ready. Last game no one was ready and we lost one of our players. The FTL is drift/Hyperspace until I can figure out the rules for time travel/folding space between stars.
Keylan Weyn |
I need to edit this one a little bit (and make it an alias?), but here's Keilar, Vesk Bounty Hunter Envoy, and future ship's captain (I'm fairly good with the Starship rules, having played and GMed them a few times now).
He was originally for another game, and I'll need to re-work the backstory. I'm good with the mechanical layout as-is for now, though I might want to ask a couple clarifying questions for you if he's chosen to make sure they all make sense for the party.
EltonJ |
1 person marked this as a favorite. |
I need to edit this one a little bit (and make it an alias?), but here's Keilar, Vesk Bounty Hunter Envoy, and future ship's captain (I'm fairly good with the Starship rules, having played and GMed them a few times now).
He was originally for another game, and I'll need to re-work the backstory. I'm good with the mechanical layout as-is for now, though I might want to ask a couple clarifying questions for you if he's chosen to make sure they all make sense for the party.
Alright. Sounds good to me. A Vesk envoy is something I certainly was not expecting.
Vrog Skyreaver |
I realized I had submitted a space goblin to a dead suns game that he wasn't accepted for, so I think I'll reuse him here:
CG Space Goblin Solarian 1
Theme: Bounty Hunter
STR 16
DEX 14
CON 11
INT 10
WIS 10
CHA 12
HP/SP 9/7
EAC 15 KAC 18
BAB 1
Init +2
Fort +2
Ref +2
Will +2
Resolve 2
Speed 35
Solarian Weapon "Darkchoppa": +4 to hit; 1d6 +3 damage
Skills: Engineering r1 +6, Stealth r1 +8, Survival r1 +7, Athletics r1 +7
Feats: Heavy Armor Proficiency
Theme Bonuses: Theme Knowledge (mark), survival as a class skill (or +1 bonus if it's already a class skill), +1 Con
Race Features: Darkvision 60', Fast (35' base speed), Scrounger (+2 racial to engineering, stealth, and survival), Tinker (As a move can remove penalties from broken condition til end of my next turn. Then it becomes unusable for 10 minutes).
Class Features: Solar Manifestation (Weapon), Skill Adept (Survival, Engineering), Stellar Mode, Stellar Revelation (Black Hole, Supernova)
Equipment: Basic Iridishell, Clear Spindle Ioun Stone
Frak! born Goblin, like all Goblins. Must fight for food, water, mamma. Frak! grow up big and strong; so strong chief make Frak! go to Longshanks floaty village and speak for Goblins. Frak! find most people leave him alone.
One day on the station, Frak was walking through the shadows, thinking about how neat it would be to see darkness, when Darkness spoke. Darkness said it friend, and Frak! made friends with Darkness cause it's scary. Darkness gave Frak! language to talk to dark, so he and darkness become friend and help each other.
One other day while walking around space village, Frak! find armor with stupid shortshanks inside of it. Frak! shake shortshanks out and put on armor.
Armor feel good, so Frak! keep wearing it.
NeoEvaX |
1 person marked this as a favorite. |
There are so many crazy races out there, but I decided to go with something a bit more "normal". Here is Raso, my Human Technomancer:
I will make a profile if I get picked. This is just a Hero Lab Online print out. Hopefully that is ok. The picture on the PDF is the default one. I am imagining something more like a slightly older guy in a lab coat doing magic. So, Bill Nye with some weird magic abilities. Wearing his Second Skin armor, and a white lab coat over it.
Background can be changed to fit your cool world setup.
Raso grew up on New Greyhawk. Always a bit of a terminal junkie, reading every new scientific advancement that was released. It seemed obvious he would join the science wing of war. So he did.
While excited and ready to be part of the "boots on the ground" scientists that follow many of the millitary missions, he was shoved into the back rooms. Never even being able to leave the station. Put in a Lab and told to research.
His research focused on physics, but also branched off into some weapon development. Something that bothered him a bit. Small weapons where not a big deal, but these large weapons of war seemed to be heartless and had no sense of honor.
During his off time, he started to dable into the arcane. He started testing ideas on some equipment from the lab, getting it to do things it should not be able to do. He ended up stealing quite a few parts, hoping he was getting away with it. His biggest indiscretion was a nano machine generator. He took and with the plans he had concocted (a mix of blue prints and arcane symbols) he created a handful of small arcane nano bots.
