AP - Shackled City by Shadowwalker (Inactive)

Game Master Balacertar

Current map

Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)


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Daxur You do not see anything out of place, but you know the wererat is frightened of something and is more than sure he is telling the truth


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Tapping his lower lip, Daxur asks "Any of you see anything, this one actually believes there's an vampire floating around in here."


Female Duskblade 4

"இல்லை. நான் இப்போது பார்த்துக்கொண்டிருக்கிறேன் ஒரு மங்கிய ஒளியினை மூடுபனி பார்த்தேன். இது காட்டேரிகள் தங்களை மறைத்து என்ன பிரயோஜனம்." Lumen hisses harshly

Goblin:

"There is. I just saw a glimmer mist where I'm looking right now. It's what vampires use to conceal themselves."


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

"C'mon Wolf, Seek!

Zevon commands his summoned wolf to try to locate the nonvisible enemy (has scent). Zevon slowly retreats to the closest wall (@ E7) and with his back to the wall he keeps an eye on the bathhouse.

spot: 1d20 + 6 ⇒ (17) + 6 = 23


Zevon your wolf looks around then suddenly takes a offensive stance and stares up at the ceiling and growls {at g7 on the ceiling]

as you look around you see a gobln clung to the ceiling looking at you and your comrades


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon swears and warns his comrades "watch out, up there!", while he draws a dagger and throws it at the creature:

thrown dagger attack: 1d20 + 7 ⇒ (9) + 7 = 16 (if hit damage: 1d4 + 6 ⇒ (1) + 6 = 7)

quick question: how high id the ceiling?


ceiling is 20ft. high

Zevon As your dagger sails in the air impaling itself into the vampire goblin's side as the goblin screams in rage


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

At Zevon's warning, Daxur looks up with alarm. Once he sees the goblin on the ceiling, he raises his crossbow and fires.

attack 1d20 + 8 ⇒ (19) + 8 = 27 Critical Threat!
Crit confirm 1d20 + 8 ⇒ (1) + 8 = 9
damage 1d6 ⇒ 1


Daxur undead do not take critical hits but still 1 point od damage

Daxur Your bolt strikes the clinging goblin in temple of its head


EVERYONE The goblin pulls out the bolt from its skull and says in rough common "Master says leave this place or meet your deaths you can not stop the wrights and events to come." then slowly becomes a misty glimmer


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Knowledge (religion): 1d20 + 6 ⇒ (19) + 6 = 25, to recognize what kind of undead that was.

"That's...
never good."
Beauregard replies as the wisps of the departed spectral goblin dissipate. "Wrights...
We've heard that term before..."
He muses.


Beauregard as you get a good look before the goblin turned misty you know it's a vampire spawn


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Shadowwalker wrote:
EVERYONE The goblin pulls out the bolt from its skull and says in rough common "Master says leave this place or meet your deaths you can not stop the wrights and events to come." then slowly becomes a misty glimmer

"Wrights....there's that word again! Think, Daxur , think !"

Knowledge (History) 1d20 + 11 ⇒ (5) + 11 = 16


Daxur you remember this small bit of prophecy that didn't make sense wrights will complete three to summon the ancient master to lord over the land you tried to learn more ,but you found no other references to the text


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

can we see where the mist goes to?


yes you can see where the mist goes it looks semi translucent


EVERYONE the mist form vampire floats against the ceiling searching


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Muttering to himself, as he tries to track the misty goblin, the others hear Daxur say "wrights will complete the tree to summon the ancient master to lord over the land ", then shake his head "Complete the tree...of what? What Master? "

Spot 1d20 + 2 ⇒ (16) + 2 = 18

Edited! :)


daxur that's suppose to be tree "the wrights will complete the tree to summon the ancient master to lord over the land" sorry typo


Daxur you notice that the mist formed vampire moves 10ft. ( to I7) looking at a crack in the cieling


I need everyone's square placement to update map


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Engineer was standing by the iron door.


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon moves to G5 (with his wolf @I6), trying to follow the mist-vampire.

"Has someone an idea how to stop the vampire-mist from escaping through the crack in the ceiling? I don't think shooting arrows will stop it."


Orak's


EVERYONE The mystified vampire spawn stops moving, it seems to become more material. You see the vampire standing with his bare feet on the ceiling.......

roll initiative

vampire initiative 1d20 + 3 ⇒ (10) + 3 = 13


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Daxur should be inside, at F5

Init 1d20 + 4 ⇒ (5) + 4 = 9


Orak's


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

1d20 + 1 ⇒ (4) + 1 = 5 initiative


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

initiative: 1d20 + 5 ⇒ (16) + 5 = 21


waiting on Lumen


Female Duskblade 4

1d20 + 1 ⇒ (10) + 1 = 11


Battle order
Zevon
Vampire
Lumen
Daxur
#3
Beauregard


ROUND ONE
Zevon what is your action


Lumen what square are you in in the bathhouse?


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

the vampire at the ceiling should be outside Zevon's reach. Is it already clear what the vampire will do?

Zevon holds his action for now - but he's ready to interrupt the vampire's action.


Zevon no its not clear what the vampire will do


EVERYONE The vampire scans the room, then stares intently at Lumen Lumen give a will save and says "My sweets come to me." He grabs a pouch that dangles off his belt.


Lumen give me your action after your save result please


Daxur your action please


#3 what are you doing this round


Female Duskblade 4

Can't see the map right now, at work. Will post action based on result of save.

Will save1d20 + 6 ⇒ (13) + 6 = 19


Lumen As you make eye contact with the vampire, you get a tingling feeling in the back of your mind and start to take a step then it vanishes. a sense of metal probing comes to mind
go ahead with your action normally


Female Duskblade 4

With a growl Lumen extends her left hand, a coruscating ray surging forward to strike the goblin vampire.

Ranged touch ray of enfeeblement1d20 + 6 ⇒ (7) + 6 = 13
1d6 + 2 ⇒ (3) + 2 = 5 Strength damage


EVERYONE As Lumen's coruscating ray strikes the vampire,it almost drops the pouch in its hand and snarls


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"A foolish endeavor. Now you pay."

Engineer manifests ego whip (DC 17 will or 1d4 ⇒ 4 charisma damage & dazed)


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon takes out his bow & shoots an arrow at the vampire, aiming for the arm holding the pouch.

bow attack: 1d20 + 7 ⇒ (16) + 7 = 23, if hit damage: 1d8 + 4 ⇒ (4) + 4 = 8


Zevon Your arrow hurls its self in the hand of the vampire causing it's hand to open and drop the pouch. Once the pouch slams on the floor a thick goo slashes of a 5 ft area


#3 As your psionic power whips the vampire will save 1d20 + 7 ⇒ (20) + 7 = 27 begins to laugh as if it had no effect


EVERYONE Beauregard holds his crossbow and slowly makes his way to where the prisoners are, carefullly keeping an eye on the vampire


ROUND TWO

Zevon your action please

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