Tolla Eberhart
F Human Barbarian (Hurler, Brutal Pugilist) 2, Monk (Martial Artist) 1
N Medium Humanoid
Init +2; Perception +8
Defense AC 14, 14 touch, 12 flat-footed (+2 Dex, +2 Wis)
HP 32 (38 rage)
Fort +7 (+9 rage) Ref +4 Will +4 (+6 rage)
Special Defenses Dragon Style: +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects
Offense Speed 30 ft
Melee +6 unarmed strike (1d6+4; 1d6+5 with Dragon Style), or +5 other melee, +5/+5 unarmed strike flurry, +4/+4 other melee flurry
Ranged +4 shuriken, throwing axe, or light hammer (1d2+3 range 20ft, or 1d6+3 range 20ft, or 1d4+3 30ft); +3/+3 shuriken flurry
Special Attacks Rage 8/day
Statistics Str 17 (21 rage) Dex 15 Con 15 (+2 human, 19 rage)
Int 11 Wis 15 Cha 11
Base Atk +2; CMB +6 (+8 grapple); CMD 19 (21 vs grapple)
Feats Power Attack, Weapon Focus (Unarmed Strike), Improved Unarmed Strike, Improved Grapple, Stunning Fist (1/day, DC 13), Dragon Style
Skills (Only skills with ranks listed) ACP = 0
-Acrobatics +8 (2 Dex, 3 ranks, 3 class)
-Climb +7 (3 Str, 1 rank, 3 class)
-Handle Animal +4 (1 rank, 3 class)
-Intimidate +7 (3 ranks, 3 class, 1 trait)
-Knowledge (Nature) +4 (1 rank, 3 class)
-Perception +8 (2 Wis, 3 ranks, 3 class)
-Profession (Merchant) +6 (2 Wis, 1 rank, 3 class)
-Ride +6 (2 Dex, 1 rank, 3 class)
-Sense Motive +6 (2 Wis, 1 rank, 3 class)
-Stealth +6 (2 Dex, 1 rank, 3 class)
-Survival +6 (2 Wis, 1 rank, 3 class)
Languages Common
SQ Skilled thrower, rage, savage grapple, rage power: Strength Surge, AC bonus, flurry of blows, unarmed strike,
Traits Race: Bred for War, Regional: Heavy Hitter Favored Class Barbarian: +2 skill rank
Equipment:
Throwing axe, light hammer, cold iron nunchaku, alchemical silver kama, shuriken (50), adamantine shuriken (2), cold iron shuriken (20), alchemical silver shuriken (20), traveler's outfit, barbarian's kit (a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin), alchemist's fire, water purification sponge, acid, antiplague, antitoxin, tanglefoot bag, thunderstone, healer's kit (2/10 uses)
70 gold, 6 silver
Encumbrance: 78.72 lbs
Appearance and Personality:
Tolla is a massively tall and muscular woman, over six feet tall with thick, bulky limbs. She wears her brown hair in neat curls, sports modest makeup, and has a perpetually disapproving and angry look on her face. Her garments are often simple, white and brown linens.
Tolla believes in practicality and respects honesty and hard work. Conversely, she hates deceivers, flatterers, and moochers. She is smart enough to know that she's not the smartest woman around, and often declares herself too stupid to understand complex concepts when frustrated. She also becomes easily frustrated, but more often by perceived social slights than intellectual problems, snapping at anyone she thinks has snubbed her. Often, she relieves this anger through martial training, or grooming her dogs and horses.
Background:
Tolla was born to an influential merchant family, the Valdemars. She spent her adolescence learning the family business, both the practicalities of finance and the labor of the shipyard. She spent most of her free time, though, with the family's horses and dogs. Her naturally large frame, augmented by the physical labor in the shipyard, helped dissuade any goblin would-be attackers that occasionally plagued the town from hurting the animals on their occasional raids, but Tolla learned to drive off those few stupidly bold ones with her fists and a fierce glare.
Shortly after Tolla reached the age of eighteen, she was bitten by the adventuring bug. Despite the warnings from her disapproving father, she took a horse from the stable one morning and a few supplies, then rode off into the wilds of Varisia to seek a more exciting fortune than bookkeeping could earn her. She quickly fell in with a freelance mercenary group, mostly clearing out caves of kobolds and goblins and the like, but sometimes taking down larger beasts threatening various towns. Soon, though, Tolla fell in love with the group’s ruggedly handsome leader, Joseff Eberhart. The two were married within the year, but constant bickering and poor communication led the two to divorce, also within a year. Tolla was heartbroken, but kept with the merc group for a while, despite Joseff’s snide comments and apparent nonchalance about the ended relationship. After a botched job that nearly got everyone killed, though, a particularly nasty comment from Joseff caused something in Tolla to snap. She attacked him in the middle of a crowded bar, pummeling him into unconsciousness and outright killing the other mercenaries that got in her way. When she calmed down (relatively), she fled and found sanctuary in a monastery on the border of Tian Xia.
Her life at the monastery was bitter and ascetic, but she at least appreciated the honest hard work, and was allowed to care for the monastery's horses. She never quite took to the monks' teachings of self-control and calm discipline, but picked up on their martial prowess with less trouble. She never could release the rage that fomented inside her, despite the monks encouraging her to do so, and even kept the name Eberhart, as a reminder of and warning against any further foolishness in love. She remained much the same as she was before she left: a no-nonsense, short-fused animal lover. But she became bitterer, more pessimistic, and much, much stronger.
Her hard life became harder still, though, when Joseff Eberhart arrived at the monastery with a new, bloodthirsty group of mercenaries and a hunger for revenge. Tolla and the monks fought them bravely, but their numbers proved superior. Not wanting her new home to fall, Tolla took a horse and led the mercs on a wild chase across mountains and valley wilderness. She managed to evade them until she fled into an open field and mercenary archers shot down her horse. Easily catching up to her, Joseff and the still-living members of the original group Tolla had left surrounded her and attacked while the rest watched. She could tell, up close now, that Joseff's once-handsome face had never quite healed correctly after the beating she gave him, and its lopsided furious expression indicated that he intended to repay the favor. Tolla fought them bravely, but they eventually beat her down, leaving her bloody, mangled body for dead in the tall, waving yellow grass.