A Rimward Spin (Inactive)

Game Master Phntm888

A Star Wars Saga game set after the end of the Clone Wars.


1 to 50 of 362 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Hello, all, and welcome to the campaign! I’m looking forward to getting this going.

First of all, I’ve got some final procedural stuff to post up.

Quick reference: In the Race/Class area of your alias, I would like you to include the following information: Race, Class, Level, HP, Defenses, Force Points, Initiative, and Perception, as well as any special senses (e.g. low-light vision). This is for my ease of reference.

Combat: When we get into combat, I’ll handle rolling Initiative and posting the order. You do NOT have to post in the Initiative order. I will do a summary post at the end of each round, showing the order of events in which things happen. If your target is no longer standing when your turn comes around in the summary, I will either let you modify your action or, if you tell me in advance, I will automatically target another opponent for you. Given that some enemies will have rather low hit points compared to how much damage you can do, I would suggest giving me an “order of targeting” in your post, so I can just automatically switch your action to a different target.

Each round will last 24 hours from when I post (e.g. if I post at 6:00 PM EST, the round ends the next day at 6:00 PM EST). If you haven’t posted by then, I will NPC your action (most likely that will mean moving you to cover and cowering).

If there is a surprise round, I will note who can act and who cannot in the Initiative post.

Bounties: It is possible, at some point, you will manage to get a bounty placed on your head. The value of the bounty will be equal to your current level times a credit value of the severity of your crime, plus extra depending on how spiteful the person you upset is. These bounties could be either Imperial bounties or underworld bounties. Multiple bounties do stack to determine the total value (although some may be mutually exclusive).

Character death: Although I rarely kill someone, it can happen, especially if the dice decide it’s your time to die. If you die, you can choose to either step out of the game or roll a new character. Your new character must use the same guidelines as previously, with the following exception: you cannot be a member of the Jedi Order. Other Force traditions are okay, but the Jedi Order is out. The Empire has been systematically exterminating or capturing them as they encounter them, and this is a reflection of that.

Level Up: When you level up for new HP, you can choose to either roll or take half your hit die+1 (e.g. d10 hit die is 6 new HP). If you choose to roll, you must accept the result of the roll. Please remember to double-check the prerequisites for your talents and feats, as well.

Knowledge checks: Remember, you can always make a Knowledge check untrained, but can only get DC 10 information.


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]

Sounds awesome, happy to be here. :)

GM Phntm888 wrote:
Each round will last 24 hours from when I post (e.g. if I post at 6:00 PM EST, the round ends the next day at 6:00 PM EST). If you haven’t posted by then, I will NPC your action (most likely that will mean moving you to cover and cowering).

You mean at the latest, right? Like, if everyone posts within the first 2 hours and you have time, you'll get a post up sooner than waiting another 10 hours? Otherwise I feel like Combat will go very slowly.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

Here, will update my stats for quick reference when I have a moment. Thanks for the opportunity to play!


Male Human Noble 3

Let me make my profile. Are there lizardmen icons to be used?


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Here he is, I will make the adjustments to the Use the Force skill.

Am I the only jedi?

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

Welp, here I am! BTW, took a look at my abilities, and realized that the Zabrak Heightened Awareness does the same thing as the Scout Acute Senses talent: both allow a Perception check reroll. Would it be possible to count Heightened Awareness as Acute Senses for prereqs? Or just gain a third reroll?


@NT-2B: Yes, that is what I mean. I'm trying to make sure I'm accommodating all time zones.

@Jace: No, you are not. F. Castor's Jeren Vallin is also a Jedi.

@Vessani: You just get another reroll. So you can reroll a check twice.


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

Here is Daaneth.

Obviously there are no Togruta images, but thankfully this guys headdress looks almost like their head tails.


Actually, it does. That is a very good image choice.

NT-2B, did you want to talk to other players and see if any of them were going to be your master?

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8
GM Phntm888 wrote:
@Vessani: You just get another reroll. So you can reroll a check twice.

Mmkay, I figured that's how you would work it, just wanted to make sure.

As to images, I went with more of an "In The Spirit" of my character, since I can't think of a humanoid with head horns like a Zabrak.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)
GM Phntm888 wrote:

Actually, it does. That is a very good image choice.

NT-2B, did you want to talk to other players and see if any of them were going to be your master?

Karl could fit that bill being a Soldier a Medical Droid makes sense to have with him.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

And honestly, a sensor droid would fit better with Vessani. Actually thinking about buying one at some point in the game.


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]
Jarl Tehnos wrote:
GM Phntm888 wrote:
NT-2B, did you want to talk to other players and see if any of them were going to be your master?
Karl could fit that bill being a Soldier a Medical Droid makes sense to have with him.

