Pathfinder Chronicler

Tara Firma's page

10 posts. Alias of Jorshamo.


Full Name

Tara Firma

Race

Human

Classes/Levels

Arcanist 5; HP 32/32; AC 16 (T 12, FF 14); CMD 13; Fort +3, Reflex +4, Will +6; Perception +1; Init +7; Arcane Reservoir 3/10

Gender

Female

Size

Medium

Age

19

Alignment

Neutral Good

Deity

Nethys

Languages

Common, Varisian, Dwarven, Undercommon, Terran, Draconic

Strength 8
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 13
Charisma 14

About Tara Firma

Advancement Choices:

1st: Arcanist; Spellcasting, Cantrips, Arcane Reservoir, Arcanist Exploit, Skill Focus (Knowledge (Dungeoneering)) Improved Initiative, Favored Class Bonus (HP)
2nd: Arcanist; Favored Class Bonus (HP)
3rd: Arcanist; Arcanist Exploit, Spell Focus (Conjuration), Favored Class Bonus (HP)
4th: Arcanist; Favored Class Bonus (HP)
5th: Arcanist; Arcanist Exploit, Eldritch Heritage (Deep Earth), Favored Class Bonus (HP)

Tara Firma

Female Human (Andoren) Arcanist 5 Age 19

NG Medium Humanoid (Human)

Init +7; Senses ; Perception +1

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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
(12, 12, 10 when mage armor is not active)

HP 32 (5d6+10)

Fort +5, Ref +4, Will +6

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OFFENSE
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Speed 30 ft.

Melee Quarterstaff +1 (1d6-1/20x2)
Dagger +1 (1d4-1/19-20x2)

Ranged Light Crossbow +4 (1d8/19-20x2)

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Arcane Reservoir (Su)
Max 15 points
3 points regained/day
Spend point to increase caster level or DC of a spell by 1.

Arcane Exploits
Dimensional Slide (Su)
The arcanist can expend one point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see; this is in place of 5 feet of movement. She can only use this ability once per round. She does not provoke an attack of opportunity for the movement caused by this ability, but any other movement provokes as normal.
Counterspell (Su)
By expending one point from her arcane reservoir to attempt to counterspell a spell as it is being cast. The arcanist must identify the spell being cast as normal. If the check is successful, the arcanist can then use an immediate action and expend an available arcanist spell slot of a level at least one higher than the level of the spell being cast. To counterspell the spell, the arcanist must make dispel check as if using dispel magic. If the spell being countered is one that the arcanist has prepared, she receives a +5 bonus on the dispel check.
Spell Disruption (Su)
The arcanist can temporarily disrupt a spell by expending one point from her arcane reservoir. This ability suppresses a spell effect for a number of rounds equal to the arcanist’s Charisma modifier (minimum 1) if she succeeds at a dispel check against the spell (as per dispel magic). If the spell affects multiple creatures, this ability only suppresses the spell for one creature. At the end of this duration, the spell resumes and the suppressed rounds do not count against its total duration. This ability can be used on unwilling targets, but the arcanist must succeed at a melee touch attack, and the target may attempt a Will saving throw to negate the effect. This ability has no effect on spells that are instantaneous or have a duration of permanent.

Consume Spells (Su)
As a standard action, expend a spell slot to regain Arcane Reservoir Points equal to the level of the slot that was expended.

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SPELLCASTING
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Spells (Arcanist CL 5, Concentration +12)
Level 0: Can prepare 6/day
All Wizard/Sorcerer level 0 spells
Prestidigitation†
Dancing Lights†
Detect Magic†
Read Magic†
Mage Hand†
Level 1: Can prepare 4/day, 6 slots/day
Expeditious Excavation (DC 16)†
Grease (DC 17*)
Mage Armor†
Charm Person (DC 16)†
Silent Image (DC 16)
Shocking Grasp
Shield
Vanish (35 GP)
Cultural Adaptation (35 GP)
Protection from Evil (35 GP)
Level 2: Can prepare 2/day, 4 slots/day
Create Pit (DC 18*)†
Levitate
Mirror Image
Glitterdust (DC 18*)†
*Affected by Spell Focus (Conjuration)
†Prepared in a typical adventuring day
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STATISTICS
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Str 8, Dex 14, Con 12, Int 20, Wis 13, Cha 14

Base Atk +2; CMB +1; CMD 13

Drawback:

Forgetful - Often lost in her own head, Tara sometimes forgets things when going on trips.

Traits:

Underlying Principles - In her college years, she learned about the universal rules of magic from a cleric of Nethys.

Arcane Graduate - She graduated from the Freedom Academae in Almas, shortly before joining the Pathfinders.

