AZ's Tower of the Last Baron (Inactive)

Game Master Azure_Zero

Piren's Bluff map


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Female Human Witch-5

Tarasi has remained silent so far, considering everything that's been said. However, as Darian speaks, she finally responds.

"I'm not so sure of that. The Chells seem to dislike such...blatant...reminders of who and what they actually serve. Please be careful."


Male N. W. 4th level W./ 1st Level Wolf Shaman

If you fear for his safety, you could always go with him. But the question remains, do you want to investigate the temple? Darian looks at Thraxin, expectantly.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

From what we know now I say Pact Hall is our best bet. Lets at least re-con it.


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

"Tandifor's a good man then."[/b] Nathon takes a sip. "The Andoran army is huge. Does the baron have a way out if the Andoran's win? Like a secret tunnel out of the castle of something?"


Lodge Maid:

"I if it exists then the only people who know it would be the Baron's most trusted minions and allies."


Male Human Ninja 5; Init. +3; Perception +9; AC 20 (+3 Dex., +1 Dodge, +5 armour, +1 deflection); hp 43; Fort +4; Ref +7; Will +3

At the mention of investigating Pact Hall, Simon displays a mirthless grin.
"I am ready," he says. "And - apologies to you, Tarasi - my stealth might be just the thing."


Female Human Witch-5

"No need to apologize. We're here to solve this by whatever means necessary."

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

So, those with high stealths investigate pact Hall with the rest in reserve for when, and most likely NOT if there is a fight? If that is the plan I too am ready. Any way to get the layout of the building before we enter? Step one is external surveillance for at least a few hours.


Tandifor:

"If your going to check it out make sure it's subtle, as you don't know who the Baron has working for him."


You all get to the Pact hall

The entrance to this stone building is flanked by identical brass
statues depicting a handsome man with small horns on his head
and his arms crossed in front of him. The tall iron doors are marked
with faintly glowing pentagrams.

The place is closed for the night.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Ezekial will try to get a feel for the size of the building, its material of construction, and doors and windows. Also for the neighborhood and adjacent structures.


Pact Hall is 35ft by 50ft and 25ft high

One set of doors, no windows at ground level.
Made of stone.

Nieghbouring building are wooden, and either are 10ft high or 20ft high.


Male Human Ninja 5; Init. +3; Perception +9; AC 20 (+3 Dex., +1 Dodge, +5 armour, +1 deflection); hp 43; Fort +4; Ref +7; Will +3

Simon also does a circuit of the building, checking specifically for windows that might lend entrance but are in a blind spot of the surrounding buildings; no need to let people know we're sneaking in, after all...


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

Nathon watches the front door and adjacent street while Simon and Ezekial circumnavigate the building.

"Tarasi, can you tell anything about the glowing statues?"

2nd story windows?


Male N. W. 4th level W./ 1st Level Wolf Shaman

Darian will follow the group at a distance and try to look unobtrusive.

1d20 + 9 ⇒ (20) + 9 = 29


Looking around the building you notice no 2nd story windows.


Male N. W. 4th level W./ 1st Level Wolf Shaman

I forgot to put it in my earlier post, but that skill check was for stealth.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Conferring with Simon Ezekail notes Only one way in. This place is built like a fortress. Opening the door is going to be noticed. We are at a dead end unless we wish to stake the place out.

What time of day is it?


It's Evening


Tiefling Fighter(Brawler): 3/ Monk (Martial Artist): 2

"Should I knock on the door and see whose home?" Thraxin questions quietly. "Though I would say keep an a rotation of eyes on it, since people usually indulge there vices under the cover of night. We may find something we could expoilt?"


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

Nathon frowns and looks up and down the street to see if anyone has noticed them. "Azmodeans' first vice is a thirst for power, but they've got plenty of others too. Maybe we'll find something if we wait. Maybe we should just try to sneak in. Maybe we drift in and ask questions tomorrow? Let's have a look at the castle proper before we decide."

By which I mean let's scout the castle and see if we can sneak in somehow.

In his last post, Nathon meant to ask Tarasi about the glowing doors, not the statues. That's what I get for posting in a hurry.


Female Human Witch-5

"I suspect that those symbols may be a magical trap. Hmm."


Use Detect magic and or spellcraft to determine it.


Female Human Witch-5

After checking the area cautiously Perception: 1d20 + 11 ⇒ (17) + 11 = 28, Tarasi will cast Detect magic, provided there are no other observers.


