A River Into Darkness - GM Justaworm (Inactive)

Game Master justaworm

“Anything can happen on the Blood“

Current Date: Erastus (aka July) 16th [Day 6]

Campaign shared space on Google Drive.
Loot Sheet

Current Reference Posts:
Notable things along the Vanji
Ship and Crew introductions
New Ship Battlemat
Captain's Map - Region Overview Map with boat location
Whitebridge Station Map

Selena Shadethorn, Female Fetchling Bard 2 / Rogue 2
Shwarto, Male Wayang Rogue 1/ Wizard 3 (with Twikli)
Stígandrr, Male Human Unchained Monk 4
Waseem Hunter, Male Catfolk Summoner 4 (with Jaqu)
Shakaro Jun, Male Nagaji Oracle 4

River Queen Crew:
Captain Esteban
Faruq (first mate, half-orc)
Hurg (engineer, dwarf)
Sperrago, Houghman "Mannie", Danner (crew, human)


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Silver Crusade

Welcome to the discussion thread! I am very excited about this adventure and I think it will be something fun and different.

1. Please take the time to get your characters ready, and feel free to make modifications to your class decisions and purchases if you already created a character in full.

2. Please roll for your level 2-4 hit points on your own. Re-roll 1s yourself. Afterwards, you can decide to use my roll instead and I will roll (let me know which dice you want me to re-roll). You have to take my result if you ask for the GM roll instead of yours.

3. Quick adventure overview: You'll be mostly on a boat for about 1/2 the adventure and then you will be based out of a jungle trade depot. Be prepared to not be able to do a lot of shopping. Crafting skills, especially minor time investment ones (potions, scrolls, etc.) may come in handy.

4. Backstory. You are all in Bloodcove for some reason consistent with the selected campaign trait and will start off together, though you may or may not actually know each other (your choice). Your backstory should not rule out taking a job on behalf of the Aspis Consortium. Their more nefarious dealings are generally not known to characters, and not even well known among rank and file Aspis members, and they are the major players in Bloodcove and the Mwangi in general.

5. Before we get started, I will drop a bunch of Knowledge check results for Bloodcove, Aspis, and whatever else you may want to know.

Silver Crusade

This may be a challenging party make-up. I was trying to balance the character types and a mix of new(ish) and experienced PbP players. I'm looking forward to it!


Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1

Stíg reporting for duty. I will be going over the alias tomorrow to make sure it is up to snuff.

I realize I rolled HP in the recruitment post. Is it okay to keep that?


Thanks! I should have an alias set up by tomorrow.


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

Getting ready.

Can you open the gameplay thread? Once you do that we can dot in and then the game will show up in our campaign tab. You can even "stealth dot" by deleting your dot post and you will still be able to see the game.

HD rolls: 3d8 ⇒ (7, 6, 6) = 19

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

Just checking in.

I still have to buy stuff, should have that done by tonight.

hitpoints: 3d6 ⇒ (4, 5, 2) = 11

So you have any issues if I buy a whole bunch of books as M/W tools for knowledge skills? One per skill, all with the limitation "only when there is time to consult a book". So, useless in combat but very useful when there is time to consult while exploring.

Silver Crusade

Stígandrr wrote:

Stíg reporting for duty. I will be going over the alias tomorrow to make sure it is up to snuff.

I realize I rolled HP in the recruitment post. Is it okay to keep that?

Yes, sure is.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Hit Points roll: 3d8 - 3 ⇒ (2, 8, 6) - 3 = 13
Yay, low Con. That makes the total HP for Miss Shadethorn at 22
8 (max first lvl) -1 (Con mod) +2 (hp from favored class Bard) = 22

Silver Crusade

Shwarto wrote:

Just checking in.

I still have to buy stuff, should have that done by tonight.

[dice=hitpoints]3d6

So you have any issues if I buy a whole bunch of books as M/W tools for knowledge skills? One per skill, all with the limitation "only when there is time to consult a book". So, useless in combat but very useful when there is time to consult while exploring.

I don't, that is actually a nice idea for handling that. I may add a waterproof sack though before I took my book collection on a boat ride into the jungle. ;)

Silver Crusade

Remember that you can ask me to re-roll a hit die instead of your roll. Can't really go wrong with a 2 (I will re-roll 1s also).


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
GM Justaworm wrote:
Remember that you can ask me to re-roll a hit die instead of your roll. Can't really go wrong with a 2 (I will re-roll 1s also).