Sure! Jarl doesn't seem the type to have stolen me, so perhaps the scoundrel who did and that I was traveling with died recently, and I am now traveling with you? Maybe you guys knew each other at some point and he specifically asked me to track you down?


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

Oi autocorrect, Jarl.

Perhaps the scoundrel who did and that I was traveling with died recently, and I am now traveling with you?

Sure, that seems feasible, Jalr has been working as a merc for a while so he would have run across plenty of Scoundrels over the past 4 1/2 years!


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]

In that case, would you prefer us to have to met prior, or for him to known you before I came into the picture? I can definitely work it either way. It's mostly a question of how "new" our relationship is. It may be a bit better to have it already established where the other characters won't be?

Either way, my first post is likely to involve us reuniting.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)
NT-2B wrote:

In that case, would you prefer us to have to met prior, or for him to known you before I came into the picture? I can definitely work it either way. It's mostly a question of how "new" our relationship is. It may be a bit better to have it already established where the other characters won't be?

Either way, my first post is likely to involve us reuniting.

Having met prior, even a few times, makes sense to me. I have been in the mid and outer rim for 4 1/2 years working as a merc since I left, left mind you!, Imperial service.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Is Castor's Jedi more sentinel counselor or guardian. I see this guy more guardian and lightsAber focused.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8
Jace Concorkill wrote:

Is Castor's Jewish more sentinel counselor or guardian. I see this guy more guardian and lightsAber focused.

Erm, I sure hope you meant Jedi.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

I was typing on my phone.


Autocorrect is fun.

I'm not sure what direction he's feeling his Jedi being. That will be entirely up to him.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

Phone makes sense. Wish I could post from my phone, but the new security system for Paizo isn't compatible with my software. Funny thing, though, my autocorrect actually has Jedi in it's dictionary.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

Ya I was waiting for my new modem to be installed when I typed that.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

Any idea when you'll have the gameplay thread up?


Male Human

Hello all. My my my, you have been busy while I was sleeping. :-P I will catch up in a while, making Jeren's profile (finding a proper pic is going to be a bother as usual, but at least my character is human; fitting pic Daaneth, by the way) and deciding on any last minute gear changes if the GM permits.

Jace Concorkill wrote:

Is Castor's Jedi more sentinel counselor or guardian. I see this guy more guardian and lightsAber focused.

Jeren will be going for lightsaber combat really, as I always did prefer the laser sword stuff to the Force magic stuff. Basically, and I know that I am thinking way far ahead, I am looking at stuff like Rapid Strike, Double Attack, Accelerated Strike, Acrobatic Strike, Weapon Focus, Triple Crit and such for feats (alongside stuff like Skill Focus (Use the Force), Strong in the Force and Martial Arts). As for talents, things like Weapon Specialization, Block, Deflect, Redirect Shot, Ataru, Juyo, Vaapad and Multiattack Proficiency (so I am certainly going for the Jedi Knight PrC). Even looking at Force powers like tempered aggression and vornskr's ferocity.

But of course this is just me thinking and planning. Things will depend on how the game goes and for how long (preferably looong ;-)) and which sourcebooks the GM will allow or not. Not to mention with things in the galaxy being the way they are, it is debatable how often he will actually be able to use his lightsaber (hence the Martial Arts feat or feats).


Male Human

By the way, Jace seems to be missing a trained skill, unless I am mistaken.

I am seeing Initiative and Use the Force only. Since a Jedi starts with a number of trained skills equal to 2 + Int mod (Jace has an Int of 11, so he begins with 2 trained skills) and the GM was kind enough to have Jedi begin with Use the Force as trained, that means that Jace has only picked Initiative and thus he has one more remaining trained skill to choose.


That is an excellent question, Vessani. The answer is now. I just put it up.

@F. Castor: What gear changes were you looking to make?


Male Human

Going back and checking the descriptive text for the utility belt, it seems that it comes filled with several items that I bought with credits thinking that the belt was empty to begin with (the fact that it costs 500 credits should have given me a hint, I have to admit).

Also, I had neglected to pay the license fee for the sporting blaster pistol.

Both these little discrepancies have now been taken care of, which leaves Jeren with 160 credits.

Sporting blaster pistol: 300 credits
-License fee: 15 credits (5% of base cost)
Knife: 25 credits
All-temperature cloak: 100 credits
Hip holster: 25 credits
Concealed waist holster: 50 credits
Utility belt: 500 credits
Extra energy cell: 10 credits
Extra ration pack x2: 10 credits
Mesh tape: 5 credits

Also, I moved his various weapons around, basically putting his knife in the concealed waist holster and having him keep his lightsaber separated into two parts and keeping each part in a different belt pouch (one on the right side and the other on the left if you want to be specific :-)) among other little things. Thanks for the idea by the way.

