Male Human Fighter 1 | AC 19/13/16 | CMD 18 | HP 17/17 | F+5/10 against cold, R+2, W+1 | Init +2 | Perc +1, SM +1
"Cold iron weapons, huh?" Braham says, casting a quick glance at the gleaming blade of his greataxe. He steps up to the nearest sprite and takes a swing.
My fault, I should have clarified, they are up in the branches of the trees. Each of them approximately 15-20' off the ground.
They are hard to see on the map due to their small size, so I brightened their color. But they are at H13, M19, and approximately F26 (hidden).
Braham, it looks like you moved to attack Aavelixia's pet Suzy (her crawling vine plant companion). I moved you back, you can change your action, and keep the same attack roll since I was unclear.
Male Human Fighter 1 | AC 19/13/16 | CMD 18 | HP 17/17 | F+5/10 against cold, R+2, W+1 | Init +2 | Perc +1, SM +1
Sorry, fixed now. I did find green an oddly strange colour for sprites trying to blend in with the snowscape, though :-) Can I reach them with my greataxe? If so, I'll keep the same attack roll.
Thanion drops his weapon and pulls out his bow. "I haven't shot my bow in a long time. Hopefully I haven't forgotten." As Thanion draws back the string, he feels the familiar thrum of power. "Focus it... Just like you were taught" Focusing the energy into his bow, he then releases the shot. Unfortunately, his rustyness shows and the shot goes wide
Attack with shortbow:1d20 + 4 ⇒ (4) + 4 = 8
Free: Drop Estoc
Move: Draw Bow
Swift: Use arcane pool to make bow magic
Standard: Fire at H13
F Elf Treesinger Druid 1 (AC: 15 [T: 13 /F: 12]; HP: 10/10; F+3, R+3, W+4 (+2 vs Enchantment/+1 vs Spells, Sp, and Su of evil arcane casters); Init: +5; Perc: +8, Low-light Vision)
Suzy realizes Aavelixia got hurt, she double moves be able to get to the tiny creature. She moves towards the base of the tree and starts climbing.
Suzy's Reg move is 20 ft & her climb speed is 20 ft. Suzy moves to M19. which is 20 feet to get to the base of the tree plus the 15-20 feet up the tree to get to the tine creature. She can't attk this round cuz she double moved.
As far as I understand it, all sprintes are 15-20 feet off the ground.
climb up the tree 1d20 + 13 ⇒ (14) + 13 = 27
Realizing quickly that he may not get a chance to reach them with his spear-like weapon, he switches it for one more suited to it. Either the cold, or his skill with the bow getting cold, worked against him. Even with the temporary enchantment he added, the falling snow also sees the arrow thump weakly into the base of the tree.
Don't forget ranged attacks suffer -4 due to the snow.
The little thing just fired upon can't help itself. It flits down out of the tree to float just in front of the group. It concentrates briefly, allowing a wicked little giggle to escape it, before a flash of scintillating colors cascade across the larger group of the party. The rainbow of color sprays out in a dazzling array, catching Sia, Braham, Sevrin, and Thanion in its wake.
The colors are amazing, but dampened by the falling snow and the ire of the group against this new foe. Only one person is caught in the blast that succumbs to the magic of it. Sia wobbles slightly before collapsing, eyes-wide open and staring, into the snow. She breathes and there is no sign of damage, but she is out of it.
Suzy, seeing her 'mother' get hit, lurches forward toward the tiny creature that did so. It takes all she can do to get to the base of the tree before preparing to climb up it.
Seeing how little of an effect that its ally had, the other nearby sprite flits out of it tree and also levels a blast of bright colors at the group. Except this one excludes Thanion and the now unconscious Sia, and instead turns the blast to include Thalin at the rear of the group.
You recognize the effect as the color spray spell used as a spell-like ability.
The spray is mostly resisted, but this time Braham succumbs to its effects. He does the same as Sia did previously, tumbling over into the snow unconscious, blinded, and stunned all simultaneously. With both Sia and Braham unable to act, Thalin moves up to beside the heaqvily injured Sevrin and calls upon his divine gifts. Instead of healing just Sevrin, Thalin sends out a burst of healing energy, knowing it will do nothing for the currently uninjured sprites.
Thalin, move to K17, channel for 1d6 ⇒ 5 healing.
Sevrin, Knowledge Arcana 1d20 + 9 ⇒ (2) + 9 = 11
-----------To go this round-----------
Round 1: All Ranged Attacks and Perception checks are at -4 due to falling snow.
Aavelixia -
-----------Went this round-----------
Sprite 1/”F26” - Hit Sevrin, Hid around the tree in F26
Sevrin - 4 damage, move to J17
Thanion - Drops Estoc, draws bow, uses pool, misses Sprite 3
Sprite 3/H13 - Move to J14, used an ability
Suzy - Double-move to M19
Sprite 2/M19 - Move to K16, used an ability
Sia - Unconscious, Blinded, Stunned, for 5 more rds
Braham - Unconscious, Blinded, Stunned, for 3 more rds
Thalin - Move to K17, Channel for 5 HP
F Elf Treesinger Druid 1 (AC: 15 [T: 13 /F: 12]; HP: 10/10; F+3, R+3, W+4 (+2 vs Enchantment/+1 vs Spells, Sp, and Su of evil arcane casters); Init: +5; Perc: +8, Low-light Vision)
Aavelixia is noticing how small these creatures are, and how fast they move. She has decided that running after these little things may not be best for her. So she will drop her staff where she is and get her bow out. She tries to move closer to the pesky sprite as she can.
Drop staff K-20 as a free action,
Draw bow and move L-19, if I have more move then L-18
Male Human Fighter 1 | AC 19/13/16 | CMD 18 | HP 17/17 | F+5/10 against cold, R+2, W+1 | Init +2 | Perc +1, SM +1
Suddenly, a flash of bright colours explodes directly in Braham's field of view. He tries to close his eyes, but it's too late. A sharp pain pierces his skull and he collapses as a big lump onto the snow with a thundering crash...
Aavelixia discards her staff in favor of the bow she carries, but doesn't have a clear enough shot with the fairies on the other side of her companions. She moves closer to the group instead.
From out of the tree where the first one disappeared, a tiny little arrow zips out from the heavy falling snow to strike Thalin in the shoulder. The hit is little more than an annoyance to the dwarf.
Sprite 1 attack Thalin 1d20 + 8 - 1 - 4 ⇒ (18) + 8 - 1 - 4 = 21, damage 1d2 ⇒ 1 and he needs a Fort save
Move, rehide after sniping 1d20 + 20 - 20 ⇒ (9) + 20 - 20 = 9
Thalin Fort Save 1d20 + 6 ⇒ (8) + 6 = 14
Perception DC 15 (don't forget the -4):
You can see the last sprite hiding behind the tree about twenty feet up. E26
Sevrin, his courage regained in healing and anger, begins casting a spell directed at the two sprites that cast against the group. Reaching into his pouch, he whips a handful of sand toward the two fey. They seem to slump, before plopping unceremoniously into the snow, fast asleep.
