A song of light and fire

Game Master TheNine

Welcome to the frag dolls.


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Scarab Sages

Welcome to the Frag Dolls a formerly all female mech warior mercenary unit once led by the legendary Bellamy Gauge. Complications on a mission led to her bing badly wounded and eventually dying aboard their transport ship.... seh elft the unti to her untested nephew.. whom had been secretely living amongst them for some time. The scandal rocked the remaining dolls... most took the offer to withdraw their contract whats left the young, the niave, the stubborn. and now possibly you.

[b]Yhretr are two sets of stats.... your standard Pathfinder Charector stats.... and you Mech stats.... startingh mech stats... Roll 4d6 for your pathfinder stats, reroll 1's drop the lowest.
For your mech pilotint stats start with a 1 in each skill, Gunnery, Piloting, Tactics, Guts you will end up Adding the bonus of the corresponding stat to you score. sor if you have a con of 18 your guts will start out at 5. etc...

Everryone will pick from the pathfinder/d20 charectors class on of the npc classes that doesnt involve magic (i havent made a magic version of the game just yet ) so Commoner, expert, warrior, Aristocrat.


Pathfinder Adventure Path, Rulebook Subscriber

I know you said before the lore wouldn't be too important but do you have any idea of the general time period for this? It would help when writing a character up.

Scarab Sages

pretty close to the first invastion of the clans.


Pathfinder Adventure Path, Rulebook Subscriber

K.

Are we sticking with strictly human or can we make a case for something else?

Rolls
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (5, 4, 3, 1) = 1319
4d6 ⇒ (2, 1, 3, 3) = 914
4d6 ⇒ (2, 6, 4, 3) = 15
4d6 ⇒ (4, 2, 6, 1) = 1317
4d6 ⇒ (2, 4, 2, 2) = 10

Rerolling 1st 1: 1d6 ⇒ 6
Rerolling 2nd 1: 1d6 ⇒ 5
Rerolling 3rd 1: 1d6 ⇒ 4

Scarab Sages

the zerg havent shown up yet.. so kerrigan is out. the Ai robot facility hasnt been discovered so maybe? I've enjoyed your charectores in the past so bya ll means shoot your shot.


Pathfinder Adventure Path, Rulebook Subscriber

Well, I'll give it a try worse that can happen is you say no.

Name: Candice Nova Cat
Callsign: Kitten
Race: human/nova cat trueborn (catfolk)
Description: A humanoid woman standing five foot three inches tall with pale skin, hair as black as the void of space, and a pair of cat-like ears atop her head and a feline tail swishing behind her. Her nails are sharp enough to cause harm if she claws someone and her incisors are slightly longer on the top and bottom than most people .

Candice walks with a predatory stalking gate a lot of the time and has been known to pounce on people at the most unexpected of times. She tends towards being a loner and avoids people unless she feels like interacting. While she won't admit it, she loves having her ears scratched and will protest even as she laps it up when someone does so.

Background: Candice was conceived when a member of the Society hidden within Clan Nova Cat's technician caste with a fetish for catgirls and a bad trip during a vision quest decided it would be a great idea to make a novacat girl. Thus began his tinkering in splicing the DNA of a nova cat with a human and creating Candice in an iron womb.

Of course, he was discovered but not until it was too late to stop his tinkering and so Candice was born about the time, they came for him. The technician was quickly executed for his waste of resources, but Candice was given a reprieve when one of the mystics, Kisho, saw her potential and interceded on her behalf.

Candice was raised in a sibco with the other younglings and very quickly, literally, clawed her way to the top. She quickly proved that there was more cat in her than they would have liked when she started stalking others in her sibco for fun and, more importantly, was very intractable when it came to orders. If it weren't for her innate skills and stalking and taking down targets she might well have been reduced to the civilian caste, but she was just too good to be wasted like that and was allowed to participate in her trial of position.

Candice proved her worth in her blooding, taking down all six of her opponents in a Huntsman, though the last fight was a close one. With that she earned her place as clan warrior but was not given a place in a star due to her insubordination during training.

