[ACG] Season of Factions' Favor 4-3: Favors and Foes - Elinnea (Inactive)

Game Master dinketry

Current adventure deck: 3
Turn order:
Aric / Dinketry
Enora / Eslibedesh
Oloch / Gimry


Adventure Path 4: Season of Factions' Favor

Scourge die 1d6
1 Curse of Poisoning
2 Curse of Poisoning
3 Curse of Vulnerability
4 Curse of Daybane
5 Curse of the Ravenous
6 Curse of Withering

Curse of Poisoning:
Curse, Poison

While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.


Curse of Vulnerability:
Curse

While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.


Curse of Daybane:
Curse, Undead

While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.


Curse of the Ravenous:
Curse

While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. weapons and spells
2. items
3. allies
4. blessings
If you already have Curse of the Ravenous displayed, banish this card.


Curse of Withering:

Curse

While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.

"To all your hopes, a decrepit demise!"

Available Traders
Auction House: Allies, cost 2 boons
Falsin Deek: Items, cost 1 boon
Ghoul Market: Armors, cost 1 boon
Hadden Hoppert: Spells, cost 2 boons
Smiths of Wati: Weapons, cost 2 boons
Sunburst Market: Each character that visits chooses a non-loot boon that has the Basic trait, cost 1 boon

Trader Rules
In Season of Factions’ Favor, traders work differently than in
Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it
off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at
the start of each scenario in this Adventure Path, before
setting out the locations, you may visit 1 trader you have
recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards
from your deck, but instead of putting those cards in the box,
put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the
game box, and put the card you returned to your deck box
back into your deck.

For example, to pay the trade cost to a trader offering spells
at a cost of 2 boons, put 1 of those boons into your deck box,
bury the other boon, then add the spell to your deck. At the end
of the scenario, return the spell to the game box and put the
first boon back in your deck.