Sprite 2, Will save 1d20 + 1 ⇒ (5) + 1 = 6
Sprite 3, Will save 1d20 + 1 ⇒ (8) + 1 = 9
-----------To go this round-----------
Round 2: All Ranged Attacks and Perception checks are at -4 due to falling snow.
Thanion - Drops Estoc, draws bow, uses pool, misses Sprite 3
Sprite 3/H13 - Asleep, Move to J14, used an ability
Suzy - Double-move to M19
Sprite 2/M19 - Asleep, Move to K16, used an ability
Sia - Unconscious, Blinded, Stunned, for 5 more rds
Braham - Unconscious, Blinded, Stunned, for 3 more rds
Thalin - 1 damage, Move to K17, Channel for 5 HP
Aavelixia - Drop staff, draw bow, move to L18
-----------Went this round-----------
Sprite 1/”F26” - Hit Thalin, Hid around the tree in F26
Sevrin - 4 damage, Cast sleep on Sprites 2 & 3
Perception:1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Hey critical sight :P
Thanion calls out, "There in the tree!!!" He then lines up a shot against the target. "Hopefully this one works better than the last," he thinks to himself as he focuses on the shot.
swift action: Activate Arcane Strike
move: <move within one range increment if necessary>
standard: fire at the sprite
As the two sprites drop into the snow, Thanion turns quickly and precisely spots the last one hiding in the tree, his eyes piercing the snow to see the little thing standing on a branch. Firing his bow, his arrow whips across the long gap to leave a small cut along the fey's arm. Knowing the edge of his arrows, it should have done more than that.
-----------To go this round-----------
Round 2: All Ranged Attacks and Perception checks are at -4 due to falling snow
Suzy - Double-move to M19
Sprite 2/M19 - Asleep, Move to K16, used an ability
Sia - Unconscious, Blinded, Stunned, for 5 more rds
Braham - Unconscious, Blinded, Stunned, for 3 more rds
Thalin - 1 damage, Move to K17, Channel for 5 HP
Aavelixia - Drop staff, draw bow, move to L18
-----------Went this round-----------
Sprite 1/E26 - 1 damage, Hit Thalin, Hid around the tree in F26
Sevrin - 4 damage, Cast sleep on Sprites 2 & 3.
Thanion - Spots and hits Sprite 1
Sprite 3/H13 - Asleep
The sprite moves away before Suzy can attack it, it moves towards one of the companions. It suddenly falls to the snowy ground and disappears from her sight. She hears Aavelixia yell something and point towards the a different tree. An arrow shoots from somewhere behind Aavelixia and flies towards the tree. Suzy now is trying to move as fast as she can to reach the tree.
As Suzy hurries off toward the last sprite up in the tree, Thalin stays to deal with one of the ones right before them. He lifts his warhammer high, apologizes about his need to mete out death to the wicked, and brings it down on the little creature. The thing proves fairly resilient for its small size, but even still, the injury is too much at once for its tiny body to take.
Thalin, Coup de Grace on Sprite 2
Damage 3d8 + 6 ⇒ (1, 6, 2) + 6 = 15, not enough to kill it outright
Fort save DC 23 1d20 + 3 ⇒ (11) + 3 = 14
-----------To go this round-----------
Round 2: All Ranged Attacks and Perception checks are at -4 due to falling snow
Aavelixia - Drop staff, draw bow, move to L18
-----------Went this round-----------
Sprite 1/E26 - 1 damage, Hit Thalin, Hid around the tree in F26
Sevrin - 4 damage, Cast sleep on Sprites 2 & 3.
Thanion - Spots and hits Sprite 1
Sprite 3/J14 - Asleep
Suzy - Double-move to J22
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 4 more rds
Braham - Unconscious, Blinded, Stunned, for 2 more rds
Thalin - 1 damage, Coup de grace Sprite 2
"Up in the tree Suzy"
Aavelixia moves up (J20)and fires her bow at the sprite in the tree (E26). She hopes she can hit the sprite so that Suzy can see it.
"SNOW! Snow, Drogan! Beautiful, f~~!ing snow! Cold as a mother-in-law's kiss! White as my daddy’s arse! Aahh, snow! Gods, have I missed this! Have I told you I bloody love snow?!"
He had. The bard had told Drogan Stonebeard of his love of snow both often and repeatedly ever since the pair had entered the odd landscape. He believed him too. As long as the dwarf had known him, Sturla had been an agreeable and jovial traveling companion, but this was something else. Ever since they had entered this strangely wintry region, the man had been practically giddy. He was like an impoverished child given free rein at a toy store: his excitement was either endearing or annoying depending on who you asked.
Sturla suddenly rose from the campfire, where the two had just finished their breakfast.
"Hold on, I'd kill myself if I didn't do this while we had the chance..."
The bard proceeded to strip off both his armor and shirt, leaving his upper body naked save for a small tuft of blonde hair on his chest. He then ran, and then jumped, headlong into the nearest snow pile, giggling like a madman and seemingly unconcerned with the cold.
"YEAH! Kalt sum inn í Helviti! Hey, Drogan! You're a dwarf; what's the hardest substance on earth? Wrong, it's my teats! Look at the pointy bastards! Look at 'em! Ha ha ha ha ha!"
HP 7/15 | AC:13/10/13; +4 Dodge vs giant | CMB 3 (+1 vs Orc/Goblinoid), CMD 13 (+4 vs Bull Rush/Trip) | F5 (+5 vs Cold Wx Exposure), R0, W1 (+2 save vs poison and spells) | Init +0 | Perc +5, SM +1
Laughing my butt off at Sturla's post
Drogan glances up at his enthusiastic travelling companion, cracking a rare smile as he watches Sturla dance and roll through the deep snow. Shaking his head, he looks back at the smoldering coals of the campfire, grabbing the roasting stick and picking the remaining useful meat off the carcass before dropping the remains into coals. Standing, he runs his thick hands back through his fiery orange mohawk, brushing out the stray flakes of snow that have settled there.
Perception:1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 Assuming that was a high enough check to hear the sounds of combat, even with the negative for the falling snow. If not, disregard everything after this comment.
Quickly, he rises, hands curling around the shaft of his great axe. "Sturla, prepare yourself. There is fighting nearby," pausing to look around before pointing his axe in the direction of the noise. "We should go and see if we can help."
His fingers flex, anticipating the coming fight.
Couldn't quite tell from the combat, but I am assuming the rest of the party came from the right side of the map. I would assume that we would be coming from the left, somewhere around H I J. Will wait until we are placed on the map with Inititative for further action.
Aavelixia, you are only able to move as far as J19, and are out of range for your Point Blank shot benefits.
Thalin, I'm not seeing where the second +1 on your damage came from.
After commanding her pet plant to redirect its attentions, Aavelixia also moves closer to where the creature hides among the tree. With her bow in hand, she too manages to focus through the falling snow to catch a bead on the last sprite. Firing across the distance, she too manages to just hit the thing, also doing less than should be expected by an arrow that size.
GM's Rolls:
D 1d20 ⇒ 14
S 1d20 + 5 ⇒ (14) + 5 = 19 1d8 ⇒ 7
After the other two sprites drop into the snow, and then getting hit twice, the sprite hidden in the tree changes tactics. Concentrating briefly, four small glowing forms, the same color as the glow of the sprite himself. The light of the sprite, though, winks out and it speeds off away from the group.