Kisho arranged for Candice to make her way to the Inner Sphere by means of smugglers to begin gathering information shortly before the invasion. She got many an odd look but explained away her appearance as being the results of doing illegal genetic experimentation that had been done to her, which was not untrue. Eventually she joined the Frag Dolls as a means to make her way and accomplish her goal, should she choose to do so of course, now that she was free of the expectations and strictures of the clan she found her new found freedom far more desirable than returning to them.

Scarab Sages

I did not plan on introducing anything clan at first cause that opens up an crazy amount of options tech etc.... if you dont mind slightly reskinning her to just say a scientists lans in the deep periphery or something of the like i like it. Who doesnt love catgirls.

Also will think about it


Pathfinder Adventure Path, Rulebook Subscriber

Oh, she isn't bringing any clan tech with her if that is the concern. Whatever mech she has is something she obtained in the Inner Sphere, and she has no idea how to build or maintain clan tech if she got any.

Still, I can re-think her, though I'd likely go with something entirely different at that point.

Scarab Sages

im just not sure how she would end up in the inner sphere. got a good reason for it, sounds great.

Scarab Sages

Well have the base stats as they are for your choice of starting mechs tomooow.... all of them will come with a random .... quirk (it wont be great).


Kerrigan? Zerg? Did The Overmind invade the message board?

Scarab Sages

no... but i mean its outerspace.. something stange may happen cant just be all humans right... full disclosure in the hombrew i ran of this for friends they did indded run across a zerg infested planet and Kerrigan is now their mer groups ...medic. The Dog Iron Immortals are insane... the group even made a recruiting powerpoint


I have a character/character art I used for LANCER game.

She's a mech jockey, music lover, punk, and sniper

One could potentially label her a half-catfolk

Scarab Sages

Drogeney wrote:

Oh, she isn't bringing any clan tech with her if that is the concern. Whatever mech she has is something she obtained in the Inner Sphere, and she has no idea how to build or maintain clan tech if she got any.

Still, I can re-think her, though I'd likely go with something entirely different at that point.

rereading everything and my initial notes i have planned... "Kitten" as is works just fine. back ground and everything


Pathfinder Adventure Path, Rulebook Subscriber

Woot! Are you wanting full character sheets? Are background skills/traits being used?

Scarab Sages

vharector sheets would be handy. Feel free to add two backackground skills. but there will be a few additional skills, notably

Fly becomes Pilot (mecha of course)
The additional professions Mech armorer, Mech Engineer, Mech Weaponry are in play
Instead of Knowledge religion its Knowledge System.


Pathfinder Adventure Path, Rulebook Subscriber

Given what we are playing is Pilot mecha a class skill for everyone?

Scarab Sages

Now for the fun stuff starting Mech...

The Locust 4 variations. A small fast scout/ harassment mech. there is the 1V (machinge gun variant) 1M - LRM variant, 1S 0 SRM varient, 1E energy variant (lasers)

The Commando is the next mech up, Humanoid in shape, great mobility and stealh like capabilities, decently armed for its size Low stability. 2 main variants the 1B has a large laser and SRM's the 2B 1 medium laser and a healthy SRM package

The Spider - A very fast agile mech with loads of scouting and utility abiliteis... starting out there are the 2 varients The 5K has a medium laser 2 Machineguns and 6 jumpjets.
The 5V has 2 medium lasers and 4 jumpjets

Last starting mech the Venerable Urbanmech- the walking trashcan has good armor for its size and wieght and a heavy punch... but is slow... very very slow. the R90 has A PPC, a medium laser, and a small laser
the R60 has an AC10, a small laser and 2 jumpjets, The R60L has an even bigger gun an AC 20 but only a small laser and no jump jets

Scarab Sages

Drogeney wrote:
Given what we are playing is Pilot mecha a class skill for everyone?

Yes Pilot mecha is a class skill for everyone, actually all of those listed skills are considered class skills.


Pathfinder Adventure Path, Rulebook Subscriber

Another question, what is the starting level? 1st I assume?

Grand Lodge

whoa....this caught my intention.

as for alien races...just as long as they're not the ones from Far Country....