Yiiss, plz... I'll take you up on that hit die GM reroll for that 2, if you don't mind.

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

Thanks.

There is a reason that almost all of my characters make Handy Haversacks pretty high priority items :-).

I tend to run "Batman" like characters and at some point my "willing suspension of disbelief" fails when I say I can grab exactly the item I'm looking for in 1/2 of 6 seconds :-). That and weight :-).

I missed the reroll thing. Can I please get you to re-roll that 2 that I rerolled?


Alias set up ready to go

Waseem HPs: 8 + 3d8 + 5 ⇒ 8 + (5, 8, 7) + 5 = 33
Jaqu HPs: 3d10 + 6 ⇒ (6, 8, 10) + 6 = 30

Silver Crusade

Shwarto wrote:


I missed the reroll thing. Can I please get you to re-roll that 2 that I rerolled?

Shawrto reroll: 1d6 ⇒ 3 well, that's a little better anyway

Silver Crusade

Selena Shadethorn wrote:
Yiiss, plz... I'll take you up on that hit die GM reroll for that 2, if you don't mind.

Selena reroll: 1d8 ⇒ 6

Silver Crusade

Please make sure I have easy access to your

Saves, Nominal AC, Perception, and Initiative

Silver Crusade

While everyone is putting the finishing touches on, I will also mention that this story starts like many other good ones: in a tavern.

First a little about me, feel free to skip if you aren't interested, but I like to offer a bit up to make things more like an actual table.

I played pencil and paper dnd a little as a kid, mostly when it was all about story and actions and hardly about battle maps and tactics. I got back into it after college during the height of the 3.5 movement. I am a software engineer and manager at a defense contractor here in the US, and I have 3 little boys and a wife not at all interested in roleplaying games, hah. With all that going on, that is why I can't say that I will be able to handle a post each day, though most of the time things will move along pretty well I think.

Well, with that, I will hopefully get us kicked off in the gameplay thread here tomorrow.


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

I first played D&D back in '78 or '79, when I was 8 or 9. I was hooked right away. My first character was a thief. Back then, when I saw that I had an 87% chance to be able to climb walls, I thought that meant I was Spider-Man. :)

By the late 1980s I had gotten away from D&D in favour of other RPGs. I played a ton of Hârnmaster and then Shadowrun. Dabbled in a number of others. Never played 2e.

After that I dropped out of RPGs for a while as it was just too hard to get people together for that kind of commitment. I switched to board games as a hobby since the game can actually end in a single evening.

I got into Pathfinder a couple of years after it came out. The fact that it had a large player base appealed to me and the organized aspect meant that I could find games pretty easily. Around the same time I got into a 3.5 campaign that had been running for several years as a replacement character.

I now run a bi-weekly RotRL home game and participate in a lot of games here online.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste
GM Justaworm wrote:
Selena Shadethorn wrote:
Yiiss, plz... I'll take you up on that hit die GM reroll for that 2, if you don't mind.
[dice=Selena reroll]1d8

Excellent. Selena's HP has been modified accordingly. That extra 4 counters the -4 from the Con mod.


GM Justaworm wrote:

Please make sure I have easy access to your

Saves, Nominal AC, Perception, and Initiative

Added them to the top of my alias under a spoiler. Let me know if that works for you.


Female Human

[Player for Selena Shadethorn]
I had heard of DnD when I was in high school, having lived a sheltered life, but I was a recluse and didn't know anything about it. So it wasn't until about 5 years ago that I actually played a game with some premade characters with a group of friends. I have loved table top RPGs ever since. I am easily the most fanatic about table top in my irl friend group, and every time a session is cancelled, I die a little inside, haha

I had heard about PbP a few years ago, and so I thought I'd try it out in the hopes that a little piece of RP a day would keep the table top withdrawals away. I have never run my own campaign, but one day, I hope to. I greatly admire anyone patient enough to deal with the shenanigans of players (especially me, although I do my best to work with GMs to tell an interesting story).

I also have a dream of one day becoming an author of scifi/fantasy novels, so it's good to make characters and try to breathe life into them and see others do the same, see their techniques. With the dream of being a writer, I instead became a mechanical engineer to pay the bills.

Please forgive me for any PbP sins I commit unknowingly (but feel free to let me know so I can learn). I will frequent DH's Guide to PbP, which should help. This is uncharted territory for me. Here be dragons!

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
Waseem Hunter wrote:
GM Justaworm wrote:

Please make sure I have easy access to your

Saves, Nominal AC, Perception, and Initiative

Added them to the top of my alias under a spoiler. Let me know if that works for you.