----------------
Drogan manages to pick out the sounds of battle through the heavy weather and Sturla's excited calls. The two had been enjoying the weather to cool off from the hot Taldan summer for a few days, but most of what they've encountered thus has either been confused wildlife, or critters that likely came from wherever the sudden snowstorm had. The sound of battle calls out to the two of them, and they ready themselves and rush toward the noise. They arrive to see an odd mix of things, with very little way to discern who is fighting what.
-----------To go this round-----------
Round 3: All Ranged Attacks and Perception checks are at -4 due to falling snow
Sturla -
Sevrin - 4 damage, Cast sleep on Sprites 2 & 3.
Thanion - Spots and hits Sprite 1
Sprite 3/J14 - Asleep
Drogan -
Suzy - Double-move to J22
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 4 more rds
Braham - Unconscious, Blinded, Stunned, for 2 more rds
Thalin - 1 damage, Coup de grace Sprite 2
Aavelixia - Move to J19, hit Sprite 1
-----------Went this round-----------
Sprite 1/?? - 3 damage, Concentrates, light vanishes, flies away NE
As if Thanion, Aavelixia and Braham hadn't been through enough already, what could only be a madman suddenly walked out from among the trees, closely followed by a mohawked dwarf with an axe. The blonde man could be heard before he was seen, bellowing a fast-paced ditty in a language none of them understood, and was a bizarre sight indeed as he strode forward wearing nothing but trousers and a smile in the wintry landscape.
There were those who thought Sturla a fool, or even batty, and their opinions would hardly change if they could see him now, half-naked in the snow and arms held out to the sides, including sword, as if to announce his own arrival. There were, however, a few who would disagree, and call this a calculated move. A bard lived and died on presentation, these would argue, and Sturla's opening gambit could be seen as an intentional ploy for shock.
Whether lunatic or trained social manipulator, his presence was certainly felt on the field.
"Tróndur droymdi dreymarnar
Segði teir ikki smærri
Tókti mær sum siglitrø
Tey gingu fjøllum hærri!"
That's a move and standard to walk forward and activate Inspire Courage. Not sure if it would apply to the five would-be allies yet; that's up to the GM. Sturla certainly considers the sprites the problem here. If it applies, go ahead and add +1 to attack and damage rolls.
Okay, I've had this discussion at length with many groups. The perception of Enemy/Ally belongs solely to the creator of the effect. So, if Sturla chooses to consider them allies, then they get the benefit. If a spell attacks "all enemies", they are only enemies if the 'caster' perceives them as such (a mimic you are completely unaware of, and the origin of my first argument about this, is not perceived by the 'caster' as an enemy).
As the number of the group that are still conscious watch the last sprite zip away from them, a strange sound emerges from the forest trail behind them. A loud and boisterous chanting, in a language that only some of the group even recognizes, sets hearts to racing at the exultation of combat. Despite the potential of a threat, and foreign words, the man is not here in challenge as much as appearing to be eager to participate in the battle.
Sturla, not sure if you wanted to stop short on purpose, but you could have ended up in M8 if you wanted to be closer.
With one sprite down, another asleep, and the third looking like it's running, Sevrin is emboldened enough to approach the sleeping one. Trudging through the snow, he moves up to stand over its prone form, and draws his oft unused dagger.
Sorry, in my last post I said Thalin, when I meant Thanion.
-----------To go this round-----------
Round 3: All Ranged Attacks and Perception checks are at -4 due to falling snow. Inspire Courage: +1 to atk/dmg for 3 rounds.
Thanion - Spots and hits Sprite 1
Sprite 3/J14 - Asleep
Drogan -
Suzy - Double-move to J22
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 4 more rds
Braham - Unconscious, Blinded, Stunned, for 2 more rds
Thalin - 1 damage, Coup de grace Sprite 2
Aavelixia - Move to J19, hit Sprite 1
-----------Went this round-----------
Sprite 1/?? - 3 damage, Concentrates, light vanishes, flies away NE
Sturla - Moves to M7, starts Bard song
Sevrin - 4 damage, Move to K14, draw dagger
the other +1 comes from arcane strike. So it's +1 magic from the arcane pool and an additional +1 damage from arcane strike. Also, irma will be making landfall around here soon so I'm not sure if I'll be active for a little while.
HP 7/15 | AC:13/10/13; +4 Dodge vs giant | CMB 3 (+1 vs Orc/Goblinoid), CMD 13 (+4 vs Bull Rush/Trip) | F5 (+5 vs Cold Wx Exposure), R0, W1 (+2 save vs poison and spells) | Init +0 | Perc +5, SM +1
Drogan's ears perk slightly with the song coming from his friend. It was, as he can remember, probably the very first song he heard his friend singing so many months ago when they first met.
Emboldened by the words (one of the few in the group that can understand them) he rushes into the clearing, great axe held high. He pauses only briefly, assessing the threats, before letting out a roar and continuing his charge toward the nearest pixie. If there was one thing he didn't like (well, besides orcs, goblins, and giants) it was pixies.
Double move, with snowshoes, should put me at J13 if I counted correctly.
She hears a yelling coming from behind Sevrin. She doesn't sense danger from it. But, she is curious to who is doing the yelling.
Suzy continues to move forward towards the tree. As she moves closer to her target she can now see more targets and they appear to be glowing. She moves her vines as fast as she can to strike the nearest foe.
Suzy double moves.
Each square counts double, so if I math right that puts her at G25. If she can't get there maybe she can get to G24.
Drogan, buoyed by his companion's song, rushes up to the downed sprite, eager to strike a death blow on the creature. Meanwhile suzy continues off in the direction she was told creeping through the heavy snowfall to come near the tree with the lights glowing around it, waving her tendrils menacingly until she can get to one.
Going to give Thanion a little time, given his situation, before moving on to Thalin's turn.
-----------To go this round-----------
Round 3: All Ranged Attacks and Perception checks are at -4 due to falling snow. Inspire Courage: +1 to atk/dmg for 3 rounds
(D) Thanion - Delaying Spots and hits Sprite 1
Thalin - 1 damage, Coup de grace Sprite 2
Aavelixia - Move to J19, hit Sprite 1
-----------Went this round-----------
Sprite 1/?? - 3 damage, Concentrates, light vanishes, flies away NE
Sturla - Moves to M7, starts Bard song
Sevrin - 4 damage, Move to K14, draw dagger
Sprite 3/J14 - Asleep
Drogan - Double move to J13
Suzy - Double-move to G25
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 3 more rds
Braham - Unconscious, Blinded, Stunned, for 1 more rds
With so many of the others already crowded around the sleeping sprite, Thanion ends up deciding to try and finish off the fleeing one. It's a long shot, but he goes for it. Moving closer, so as to not be too far out of range, he empowers his weapon once more and lets fire. Despite all the factors against him, Thanion's shot manages to whip through the trees, the snow, and the distance to hit the fleeing sprite in the back of the leg. Under better conditions, it could have likely been a fatal shot.