What else? Oh, and I noticed that according to the errata, not only does a sporting blaster pistol have the "accurate" quality (no penalty when firing at short range), but as far as the stun setting goes, any weapon that has it can be set to stun and do stun damage equal to its normal damage (when set to stun, maximum range is 6 squares unless noted otherwise though).

So, I think I have corrected everything. Character profile should be done now, albeit with the exception of a pic.

Jeren Vallin, Failed Jedi

Edit: Guys, keep in mind that you can always put up an OOC post in the Gameplay thread to dot it and then immediately delete it (I have already done so). This way, the thread is dotted and there is no non-IC post to speak of. :-)


Well, then I'd say that your equipment changes are fine.


Male Human

I am not entirely happy with Jeren's profile pic as it seems kinda sinister. On the other hand, the guy in it is slender and fair-skinned, has a hood on and appears to be smiling in a way that could be considered a little sarcastic. So, eh...

If I find something more fitting or more to my liking or both, I may change it, but for now it will do I suppose.


It is what it is. Keep an eye out, maybe you'll find one you like more.

Liberty's Edge

Male Zabrak Scout 3 / HP [35/35] / Fort 16 / Ref 20 / Will 16 / FP [6/6] / Init +10 / Percption +8

That's why I went with more of a feeling of my character than outright appearance.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

I think I need to add a skill because of the background correct? What are the options for the purge survivor? Jeren do you want to have banded and travel together for protection?


Male Human

You need to add a trained skill because you have to choose two trained skills from the Jedi's class skills (a Jedi gets 2 + Int mod trained skills chosen from among his class skills), but you have chosen only one, that being Initiative. Use the Force is being given free to Jedi characters courtesy of the GM (he says as much in the opening post of the recruitment thread).

Jedi Purge Survivor (Event Background):
Whether through luck, skill or the actions of another, you managed to avoid execution at the hands of the Clone Troopers during Order 66. Alone, you have traveled the galaxy, looking for your former comrades. Perhaps, instead, you went into hiding, seeking only to live out your days in peace.

Regardless, you have gotten very good at avoiding attention. You may reroll a Stealth check to hide or to blend into the crowd.

Relevant class skills: Deception, Knowledge (galactic lore), Stealth

Now, as far as the Jedi Purge Survivor Event Background is concerned. It grants a certain effect, in this case allowing you to reroll a Stealth check to hide or to blend into the crowd.

Other than that, you also get to choose one of its three relevant skills to make it a class skill for your character. This skill just becomes a class skill, allowing you to choose it to be a trained skill. It does not automatically count as trained, nor is it obligatory to make it one of your trained skills.

As for banding together, given Jeren's experience with the Order, he is a bit disillusioned -even embittered- by it, at least until his mind is changed and he has reason to rethink things. Thus, he simply tried to survive these past five years by moving around a lot, keeping a low profile and not using or showing his Jedi powers and lightsaber and not actively trying to seek out other survivors. So, for now he is on his own. However, once the characters team up and start to work together, the fact that there is another ex-Jedi among them will be something to consider, as it may show to Jeren that the Force may have plans, regardless of whether it is true or not. Jeren himself is not going to be advertising what he was/is though (though Use the Force can be used to sense such things).

So for now, let us say that Jeren has come to the Station alone, even if it seems he will not be leaving it the same way. :-)


Jarl,

I just noticed your stat block lists Wounds and Vitality. Saga Edition just has Hit Points. You should have 32 HP.


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]
F. Castor wrote:
I am not entirely happy with Jeren's profile pic as it seems kinda sinister. On the other hand, the guy in it is slender and fair-skinned, has a hood on and appears to be smiling in a way that could be considered a little sarcastic. So, eh...

I meant to post about this earlier, but I have a standing offer - at least on all Star Wars games - to provide better Avatar options. I wrote a Google Chrome plugin that does some avatar replacement. I'm intending to use it for at least my character. Here is a slightly outdated example of it in use in my Edge of the Empire game.

Essentially if you or anyone else is interested, just send me the link to a character image, I'll do the resizing and everything, and I'll send you a link to install the plugin, and then (provided you're using Chrome, of course), you'll get the image you sent me rather than whatever you have it set to from the Paizo selection.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

I added stealth.


Shadow's Status
GM Phntm888 wrote:

Jarl,

I just noticed your stat block lists Wounds and Vitality. Saga Edition just has Hit Points. You should have 32 HP.

OK, must have been a hold over from when he was converted to the d20 stats will fix that.


Male Human
Jace Concorkill wrote:
I added stealth.

I am assuming you added it as a class skill and also chose it as your second trained skill, correct? In that case, unless I am mistaken, its modifier should be +5, not +4.