Obviously its up to the GM but most games I've seen put the REALLY key stuff in the header (mine and Selenas are examples) so that the GM and other players can get the basics without clicking through.

[Not sure if people know this, trying to be helpful and NOT condescending] If you edit your profile, the fields in Gender, Race, Classes/levels (in that order) make up your posting header[/helpful]


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

I have recently found that in addition to the key stuff the GM needs, it is handy for me to put a whole string of stuff, like my principal attacks, skills, and ability bonuses in there. Then I don't need to open my character sheet to recall what my diplomacy skill is.

It does look cluttered but it speeds things up a lot.


"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

GM: I sent you a PM (actually two) about Shakaro's build.

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker
Shakaro Jun wrote:


It does look cluttered but it speeds things up a lot.

You can use Spoiler boxes in those lines too. Greatly reduces the clutter.

But it is hard to edit those lines so one shouldn't go totally insane :-).

Different GMs want different things there in different formats, too. To complicate matters :-)


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

Editing the lines is no harder than editing anything else on your profile really. The catch is that there is a limit on how many characters you can put in there (I think it's 100) which includes tags. If you're at the limit then nothing happens when you try to add something.

I think I am mostly done.

Dark Archive

GenericChick wrote:
Please forgive me for any PbP sins I commit unknowingly (but feel free to let me know so I can learn). I will frequent DH's Guide to PbP, which should help. This is uncharted territory for me. Here be dragons!

No worries GenericChick, we've all been there. I'm am sure I still break a lot of the things mentioned in those guidelines myself; each group kind of gets into their own groove and style.

One of the nice things about PbP is that you get the opportunity to think and plan and even preview what you are doing before you commit to it.

The "How to format your text: Show button" below has the tags you can use, and the preview button is always your friend.

The basics are pretty much:
"Bold with quotes means you are talking", GMJ states while staring down the hostile barkeep.
Italics is inner dialogue, no quotes necessary -- I certainly could use a pizza right now ...
Out of Character blocks are for any out of character comments, clarification, questions, snarkiness, player to player, etc. You only need to worry about this in the Gameplay thread. The Discussion thread is generally assumed to be out of character because all in character discussion should happen in the gameplay thread.

For GenericChick:
Spoiler blocks are useful for a lot of purposes. If you are speaking in a different language, you should give us the translation here. If you want to communicate something only to a specific person, this works for that as well.
Just label the button to communicate who its for.

If you look at SHakaro Jun's post, you will see what it looks like if you fill out that information in your profile. Though, not all of the fields actually make stuff show up. Play with adding text in the boxes and you will get it pretty fast. You can put as much or little as you want there, as long as I can see your Saves, Perception, and Initiative.

Dark Archive

I am going to keep my tradition from my Legacy of Fire game and will set my alias picture to the most significant NPC to the storyline so far. To that end, I made a new alias for this game.

Who is this mystery man with a funny mustache ... we shall see.

Dark Archive

A couple of other notes:

I typically keep a running whiteboard to keep up with stuff (conditions, hp, etc.). It is up to you if you want to mirror those items in your profile character sheet or header profile.

Please make sure your character sheet is in your profile, though you can use a shared drive like google docs if you like (I just won't be able to see it from work).
GenericChick, you can click on someone's alias to see what it usually looks like. If you have Herolab, there is a button to export to BBCode or even just copy to clipboard. That is an easy way to do it as well.
I usually maintain an offline document that I just copy and paste back into the whole text box so I don't have to worry about actively maintaining the text in the small little edit window. You just need to make sure the document has the same tags as if you were writing.

Finally, I will be using shared space google docs for documents, artwork from the module, and the battle maps. You will have full edit permissions to the battlemaps to move your miniature around. Let me know if that will cause a lot of headache for anyone and we'll see what we can do.
I am not a micromanager and trust that you will move your character correctly. I generally assume that you will move in the most advantageous way possible to your character. At the same time I may take *some* leeway in the route you took to get somewhere, as when passing by an invisible character or something.

Dark Archive

While we are wrapping up characters (let me know when you are done), I've gotten things kicked off for introductions and roleplay.

I will be out of town from tomorrow through the rest of the weekend, but I should have a few opportunities to check in.


