
GM Calvus |

this is a homebrew world I made a while ago. The main mission is to destory the Orbs of the Dragon Kind, which sets off a war etc. Can't say to much. Any how There are 5, maybe 6 spots for this. It would be a pbp.
Charater creation
roll 4d6 7 times or use a 27 point buy.
all classes aside from psionic classes and occult
core and featured races

GM Calvus |

not really, It will go all over the place as you track down the orbs of dragon kind and attept to destroy them.
Just some more heads up, The characters I select will each be chosen randomly to be inheritors of 6 different crowns. Your characters may be of any background, these crowns are magical and are important in the War. Ther are entire sets of gear per crown that will go with the characters design. These are chosen randomly, so I can reveal no more.
Some more in character creation: 4th level with 8000 gold.
This should take you from level 4 to level 18

Edward Sobel |

how about feel of the game.
What I mean is it a dark theme with lots of seriousness, or will there be opportunity for fun and comic relief.
will the PC's have that constant overbearing sense of doom lingering about (like a Ravenloft feel) or a horror feel?
I have various character ideas rolling around but the tone of the adventure may dictate what I submit.
also shame I missed you falcon's hollow recruitment, I never saw it until it was too late..

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stat: 4d6 ⇒ (4, 4, 6, 6) = 20= 16
stat: 4d6 ⇒ (2, 2, 4, 4) = 12= 10
stat: 4d6 ⇒ (5, 6, 4, 3) = 18= 15
stat: 4d6 ⇒ (2, 4, 4, 5) = 15= 13
stat: 4d6 ⇒ (3, 3, 3, 6) = 15= 12
stat: 4d6 ⇒ (5, 6, 1, 2) = 14= 13
stat: 4d6 ⇒ (6, 2, 5, 5) = 18= 16
I would probably play an Investigator. Will be working on it tomorrow

VinGoodman |
stats: 4d6 ⇒ (1, 1, 2, 3) = 7
stats: 4d6 ⇒ (3, 2, 6, 6) = 17
stats: 4d6 ⇒ (1, 2, 3, 1) = 7
stats: 4d6 ⇒ (6, 4, 6, 3) = 19
stats: 4d6 ⇒ (6, 4, 6, 4) = 20
stats: 4d6 ⇒ (1, 4, 2, 2) = 9
stats: 4d6 ⇒ (6, 5, 3, 6) = 20
17 / 16 / 16 / 15 / 8 / 6
Such dichotomous stats. Will sleep on this and see what concepts come to the fore.

GM Calvus |

Alignment restriction are no NE, CE, or CN.
It will have kind of a ravenloft feel, but no have the ravenloft rules. destroying and finding the orbs of dragon kind is difficult, and even the allies the characters can gain, cannot offer much help. What help they can offer, is used at player discresion, though calling in favors to soon can lose allies.
It will have intregue, adventure, danger, doom, and loss, but the crowns and the reward will be great. It wil be RP heavy though

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dot. several ideas come to mind....
rogue for one, I find I enjoy them,
Monk, because lets face it, beating the crap out of dragons with your fists is just... awesome.
Paladin- Who better to save the world than a paladin? one of my favorite classes. top 3 at least.
Ranger- only if there will be much dragon fighting, otherwise the concept wont fit.
fighter- jus cuz.
rogue- A bandit/scoundrel turned hero by a twist of fate, he never asked for it, sure he dreamed of being a hero from time to time and not having to steal to make ends meet, but now he wonders if he really wants it. Still, he uses what skills he has to perform the task fate has given, as well as trying to gain as much as he can along the way.
monk-..... to be continued.
Paladin- yadda yadda, insert random good guy desire here, yadda yadda, BUT WAIT! he comes from a poor family, and is the spawn of a deamon!?
Ranger- Dragonslayer, that should sum it up fairly well to be frank.
fighter- Soldier that dreamed of Grandeur, well WISH GRANTED!

VinGoodman |
How about...someone obsessed with collecting the fabled gear, believing such gear will give him power, and recognition that goes with this power, that will give him proper standing to ask for the princess's hand in marriage. Oh, and if there's a war, he'll fight this war for her sake, too. But the gear. That's what will put him in a position to win her over.
Was thinking a variant of Raistlin.
Just brainstorming.

ginganinja |

Stat: 4d6 ⇒ (1, 3, 6, 1) = 11
Stat: 4d6 ⇒ (1, 4, 4, 4) = 13
Stat: 4d6 ⇒ (6, 1, 2, 2) = 11
Stat: 4d6 ⇒ (5, 4, 3, 1) = 13
Stat: 4d6 ⇒ (1, 5, 2, 2) = 10
Stat: 4d6 ⇒ (5, 4, 2, 2) = 13
Stat: 4d6 ⇒ (3, 2, 3, 3) = 11
Heh, I think that in all of my history rolling for stats on the paizo boards, I don't think I have ever managed to achieve just an average 'point buy' lol.
10/12/10/12/9/11/9.
I think thats a pb of...5?

