A World Apart (Inactive)

Game Master mdt

They came from different places, different times, perhaps even different worlds. But each was sure they had died... so why are they here now, alive, in this strange place, and why do these hourglasses slowly empty, what event does their last dribbles of sand portend?

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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

This is the discussion thread for the entire group. Please check in, with avatar, once you get here. Thank you!


well i am going with group A

(yes i know that one was easy since i am the first 1 to post... mouahahah)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My personal suggestion is that our resident Summoner be in the 4 person group, as that will make it 5 and 5.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

And I also suggest you all make decisions on group make up here in discussion, easier than doing it in character.

Congrats Grim on being first to post. :)


Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Would everyone please update their profiles on their alias so that they work like Sanita's here?

In your Race Entry :

Human HP (31/31) [ Spoiler= Stats]AC/Touch/Flat 16/12/14 | Fort/Ref/Will +5/+8/+0 | Init +2[ /spoiler ]

In your Class Entry :

[ Spoiler=Skills]Acrobatics 8, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 9, Perception 9, Spellcraft 7, Stealth 9[ /spoiler] Rogue 2/Alchemist Chir/Viv 2

For skills, just put in your most common/higher ones, especially Perception. Remember to remove the spaces after the ['s so that the spoiler tags work.


Inactive

Checking in! I was actually going to suggest that Palo go with the 4-person group anyway, so that should work fairly well. I don't really have any preferences for who she teams up with, though I will warn that this is my first time playing a summoner so it might not be wise to expect Relas to be the only meatshield for the group. Not to mention Relas has his own opinions about what evolutions Palo should give him...

"What do you think I am, the Killdolon 5000? I could do so much more than just maul idiots to death!"

;)

Speaking of Relas, do I need to make a separate alias for him?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Wouldn't be a bad idea, especially if you're going to give him a real personality.

I maid an alias for my cohort unicorn in another game for the same reason.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just to clarify, you are all on the platform, and can all begin to RP in the gameplay at this point. You don't need to decide teams before you post in the gameplay section again.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Checking in as well, now to wait for my silly friend to summon me so I can meet everybody!


Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats:
AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3
Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12

Alright with either group...but you should know, putting a kappa in the ocean doesn't strand him very much ;P

E: He might prefer to go with Cale, however. Just a thought.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

This is Cale reporting in. So we starting with groups already?


we are.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale doesn't mind being with Group A seeing that the first ones he's met was Grim the Wanderer and Rutheric.

Also there's like three barbarians here?


from what i could see there is one goblin alchemist, 1 summoner, 1 machinesmith and the rest martial types


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, not a lot of healing potential, you'll all have to be very careful on HP since most people didn't want to play a caster with funny magic in the area.

Kind of disappointed with that actually. :(


Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats:
AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3
Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12

Who knows? Ruth may take a level of cleric of a nature deity native to this setting sometime in the future!

Or inquisitor. I see that as more likely. :D


if you are ok with it i can retool my character to something divine for my team.

i can have it done under 1h


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, play what you want to play. :)

You'll all just need to be careful is all.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If you're character claims something from the Pallets, put your name, the item, and how many you claim in the provided spaces in the spreadsheet. Then reduce the item count of that item on the left by that much. IE: If there are 100 widgets, and you take 20 widgets, put your name, the word Widget under item, and 20 under #. Then go back tot he left and reduce the Widget count from 100 to 80


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

If team b is Abbas, tolla, palomia we could grab the goblin, palmoia was nice ti him and, I dont know that tolla ir Abbas would be nice to the hobgoblin. I reallt just eant tk see Abbaas abd tolla in the same team seems like good point/counter point. Sorry postinf while traceling my phone keyboard is messed up.


the goblin and hobgoblin are from the same clan and "came" together to this place...

they might not want to be separated.


Male Kappa | hp 19/31 | Ranger (Trapper) 1
Stats:
AC 18, touch 14, flat-footed 15 | Fort +4, Ref +8, Will +6 | CMD 16 | Resist acid 5, cold 5 | Init +3
Skills:
Diplomacy +7, Disable Device +11, Perception +8, Kn (Nature) +5, Stealth +11, Survival +7, Swim +12

That, or they might REALLY REALLY want to be seperated.

So either way, we force them together! Better story!


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Well then we could scoop up Gniel? I'm not sure why but Abbas/Tolla/Palomia makes sense to me.