Male Human Unchained Monk 4 | HP: 38/38 | AC 17 | Init +2 | Percept. +10 | Fort +4, Ref +6, Will +4 | Investiture 2/2, Ki: 5/5, Hero Points: 1

I just did some minor edits to the alias but it is basically done.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

My character is also ready. I might add more flavor for backstory, but all the mechanics/stats are set.

Thank you for the tips!


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh
GM Justaworm - RID wrote:
If you look at SHakaro Jun's post, you will see what it looks like if you fill out that information in your profile.

YMMV, but I like to use [ ooc] tags to color the different sections of stats so they are easier to find, alternating between blue and black.

The material you put in the "Gender" box shows up first. Then "Race" and then "Class." It will all run together.

Dark Archive

There a quite a few complex mechanics with your characters; Spellsong, Investiture, Vested Power, Eidolon, buff'd summonables, Mountable Familiar, special defenses, tons of spells all around, and I see some poison about as well. It will be a bumpy road at first, especially going straight into 4th level, and please feel free to explain what you are doing; I do not pretend to have the rulebooks memorized and I pretty much have no ego to speak of - I am just looking for a good story and some fun.

Selena which campaign trait did you take again? your sheet just shows "custom trait".

Shakaro please feel free to be judicious with your haunted curse, how it affects you, and flavor for the rest of us.

Waseem I don't have a lot of experience with a summoner. Does your eidolon go on your initiative like a regular summon or on its own?


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

Sorry about that. I keep changing it on my profile (the custom trait to See the Sights), but then I'll notice a mistake and make a change in Hero Lab, which changes it back to Custom Trait. XP

The campaign trait I chose was See the Sights.

As for what I'm doing, I picked up ingested poison and potion of reduce person primarily to have someone drink one or both with the spell beguiling gift at some point. It seemed like a bard/rogue combo thing to do. And I picked up a feather token swan boat because we'll be on a river and that seemed like an interesting thing that could come up. I envisioned using the elemental breath as propulsion for the boat initially but reread what it does again and realized it's just for not needing to breath for a set amount of time. I kept it anyway because that might also come in handy, who knows.

I am also just here for a good story and fun. I am definitely for the zeroth rule of table top rpg that the GM is always right/has the final word, and I'll try to keep my own shenanigans to a minimum crunch-wise. I would not take it personal at all if you ruled against some hair-brained idea of mine or even if my character ends up dead. Whatever makes the story best.


GM Justaworm - RID wrote:

.

Waseem I don't have a lot of experience with a summoner. Does your eidolon go on your initiative like a regular summon or on its own?

An eidolon has its own inititive modifier so by RAW should probably have it’s own inititive. That being said, if you’d prefer them both to be on the same init it wouldn’t bother me.


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh
GM Justaworm - RID wrote:
Shakaro please feel free to be judicious with your haunted curse, how it affects you, and flavor for the rest of us.

Don't worry... this is one of the reasons I like this curse!

Scarab Sages

Male Wayang Rogue 1/Wizard 3 | HP 16/26 AC 19 | Init +5 | Per +12 (+13 vs traps) | Fort +2 Ref +6 Will +3 | Twikli HP 13/13 -1 non lethal, fatigued, -1 use shadow seeker

@Shakaro

I applaud (sincerely) your taking a curse that is ACTUALLY a disadvantage AND has role playing potential.

I dislike the list of curses. Some are absolutely crippling and virtually never taken. Some are all but irrelevant and taken a whole lot. And only a few are actually in any way at all interesting either mechanically or from a role playing perspective

Dark Archive

I totally agree , Shwarto.

Dark Archive

Waseem Hunter wrote:
GM Justaworm - RID wrote:

.

Waseem I don't have a lot of experience with a summoner. Does your eidolon go on your initiative like a regular summon or on its own?

An eidolon has its own inititive modifier so by RAW should probably have it’s own inititive. That being said, if you’d prefer them both to be on the same init it wouldn’t bother me.

Since this is only my 2 nd GM experience on PbP , I am still thinking about how to run combat. In my LoF game we run it in all the various initiative blocks that it takes, but I think that really slows it down, even when action happen in post-order within a block.

I have thought about having all the PCs and enemies go together in two separate blocks, in post-order, with the highest single initiative roll between the PCs vs enemies deciding which group goes first. I am not reall sold on it and it was just and idea to not have month long combats :). If anyone hates this idea, or has had not great experience with something like it , let me know. I have a feeling it will result in the PCs always going first with 6-7 rolls vs 1 to a few.
Similarly if you have used an idea that works really well, especially from the GM perspective , I would love to hear about it too.