Thalin moves over to the remaining sprite and grips his weapon, ready to strike if the thing wakes up before someone has a chance to finish it off. He has had enough of the little buggers, and just wishes they could have got the last one before it flew off.
-----------To go this round-----------
Round 3: All Ranged Attacks and Perception checks are at -4 due to falling snow. Inspire Courage: +1 to atk/dmg for 3 rounds
Aavelixia - Move to J19, hit Sprite 1
-----------Went this round-----------
Sprite 1/?? - 7 damage, Concentrates, light vanishes, flies away NE
Sturla - Moves to M7, starts Bard song
Sevrin - 4 damage, Move to K14, draw dagger
Sprite 3/J14 - Asleep
Drogan - Double move to J13
Suzy - Double-move to G25
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 3 more rds
Braham - Unconscious, Blinded, Stunned, for 1 more rds
Thanion - Moves to G18, arcane strike, hits Sprite 1
Thalin - 1 damage, Moves to J15, readies attack
Aavelixia moves up closer to the tree with the four lights that have Suzy's attention, the heavy snow making each step a chore. As she moves closer to the location, the last sprite continues its path zipping away into the forest, disappearing among the trees and falling snow. As it vanishes into the distance, the four lights that remained behind blink out of existence.
-----------To go this round-----------
Round 4: All Ranged Attacks and Perception checks are at -4 due to falling snow. Inspire Courage: +1 to atk/dmg for 2 more rounds.
Sturla - Moves to M7, starts Bard song
Sevrin - 4 damage, Move to K14, draw dagger
Sprite 3/J14 - Asleep
Drogan - Double move to J13
Suzy - Double-move to G25
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 3 more rds
Braham - Unconscious, Blinded, Stunned, for 1 more rds
Thanion - Moves to G18, arcane strike, hits Sprite 1
Thalin - 1 damage, Moves to J15, readies attack
Aavelixia - Double-move to I23
-----------Went this round-----------
Sprite 1/?? - 7 damage, Flies further away, four lights vanish
HP 7/15 | AC:13/10/13; +4 Dodge vs giant | CMB 3 (+1 vs Orc/Goblinoid), CMD 13 (+4 vs Bull Rush/Trip) | F5 (+5 vs Cold Wx Exposure), R0, W1 (+2 save vs poison and spells) | Init +0 | Perc +5, SM +1
looks like the only one left is at J14. Was going to say K16 as well, but according to the chat, that one is dead.
Sprite 1 has flown off, too far, too fast, and under cover of snow and trees.
Sprite 2 (red now on map) has been Coup De Graced.
Sprite 3 is asleep and almost surrounded.
Sturla kept on bellowing into the wilderness, his song falling an octave for a second as he nearly stumbled over something or another hidden in the snow. The bard moved over to the remaining sprite with sword wildly gesticulating in the air.
Sorry, were people waiting for me to post? Not quite used to the posting system here, but very sorry if I've held people up. Just a double move over to K13.
Aardvark GM wrote:
Sturla, not sure if you wanted to stop short on purpose, but you could have ended up in M8 if you wanted to be closer.
Only if he was wearing his snowshoes, no? I'm under the assumption that everything here is difficult terrain due to snow. And also assuming that Sturla isn't actually wearing the darn things.
Sturla continues up to stand near the rest of the others, both word and weapon up in the air.
Sevrin brandishes his newly drawn dagger, then looks around at the size and weapons of the others. Suddenly he realizes that his dagger, in his hands, may not be all that effective.
-----------To go this round-----------
Round 4: All Ranged Attacks and Perception checks are at -4 due to falling snow. Inspire Courage: +1 to atk/dmg for 3 rounds
Drogan - Double move to J13
Suzy - Double-move to G25
Sprite 2/K16 - DEAD
Sia - Unconscious, Blinded, Stunned, for 3 more rds
Braham - Unconscious, Blinded, Stunned, for 1 more rds
Thanion - Moves to G18, arcane strike, hits Sprite 1
Thalin - 1 damage, Moves to J15, readies attack
Aavelixia - Double-move to I23
-----------Went this round-----------
Sprite 1/?? - 7 damage, Flies further away, four lights vanish
Sturla - Double-moves to K13
(D) Sevrin - 4 damage, Delayed
Sprite 3/J14 - Asleep
Thanion keeps his bow ready while he goes to retrieve his Estoc. He then calls out to the new comers. "Thank you for your assistance. It is well received. Perhaps we should restrain that sleeping one for questioning?"
HP 7/15 | AC:13/10/13; +4 Dodge vs giant | CMB 3 (+1 vs Orc/Goblinoid), CMD 13 (+4 vs Bull Rush/Trip) | F5 (+5 vs Cold Wx Exposure), R0, W1 (+2 save vs poison and spells) | Init +0 | Perc +5, SM +1
Drogan gives out a loud bellow, brandishing his great axe prepared to end the remaining sprite. On hearing the Elf's suggestion, he pauses at the last second and curves his swing to the left, the blade slicing through the deep snow.
In essence, delaying action in case the Sprite decides to wake before the end of this round or if another player decides to attack it.
Suzy doesn't see or sense sprite at the tree, so she turns around and shakes some of the snow off her leaves. She hears and sees the new humans and she goes to investigate. She tries to hurry towards the other companions as though they are in danger. As she passes
Aavelixia, Suzy pauses and looks at the people and looks back at Aavelixia and looks back at the people and continues to move. Suzy seems curios.
Male Human Fighter 1 | AC 19/13/16 | CMD 18 | HP 17/17 | F+5/10 against cold, R+2, W+1 | Init +2 | Perc +1, SM +1
At long last, Braham awakens and scrambles to his feet. "Wow, what happened? I feel like I was out for month! Last thing I remember were these bright lights, and then... nothing..."
He turns his attention to the newcomers. "Greetings, dear travellers. Did you help defeat these creatures? Then I probably owe you my life!"
Sturla ended his singing abruptly mid-crescendo, leaving the high note to echo over the land. Gods, how he loved how the snow carried his voice. The crisp air and soft cover made for acoustics like nothing else. Snow was just the best, the bard thought as he lowered his head from bellowing into the sky to actually see these strange travelers Drogan and himself had come upon.
And then he promptly craned his neck back again. It hadn't been quite so noticeable when lying down, but the man who until now had lain prostrate in a magical stupor was tall. Now back on his feet, his 7'1'' frame towered over Sturla's 5'10''.
Braham wrote:
He extends his big hand. "Braham's the name."
Sturla beamed.
"Harrans malagrót, you're a big bastard, aren't you? Was yer daddy friendly with giants? I'm gonna have to ask him for some tips, one gent to another, I am. Not saying I like don't 'em big, but he must have been a charmer, eh? Ha ha ha ha ha! Drogan, look at 'im! Could stack three of you on top of each of other and you still wouldn't reach his chin, ha ha hah!"
Sheathing his sword in the snow, the Ulfen took the smith's proffered hand, which, as expected, made his own look positively dainty in comparison.