Aestereal |

4d6 ⇒ (4, 3, 1, 3) = 11
4d6 ⇒ (4, 2, 2, 3) = 11
4d6 ⇒ (6, 6, 4, 4) = 20
4d6 ⇒ (6, 1, 4, 2) = 13
4d6 ⇒ (3, 2, 3, 5) = 13
4d6 ⇒ (6, 5, 6, 6) = 23
4d6 ⇒ (2, 2, 5, 3) = 12
10, 9, 16, 12, 11, 18, 10
Dropping the nine. I'm thinking a Sylph Oracle (Spirit Guide archetype) with the life mystery and the lame drawback. I'm not sure exactly what the fluff would be yet.
EDIT: Traits? How many, and how do you feel about drawbacks?

Seth86 |

4d6 ⇒ (1, 6, 1, 6) = 14 13
4d6 ⇒ (6, 5, 2, 5) = 18 16
4d6 ⇒ (5, 4, 5, 2) = 16 14
4d6 ⇒ (2, 6, 3, 3) = 14 12
4d6 ⇒ (6, 4, 6, 4) = 20 16
4d6 ⇒ (5, 2, 4, 6) = 17 15
4d6 ⇒ (5, 1, 4, 1) = 11 10
Dropping 10
Im thinking kobold sorcerer. Draconic bloodline. Red dragon. Evocation. Good old fasioned lots of blowing things up spells

yazo |
Stat: 4d6 ⇒ (1, 1, 4, 4) = 10
Stat: 4d6 ⇒ (2, 5, 4, 3) = 14
Stat: 4d6 ⇒ (5, 6, 1, 4) = 16
Stat: 4d6 ⇒ (2, 4, 6, 2) = 14
Stat: 4d6 ⇒ (4, 6, 2, 1) = 13
Stat: 4d6 ⇒ (6, 3, 5, 6) = 20
Stat: 4d6 ⇒ (4, 1, 2, 6) = 13
9, 12, 15, 12, 12, 17, 12
I'll drop the 9, im looking to play a Sage bloodline Sorcerer specialising in elemental magic.

Cam James |

Oops, rolls.
4d6 - 1 ⇒ (3, 5, 1, 1) - 1 = 9
4d6 - 1 ⇒ (5, 2, 6, 1) - 1 = 13
4d6 - 2 ⇒ (3, 2, 3, 5) - 2 = 11
4d6 - 4 ⇒ (4, 6, 6, 4) - 4 = 16
4d6 - 3 ⇒ (3, 3, 5, 6) - 3 = 14
4d6 - 2 ⇒ (2, 6, 5, 6) - 2 = 17
17, 16, 14, 13, 11, 9
31 pb and not too bad, a rather "normalized" if slightly high set :)

Azuran |

I'm really feeling the half-orc now, not sure how far in history our royal heritage is planned to be but I love the idea of an ensorcelled king forced to shame himself with an orc woman by a jilted lover. The heir forced to prove himself over and over or(if we are not supposed to know our inheritance) hidden away with a protector commanded to train him to surpass his mixed blood.
Thinking Magus to reflect been pushed to perfect body and mind.

GM Calvus |

The world is large, and has a history of conflict and adventure. The 5 of the six crowns were made based on the original.
There is an Arab like culture, but there are many throughout the region. Each settlement claims loyalty to one of the crowns, though no one alive wears them. This is where the characters come in.
The first crown was made two thousand years ago, and not ever worn until a half-orc barbarian found it, and put it on. His friend, and Archdruid and Archmage, who later became a god, created the other 5.
This archmage archdruid is the god of knowledge, and keeper of untold secrets.
Effectively here is his profile among the gods. he can be worshiped by Pc's of coarse. he is in addition to other pathfinder gods.
Samulesal God of Knowledge, keeper of Secrets True neutral favored weapon: sickle Domains: Animal, Plant, Trickery, Knowledge, Healing
The main plot is finding the orbs of dragon kind and destroying them, and recovering the crowns and earning the gear for each crown.
It will also be a world where every action you make has a consequence, good or bad. Your choices are your own, but alienate your allies you will face the largest chromatic dragon army the world ever saw alone.
The upside is that you are the greatest hero's the world will see since the first three kings (lots of info on the world for anyone playing a bard :) )
Your decisions are vital, and I will not push you to make the decision I think is best. I have played in a game where I could do nothing before and it sucks, so please do what you want in the Game. Come up with what ever crazy ideas and test them out. Help or hinder anyone, but the main plot will always be there, as without it there is no backbone.
There will be a lot of dragons to fight. I promise that the crowns will go randomly, but if in the case they are awarded to a character not designed to use them (a crown for a warrior for example, given to a bookish wizard character) I will change it so it works better for the party.