Laser sniper

Dark Archive

Stat: 5d6 - 1 - 4 ⇒ (1, 4, 6, 5, 4) - 1 - 4 = 15 rerolling one 1
Stat: 4d6 - 3 ⇒ (3, 3, 6, 5) - 3 = 14
Stat: 5d6 - 1 - 2 ⇒ (1, 4, 2, 4, 5) - 1 - 2 = 13 rerolling one 1
Stat: 4d6 - 2 ⇒ (2, 6, 6, 6) - 2 = 18
Stat: 4d6 - 3 ⇒ (5, 3, 3, 5) - 3 = 13
Stat: 5d6 - 1 - 4 ⇒ (1, 5, 5, 4, 6) - 1 - 4 = 16 rerolling one 1

Array: 18, 16, 15, 14, 13, 13
TBD Gunnery, Piloting, Tactics, Guts

I have no idea what sort of character I'll play yet but I'll do some lore reading and seek inspiration before end of weekend.

The spider mech sounds very cool but I need to think up a pilot.


Well, I have most of Candice done now, at least as much as I can for now I think. I haven't bothered with equipment and such and am still up in the air on my mech of choice.

Build:

Candice Novat Cat
female human/novacat hybrid (catolk) expert 1
CN medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception -1
--------------------
Defense
--------------------

AC 13, touch 13, flat-footed 10
hp 10 (1d8+2)
Fort +2, Ref +3, Will +0
--------------------
Offense
--------------------

Speed 30 ft.
Melee claws +3 (1d4 /x2)
Ranged weapon (ndn /x2)
-or- weapon +n (ndn)
--------------------
Statistics
--------------------

Str 11, Dex 17, Con 14, Int 13, Wis 6, Cha 15
Base Atk +0; CMB +0;CMD 13
Feats WP: simple; AP: light; SP: none; weapon finesse (1st)
Traits
Skills
Class Skills Acrobatics, Escape Artist, Intimidate, Knowledge (geography), Perception, Pilot,
Profession, Mecha, Stealth, Survival,
Acrobatics +7=+3+1+3
Escape Artist +7=+3+1+3
Intimidate +6=+2+1+3
Perception +2=-2+1+3
Pilot (mecha) +7=3+1+3
Stealth +7=+3+1+3
Survival +2=-2+1+3
Background Skills
Knowledge (geography) +5=+1+1+3
Profession Nova Cat Mystic +2=-2+1+3
Languages Star League Standard English, Clan Dialect
Combat Gear
Magic Gear
Misc Gear
Carrying Capacity
Light n
Med n
Hvy n
Carried: n
--------------------
Special Abilities
--------------------

Cat’s Claws Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Cat’s Luck Once per day when a catfolk attempts a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Sprinter Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Pilot Stats:

Gunnery 1
Piloting 1
Guts 1
Tactics 1

Flavor Feat
Evasive Instinct Subroutine
Your mech twitches before your brain does.
Effect: +1 Dodge against all attacks while prone, jumping, or moving through rough terrain.
Flavor Hook: Installed by paranoid recon pilots who claim their mechs “see ghosts” in the targeting feed.

Description:

Name: Candice Nova Cat
Callsign: Kitten
Race: human/nova cat trueborn (catfolk)

A humanoid woman standing five foot three inches tall with pale skin, hair as black as the void of space, and a pair of cat-like ears atop her head and a feline tail swishing behind her. Her nails are sharp enough to cause harm if she claws someone and her incisors are slightly longer on the top and bottom than most people .
Candice walks with a predatory stalking gate a lot of the time and has been known to pounce on people at the most unexpected of times. She tends towards being a loner and avoids people unless she feels like interacting. While she won't admit it, she loves having her ears scratched and will protest even as she laps it up when someone does so.