Feats: Improved Initiative, Spell Focus (Conjuration),
Scribe Scroll,
Great Fortitude
Skills:
Appraise +10 (2 rank, 5 int, 3 class)
Craft (Calligraphy) +9 (1 rank, 5 int, 3 class)
Diplomacy +7 (5 rank, 2 cha)
Knowledge (Arcana) +13 (5 rank, 5 int, 3 class)
Knowledge (Dungeoneering) +9 (2 rank, 5 int, 3 class)
Knowledge (Engineering) +9 (1 rank, 5 int, 3 class)
Knowledge (Geography) +9 (1 rank, 5 int, 3 class)
Knowledge (History) +9 (1 rank, 5 int, 3 class)
Knowledge (Local) +10 (2 rank, 5 int, 3 class)
Knowledge (Nature) +11 (3 rank, 5 int, 3 class)
Knowledge (Nobility) +9 (1 rank, 5 int, 3 class)
Knowledge (Planes) +11 (3 rank, 5 int, 3 class)
Knowledge (Religion) +10 (2 rank, 5 int, 3 class)
Linguistics +9 (1 rank, 5 int, 3 class)
Spellcraft +13 (5 rank, 5 int, 3 class)
Use Magical Device +11 (5 rank, 2 cha, 3 class, 1 trait)
Total of 35(+5) skill ranks

Racial Modifiers: +2 Int, skilled, bonus feat, favored class (Arcanist)

Languages:
Common, Varisian, Dwarven, Undercommon, Terran, Draconic

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GEAR/POSSESSIONS
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Location: On Persons

Carrying Capacity Light: 23 lbs. Medium: 56 lbs. Heavy: 80 lbs.

Headband of Vast Intellect (Diplomacy) 1 lbs. - 4000 GP
Handy Haversack 5 lbs. - 2000 GP
Cracked Dusty Rose Prism Ioun Stone 0 lbs. - 500 GP
Ioun Torch 0 lbs. - 75 GP
Cloak of Resistance +1 1 lbs. - 1000 GP
Quick Runner's Shirt 0 lbs. - 1000 GP
Explorer's Outfit 8 lbs. - 10 GP
Spell Component Pouch 2 lbs. - 5 GP
Dagger 1 lbs. - 2 GP

Total Weight: 18 lbs.

Location: Haversack

Carry Capacity: 80 lbs. in main pocket, 20 lbs. in each side pocket (x2)

Right Pocket:
Spellbook 3 lbs. - 0 GP
Blue Book (Kaer Maga) 1 lbs - 5 GP
Book of Letters 3 lbs. - 50 GP
Heritage Book 2 lbs. - 50 GP
Journal 1 lb. - 10 GP
Scroll of Mirror Image (x2) 0 lbs. - 200 GP
Scroll of Levitate (x2) 0lbs - 200 GP
Scroll of Protection from Evil (x2) 0 lbs. - 25 GP
Scroll of Alarm 0 lbs. - 25 GP
Scroll of Obscuring Mists 0 lbs. - 25 GP
Scroll of Detect Secret Doors 0lbs - 25 GP
Scroll of Comprehend Languages 0 lbs - 25 GP
Scroll of Expeditious Retreat 0 lbs. - 25 GP*
Scroll of Disguise Self 0 lbs - 25 GP
Scroll of Shillelagh 0 lbs - 25 GP
Scroll of Resist Energy 0 lbs - 150 GP

Left Pocket:
Ink (x8) 0 lbs. - 64 GP
Inkpen (x2) 0 lbs. - 0.2 GP
Chalk 0 lbs. - 0.01 GP
Chalkboard 2 lbs. - 1 GP
Parchment (x10) 0 lbs. - 2 GP
Stationary (x2) 0 lbs. - 2 GP

Main Pocket:
Sack (x2) 1 lb. - 0.2 GP
Waterskin (x4) 16 lbs. - 4 GP
Rope (150 ft) - 15 lbs. - 30 GP
Bedroll 5 lbs. - 0.1 GP
Soap 0.5 lbs - 0.01 GP
Tent (Small) 20 lbs. - 10 GP
Compass 0.5 lbs. - 10 GP
Candle (x10) 0 lbs. - 0.1 GP
Quarterstaff 4 lbs. - 0 GP
Crossbow, Light 4 lbs. - 35 GP
Bolts (x50) 5 lbs. - 5 GP

Money: 774 GP 3 SP 8 CP
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Background:
Tara Firma is the sole child of Byron and Julia Firma. Byron Firma was a senior mine yeoman of the Free Worker's Mine, out in the Andoren foothills, while Julia would take care of the house and raise Tara. In her early years, Tara was groomed to be a miner, and follow in the footsteps of her father, until about the age of 9.

She was being given a tour of the mines by a friend of her father, Ferric Shendal, deep in the darkness of the cavern. The two of them passed a bend, when a rumbling shook the entire corridor. Ferric grabbed her and took off, telling her that a cave-in was imminent, and they needed to get out. Slung over his shoulder, she could she the tunnel collapsing behind them, gradually drawing closer until she was slammed to the floor, the wind knocked out of her, before falling unconscious.

