Iriel Lasslanta |
Thanks, Jelani.
I do still have an unanswered question about animal tricks: the animal companion gets bonus tricks, but realistically, a 5th level hunter would also train his or her companion with additional tricks beyond the two bonus ones.
May I assume that she has trained her hawk with additional tricks, and if so, how many are reasonable? There are up to four I would like to have in addition to her two bonus tricks, but can work with fewer (or none, if that's all that's available).
Iriel Lasslanta |
Sorry, I answered that mentally, must not have typed it out (>_<)*
You can have as many tricks trained as your animal can legally know.
I'm sorry, but that is not clear.
Legally, my animal can know a maximum of six tricks (because it has an Intelligence of 2) if I take the time to train it, plus any bonus tricks it gains as an animal companion--in the case of a 5th level animal companion, 2, for a total of 8.
The if I take the time to train it is the caveat I want to be clear on with you.
If what you are saying is I can assume I took the time to train it up to its maximum tricks (so it has 8 tricks total), great.
However, I want to be very clear you are okay with assuming that I have taken the time to train the additional six tricks, since "legally" the caveat of taking the time the train the animal factors into how many tricks it knows.
I apologize if I am being dense.
DM Jelani |
Jorshamo |
After much work, and many eaten posts, I'd like to submit Tara Firma, Human Arcanist 5, for review. I'm not super familiar with the Pathfinder Society, so if anything needs changing to be more accurate, please let me know so I can fix it. I'd love to play with you, and try out the new classes. Thanks!
DM Jelani |
Jel, since you have played in various campaigns with me already, do you need a sample of my writing style? Obviously I'll still do the background/description bit, though.
I’d prefer it. It doesn’t have to be super long. I now how you write, but it’ll help me get to know your character.
SpiritWolfFenris |
Each version offers their bonuses, I mainly lose out on Lv2 spells, but I think from a more violent perspective, bloodrager 3 may offer a bit more. Got home and looked at the differences after having asked originally. I could make both versions and see which one comes out on top for Lv5 before submitting one.
DM Crustypeanut |
The writing sample only needs to be a paragraph or two, just five minutes from your character's day. Also Crusty is notoriously slow in making his characters. Thus the fact that he's not in any of my games, he usually misses the deadline :P In this case there isn't a deadline though.
Heh yeah that usually is the case >.>
But since this is just a playtest, I should be able to whip something up quicker than usual.
Thinking Arcanist.
DM Crustypeanut |
Alright, crunch is done, just need to work on fluff now! I'm modifying his fluff from the Skull and Shackles campaign he was in for like a week before the GM disappeared.
Favored Class Arcanist
Favored Class Bonus +5 Hit Points
Experience:
Experience to Next Level:
Age 24
Height 5'6"
Weight 160 lbs
Male Human (Tian-Min) Arcanist 5
LN Medium Humanoid (Human)
Init +8; Senses Perception +0
-------
AC 13{17} (Touch 13, FF 11{15})(+2 Dex, +1 Deflection){+4 Mage Armor}
Hp 37 (5d6+5[Favored]+10[Con])
Fort +4, Ref +4, Will +5;
Defensive Abilities
-------
Speed 30 ft
Melee "I cast Fist!" (Unarmed) +1 (1d3-1)
Ranged Ranged Touch +4 or Thrown +4
Special Attacks Arcane Reservoir (3)
Arcanist Spells Prepared (CL 5th, Concentration +10)
2nd(4/day): Protection from Arrows, Pyrotechnics
1st(6/day): Vanish, Toppling Magic Missile, Feather Fall, Silent Image (DC 16 Will)
0(At Will): Detect Magic, Read Magic, Light, Spark, Ray of Frost, Presdigititation
-------
Str 9, Dex 14, Con 14, Int 20, Wis 10, Cha 8
BAB +2, CMB +1, CMD 13
Feats Spell Focus(Evocation)(1st), Scribe Scroll(Human), Spell Specialization(Magic Missile)(3rd), Topling Spell(Exploit), Improved Initiative(5th)
Skills (40 - 10[Base]+25[Int]+5[Human]) Spellcraft[5] +13, Knowledge(Arcana)[5] +13, Knowledge(Nature)[5] +13, Knowledge(Planes)[5] +13, Knowledge(Religion)[5] +13, Knowledge(Dungeoneering)[5] +13, Knowledge(Local)[5] +13, Appraise[2] +10, Knowledge(Nobility)[1] +9, Knowledge(Geography)[1] +9, Knowledge(Engineering)[1] +9
Languages Common(Taldane), Tien-Min, Draconic, Polyglot, Garundi, Abyssal, Infernal
SQ Consume Spells
Arcanist Exploits Metamagic Knowledge, Consume Magic Items, Potent Magic