Background:
Candice was conceived when a member of the Society hidden within Clan Nova Cat's technician caste with a fetish for catgirls and a bad trip during a vision quest decided it would be a great idea to make a novacat girl. Thus began his tinkering in splicing the DNA of a nova cat with a human and creating Candice in an iron womb.
Of course, he was discovered but not until it was too late to stop his tinkering and so Candice was born about the time, they came for him. The technician was quickly executed for his waste of resources, but Candice was given a reprieve when one of the mystics, Kisho, saw her potential and interceded on her behalf.
Candice was raised in a sibco with the other younglings and very quickly, literally, clawed her way to the top. She quickly proved that there was more cat in her than they would have liked when she started stalking others in her sibco for fun and, more importantly, was very intractable when it came to orders. If it weren't for her innate skills and stalking and taking down targets she might well have been reduced to the civilian caste, but she was just too good to be wasted like that and was allowed to participate in her trial of position. Candice proved her worth in her blooding, taking down all six of her opponents in a Huntsman, though the last fight was a close one. With that she earned her place as clan warrior but was not given a place in a star due to her insubordination during training.
Kisho arranged for Candice to make her way to the Inner Sphere by means of smugglers to begin gathering information shortly before the invasion. She got many an odd look but explained away her appearance as being the results of doing illegal genetic experimentation that had been done to her, which was not untrue. Eventually she joined the Frag Dolls as a means to make her way and accomplish her goal, should she choose to do so of course, now that she was free of the expectations and strictures of the clan she found her new found freedom far more desirable than returning to them.

SOAP

Scarab Sages

Candice i need two thinggs from you.... You introrducty letter or "Application" sent to the Frag dolls.
I would like for you to choose s dtsrting mech if you want to join mechless thats fine too just affeects your starting salary. and finallyy roll me a 1d4 +1 thats how many poimts yyou can spend in your starting mecch skills.... no skill can go higher than a 4 though

Scarab Sages

I was planning on layying all the rules etc as we moved along but crickeets out theere I know one of my intereested parties is on a mini vacay but....Anyyone else?


I am. Just a very busy weekend


TheNine wrote:

Candice i need two thinggs from you.... You introrducty letter or "Application" sent to the Frag dolls.

I would like for you to choose s dtsrting mech if you want to join mechless thats fine too just affeects your starting salary. and finallyy roll me a 1d4 +1 thats how many poimts yyou can spend in your starting mecch skills.... no skill can go higher than a 4 though

Is there a "form" that you want the application to be done?

You mentioned character ability scores factoring into the pilot stats, how does that work? What goes into what?

I'll figure out a mech when I get the "application" done.

pilot ability bumps: 1d4 + 1 ⇒ (1) + 1 = 2


5d6 ⇒ (4, 4, 3, 1, 5) = 17 16
5d6 ⇒ (3, 1, 4, 5, 3) = 16 15
4d6 ⇒ (5, 5, 4, 3) = 17 14
4d6 ⇒ (4, 6, 3, 4) = 17 14
4d6 ⇒ (6, 4, 6, 5) = 21 17
4d6 ⇒ (2, 2, 2, 4) = 10 8

Str 14
Dex 17
Con 14
Int 15
Wis 16
Cha 8

Gunnery 2, Piloting 2, Tactics 2, Guts 2

1d4 + 1 ⇒ (3) + 1 = 4

Commando 1B

Scarab Sages

so its a little complicated but there was some playtesting involved. for the stats
Gunnery - Dexterity
Piloting - Strength
Guts - Constitution
Tactics - Wisdom or Int your choice

You'll add half your ability bonus (or penalty) to the score.

Also about the piloting stats... You get a plus one for every two points in the skill... so if you had a piloting of 4 thats a +2 (with hald your strength bonus.
It helps to reflect what training and practice can do to bump up natural affinity. Or the lack there of... a well trained person can be just as accurate as a natural shot.... not a well trianed natural shot.... You get the gist i think.

Scarab Sages

Candice Neko wrote:
TheNine wrote:

Candice i need two thinggs from you.... You introrducty letter or "Application" sent to the Frag dolls.

I would like for you to choose s dtsrting mech if you want to join mechless thats fine too just affeects your starting salary. and finallyy roll me a 1d4 +1 thats how many poimts yyou can spend in your starting mecch skills.... no skill can go higher than a 4 though

Is there a "form" that you want the application to be done?

You mentioned character ability scores factoring into the pilot stats, how does that work? What goes into what?