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

Ranked from Least Rare, to Rarest pictures of Togruta.

1: SFW Female Togruta Jedi
2: NSFW Female Togruta Jedi
3: NSFW Female Togruta (Who is probably a jedi but you can't tell)
4: SFW Male Togruta Jedi
5: SFW Female Togruta (Who is probably a jedi but you can't tell)
6: SFW Male Togruta (Who is definitely not a jedi but is probably sith)
7: SFW Male Togruta (Who is definitely not a jedi)

So, NT-2B, while I would like to take you up on your offer to use your script, the few non-jedi male Togruta images I could find are actually less to my liking than the image of an Egyptian man that Paizo has provided.


Male Human

Not sure which are the ones you have already found, but here are the ones I thought to perhaps be fitting (Google and Deviantart).

Click me.

Click me too.

No, click me.

Me, me, over here.

How about me?

And me, last one, I promise.

The last one seems pretty cool. Also, though one or two are full body pics, I think YoricksRequiem can crop them and make a portrait sort of pic out of them.


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

I've seen all of those but the last one. I think it looks pretty cool too, I'll shop around a bit more but it's definitely a candidate. Thanks Castor!


Male Human

No problem. :-)


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]

The thing about even some of the Jedi ones, like this or this is that it's an avatar, so it'll be shoulders up - you won't see the lightsaber.


nit +6; Senses Perception +9,Languages Basic, Semblan,Faleen, Caamasi Defenses Ref 12 (12 flat-footed), Fort 14, Will 15; HP 32; Threshold 14 Force Pts 5 Vurk Jedi3

You can make custom avatars?


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

Jace, NT-2Bs second to last post will answer your question.

NT-2B: Think you could use this one ?

It's the first one that I've found where the look is something other than a determined look at the camera, which fits Daaneth much better.


Male Human

Huh... It is actually a different pic of the guy in the last one of the links in my post. You know, the one we both found that it looked cool. I think I like this new one even more. Nice find.


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

The artist had one more that i like better ( this one) but the one I linked above fits closest to the concept I'm going for.


Male Human

He would not by any chance have any humans, would he? Or a site/page to check his artwork out?


Togruta Scoundrel 2/Scout 1
Stats:
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║

Here is where I ended up finding everything. Looks like it's not updated very frequently, but there are a number of other cool posts.


Droid 3 [ HP: 26 / 26 | FP: 17 | Refl +14 / Fort +14 / Will +17 | Init +1 | Percept +11 (Low-Light) ]

I want to make sure it's one you're happy with, so I ran four tests based on a few of the ones that were posted. Let me know if you like any of these, or if you'd like to look around more, that's totally fine, too!

1 | 2 | 3 | 4

1 to 50 of 362 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / A Rimward Spin Discussion All Messageboards

Want to post a reply? Sign in.
1 to 50 of 175 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Intro

It has been 5 years since the Clone Wars came to an end, bringing peace to a galaxy torn by war. The people celebrate both the cessation of violence, and the simultaneous end of the corrupt bureaucracy that had brought the machinery of the Republic to a halt. The mysterious, corrupt Jedi Order has been eliminated, and every being in the galaxy can rise to a position of greatness.

However, not all is as glorious as it appears. While the Jedi Order is considered no great loss, the Imperial war machine yet churns. Every day, new Star Destroyers come out of the Kuat Drive Yards and the shipyards at Fondor and Bilbringi. New star fighters designed by Sienar Fleet Systems, known as Twin Ion Engine Fighters, or TIE Fighters, have replaced the Y-Wings and ARC-170s of the Clone Wars. If there is peace, some whisper, why do we still need such weapons? Is it not time to put them aside, to turn the money and materiel to other things?

There are other changes, as well, some more worrisome. The noble Wookies of Kaashyyyk have been enslaved by the Empire, as have the peaceful Mon Calamari. For rebellion, it is said, yet why does the Empire engage in actions suitable for Hutts? Everywhere, there are rumors that non-humans are viewed as second-class citizens. In the Imperial military, they often find themselves given the worst assignments, and are barred from entry into the elite Stormtrooper Corps. They report harassment and persecution, yet nothing is done. Women, too, have begun to feel marginalized. Surely the Empire isn’t actively pursuing such policies. It’s just a few bad jogan fruit, right?

The greatest fear, though, comes from what happens to those who speak out against the Empire. Sometimes they are arrested for crimes – murder, treason, sedition. Some meet with unfortunate accidents. And some simply vanish in the middle of the night – gone and never to be seen again. What has happened to them? Surely the Empire – which brought peace to a galaxy torn by war – couldn’t be involved? It must be the work of criminals, musn’t it?