I think I will just run it like typical and see if it needs to be tweaked. That being said, the eidolon and familiar on its own initiative probably won’t affect things too much.

Dark Archive

Selena Shadethorn wrote:

Sorry about that. I keep changing it on my profile (the custom trait to See the Sights), but then I'll notice a mistake and make a change in Hero Lab, which changes it back to Custom Trait. XP

The campaign trait I chose was See the Sights..

No problem, I figured it was a herolab-ism . No need to fool with it if you don’t want to, I was just pulling background stuff into my notes.


Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

Most of the time I find that an initiative block system works pretty well.

Essentially it means that all the players that have initiative before the next monster can go in any order, and unless they declare that they are waiting for some other player to do something before acting, the actions are resolved in the order that they are posted rather than keeping everyone's initiative number within the block.

Forcing people to wait until their exact turn slows things down a lot, but if they only have to wait for their block to come up things go much faster.

Beyond that I'm not sure. The other question really is how long you wait before botting someone's action.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

And I would like to say, @Waseem, I really like the Waseem-Jaqu interaction in the link.

As for initiative, that sounds fine to me, either block or "normal." I would just like to know if I step on anyone's toes because I'm not sure of when I should post or wait until someone else gets a chance to weigh in.


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link:
Jaqu thanks you :-)

Dark Archive

Selena Shadethorn wrote:
As for initiative, that sounds fine to me, either block or "normal." I would just like to know if I step on anyone's toes because I'm not sure of when I should post or wait until someone else gets a chance to weigh in.

When you play in “post order” PC actions are resolved in the order posted and not according to initiative.So the only way you step on any toes is the rare event that multiple PCs post at the same time and you do something that conflicts. As soon as you hit the post button if no new post shows up while you were typing then your post is set. If there was a post while you were typing, just see if yours conflicts and if so edit or delete. I can’t recall a single time this has happened in my games though.

I don’t think most anyone runs anything in pbp in true initiative order because it would take a very long time.


Sorry for taking so long. My schedule is a little whacky. I will have a post up in a bit.


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Nagaji Oracle 4 | HP 25/35 | AC 19, TAC 11, FAC 18, CMD 18 AC 22, TAC 12, FAC 20, CMD 19 | F +3 (+5 vs. poison), R +2, W +4 (+6 vs. mind-af.) | Perc. +10 (low-light), S.M. +0, Init. +0, Mv 20' | Greatclub +9, 1d10+6 | St +4, Dx +1, Cn +2, In +1, Wi +0, Ch +3 | Climb +5, Intimidate +10, Kn (nature) +7, Kn (religion) +4, Spellcraft +4, Survival +7, Swim +6, Craft (wood) +7, Kn (geography) +4, Kn (history) +4, Prof (herbalist) +14, Prof (sailor) +4
Resources:
Spells 1st: 5/7, 2nd 2/4 : Healer's Way 0/4 : Thorn Burst 0/1
CONDITIONS: none BUFFS: barkskin, shillelagh

One other thing about the haunted curse:

As I was writing the last post, I had an idea that a haunted character could be played as not knowing or believing that he was haunted, and thinking that the rest of the group were pranking him! :)

I didn't want to re-do my backstory though so I decided not to do that with Shakaro.

Dark Archive

In the Campaign Info tab, check my roll templates set up for your Initiative and Perception checks and let me know if anything is off.

I think I may have you roll your own saves because at least Stig, and it seems like someone else, had some complicated saving throw mechanics involved. Once I get a good feel for these, I may go back to rolling them to keep things moving better.


Female Fetchling Bard 2 Rogue 2 | HP: 21/26 | AC 18 TAC 15 FAC 13 CMD 18 | Init +4| Per +3 (+4 traps) | Fort -1, Ref +10, Will +2 | BP 6/10 rnds | NLD:0 (not Fatigued -2 Str -2 Dex) CONDITIONS: Currently disguised (Disguise Self) as a female elf, Haste

The only thing I see for me is that I also get +1 for trapfinding, like Shwarto. I had not put that in my line of info when you filled out that tab.

One question I did have about how you rule, how do you treat nat 20s/1s on a skill check? I think pathfinder rules are that nat 20s and 1s on a skill check (as opposed to an attack roll) don't really matter and it's possible for you to never succeed on certain rolls, but I've also played with some GMs who say a nat 20 is an automatic success (and nat 1 auto failure) for skill checks.

Personally, I like both methods for different reasons, so I really have no preference but it's good to know either way.

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