I'll figure out a mech when I get the "application" done.

[dice=pilot ability bumps]1d4+1

just respond to the add how you feel your charector would. Does she send a powerpoints presentation? A short vid call? a formalized formal resume with unavailible references or even paid fake ones? how deep does her cover go?


i have an idea for a pilot (changeling), but shes a mutation from fallout from bombs (concept survior/sniper)

And instead of the magic damage, could she get with energy based weapons?

Pyrophile (Ash Hag): The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 levels the changeling has beyond 1st


My current concept is a tinkerer+scientist (so likely an Expert NPC class, Tactics mech class) who spends a lot of time modifying his mech.

So good feats would be like Sensor Overclock Surge (and probably highest stat should be INT).


This should be what I needed to submit.

Application for the Frag Dolls position
Name Candice Neko
Callsign Kitten
Mech LCT-1E
Race human/panther hybrid
Description A humanoid woman standing five foot three inches tall with pale skin, hair as black as the void of space, and a pair of cat-like ears atop her head and a feline tail swishing behind her. Her nails are sharp enough to cause harm if she claws someone and her incisors are slightly longer on the top and bottom than most people .
Candice walks with a predatory stalking gate a lot of the time and has been known to pounce on people at the most unexpected of times. She tends towards being a loner and avoids people unless she feels like interacting. While she won't admit it, she loves having her ears scratched and will protest even as she laps it up when someone does so.
Background I was created in a lab in Kuritan territory by a scientist with a fetish for catgirls and a desire to make his own perfect girlfriend after watching one too many old anime shows. When he was discovered he was quickly executed and I was taken in by a ranking member of the military who shall remain nameless. I was raised and eventually learned how to pilot a mech but was not considered sufficiently disciplined for the DCMS and was kicked out around the time I would have graduated the academy.

After my dishonorable dishcarge I decided I was done with the Kuritans when my caretaker tried to make me perform sepuku. Rather than letting him killed me I showed him just how dangerous I could be when I clawed his throat out and stole his family’s mech, an locust. With no other heirs to the family I swiped the c-bills he had and used them to leave Kuritan space and became a mercenary. Being a solo mercenary hasn’t worked out well, even though I have managed so far, so when I saw this opening I decided that I should become part of the Frag Dolls. Beyond being a good shot and decent pilot I bring my own mech and I have skills with survival, stealth, and escaping from dangerous situations and could be of use to the company. Besides, who doesn’t want a catgirl for their company?

Scarab Sages

FRAG DOLLS MERC COMPANY — POST

Atmospheric interference is absolutely kicking our comms in the teeth today. I’ve been trying to review the latest batch of applications to join the Dolls, but every time I open a file the uplink stutters like it’s having a panic attack.

If you sent in your résumé, portfolio, or “I swear I can pilot a Jenner” video, sit tight. The storm overhead is scrambling half our bandwidth and the other half is being eaten by the tech crew screaming at the relay tower.

Once the interference clears, I’ll get back to sorting through the applicants. Some of you look promising. Some of you… well, let’s just say piloting a mech requires more than enthusiasm and a ring light.

— Gauge


Dang it Comstar! Get your act together!

Scarab Sages

Go ahead and dot the gameplay Candice. We will get more mercs soon i think. Go ahead and post into the gameplay and discussion chats if you wish.

Scarab Sages

Lets Discuss Weaponry.(Mech sized) This is not the final list but it is a pretty inclusive one.

Ballistic - Gunpowder based weapons. COnsecutive rounds being used have a - stackable penalty. and most ballistic weapons produce heat.
{Smallest to largest)

Machine Guns - (short range)
Small - 2d4 damage Heat - 1
Medium -4d4 damage Heat - 1
Large - 6d4 damage Heat - 2

AC 2 - 1d8 damage heat -2 (long range)
AC 5 - 1d10 damage heat - 2 (long range)
Ac 10 - 2d10 ddamage heat - 4 (long range)
AC 20 - 4d10 damage heat- 8 (long range)
Gauss Rifle - 5d10 ignores half armor damage heat - 8 (Extreme Long Range)

Energy Weapons - energy based weapons are highly accurate steady dealers of damage they do produce a lot of heat.

