Supreme Beings Pathfinder 2E

Game Master scranford

Pathfinder 2E campaign to introduce new veteren players and friends.
◆ One action, ◆◆ Two Actions, ◆◆◆ Three Actions, ◇= Free Action, ↺= Reaction


[dice]1d20+7[/dice] Perception(Telurion)
[dice]1d20+7[/dice] Perception or Stealth (Caks) Low light vision
[dice]1d20+8[/dice] Perception (Barry) Dark vision
[dice]1d20+7[/dice] Perception (Rail) Low Light vision
[dice]1d20+4[/dice] Perception (Brennus)
[dice]1d20+7[/dice] Perception (Creature)
[dice]1d20+7[/dice] Perception (Creature2)

High Resolution Bards Gate Map

Spoiler:

Filthy Lucre

Spoiler:

Plot Hooks

Spoiler:

* Original quest to find Father Gimbrel's friend Abysthor in Bards Gate.
* Find last remining member of Wanderer tribe living outside Bards Gate.
* Find out more about the vials you recovered from the orcs.
* Track where the scaled rider was headed and try to run her down.
* Find out more about the Prophet Merle
* Research the strange Star maps from Francella.
* Is this all related?
* Determine the details of Alhindra's plight
* What is going on with the Orc tribe.
* How did Sir Geron become cursed
* What is the significance of the scrawled boulder near the Raven Citadel?
* What about the strange carved ring (Abraxys), and how is it here.
* Why does an ancient elven gate lead to the temple area? Why is it unstable?

Quest Log

Spoiler:

Travel to the Stoneheart Dungeon to find Abysthor.

Languages

Spoiler:

Telurion: Common
Caks: Common, Gnomish, Goblin, Sakvroth, Ysoki
Variel: Common, Draconic, Elven, Fey

Exploration & Marching Order

Travel Time

In Dungeon:

1. Telurion (Defend) with Sword in hand
2. Caks (Defend) with Dagger in hand (Gets auto perception check for traps).
3. Rail (Investigate)
4. Barry (Search)
5. Brennus (Scout)

In this case All searching will get secret perception checks for finding traps, secret doors. Nobody gets Recall Knowledge checks as you travel as this is the Investigate activity. Telurion still gets to determine his Dungeon Exploration activity.
In Wilderness:

1. Caks (Defend) with Dagger in hand (Gets auto perception check for traps).
2. Rail (Investigate)
3. Telurion (Defend) Sword in hand
4. Barry (Search)
5. Brennus (Scout)

This gives us a starting point. The goal of this is to keep the entire party from checking for traps every move, and constant perception rolls. It's very easy to metagame if you see that the Searching character rolls a 1... then everybody else wants to try perception rolls due to this knowledge... This helps eliminate meta-gaming. "What you don't trust the ranger up front that has this as his favored terain".

Intro: The Fiddler's Lament by Greg A Vaughn - Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. An orphan girl, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk's trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?