"Right nice to meet you, Braham Giantblood. I'm Sturla, son of Sturla. I'm from up north, just visiting your stupid gorgeous country, had no idea you got these freak pockets of snowy lands. Gotta say, it's bloody fantastic. What are you lot doing here, beyond makin' snow angels?"
The bard was suddenly distracted by Thanion, in that Sturla only now gave the elf a proper once-over.
"'Ey, ein snjóálvur?! You're a snow elf! Oh, it's been years since I saw any of your beautiful, gangly kin. Tell me, where are you from?"
He was genuinely excited at the sight of an elf, a Snowcaster in particular. Sturla had always, like so many other humans, held a special reverence for elves. Their music, folk traditions and language especially piqued his fancy. He wondered is this elf had any songs to share.
HP 7/15 | AC:13/10/13; +4 Dodge vs giant | CMB 3 (+1 vs Orc/Goblinoid), CMD 13 (+4 vs Bull Rush/Trip) | F5 (+5 vs Cold Wx Exposure), R0, W1 (+2 save vs poison and spells) | Init +0 | Perc +5, SM +1
Drogan slips the handle of his great axe through a loop on his belt, looking slowly around the group of adventurers. His gaze pauses briefly on Thalin, giving a nod one dwarf to another.
"As my companion has already said, I am Drogan. I come from, well," he pauses, considering, "I left there so long ago that I can't exactly consider it a 'from' anymore, can I?
Turning to look over, then up, at Braham, "We heard the sounds of combat, but I don't think we arrived in time to provide much help, as most of the fighting was over before we arrived.
F Elf Treesinger Druid 1 (AC: 15 [T: 13 /F: 12]; HP: 10/10; F+3, R+3, W+4 (+2 vs Enchantment/+1 vs Spells, Sp, and Su of evil arcane casters); Init: +5; Perc: +8, Low-light Vision)
Looking at Drogar and Sturla, Aavelixia wonders if they are really who they say they are. She looks at them suspiciously. She looks at Sturla and says "You realize you're shirtless, right?
As the humans talk, Suzy is curious. She stays close to Aavelixia just in case, but she's not sensing danger or hostile intentions from the new comers. she moves closer to Sturla. Suzy looks at Aavelixia, almost as to be asking if she can move towards Sturla. Once she gets close, she moves her vines and starts poking Stura's boot. It almost looks like Sturla may have something in his boot and Suzy must get it out.
F Elf Treesinger Druid 1 (AC: 15 [T: 13 /F: 12]; HP: 10/10; F+3, R+3, W+4 (+2 vs Enchantment/+1 vs Spells, Sp, and Su of evil arcane casters); Init: +5; Perc: +8, Low-light Vision)
Aavelixia gets close and wispers to Suzy "Stop that" She tries to grab one of the vines but Suzy moves her vine before Aavelixia can grab them. Suzy moves her vines in different directions and tries to poke Sturla's chest area. Almost as to see if he really has no furs or cloth covering his upper body. She turns to Drogan and tries to put one of her vines inside his boot.
"Suzy is just curious, she means no harm. She's still very young."
Aavelixia seems to walk slowly towards Suzy but as soon as she get close, Suzy moves to a new location to investigate the new people.
"Get out from his boot"
Sia slowly sits up as she hears the others speaking. What happened...? She looks at the two newcomers with slight suspicion, hard to hide her expression with just coming to. She stands slowly and brushes the snow off of herself. "This is why I hate the snow," she mutters.
"I am Sia, thank you for your help," She speaks to the strangers.
Thanion turns and addresses the thunderous new companion as he sheathes his estoc, "Well met, Sturla son of Sturla. I am Thanion Aeraviel. I hail from a small little village in Irrisen. We were hoping to save the Lady Malassene, whose carriage was attacked when we came upon these creatures. What brings you and your companion here?"
Okay, I see you guys are getting introductions out of the way, but I want to remind you that there is a sleeping sprite who may wake shortly, just laying amidst the group.
HP 7/15 | AC:13/10/13; +4 Dodge vs giant | CMB 3 (+1 vs Orc/Goblinoid), CMD 13 (+4 vs Bull Rush/Trip) | F5 (+5 vs Cold Wx Exposure), R0, W1 (+2 save vs poison and spells) | Init +0 | Perc +5, SM +1
Drogan gently nudges Suzy aside, glancing curiously as he hasn't seen very many mobile plant creatures, especially this far north.
Knowledge: Nature:1d20 + 5 ⇒ (18) + 5 = 23 To know what Suzy is
Glancing back down at the sleeping sprite, he grunts softly to get everyone's attention. "Perhaps we should get the little bugger secured before he decides to wake? My gear is back at our camp, so unfortunately I don't have any rope on hand at the moment."
"And a right feast for the eyes, I know," Sturla replied quickly, a childishly cheeky grin challenging Aavelixia's suspicious look.
"Hard to look away, isn't it? No need to say a word; those big, beautiful elven eyes say it all. Why would I have need of any cover under such a fiery gaze, under such burning desire? Why indeed, eh?! Ha ha hah!"
He puffed out his bosom in mock bravado, defiant of the elements despite having no protection beyond the silly little tuft of blond chest hair. That and his own curious Ulfen blood. Truth be told, the bard wasn't particularly attractive. Although well muscled, life on the road and a general disregard for his own health had left Sturla just a bit too skinny to fit most social definitions of beauty.
"Actually..." he said, and suddenly went from mocking machismo to wrapping his own arms around himself for warmth, "Now that you mention it, I'm freezing my t*$@ off here, heh heh heh... Drogan and me just sort of ran off at the sound of combat. Should probably double back for a bloody shirt... Oh!"
The man was evidently every bit as erratic as he seemed, as upon noticing the small plant poking at his footwear every thought of deathly cold appeared forgotten. He sank down to a crouching position, arms still hugging himself, and stared at Suzy the Crawling Vine in wonder.
"Ooh. Ooooh! Oh, you're..."
Super Special Bardic Knowledge check:1d20 + 0 ⇒ (11) + 0 = 11
"... you're some sort of magicky wicker-basket bugger, aren't you? Oh, you're a pretty one. Oh, I like you. Hey, missy, is she yours?" he asks the druid, looking genuinely excited at meeting the greenery companion. "What's her name?"
How he instinctively knew to refer to the plant as a 'she' would remain a mystery.
"Well met, Sturla son of Sturla. I am Thanion Aeraviel. I hail from a small little village in Irrisen. We were hoping to save the Lady Malassene, whose carriage was attacked when we came upon these creatures. What brings you and your companion here?"
Sturla's eyes lit up at the elf's words. A noble lady in need of rescue? Strange creatures impeding would-be heroes? It sounded nothing so much like the legends and stories he so obsessively collected. He gave Drogan a look. The dwarf knew that look. It was the are-you-thinking-what-I'm-thinking look. And the bard was clearly giddy at the thought of joining up on this noble endeavor. Drogan knew Sturla by now; the man was ready and willing for just about anything if it would simply make for a nice story.
"While I won't speak for the good Master Stonebeard, Thanion of Irrisen, I am here out of sheer simple-minded wanderlust. I am, in other words, a bum. But this business with yer missing aristocrat... Now that sounds interesting."