Only a few of them turned out to have any functional abilities. He was able to implant a single one into his skull, right between his eyes. He had read about the 3rd eye and decided to try everything he could. Not a minute after implantation of his first bot, his company's Inventory Retention Unit showed up and took all of his equipment and findings. They also left him with no job. They left his accounts with a heafty fine. All he had left was what he had in his apartment. Which he found out later was owned by the company. He had 2 weeks to leave.
Now he is jobless and homeless, he has his small Spell Cache stored in his skull. He decided it was time to try something new. He grabbed his Lab Coat (somehow not taken from him), sold what stuff he had, and headed out. Ready to experience the universe.
I realized I had submitted a space goblin to a dead suns game that he wasn't accepted for, so I think I'll reuse him here
I was that DM that didn't accept you. Sorry about that!
EltonJ |
There are so many crazy races out there, but I decided to go with something a bit more "normal". Here is Raso, my Human Technomancer:
I will make a profile if I get picked. This is just a Hero Lab Online print out. Hopefully that is ok. The picture on the PDF is the default one. I am imagining something more like a slightly older guy in a lab coat doing magic. So, Bill Nye with some weird magic abilities. Wearing his Second Skin armor, and a white lab coat over it.
Background can be changed to fit your cool world setup.
** spoiler omitted **...
Change your god to Celestian, the Greyhawk God of Astronomy and Exploring the Cosmos. And I think you'll be fine. You're not playing a mystic so it's not a total loss.
NeoEvaX |
Sounds good! I was kinda looking for a more Knowledge/Exploration type diety. Might have to do some Greyhawk diety research to find the right one. Its mostly flavor anyway.
Thanks for running this. Fingers crossed!
EltonJ |
1 person marked this as a favorite. |
Dotting.
Confused if this a recruitment for a new game or something else. But if it is, I want in. I want to travel from Eberron to Krynn. I want to play a warforged so badly.
We'll see about that. Playing a warforged is like playing an andoid. The only difference is hit points (a warforged starts with 6).
Sounds good! I was kinda looking for a more Knowledge/Exploration type diety. Might have to do some Greyhawk diety research to find the right one. Its mostly flavor anyway.
Thanks for running this. Fingers crossed!
I really want to run it. I really do.
NeoEvaX |
I think people might be confused because the first few posts dont have any info about character requirements. I bet a lot of people opened the thread and didnt know what it was about and closed it.
You might want to make a more obvious recruitment thread.
Starfinder does seem to have a lower demand on the forums too. so who knows. Shrug
Hesori Zou |
On this station like the ship, her mental abilities seemed to be stronger than other Lashunta. The perceptions she got were powerful and sometimes overwhelming.This was to the point it alienated her from many of the other children and a few of the adults steered clear of her. That was until she met a Shirren Priest of Zouken who noted her powerful Empathic abilities; THis Priest Xik by name offered the adolescent the opportunity to learn from the Book of Zouken, to harness her mind in ways other Empaths had yet to try.So The young Hesori left her parents took up the surname Zou and followed Xik learning the ways of Zouken.
She traveled learning to use the battle staff while flexing not only her physical self but her mental self. Despite the training physically she only managed to improve her personal constitution and little else. Her mental prowess expanded opening herself up to the river of thought and emotions others around her rarely noticed. Even those whose race could communicate telepathically. Xik had prepared her the best he could before he led her to a small asteroid enclave of fellow Zouken followers. There she finished her training becoming a full-fledged Zou Disciple. The divine teachings, the disciplines and even the mental tricks she learned made her ready to embark on the journey of discovery and self-improvement one that each of Zoukens faithful must endure. So armed with weapon, spell, mind and Zoukens' word she left and headed for the nearest station. Soon the galaxy would know of Hesori Zou, and the teachings of Zouken!
EltonJ |
Hello everybody. I am new to Starfinder and PbP but I saw that you might have space for another character. If that is the case it would be great if I could join you. I just created my SFS Id today. ;-)
ID: 314670-701
So if it is ok I would like to play a pregen.
Have a great weekend!
You can play a pregen, just remember this isn't sanctioned by the starfinder society. We are just playing a friendly game.