Nicholas von Dorn
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I don't like dotting threads for the sake of it, but just in case GM is waiting for everyone to mark their presence, here's a dot :)
Apparently we're heading somewhere to Irrisen, Nicholas has crappy Fort save and no cold gear whatsoever. Will there be an in-game opportunity to stock up?
Nicholas von Dorn
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Hmm - well apparently posting in the Discussion thread does the trick too!
And thanks for the advice, I've already found that Alchemists can still craft their items in PFS; surely it must extend to Investigators as well.
Huron Magnusson
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Most DMs will let you use Craft (alchemy) to identify potions in addition to Perception, which makes total sense.
And I'm sure investigators can make their stuff just like alchemists. If it's not in a FAQ, it soon will be.
Rogzul the Whisperer
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This link from last seasons Q&A states that Investigators can craft alchemy as an alchemist does. I know it's old, but I can't imagine that things would have changed for this current season, especially given the nature of the Investigator class.
Rogzul the Whisperer
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Everything alright GMsui? It's been 4 days so just checking in.
Nicholas von Dorn
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I have to admit I don't have much passion for Bethesda games. I didn't get past the second quest or so in F3, so don't even bother with checking out F4.
| GMsui |
Nick, I'm pretty sure you can add inspiration to the roll. The ability is on a per-check basis, even for take 20s. Even if not, if you've got the right source book, you could pretty easily pay 25 for access and scribing costs for crafter's fortune. That'd bump you to 25 and pay for itself in one dayjob check.
| GMsui |
Nick, I'm pretty sure you can add inspiration to the roll. The ability is on a per-check basis, even for take 20s. Even if not, if you've got the right source book, you could pretty easily pay 25 for access and scribing costs for crafter's fortune. That'd bump you to 25 and pay for itself in one dayjob check.
Correction" 15. 5 for access, 10 to scribe.
Gregor Little Bear
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I actually enjoyed it greatly. It's a new one for me, and I enjoyed the ability to Role Play as well as Roll Play. One of my favorite scenarios so far, and a good GM to run it!
Huron Magnusson
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Yeah, this is the first time in forever that I remember actually having the "right character for the adventure." An excursion to the skald lands in the frozen north? How about I bring my Ulfen fighter with Endurance and cold weather gear? Checkmate! :)
Rogzul the Whisperer
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Agreed. The last time I played Rogzul he was very out of his element, but this scenario worked to the strengths I built for him and it was really fun. I'll probably run a table of this at some point as well. Thanks for running GMsui.
Nicholas von Dorn
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Thanks for the advice GMsui! I'm just learning how to play an investigator and didn't consider crafter's fortune as I didn't realize it would apply to the Day Job. I do have the APG, as that's basically where most alchemist formulas come from. So can we assume that I follow your advice and spend 15gp to get Crafter's Fortune and a +5 to the Day Job check?
Inspiration: 1d6 ⇒ 3 for a total Day Job check of 28.
Thank you for running this game for us, it was fun.