I have a couple friends either new to PbP or new to/inexperienced with Pathfinder in general, and I decided that I wanted to run a PbP campaign for them. Following along the idea of those lines, I also decided that I wanted to fill out the rest of the group with people very/fairly new to PbP/Pathfinder themselves.
I'm mostly putting this out there as an interest check, which will turn into an official recruitment in the not too distant future. I'm not sure yet what I would use as the metric to define someone as new to PbP, but I'm sure it will be based off number of posts/aliases/campaigns under their belt, and the number will be fairly small (maybe only double-digits).
As such, I also have not chosen which campaign I would like to run for this particular recruitment, but it will be one of the AP's (as I own all of them except Jade Regent). I also have a very specific set of House Rules, which I employ regularly across all of my games.
Character Creation:
I'm actually a rather strict GM, and don't always follow the 'say yes' style of DMing.
That being said, I'll allow just about anything Paizo from the SRD (feats, traits, gear, etc...). There are a few exceptions nonetheless.
No 3PP. Nothing personal, just that I end up having to review every component and don't want to have to cherry pick which ones I do or don't allow. The safest answer is just avoid them all.
Normally CRB races only as a base, but with a reasonable argument I may allow something outside the core to be played.
Classes will likely only be allowed from the CRB, ACG, or UM.
I may be okay with AN (as in only 1 per group, 2 would be pushing it) evil character, as long as they can play well with others and have a reasonable argument as to why they would work with the group to accomplish the AP's goals.
Ability scores will be rolled using 4d6 drop the lowest, 7 times drop the lowest roll. If the total is lower than 15 point buy or a total modifier of +5 you will reroll. Also, if the total modifier is higher than +12, you will reroll. This helps alleviate the disparity that can happen based on rolling.
Starting wealth will actually be rolled in the thread.
Houserules: 1) A nat 1 on a skill check gives an additional -10 to the roll.
2) A nat 20 on a skill check gives an additional +10 to the roll.
3) The take 10/20 mechanic has been removed.
4) Weapon Finesse is a free feat for all (treat it as a quality of a finesse weapon).
5) Leadership is a free feat at level 9, but cohorts will be recruited out of the NPC's met within the game, based on character interactions. They will be controlled in combat by the player, but they will be RP'd by the GM.
6) All PC's get an extra skill point at each level in either a craft, perform, or profession (as long as the skill is not a class-specific skill for abilities e.g Craft Alchemy for Alchemists, or Perform for Bards). Also, they each get one skill point per level in a class-specific skill.
7) Group stealth, when sneaking as a group, the stealth total is the average of all those sneaking.
8) Aiding the best, when aiding another on skills or ability checks the highest roll is the base, all others are aiding.
9) Crafting Magic Items is only a single feat, but you will still need the appropriate level required by the previous feat of the item type being crafted.
10)All magic items have a chance of being either Cursed or Intelligent
Cursed/Intelligent Magic Item Rules:
The determining rolls will be made in the Gameplay thread under GM rolls spoilers.
Weapons:
1-5% means it's Intelligent
6-25% means it sheds light
96-00% means it is cursed
Armor, Shields, Rings, Rods, and (non-consumable) Wondrous Items:
01% means it's Intelligent
96-00% means it is cursed
All others (including consumables):
96-00% means it is cursed
When crafting, a Nat 1, will make a cursed item (as well as if you fail making an item by 5 or more). Every item can be cursed.
For Intelligence, first is a Nat 20 on the Skill check when crafting:
if it's a weapon, rolling 17-20 on a second d20 means it's Intelligent
if it's an Armor, Shield, Ring, Rod, or (non-consumable) Wondrous Item, rolling a 20 on a second d20 means it's Intelligent.
No items other than weapons, armor, shields, rings, rods, or (non-consumable) wondrous items can be intelligent.
Intelligent items will be within one alignment step of their crafter.
About me as a GM:
I just want to make sure there is an understanding on where I'm coming from as a GM, so there are no incorrect assumptions due to my lack of clarity. I use every rule in the book that I am aware of, and those I don't use will be adressed as houserules. I expect the players to be cognizant of, at the very least, the rules that apply to their character. If you have a ranged weapon, regardless of being an archer, you should take into account the firing into melee and firing past cover rules.
When I play, I consider the game to be one about taking actions, and you can't assume an action that has in game consequences is taken unless declared. If there are rules for it, then it should be accounted for. If it is assumed you ate, then you should mark off a ration.
If you didn't say you used Survival to find food, then you didn't do so.
If you didn't say you were moving stealthily, you didn't do so.
If you didn't say you prepared different spells than the ones the day before, you must have kept the same ones.
If you didn't say you slept, you are fatigued or exhausted (these I'm not certain of, I can't seem to find sleep rules for anyone other than prepared casters).
If you didn't set up a watch rotation while you slept, then you all get the -10 to your perception checks for being asleep.
If you didn't say you when and where you mapped, you don't have a map.
If you didn't search for something hidden, you won't find it.*
And if you didn't say you told the party what you saw/learned/know, they don't know.
*:
I see Perception as two facets, Searching and Noticing. Noticing is to catch something happening (birds stop singing, wind got suddenly colder, a shout down the hall, though I include those using Stealth because sneaking is an action). Searching is an action that needs to be taken, as the environment stays the same, but now you are using patterns of finding things that cause it to require a move action to perform. Again, Stealth is the exception, as you can always choose to actively try and spot something using stealth if you think it is there.
I don't have a set time yet for how long I'm going to leave this open, but ideally enough time to drum up a fair amount of interest.
I've narrowed down the list of AP's I will be looking to run with this, based off either ones I've already run, am running, or just don't think I would like to run in PbP.
It will likely be one of the following:
Legacy of Fire
Council of Thieves
Serpent Skull
Carrion Crown
Reign of Winter
Giantslayer
Strange Aeons
Ironfang Invasion
I like it, I started a couple of new campaigns over the past two months, and have had a pretty good time. I typically choose 1-2 new players to the game every time I started a new campaign. I wanted to wish you luck because I always feel bad because I have been watching most recruitment threads, and new players I think have a rough time getting chosen. I was new to Pbp but not Dnd or Pathfinder. (mostly table games) so I started my own rather than wait to get chosen.
I just joined a PbP campaign last month but I'm still getting used to the format. I have a good amount of experience but would be interested in building that experience in PbP especially.
Glad to see that it is drumming up some interest. As such, I will go ahead and call this an official recruitment.
On that same note, after speaking to the two people I started this for, the adventure will be Reign of Winter.
For anyone unfamiliar with it, here is the Summary:
Paizo wrote:
It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?
The player's guide can be downloaded for FREE, from HERE
Feel free to start throwing together characters and concepts here in the recruitment. I will be taking 2-4 players (above the two I already have). I will take class/race requests outside those I've listed above on a case-by-case basis.
If anyone has any questions about either how to do something on the forums, or about PF in general, just ask me here and I will try to answer them to the best of my ability.
I'd like to play the apprentice to Heldren's blacksmith. Big and strong, fiercely loyal, but not very bright. Looking through the class list, brawler seems the most appropriate, but if hybrid classes are not allowed, he could be a fighter. He'd be human, with the "Blood of Giants" campaign trait.
