A Nation Is Born (Inactive)

Game Master Ryuko

A group of intrepid new adventurers attempt to tame The Stolen Lands.


Group Loot:
2 Alchemist's Fire
Studded Leather Armor
3 Leather Armor
Dagger
Longsword
Mwk Composite Longbow (+2)
8 Days trail rations
80 Arrows
3 Longbows
3 Short Swords
Silver Stag Lord Amulet
80 gp

Houserules:
Banned List:(Note that this is not a comprehensive list, and some things may be banned. I apologize for being unable to list all, but I'll list what I can.)
Wild Rager Archetype
Rage Cycling (Barbarians, even those immune to fatigue, must wait twice as long as they were in rage to enter it again)
Synthesist Archetype
Master Summoner Archetype
Antagonize Feat
Clustered Shots Feat
Falcata

Power Attack, Combat Expertise and Lunge are combat options. Anyone with STR 13 or higher may Power Attack. Anyone with DEX or INT 13 or higher may use CE. Anyone with a BAB of more than 6 may make Lunge attacks.
Combat Maneuvers provoke Attacks of Opportunity only with a failure, not with the attempt.
Vital Strike is a single feat that scales.
Weapon Finesse/Agile Manuevers are Options of Finessable Weapons and no longer feats.
Dervish Dance is replaced by Expert Strikes. Expert Strikes is a feat requiring a BAB of +4 which allows you to add your DEX bonus instead of STR bonus to damage for Finessable Weapons.
Weapon Proficiency is a trait. Using a Feat on Weapon Proficiency gains you Proficiency in 2 weapons.
Vital Strike is an attack action which can be combined with any other such action (i.e. Charging, Spring Attack, Cleave).
Lances Do not deal double damage on a charge, only +5 damage.
Characters gains 1 point buy every level, replacing the one attribute point every 4 levels. Points beyond 18 cost an amount of points equal to the resulting modifier (19 = 4, 20-21=5, 22-23=6 etc.)
BAB may be calculated fractionally (i.e. rogue or wizard BAB continues to advance if multiclassing.)
Saves only recieve a +1 bonus when gaining the first level in a new class. The only +2 bonus is at 1st character level.