Across the known galaxy, these questions and more are asked, including on Krai Ven Station, where our story begins…

This is a Star Wars Saga Edition campaign, and as such will use the rules for Star Wars Saga Edition. Character Creation guidelines are defined below. Characters will start at level 1. I will be accepting 4-6 players. This mostly going to be a fringe-style campaign, with a possible buildup into rebellion against the Empire if the plot goes that way, so build characters with that in mind. No Dark Side or Imperial sympathizer characters, please. They don’t particularly fit with the theme of the campaign. I will keep recruitment open for one week, unless there are people who have expressed interest and maybe need a day or two to finish their character, or if I’ve only gotten a couple submissions.

Submission requirements: Character and backstory. If you can tell me about their appearance and personality, that would be nice as well.

Character Creation Rules

Stats:
Roll 4d6 here in the thread,and drop the lowest. If your total modifiers are less than 4, or your highest ability score is 13 or lower, you may reroll. Both of these conditions are before racial modifiers.

Races:

Barred: Rakata, Kissai, and Massassi. These races are considered extinct at the time of this game, and as such are rather difficult to work in. If you really want to play one of them, message me, and I’ll see if we can work something out.

Modified: Humans will receive a +2 to any one stat of their choice.

Special: I will likely not pick more than one, maybe two Wookies or Mon Calamari, due to the nature of their species’ current situation. Wookies especially, as while one Wookie can make for an occasional comic situation of “Lost in Translation,” a party full of them becomes something of a headache.


Classes:

Any. I do not always consider your starting class to equal your profession, so if you like the look of the Soldier class but want to call your character a smuggler, that’s perfectly fine.

Modified: Jedi start with Use the Force trained, in addition to their standard starting class skills.


House Rule:

If you want your character to be Force-sensitive, you MUST take the feat at 1st level. Otherwise, your character is not Force-sensitive and can not develop it later.

Starting credits/equipment: You get the maximum starting credits for your class, but must pay all required licensing fees. Any equipment with the availability of “Military” or above you must pay the black market cost. You may assume that you have passed all of the necessary skill checks.

Destiny and Background: I will not be using the Destiny mechanic, but I will use the Background Mechanic in the Rebellion Era Camapaign Guide. If you aren’t a fan of any of the printed backgrounds, I’ll work with you to come up with one that fits your character better. It’s mainly to serve as a guide for writing your backstory.

Backstory: I don’t need a novel or an essay, but I want to see you put some thought into it, as well as how your character has come to Krai Ven Station. If you are playing a Jedi, you MUST include what your character did during the Clone Wars, how you survived Order 66, and how you’ve stayed away from the Empire for the past five years.

Krai Ven Station:

Krai Ven Station is considered to be a crossroads of the Outer Rim. Located in an otherwise uninhabited system known as Vertigo, it serves a waypoint for people travelling all over the Outer Rim. It has a thriving merchant and trading community, along with an equally thriving underworld. Krai Ven Station also hosts an Imperial garrison in the upper levels of the station, who are there primarily to support the nearby penal colony on Salora.

Posting Requirements: I would appreciate being able to post once a day. If for some reason you cannot post for a prolonged period of time, please either message me or post in the Discussion thread to let me know. If I hear nothing from you and you do not post for 7 days straight, I reserve the right to remove you from the game.


1 person marked this as a favorite.

I'm interested. A jedi kinda like Kanan from the Rebels cartoon.


Been wanting to play this since I got the books. Already have a character in the process of being made. How do you feel about an Ewok Jedi? If not, I can come up with something else.

Dark Archive

Dotting for interest. WI'll post more when I get home.


I'm gonna go with no, based on time frame. The Ewoks, much as the Wookies, are incapable of speaking Basic, as well as there not being anyone in the galaxy who thinks they're actually a sentient species at this time. Most NPCs would treat you as a highly intelligent pet. Plus, an Ewok Jedi would have been distinct enough that the Empire would be HIGHLY active in hunting them.


Then I shall go with a Trandoshan. Not sure which class just yet, probably either Soldier or Scout. Anywho, here's my stat rolls:

Stat 1: 4d6 ⇒ (3, 5, 5, 2) = 15
Stat 2: 4d6 ⇒ (4, 5, 1, 1) = 11
Stat 3: 4d6 ⇒ (2, 1, 2, 3) = 8
Stat 4: 4d6 ⇒ (3, 6, 1, 2) = 12
Stat 5: 4d6 ⇒ (1, 1, 6, 3) = 11
Stat 6: 4d6 ⇒ (3, 3, 6, 5) = 17


Are droids allowed? You didn't specify either way, but I know that they're a bit more complex than most races.


Yes, droids are allowed. After all, it isn't Star Wars without R2-D2 and C-3PO.