If this sounds like something which could mix in with your existing players, I'll flesh out the character sheet.
The other two players haven't built characters yet, but thus far I have no problems with the concept.
Also, as a recruitment thread, the general practice is to build the character and backstory and present it in the thread (a profile isn't required until chosen). Then out of all the applicants, I will go through and pick the ones that best fill out the group.
The first step, typically comes from rolling the ability scores in the thread.
In case they got lost in the deluge of text I put in the initial post, it would be 4d6 (drop the lowest) 7 times (drop the lowest). If the total is lower than 15 point buy or a total modifier of +5 you will reroll. Also, if the total modifier is higher than +12, you will reroll.
I think I'd like to run an Elf Kensai Magus. I'd probably give him either the the Warded against Witchery or the Vigilante Witch Hunter trait. With the former I would run off the story that either the encounter with the evil witchcraft in the former case or escaping the witches in the latter case left him fearing his own arcane power and leaning on the martial side to give him focus.
I'm still working on why He's in Heldren but this my base idea. I'll work on getting some crunch and fluff written up.
Quick question, I was looking through different options to run with the Magus other than the typical shocking grasp build and came across a build using Enforcer with a spell struck frost bite. Doing a bit more research it seems there is debate on the legality of this.
Enforcer requires non-lethal damage to be dealt by a melee weapon.
Spell strike casts touch spells through the weapon
Frostbite is a touch spell that deals non-lethal damage
That comes out tooo.... 13, 15, 10, 16, 12, 15, 14
I'm considering trying my hand at a Cavalier. Getting some banner support in is always handy while you charge back and forth across the tundra :P
I think the Northern Ancestry or Warded Against Witchery campaign traits would fit well, I'm imagining a slight Harry Potter rip-off with my character dropped off on a random doorstep in Heldren as a baby. Not too tough to see how either of those traits could branch off from there, it'll be worth some more thought later.
I have lurked for a while now and finally decided to bite the bullet and try to apply for a game. I am new to PbP, but medium experience with Pathfinder. I am thinking a dwarven priest, Travel and Rune domains, out to see if the tales of lost dwarven ruins are true.
That one comes out to a 14, 13, 15, 8, 17, 14 which is a lot better, but still keeping under the +12 mod cap if I am reading it right.
If the concept is accepted, I will start working on the more crunchy bits of the character. Thanks in advance for any comments/questions from you, or the other potential players, on him.
@Pastiche
You can create an alias, or just add the build to a post. If you create an alias, as long as you don't post 10 or more times with it, you can still fully modify it later. If you post 10 or more, then the only thing about the alias you can't change is the name. All other information in the alias is malleable.
It will take some time, but later tonight I will try to post the format I use for a lot of my characters.
@Slayde77
Hmmm, let's see. Legally (as per RAW), I don't see why it wouldn't work for the sole fact that you deliver the spell via a melee weapon. I only see two issues with the concept. First, if the enemy hit has Cold resist high enough to negate the cold damage, they would suffer no NL, therefore not having an effect (not to mention the DC would be only based on the NL damage done), unless you choose to do NL with the weapon damage as well (and suffer the -4 for NL). Secondly, you will be raising the moral quandary of what to do with all the unconscious, but not dying enemies, produced by having NL damage.
@Invisliz
Sounds fine. If they were dropped on the doorstep as a child, then they would be a Heldren native. If they are going to be a Heldren native anyways, why be an orphan?
@Ironskull
I see no problem with the concept thus far, at least the travel domain will make up for the dwarf's short little legs. :-)
@Aardvark DM: Excellent! I will work on all the stat assignment and similar once I get home today. Is there any particular Dwarven clan that would fit for him to call his own, or should I take some dramatic liberties with that in the background?
I play on Golarion (the PF world setting), as that is where the AP's are set (and it's easier than trying to convert to my home world), but I am no Golariophile. I use the heck out of Golariopedia whenever I need some background info from the world.
Okay, I save this sheet in a text document, just because it keeps all the coding in place. If you copy and paste the data between the two dotted lines into the text block on your profile, it should have all the info you need for a PbP character (if not feel free to update as you wish).
-----------------------------------------------
@Aardvark DM: Mostly as a potential plot hook should it ever come up, I like to leave one or two open-ended ideas in a character concept. By no means is it central to her character though.
This would make the new numbers become 15, 15, 14, 10, 9, 9 which gives me a total bonus of +6, so I will work with these. Thalin Ironskull will not be the typical image of a dwarf, as I will put the two 15s to Wis/Int, but he is as hardy as they come (14 before racial.)
The others I will place in Str/Dex/Chr giving us a studious, but frail, and socially inept priest.
To add to second set of numbers:
4d6:4d6 ⇒ (2, 5, 5, 5) = 17
@Aardvark: How do you handle Linguistics? Is the standard skill point +3 at first level as it is a class skill for clerics? With Thalin being a travel priest, especially if he knew he would be heading to the remote North, I was going to have him take a language or two that the Player's Guide recommended. I just wanted to make sure I was factoring them in right.
Common/Dwarven - Flat racial
Celestial/Giant - +2 Languages due to 14 Int
X/X/X/X - 4 ranks in Linguistics, but +6 total due to Int bonus
Any clarification from you/others would be appreciated.
@Ironskull,
First, lucky you, your first set of rolls is only a +4 bonus, as the two 9's are each a -1. That means you get to use the second set of scores.
Secondly, Linguistics gives you an extra language per rank in the skill. You can only have max ranks in a skill equal to your level. The +3 you get for a class skill is a bonus, and not ranks. Meaning, you would only get 1 bonus language, just that your linguistics score would be a +6. I hope that helps, or did I make it more confusing?
@Ammon,
I hate to say it, but I noticed something yesterday. You have well over 4,000 posts, and many PF characters with over 100 each. The goal for the recruitment is for players new to either PbP or PF, and I'm afraid you don't meet either of those.
First, lucky you, your first set of rolls is only a +4 bonus, as the two 9's are each a -1. That means you get to use the second set of scores.
Secondly, Linguistics gives you an extra language per rank in the skill. You can only have max ranks in a skill equal to your level. The +3 you get for a class skill is a bonus, and not ranks. Meaning, you would only get 1 bonus language, just that your linguistics score would be a +6. I hope that helps, or did I make it more confusing?
@Aardvark: It makes perfect sense and will still let me get one of the recommended languages for the campaign setting. At the end of the day, I was just wanting to ensure that Thalin would have some means of communicating with the locals.
I will update the stats and everything along those lines as well and keep pressing to get you a finished submission today. The more I am playing with this concept, the more I like how he is shaping up.
Per other conversation, I wanted to send you the link to Magrim. There is not much written on him, so I was hoping to take some dramatic license and add the Travel domain to him as well. I am leaning Thalin towards an order of priests who search out lost/forgotten dwarven burial chambers to see if they exist, as well as to ensure they have not been looted.
He will be searching for information on a potential location at the start of the adventure with the others.