Seth86 |

My character is built, just need to fix the output problem
Basic idea, his clan is is known to be tough, but his family is known to take on big problems. Named after their heirloom weapon, which he wields, called titan blade
So hearing of this little problem, he sets out. If he can come back to his family with a dragon head or two, who knows, he might become chief

Seth86 |

Sounds neat :)
@Seth just in case you didnt already know, titan mauler doesnt let you use oversized weapons (its greatest failing, imo). Maybe a bit of houserules time from the GM?
I know about this little flaw, it is horrible they didnt word it properly, hence he uses a small great sword :P IN ONE HAND!!! :P
But he isnt there to fight and do DPS he's there to go "Oh? that was a 10d6 flame breath? So? Still standing bub!"
But i wont mind if the GM allows him to use larger weapons... I would gladly take the large 2handed weapon at -3 and drop the shield... ;)

Seth86 |

Much thanks gm! Im thinking of taking max size for my character. So at level 18 i will have no penalties. But will start with a -5 penalty. Every 3 levels it goes down one. So i wont hit often. But as he gets use to weapon, he becomes more versatile in it. So i make weapon max size, as its the "Family Heirloom"
Tanky gnome. With a very out of place weapon

GM Calvus |

[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6Heh, I think that in all of my history rolling for stats on the paizo boards, I don't think I have ever managed to achieve just an average 'point buy' lol.
10/12/10/12/9/11/9.
I think thats a pb of...5?
Im gonna have to say... you an always try the 27 point buy

GM Calvus |

[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6
[dice=Stat]4d6Heh, I think that in all of my history rolling for stats on the paizo boards, I don't think I have ever managed to achieve just an average 'point buy' lol.
10/12/10/12/9/11/9.
I think thats a pb of...5?
Im gonna have to say... you can always try the 27 point buy

VinGoodman |
Or, I declare the gnome to be my intelligent weapon, and enchant him with a +1 and the return ability?
Hmm, and he would be dumb as a rock, with charisma to match. This is almost worth trying.
Ok, going to table the wizard thing for a moment, and chew on this rock idea for now. Go ahead and put me down for an oread monk.
Can I throw rocks or sling bullets as blunt shurikens?
Far Strike Monk!!! Oh, Mr. DM! Will you allow it?

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Or, I declare the gnome to be my intelligent weapon, and enchant him with a +1 and the return ability?
Hmm, and he would be dumb as a rock, with charisma to match. This is almost worth trying.
Ok, going to table the wizard thing for a moment, and chew on this rock idea for now. Go ahead and put me down for an oread monk.
Can I throw rocks or sling bullets as blunt shurikens?
Far Strike Monk!!! Oh, Mr. DM! Will you allow it?
might need the throw anything feat, but you can do it.

TheBait |

I am so interested I'm drooling.
4d6 ⇒ (1, 3, 3, 5) = 12
4d6 ⇒ (2, 1, 3, 6) = 12
4d6 ⇒ (4, 6, 5, 5) = 20
4d6 ⇒ (3, 5, 1, 4) = 13
4d6 ⇒ (4, 4, 5, 6) = 19
4d6 ⇒ (6, 6, 5, 1) = 18
4d6 ⇒ (6, 6, 5, 1) = 18
Holy krimany!!
20,19,18,18, 13,12 (dropping the other 12)
If this is too high, I can drop some of these.

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Very interested. Thinking of a Wizard or a grapple based Monk designed to hinder dragons.
Let's see what the dice have to say...
4d6 ⇒ (4, 1, 5, 3) = 13 = 12
4d6 ⇒ (5, 4, 1, 1) = 11 = 10
4d6 ⇒ (3, 1, 3, 1) = 8 = 7
4d6 ⇒ (2, 3, 2, 2) = 9 = 7
4d6 ⇒ (6, 5, 4, 2) = 17 = 15
4d6 ⇒ (6, 3, 5, 4) = 18 = 15
4d6 ⇒ (3, 6, 5, 6) = 20 = 17
17,15,15,12,10,7...Not bad. I might go point buy for more versatility. Not sure yet. More later.
Very cool idea GM Calvus.

Cam James |

Well i figured out what i am going to do :) (dont know why i didnt think of it before... This campaign is almost tailor made for him...)
His name is Smaug, Prophet of the DRAGON! (Krak-KaBOOM!!)
He is a human vanilla summoner 3/rogue thug 1.
His eidolon, Igneel is a firey red dragon wyrmling with evolutions emulating a red dragon.
When it comes to the Eidolon, he is built to look like a dragon, he is not hyper optimized and i have a very solid grasp on its rules. You should get minimal conflicts from me on that point :)
Feats will be toughness, extra evolution and one other (not sure)
His drawback is Umbral Unmasking as his shadow takes on a draconic aspect, or dissapears completely when Igneel is out...
A note on gameplay: Igneel will probably be unsummoned for a significant portion of time, as we are in a war against dragons, so having a dragon at his side in town is highly unadvisable. Instead, Smaug will be fighting a fair bit on his own, and talking to his dragon/shadow.
Ill see about pulling up his fluff i wrote and modifying it for this campaign :)
Edit: While i will be no bard, i still imagine i will have some decent knowledge skills, and if you are willing to type out a rich background, i will read it!
Another thing i woupd most likely do is keep a journal :) its a great storytelling aid