Inactive

Yeah, the goblin and hobgoblin probably won't want to work together, just saying ;)

As far as healing goes, I don't know how prominent magic is in this world, but there's the possibility of finding/buying potions or wands maybe. Alchemists could possibly make potions. There's also the option of people multiclassing if they really want to. Or we could just be really careful about who and what we piss off!

I can't see her taking cleric or druid levels without some sort of catalyst, but Palo could always be gifted with oracle levels - maybe the spirits/gods think she needs all the help she can get, or they're messing with her :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok,
And this is why I said when updating the spreadsheet, write what you take in, and leave the original.

Someone ovewrote some of Tolla's stuff (shakes a fist at Goragg), but she had deleted the information from the list on the left, so now I have to go back in the document history and put it all back in.

So, I'll stress again. List what you take from the pallet, decrement the count of what you take, even if it's to 0. You may get more of it later, or I'll clean up the list on the left, thanks


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Ok I see I'm among the last to be taking stuff. I'll make my claims then.

Done.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Once you complete picking the pile, update your alias, and recalculate your encumbrance. Yes, I'll be using encumbrance, primarily because you are in a strange place with no beasts of burden.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Still waiting on Abbas, Polamia, and Goghurt to claim their equipment on the spreadsheet.


Inactive

Just got home from a meatspace game and I'm going to get that done before I head to bed :)


Inactive

Additional question, are we calculating the weight of our clothing in for our encumbrance?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Per pathfinder, yes. So please do. 3.5 had them not count, but then you had the oddity of cold weather gear being 3 times as heavy and not counting.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Palomia, just to note, the crossbow you took was a Small one, so you'll be at a -2 to operate it. Did you have a medium crossbow before and I just missed it? For weapons, I put in what people had, but I may have missed one or two.


Inactive

Whoops, yeah, I did. If they're all gone then she can do without or maybe scrounge something else out of the crates.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, that's ok, I'll add in a single Medium crossbow, and some medium bolts. I must have just missed it. Light or Heavy?


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

Sorry about messing up the spreadsheet earlier! I didn't realize the discussion thread was up, since my campaigns tab wasn't showing the new posts thing next to it (since I hadn't looked at it before).

As for healing, I suppose we could always be careful, try to keep our ACs high, take a lot of rests for that natural healing, etc.

Edit: Oh, also, I didn't realize that it showed the race and class/level fields. I was wondering how people got so many spoiler tags in, because I hit the character limit once.


Inactive

Light please! :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problem Tolla.

Palomia, Light added to gear, set to 0 count. Added Medium bolts, set medium bolt count at 80 (100 - 20), and reset small bolt count to 60.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Dot.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Am out at work now. Will calculate Encumberance to account for the extra stuff u took. ;) I always give it back ir someone else wanted it.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale is Under a heavy load and Since I'm not sure of the Barrel with Water weight, I put it as 60lbs. Correct me if I'm wrong here.

Cale is updated.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

30 pounds

The barrel itself weighs 30 lbs, and holds 30 gallons.

Full, it weighs 278 lbs (30 for the barrel, 248 for the water).


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

I'm dropping that barrel........Can't even move at all with it....


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's basically a big wine barrel, 3 ft tall, 3 ft diameter. It's for holding a lot of potable water for a bunch of people. You are in the middle of an ocean of salt water. They're meant to be manhandled by multiple people, and rolled around.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Hmmm. I had plans for that barrel. Thus in that case.......... '-_-' heh heh heh.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

What you really want is a keg. A keg would be 10 lbs and hold about 80lbs of water.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

I'll make do. Cale is nothing but an Opportunist though I doubt I can pull him off that way.


Human HP (23/32) (29/38 raging)
Stats:
AC/Touch/Flat 14/14/12 | CMD 19 (21 vs grapple) | Fort/Ref/Will +7(+9 rage)/+4/+4(+6 rage) | Init +2 | Rage: 4/8
Skills:
Acrobatics 8, Climb 7, Intimidate 7, Kn. Nature +4, Perception 8, Sense Motive 6, Stealth 6, Survival 6
Brutal Pugilist/Hurler 2/Martial Artist 1

I'm having trouble deciding whether grouping Goragg and Goghurt together would be a terrible idea or the best idea.


male goblin alchemist 3 | hp 12/24, nonlethal 0/24 | AC 17, FF 13, touch 15 | Fort +5, Ref +7, Will +1 | CMD 14 | Perception +0, Init +4 | Resist fire 5

I'm having the same debate with myself.


Really no matter to me so far in group A we are 3 i believe.

Myself, Cale, Rutheric

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