Small Laser - Short range 1d6 damage 3 heat
Medium Laser - (Medium range) 1d8 damage 6 heat
Large Laser (Long Range) 1d10 damage 9 heat
PPC (Particle Projection Cannon) (Extreme Long Range) 2d12 damage
12 heat

Scarab Sages

missles and special weaponry soon


Is the initial build truly just the roles, npc class, and feats from the list in the other thread right now, then I'll add a mech on after that? (just want to make sure I'm following the right steps)


TheNIne: What are the tech skills that an expert npc class can pick from as class skills? E.g., I see the mech stuff described above that derives from the stats, but what about things like computers, general piloting, etc.? The Starfinder skills seem like a good fit here?

Scarab Sages

mech repair.... astrogation, computer, piloting(dropship) pilotiinh (startship), piloting (spacecraft)


Thank you!

Astrogation/computer -> int?

piloting(*) -> dex?

Scarab Sages

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yes to both will have the missle rules/damage tomorrow and stats for some of the starting mechs

Scarab Sages

Missles, rockets, mortars &more

There two main types of missles, Short Range Missles, and Long Range Missles. (SRM's & LRM's) The come in different counts.

Short Range Missles
1d8 damage per missle They range from short to long range, though at long range they suffer a -2 to hit.
SRM - 2 Consists of s duo launvhr which fires 2 missles at once.
SRM - 4 conssits of a quad launch system which fires 4 missles at once.
SRM - 6 consists of a six pack launcher fires six missles at once.

Warheads consist of a few types the most common are High Explosive and Plasma tipped. High explosive operate as a high yield high damage warhead.. Plasma tipped forgo the high output of damage for minor damage and a high intensity of heat. 1d2 damage 4d4 heat damage lasts 3 rounds

Long Range Missle
1d4 damage per missle They range from medium range to extreme long range. They can be fired short range but they have a -2 to hit. At extremem long range they have a +2 t0o hit. like their more powerful cousins teh SRM they are generally armed with high explosive or Plasma warheads. A high explosive yeild LRM does 1d4 damage, where as a plasma tipped LRM does 1 point of damage and 2d4 heat damage. )for 3 rounds)

Rockets
Rockets are very powerful unguided warheads that can do phenominal amounts of damage... to whatever tehy may hit. Unfortunately its not always the target they hit. Unlike missles which carry reloads rockets are single use singer shot weapons. Rockets have a range of short to extreme long range. All rockets have a - 4 to hit. and a 25% chance to miss

180 MM the only rocket a Light mech can carry. (up to two) They do 2d10 points of damage.

320 MM - The medium sized rocket are much like their smaller counterparts... only more powerful. They do 4d8 points of damage.
Medium mechs can carry up to two rockets of this size or 4 lesser ones.

400 MM - The large version of the rocket can cause damage untold. able to decimate smaller mechs almost in a singe striked. the large rocket does an 5d10 points of damaqge and a large mech can carry two of them. or 4 medium rockets. or six small rockets.

550 MM - The largest of rockets... This rocket can destroy lesser mechs outright. On;y assualt class mechs can carry this monstrousity. Even an assualt class mech can only carry one of these... An assualt class mech can carry two large rockets, 4 medium class rockets, and six small rockets. The damage the rocket causes is 10d10.

Morters
Indirect fire assets that can cause area wide damage to anything with the range of the mortars. They are medium to extreme long range weapons.They came in small, medium, and large versions.
Snall a small mortar can carry 8 rounds. they do 4d6 damage in a 30 meter radius.
Medium A medium sized mortar can carry six rounds. It does 6d6 points of damage in a 30 meter radius
Large A large sized mortar can carry four rounds. It does 8d6 damage in a 30 foot radius.

Scarab Sages

eveeryone must be waiting on the mechs eh?


Yep, pretty much.


What are relevant crafting and knowledge skills?

Is piloting(mech) separate from the ones you listed above? (or is it just the piloting mech score from the four mech stats)


Language choices?


I must have missed some of the text because I dunno how people built the base character without some of those answers :sweats:

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