Detect magic:
It's an Arcane Mark spell.


Male N. W. 4th level W./ 1st Level Wolf Shaman

Darian observes the rest of the party, but hangs back because he doesn't want to make a crowd in the street.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Makes sense to either stake this place out or to move on to the next target. This is a fortress and any use of force is likely to give us away even if we are successful. This is a covert mission. I say we remove ourselves from here before noticed.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Exekial waits, hidden in the shadows and watches. He stays put til morning if need be.


Given the hour, places are closed, sans Taverns, and inns.


Male N. W. 4th level W./ 1st Level Wolf Shaman

Darian is going to head back to the Lodge and see if he can get some dinner, after that he'll be looking for a place he can get some sleep


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

Let's call it a night and we'll case the castle and the Pact Hall in the morning.


Sleep it is.

You all decide to pack it in for the night and get rooms at the lodge for the night.

Morning comes with a bit of a chill, and a bright sun.


Male N. W. 4th level W./ 1st Level Wolf Shaman

So in the morning over breakfast Darian asks, Back to the Pact Hall again?

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

We have seen it. Its a fortress. I fear to go in there is to show our hand. Its a last resort in my mind. What about the castle?

I thought clues were pointing to going to Pact Hall, but I am doubting that now. If we go init there we will likely have to fight and even if we win we show our hand I think.


Who says you fight?, you could just talk and look around.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

And get noticed immediately… Perhaps we could go in to pray? Anyone with good enough knowledge religion and bluff?


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

I say Scout the castle first. Maybe we'll discover a way in. Pact Hall may give us some background, but it probably won't get us close to the baron.


Tiefling Fighter(Brawler): 3/ Monk (Martial Artist): 2

"Maybe we walk by the pact hall to see if anyone approaches us?" Thraxin says as he devours his breakfast.


Male N. W. 4th level W./ 1st Level Wolf Shaman

That's a thought, Darian says in reply to Thraxin's comment, I still say you're the best one to go in and look around, but if you don't want to that's up to you.

In reply to Ezekial, he says,What about the castle, indeed? I don't know much about fortifications, but I do know you don't make them easy to get into. We need more information, if we're going to complete our mission. Why don't we try asking our host? he knows this town better than we do. If he doesn't know himself, maybe he can direct us to someone who might be able to help us.


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

"The castle is a long shot. Odds are they've covered every way in, but maybe someone was careless. It's worth a look anyway. Then we can visit the Pact Hall and some of the possible dissenters."


percpetion checks if you check the castle.


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

If we agree to scout the castle. Perception: 1d20 + 11 ⇒ (8) + 11 = 19


Male N. W. 4th level W./ 1st Level Wolf Shaman

I agree we should scout the castle and the Pact Hall, but in order to meet with possible dissenters, we first have to know who they are. Let's ask Tandifor if he knows anyone else in town, who might have a grudge against the Baron.

Putting action to words, Darian does just that, Do you know anyone in town (besides yourself) who doesn't get along with the Baron? someone who might be willing to help us?


Tandifor:

"I don't know who else, as the Baron would of likely executed them for treason.
So anti-baron folks are keeping a low profile.
And it would be better if we did not know who else is encase of torture."


Male N. W. 4th level W./ 1st Level Wolf Shaman

Do you know anyone who the Baron might hesitate to execute? someone who has connections or resources that make them if not untouchable, then someone the Baron does not wish to antagonize, at least not with out good cause.


Tandifor:

"Currently, I'm the only one he is waiting to execute."

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Ezekial scouts the the castle.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Nathon:
The castle is well built, make of strong stone, and has guards patroling on the wall.
with a number guards at the gate house.

Ezekial:
The castle is well built, make of strong stone, and has guards patroling on the wall.
with a 16 guards at the gate house.
and it is a double gate design,
get through the first, and the second gate makes it a trap.

Sorry for the delay, Homework pulled a few hard twists.


Tiefling Fighter(Brawler): 3/ Monk (Martial Artist): 2

Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Thraxin follows along with the group to scout out the castle, though he gets distracted by some well endowed Lasses.

Thraxin is fine with checking the Pact house afterwards.


Male Aasimar Ranger (skirmisher) 5 Percept +11, Sense Motive +1, Init +3 HP 38 of 38 : AC 19 T 13 FF 17 : F 6 R 6 W 2

Nathon looks glumly at the castle. No chinks in the baron's armor here.

After their pass, he asks the others, "I didn't see a way in except through the gatehouse. What about you guys?"

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