Edit: You can even use the different droid chassis in the Scavenger's Guide to Droids.


So, a 13, 10, 7, 11, 10, and 14. That's a total Mod bonus of 1. Can I reroll?


dotting for interest. still thinking about what I want.


Yep. You can totally reroll, Deko. Total modifier less than 4 (I accidentally typed 5, and missed it in proofreading) means a reroll.


Stat 1: 4d6 ⇒ (4, 1, 6, 2) = 13
Stat 2: 4d6 ⇒ (3, 4, 2, 1) = 10
Stat 3: 4d6 ⇒ (4, 3, 1, 1) = 9
Stat 4: 4d6 ⇒ (2, 3, 6, 6) = 17
Stat 5: 4d6 ⇒ (6, 6, 1, 6) = 19
Stat 6: 4d6 ⇒ (4, 6, 5, 1) = 16

12, 9, 8, 15, 18, 15 = 7 bonus total. I can work with this. Give me a bit, and I'll have the crunch and the general theme of the character done.


I will submit something as well when I have a moment.

Scarab Sages

dotting for interest wont be able to have something til about monday, pretty jam packed weekend >.<


Ooh, I'm intrigued. Always enjoy Saga Edition games, and this sounds fun. Let's see the rolls...

Rolls:
4d6 ⇒ (5, 4, 3, 6) = 18=15
4d6 ⇒ (5, 2, 2, 1) = 10=9
4d6 ⇒ (2, 6, 4, 4) = 16=14
4d6 ⇒ (6, 2, 2, 4) = 14=12
4d6 ⇒ (5, 4, 2, 3) = 14=12
4d6 ⇒ (6, 2, 3, 1) = 12=11

15, 14, 12, 12, 11, 9. No reroll, but nothing stellar there. I'll see what I can do.


Dotting for interest. I am sorely tempted, but still thinking about it. If I do end up unable to resist, I will be submitting a Jedi, by the way.


4d6 ⇒ (2, 1, 4, 5) = 12 - 11
4d6 ⇒ (6, 2, 2, 6) = 16 - 14
4d6 ⇒ (3, 3, 5, 5) = 16 - 13
4d6 ⇒ (4, 5, 4, 6) = 19 - 15
4d6 ⇒ (6, 3, 5, 3) = 17 - 14
4d6 ⇒ (5, 1, 2, 3) = 11 - 10

Not a bad stat array. I have a character I will re purpose and submit for this campaign.


Hm, I've loved this system for a long time. I might have to put something together!


4d6 ⇒ (2, 4, 6, 5) = 17 =15
4d6 ⇒ (4, 6, 1, 5) = 16 =15
4d6 ⇒ (3, 6, 5, 4) = 18 = 15
4d6 ⇒ (6, 5, 5, 3) = 19 = 16
4d6 ⇒ (6, 1, 1, 3) = 11 =10
4d6 ⇒ (3, 4, 1, 3) = 11 = 10

Nice, I think I can work with that


Weeeeeell...ahh why not. when it comes to RP, less is most certainly NOT more.

To the dice gods!

4d6 ⇒ (5, 5, 4, 1) = 15 14
4d6 ⇒ (3, 6, 1, 4) = 14 13
4d6 ⇒ (6, 1, 2, 3) = 12 11
4d6 ⇒ (2, 2, 4, 1) = 9 8
4d6 ⇒ (4, 1, 1, 4) = 10 9
4d6 ⇒ (6, 2, 5, 3) = 16 14

Oof. Two penalties there. hmm. A racial could even it out, but I guess I'll have to peruse some books and see what comes of it.

Question, DM: are there any books not allowed for references and choices? You mention a few you've allowed, but I THINK I have them all. Any chance of a short 'white list' so there's no confusion?


That's actually a reroll, Moroka, as your total modifiers equal 3, which is less than 4.

I also own all the books, so I can reference most material, but the most relevant would probably be:

Core
Starships of the Galaxy
Force Unleashed
Scum & Villainy
Rebellion Era


Gotal's submission.

Jarl is a Soldier, formerly part of the Republic then part of the Imperial Army and Navy. What he saw during his service right after the Clone Wars made him uncomfortable. Given his release he has sought work as a mercenary away from the Core Worlds ever since.

How about Disgraced for the Background Mechanic.


Pardon, but being notoriously unlucky with ability rolls during character creation, I kinda have to ask.

How many rerolls are allowed?


Until you have total modifiers greater than 4 and your highest score is above a 13. If that happens on the first try or the tenth, either is fine.

Good concept submission, Gotal. I'll look at it when I get home. Feel free to make any tweaks you need to throughout the week, and make sure you work that Disgraced into the backstory.