When she awoke, she saw neither the brightness of the sun, nor the soft light of the lanterns that lines the tunnel networks. Instead, she saw only darkness, pitch-black. She tried to move, but could not budge an inch. She realized she was trapped underneath the earth, and would slowly either starve or suffocate. Fear gripped her, her mind racing, until a 5-foot cube of earth surrounding her vanished, and a single stone began to shed light. Shocked, she sat up, examining her surroundings. She was trapped underground, with almost no hope of escaping. She fell asleep, from exhaustion and helplessness, after a short while.

She was rudely awakened, by the smashing sound of pick-axes on stone, and the bright light of a torch lighting up her little cave. A rescue team, lead by her father, had found her. After digging her out, she recounted what had happened. Over the next few days, her Arcane power began manifesting itself, in some ways better than others. Her family eventually decided that she should take to magical studies, a much more promising life than that of a miner.

Over the next few years, she lived at a Arcane Boarding School, before attending a small academy in Almas. Though she met both Wizards and Sorcerers, she knew she was just a little bit different than both of them. She appreciated the studied precision of the Wizards, but felt affinity for the spontaneity of Sorcerers, and felt more interested in the workings of magic than most she met of either. Shortly after graduation, she received a letter from her uncle, Lachite Mal, encouraging her to join the Pathfinder Society. It'd be a good way to keep busy, and out of trouble, while putting any new research to practical use. He gave her a contact of his in the Andoren sect of the Society, and a bit of coin to help her on her way.

To date, Tara's toughest mission has been a job in the Mana Wastes that went south, leaving her trapped in the Spellscar Desert for 3 weeks. She, and three other Pathfinders, were sent into the the area to covertly eliminate a Slaver had been building a burgeoning slave trade some distance outside of Alkenstar. They cornered him, but he managed to escape, and fled deeper into the Spellcar Desert. In a heated wagon chase, Tara took a crossbow bolt to the shoulder, and was knocked of of her cart, and was stranded. Alone, with few tools and resources, and stripped of magic, she considers herself lucky to have survived.

Personality:

Easily Distracted; Frequently lost in her own head, thinking about her research, Tara sometimes has trouble focusing on the matters at hand.
Optimistic; Tara usually tries to look on the bright side of life, or make the best of an otherwise terrible situation,.
Friendly; Believing success comes as much from who you know as what you do, Tara tries to stay on good terms with whoever she meets.
Scientific; Though a Pathfinder, she is a part of the organization as more of a hobby than any particular conviction. In her free time, she performs test and experiments on magic itself, trying to find the best way to break the rule of magic to her advantage.
Educated; She graduated from a small arcane academy, using money scraped together from various relatives. She holds a high regard for purely academic pursuits, and sometimes regrets not taking that path herself.
Book Lover; She has a voracious appetite for books, whether fiction (Usually novels, or various types) or non-fiction (Which tend to be research papers or documentation on arcane energy).
Walking Encyclopedia; Because of her love of knowledge, she has a tendency to remember obscure pieces of information. She can tell you the mating rituals of reclusive Mwangi Tribes, or how to tell the difference between a male or female Tetramort, just don't ask her to remember where you left your keys.

Description:

Ht: 5' 9"
Wt: 165 lbs
Age: 19
Hair: Blond
Eyes: Brown
Skin: Lightly tanned

Reference Image

Tara is of average height and build, with shoulder-length blond hair. She wears sturdy adventuring clothing when on trips, or light, non-restrictive clothing when doing experiments at home. She likes to keep an adequate supply of paper and writing supplies on her person, usually in her haversack, along with a small stock of her library that she thinks may be useful.

Writing Sample:
Anyone listening outside the door would have been able to hear the occasional curse or mutter of "Interesting..." from a soft, southern voice, interspersed between the sounds of tools being used on metal. "Is this really necessary, miss? I mean, this is the, what, third time you've run this experiment?" piped the small halfling in the room. "Dellar, for being my assistant, you should know this already," Tara replied, "One must understand the ever-present, immutable, unchanging, unbreakable principles of magic, before you can break them. Besides, we ought to have something... different happen this time. Not sure what, but we'll know it when we see it." A few more minutes of tinkering resulted in a small, spherical mish-mash of metallic parts. Beaming at the odd combination of gears, cogs, and dials, set motion for Dellar to back away, before setting it down on her worktable and and resting a single hand on it. After a few deep breaths, she channeled as much arcane power as she could into the device. Not any particular spell, but as much raw magical energy as she could muster. Nothing appeared to happen for a few excruciating seconds, before a small crack appeared, not in the device, but in the space just above it. As more energy flowed into it, the crack grew larger, before sounds began coming from it. Many of the sounds were strange and undecipherable, but Tara managed to discern the words to what sounded like a song, though certainly no song she had heard before. "...made to wave the flag, ooh, they're red, white, and blue..." was what Tara could understand, before her magic ran out, and the crack dissipated back into nothingness. "You ever hear anything like that before?" She wondered aloud, not waiting for an answer form Dellar, "I have to take notes, while it's still fresh in my mind. Now where did that quill pen get to?" She mumbled, scratching the side of her head, brushing past the quill pen held over her ear.