Traits Magical Lineage(Magic Missile), Reactionary
Drawback
Racial Bonus Feat, Skilled
-------
Magical Lineage(Trait):
Reactionary(Trait):
-------
Spellbook
0(Cantrips): All
1st: Magic Missile, Mage Armor, Burning Hands, Shield, Expeditious Retreat, Infernal Healing, Ear-Piercing Scream, Flare-Burst, Vanish, Feather Fall
2nd: See Invisibility, Admonishing Ray, Invisibility, Pyrotechnics, Fog Cloud, Blood Transcription, Glitterdust, Resist Energy, False Life, Darkvision
Spells Purchased
2nd(40 Gp Each): Fog Cloud, Blood Transcription, Glitterdust, Resist Energy, False Life, Darkvision
Carrying Capacity:
Light (0-30); Medium (31-60); Heavy (61-90);
Current Load: 12 lbs (45 in Handy Haversack)
(HH) = In Handy Haversack
Combat Gear: (--)
-----------------------------------------------
Ammunition: (--)
-----------------------------------------------
Magic Gear: (7 lbs)
-----------------------------------------------
Handy Haversack (5 lbs)
Robe of Infinite Twine (1 lb)
Cloak of Resistance +1 (1 lb)
Ring of Deflection +1 (--)
Consumables: (32 lbs in HH)
-----------------------------------------------
Flask of Acid [4] (4 lbs)(HH)
Flask of Alchemist's Fire [4] (4 lbs)(HH)
Burst Jar [2] (2 lbs)(HH)
Tangleburn Bag [2] (8 lbs)(HH)
Shard Gel [4] (4 lbs)(HH)
Flask of Holy Water [2] (2 lbs)(HH)
Flash Powder [2] (2 lbs)(HH)
Liquid Ice [2] (2 lbs)(HH)
Thunderstone [2] (2 lbs)(HH)
Scrolls: (--)
-----------------------------------------------
Scroll of See Invisibility [6] (--)(HH)
Scroll of Admonishing Ray [6] (--)(HH)
Scroll of Invisibility [6] (--)(HH)
Scroll of Blood Transcription[2](--)(HH)
Scroll of Fog Cloud [4] (--)(HH)
Scroll of Resist Energy [4] (--)(HH)
Scroll of False Life[4] (--)(HH)
Scroll of Darkvision [4] (--)(HH)
Scroll of Glitterdust [4] (--)(HH)
Scroll of Mage Armor [6] (--)(HH)
Scroll of Infernal Healing [12] (--)(HH)
Scroll of Shield [4] (--)(HH)
Scroll of Expeditious Retreat[4](--)(HH)
Other: (5 lbs)
-----------------------------------------------
Spellbook, Wizard's (3 lbs)
Spell Component Pouch (2 lbs)
Grappling Hook (4 lbs)(HH)
Trail Rations [10 days] (10 lbs)(HH)
Jewelry: (--)
-----------------------------------------------
Wealth: (--)
-----------------------------------------------
4 pp (--)
4 gp (--)
0 sp (--)
0 cp (--)
Any comments before I continue, Jel? And yes I know thats a lot of scrolls - he consumes them. He's quite the magical-glutton. Plus, 2nd level scrolls are the most cost-effective item to consume, especially when crafted.
Alistus |
Question:
Im thinking about playing a Lawbringer Aasimar born as a Half-Orc per the non human rules(exact same rules as a normal aasimar) Hunter 3 Barbarian 2 to start. My question is, would you allow me to take the Scion of Humanity racial trait and replace the human aspect gained with Half-Orc? Below is the racial trait in question, just asking if I can replace humanoid(human) with humanoid(Half-Orc).
Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
DM Jelani |
Question:
Im thinking about playing a Lawbringer Aasimar born as a Half-Orc per the non human rules(exact same rules as a normal aasimar) Hunter 3 Barbarian 2 to start. My question is, would you allow me to take the Scion of Humanity racial trait and replace the human aspect gained with Half-Orc? Below is the racial trait in question, just asking if I can replace humanoid(human) with humanoid(Half-Orc).Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Yeah, sure. However, I will repeat my earlier advisement to make your character quickly. I've got 2/4 players picked already and I have two strong candidates for 3 and 4 (Tara and Shigeru). I'm itching to get this started. So basically whoever gets their character done first will get the fourth slot, as long as it's quality and follows my instructions. Shigeru is almost finished, so yeah. Be quick if you want to have a chance.
Tara Firma |
Changed a few crunch things that I got wrong, or wasn't satisfied with, and changed purchased items. Also, are you alright with scribingd spells into my spellbook? With the assumption of paying for scrolls and scribing costs, and taking 10 on the spellcraft rolls, I could have a number of other spell in my book. beyond those given by the class. I just wanted to know if that was alright to do, because a considerable amount of money would go to such ends if it is okay. Thanks.
DM Jelani |
Discussion thread is up. Everyone selected please head over and check in.
Thanks for the backup character Alistus, I'll keep it in mind.