GM Phntm888 wrote:

Until you have total modifiers greater than 4 and your highest score is above a 13. If that happens on the first try or the tenth, either is fine.

Good concept submission, Gotal. I'll look at it when I get home. Feel free to make any tweaks you need to throughout the week, and make sure you work that Disgraced into the backstory.

It is pretty close to being there already, just a minor tweak and it should fit in fairly seamlessly.


I haven't even read it yet. I'm out grocery shopping.


Dotting, I love star wars, and the Saga system!


Rolls:
4d6 ⇒ (1, 5, 6, 4) = 16 - 1 = 15
4d6 ⇒ (5, 1, 3, 6) = 15 - 1 = 14
4d6 ⇒ (4, 3, 2, 4) = 13 - 2 = 11
4d6 ⇒ (6, 6, 1, 5) = 18 - 1 = 17
4d6 ⇒ (2, 2, 4, 4) = 12 - 2 = 10

10, 11, 14, 15, 17.

Credits: 3d4 ⇒ (2, 3, 1) = 6 x 250 = 1500


Oh, a reroll? Alrighty then, you're the GM. Back to the dice gods!

4d6 ⇒ (2, 3, 1, 2) = 8 7
4d6 ⇒ (5, 6, 5, 1) = 17 16
4d6 ⇒ (5, 3, 5, 4) = 17 14
4d6 ⇒ (5, 3, 4, 4) = 16 13
4d6 ⇒ (4, 6, 1, 5) = 16 15
4d6 ⇒ (1, 2, 2, 3) = 8 7

WHOAH, them's some crazy scores...


A concept is forming for a Cathar brawler who seeks to test his mettle, but seems to find rejection and disappointment wherever he goes. His hotheadedness and simple mind have caused various militaries to turn him away, and the Empire shows no love for nonhumans, so his frustrations have mounted. He's turned to mercenary work in order to travel, make a living, find opponents, and maybe even teachers...

Assuming a Cathar character is approved by the DM.


Yep. No problem with Cathar. Feel free to use the Martial Arts Style feats out of Galaxy At War, too.

The rules for rerolls were listed up in the Intro post. I don't want anyone to get stuck with stats that are complete crap.


GM

Spoiler:
Since no one else has put it forward yet, I think I have a concept for a character with the Jedi class to submit. I'm thinking of a Trandoshan, who was not a Jedi at the time of Order 66, but instead has been trained secretly for the last 5 years by a Jedi who escaped and landed ( maybe crash-landed) on Trandosha. The elderly Jedi might have taken in the character after he was abandoned by his poverty-stricken parents for being too small or weak as a youngling. He passes of natural causes and becomes one with the force about the time the game begins, bequeathing his lightsaber to his young Padawan. I can expand on this a bit, but I just wanted to clear the concept with you first. Thanks.


4d6 ⇒ (6, 6, 3, 2) = 17
4d6 ⇒ (4, 6, 5, 3) = 18
4d6 ⇒ (2, 5, 3, 2) = 12
4d6 ⇒ (3, 3, 6, 6) = 18
4d6 ⇒ (1, 6, 1, 3) = 11
4d6 ⇒ (5, 3, 6, 6) = 20

so 15, 15, 10, 15, 10, 17, I can work with it!


Moon Papa:

Trandosha is a little too civilized for a Jedi Master to be lost there too long (it's in the same system as Kaashyyyk, the Wookie homeworld), but nothing's to say you aren't from a more remote planet in the Outer Rim. Your training would have been more unconventional than standard Jedi Training, as well, so my suggestion would actually be to start with a different class (perhaps Scout), choose Force-sensitive as your first level feat, and then multiclass Jedi later (there's no penalty for multiclassing in Star Wars), which will get you lightsaber proficiency. Starting with the lightsaber can count as your benefit from your Background, instead of something else. Starting with the Jedi class would be fine, though, if you prefer.


NT-2B wrote:

** spoiler omitted **

10, 11, 14, 15, 17.

[dice=Credits]3d4 x 250 = 1500

Maximum starting credits, NT-2B. You don't have to roll for them


GM Phntm888 wrote:
Maximum starting credits, NT-2B. You don't have to roll for them

Oh I missed that, thanks. BEWARE MY MASS COLLECTION OF DROID UPGRADES.

Given the nature of Droids as at least somewhat subservient - especially since I'm not going with a Bounty-Hunter type, but more of a Medic/Mechanic - I will probably leave my background somewhat ambiguous, since it will make the most sense for me to be "owned" by one of the other players?


Jarl Tehnos wrote:

Gotal's submission.

Jarl is a Soldier, formerly part of the Republic then part of the Imperial Army and Navy. What he saw during his service right after the Clone Wars made him uncomfortable. Given his release he has sought work as a mercenary away from the Core Worlds ever since.