I had been looking at it after you asked, and considering Magrim normally only has 3 domains available, I have no issue giving him access to the travel domain under the auspices of seeing the dwarves ferried to or from the realm of the dead. Especially, given the line that says "He is responsible for restoring racked souls to be ready to return to the mortal plane."
Here is what I've worked on so far for my submission. I still need to come up with the second trait. I went with the Arctic Elf, however, if you would prefer I stuck with the base version I can do that. The basic attack and AC is done assuming I can buy what I want. (I'm intending and Estoc, Longbow, and haramaki) If my wealth roll doesn't allow this I'll rework. Should I roll the wealth roll here or wait until you make a decision on players?
My thought if you look at the back story is that "the event" awoke his magus powers and that I would focus on the cold spells like frostbite. If we were up against several things with cold resistance, I should be able to change gears as I do have other spells. However, with that said, if you would prefer I don't focus on cold spells I can change that.
Ok, Pastiche here with my blacksmith apprentice Braham.
I've filled out the character sheet as well as I could, with a little help from my new best friend PCGen, but it's very likely that I've made some mistakes...
Still need to work on the 'Background' section, though.
Oh, before I forget, everyone gets a free skill rank/level in a specific class skill, based on class. Don't forget, you also get the free skill point in a craft/perform/profession as per the House Rules above.
@Ironskull, I give Clerics a free rank in Knowledge Religion per level
@Slayde, I give Magi a free rank in either Knowledge Arcana or Spellcraft (don't have my notes on me), but I'll get back to you.
Either way, that means both of you should have 1 more skill point.
Everyone else, let me know when you are putting together your character what class you are making, and I'll let you know which free skill you get per level.
Also, is everyone finding the character sheet I posted helpful at all?
Oh, before I forget, everyone gets a free skill rank/level in a specific class skill, based on class. Don't forget, you also get the free skill point in a craft/perform/profession as per the House Rules above.
@Ironskull, I give Clerics a free rank in Knowledge Religion per level
@Slayde, I give Magi a free rank in either Knowledge Arcana or Spellcraft (don't have my notes on me), but I'll get back to you.
Either way, that means both of you should have 1 more skill point.
I thought I already included them. I should have 5 skill points (2 +int modifier. Then I took 1 in craft bows and 1 in what I thought was a class skill. Since I have 1 in both arcana and spell craft we'll call it one of those 2.
@Pastiche,
Despite the flavor text of the trait, you are not officially in the 'Large' size category. You are just a really big 'Medium' creature. So you do not suffer/gain any of the 'Large' modifiers.
Also, the Fighter free skill rank is in Intimidate
@Slayde,
I counted you as having added your favored class point in skills, since you didn't add it to your HP. Did you use it for the alternate option as an elven Magus of the 1/6th of a Magus Arcana? Also, I would ask that you not add your Canny Defense into your base AC, as it is a conditional modifier based off having your chosen weapon in hand. If anything, I would ask that you add it as a note to your AC section.
@Everyone, don't forget, you all get Weapon Finesse as a free feat.
To all, be careful with your moral concept. This is very much a 'Lesser of Two Evils' campaign vice a definite 'Good vs. Evil' type campaign.
As for the character sheet, forgive me, I forgot to fix the skill section. The '*' should read 'Class skill' instead of 'Trained'. For skills you have trained, I use a #r at the end of the skill name to indicate how many ranks I have in set skill.
@Braham, Your Intimidate should be at least 1 higher for your Chr bonus. Also, you don't need to take a 'Small' hammer. That means it is sized for a creature in the 'Small' size group. You will likely want a Medium hammer, and can go ahead and roll/spend your starting wealth (give yourself at least some armor, man) :-)
@Aardvark DM
I was planning on using the alternate favored class option. I've noted this now under the Racial Traits. I also reduced the listed AC by 1 and noted that there can be an additional AC from Canny Defense.
@Ironskull,
Your 'dead at..' number under HP should be your Con score in negatives. So you have until -17. Also, don't forget the favored class bonus, of either a HP, a Skill Point, or a class specific benefit (easily found under the 'class' entry on the PFSRD site).
@ALL,
I've found it to be one failing of the adventure, in that no PC's actually 'know' they will be in the frozen north. The whole story begins with a freak bout of snow during summer, in a warm to temperate climate area.
@Aardvark: I didn't know initially if the option to take anything other than skill or h.p. was there, but I would like to take the dwarven cleric ability of gain 1/2 extra usage of a domain ability per level as my choice. Having the ability to add extra runes down the line seems a good one.
For why he is in town at the beginning, I was thinking of being sent to sit vigil with a dying dwarf who is in/near the town. Chanting the last rite hymns with the dwarf and his family until at last the soul was ready to be with Torag. While a goal of the clergy is always to find/protect the dwarven burial grounds, along the way Thalin could offer aide/peace to dwarves, or anyone dealing with an imminent passing. His Northern Ancestry could come from a distant clan relative that once lived in the North and the genes are in his blood waiting to be awakened by being exposed to the area. Before that Thalin will just have always assumed that the cold didn't bother him due to his training.
If the scope of the game is more gray, would shifting Thalin's alignment to LN make more sense? It would still fall within the axis of Magrim's faith and it would still work with how I am seeing Thalin now. A dwarf who is called upon in times of great sadness to give what comfort he can to any dwarf in their final hours and to tell them the truth of what lies beyond the pale. I am seeing him dressing in more somber colors when on *duty*, but regular travel clothes when on the road going from village to village.
Or is this straying too far in left field for a workable concept?
edit: forgot a roll!
4d6 ⇒ (4, 6, 5, 2) = 17 a 15!
That would be 16 18 15 11 10 7
Concept:
Sevrin Withers does not yet understand that he is a witch. The son of a woodcutter and a hunter, he spent his youth exploring the local wilds, foraging for useful and edible plants. He always seemed a little wild and strange, but not so unusual that he ever failed to find the love and acceptance of his family and community. Things began to change for Sevrin as he entered his early teens, he began to feel the attention of something he could not see or name as he began to wander increasingly far from home. It was not malevolent and it did not frighten him, but it led him to spend more time further away from home. He became more moody and mercurial, but it was nothing his friends and family saw as unusual in a teenager.
In time he began to notice a small brightly colored creature haunting his peripheral vision. The creature proved elusive, flying away every time Sevrin turned to face it. Eventually he tracked the creature to a secluded grove, where it proved to be a tiny flying lizard. The creature locked eyes with Sevrin and in a sudden rush a deep understanding established itself between the two, and his familiar began to show him things he could not imagine.
Now 20 Sevrin has become initiated into mysteries he cannot begin to grasp the depth of. His patron remains a remote, seemingly amused force. His mood swings have cleared up, he has begun to spend more time in town, always helpful, always thoughtful. Nobody yet knows that this behavior is masking a growing coldness in his heart as the teachings of his patron have begun to influence him in strange ways, encouraging him to see the people he has known all his life in a more removed and clinical fashion. He is not evil or cruel at heart, and he still loves his home but he feels more apart than ever.
Sevrin knows he's different, he knows he is a magician, but he has not connected what he is with dark tales of witches who can hunt children by smell and consume the flesh intelligent beings. Thus far he has concealed what really makes him different from his fellow villagers.