How about Disgraced for the Background Mechanic.

Jarl Tehnos:

Disgraced will definitely work out great for Background. Very nice.

Couple of things:

I calculate your Reflex Defense as 16 (+1 Class, +3 Dex, +2 Armor), not 18. Remember, armor replaces your heroic level, it doesn't add to it.

I also calculate your Will Defense as 12 (+1 Heroic Level, +1 Wisdom), not 13.

Your attack with the Vibroblade is -4, since you don't have WP (advanced melee weapons) and take a -5 non-proficiency penalty.


NT-2B wrote:
GM Phntm888 wrote:
Maximum starting credits, NT-2B. You don't have to roll for them

Oh I missed that, thanks. BEWARE MY MASS COLLECTION OF DROID UPGRADES.

Given the nature of Droids as at least somewhat subservient - especially since I'm not going with a Bounty-Hunter type, but more of a Medic/Mechanic - I will probably leave my background somewhat ambiguous, since it will make the most sense for me to be "owned" by one of the other players?

Possibly, although I would have no problem if you were your own master. Write up the backstory you want. After all, a droid as it's own master could be most amusing.


Count me interested. I'll have to find my books again, but I do have a funny concept.

I'm thinking a Quixotic warrior who THINKS he destined to be a Jedi, but in reality, his prowess leaves a lot to be desired... though, on rare moments, he swears he can hear the Force speaking to him.


Went through a lot of time building my character, only to realize that his background wouldn't have worked with his race. Trandoshans can regen limbs, and I had him with a cybernetic arm >.< Will rework this and post the character soon.


Captain Ford: Anything like this?

Don-Wan Kihotay

Not to put you off the concept, but you may find it helpful in creating your character.


DekoTheBarbarian wrote:
Went through a lot of time building my character, only to realize that his background wouldn't have worked with his race. Trandoshans can regen limbs, and I had him with a cybernetic arm >.< Will rework this and post the character soon.

Take your time, you have until next Saturday.


GM Phntm888 wrote:
Jarl Tehnos wrote:

Gotal's submission.

Jarl is a Soldier, formerly part of the Republic then part of the Imperial Army and Navy. What he saw during his service right after the Clone Wars made him uncomfortable. Given his release he has sought work as a mercenary away from the Core Worlds ever since.

How about Disgraced for the Background Mechanic.

** spoiler omitted **

Thanks DM. Will make adjustments tomorrow as I will be out all night tonight.


Since you have the house rule of Humans having a +2 to one ability score, would you be willing to do that for Zabraks?


Hmmm...sure, I can allow that. Zabraks get +2 to one stat, as well.


Thanks, put it to good use.

Stuffs and Stuffs!:
Here is Vessani, ex-scout of the Grand Republic Army. Abandoned as a pup, he was found by Muriel, who was--

Er, sorry, wrong station. Vessani was a Zabrak soldier, 136th Regiment, of the GRA. During the implementation of Order 66, he faced down his own squad in defense of their Jedi commander, losing his arm in the process. He and his Jedi commander were able to escape, though the commander was grievously wounded. He was able to last long enough to stop Vessani's bleeding and seal the wound.

Vessani was found days later by the remnants of the GRA, the ones who didn't follow what was, to them, an illogical and illegal order. After being fitted with a cybernetic prosthesis, he quickly joined the fledgling rebellion, offering his expertise gained during the war to help stop the new Empire.

So, whatcha think whatcha think whatcha think?!


Good concept.

At a quick glance (I'll do an in depth look later), you appear to have 13 skills trained instead of the 7 you should. I'm guessing you were trying to check them off as class skills and accidentally trained all of them .


GM Phntm888 wrote:

Captain Ford: Anything like this?

Don-Wan Kihotay

Not to put you off the concept, but you may find it helpful in creating your character.

...huh. I legitimately didn't know this was a character. Good to know. XD


Ah, okay. Haven't done this game before so I wasn't sure how it works. Will fix.

EDIT: Fixed. I have 7 class skills from my class plus Treat Injury from my Background.


GM Phntm888 wrote:
Possibly, although I would have no problem if you were your own master. Write up the backstory you want. After all, a droid as it's own master could be most amusing.

I'll go that route if I don't get any takers from Smugglers who want to acquire me, or if it should happen that one does but we don't both get into the game. Essentially my backstory will be the same either way, it would just be the last ~2 weeks that will have changed.

At any rate, I have some more that I want to write up for it, but I think I have my crunch just about finished. I want to put in some more information about the Droid systems, but otherwise I'm happy with it.

1 to 50 of 175 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / GM Phntm888's Star Wars Saga Recruitment All Messageboards

Want to post a reply? Sign in.