5-08: The Confirmation (Inactive)

Game Master fine_young_misanthrope

Going to play a PFS game of the Confirmation. I've played PFS and PbP before and want to give running a shot. I'm a two star GM, so this isn't out of the blue for me.


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Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

With a roar, Hans rages, and charges the uninjured wolf!

Greatsword: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18, for 2d6 + 10 + 3 ⇒ (1, 2) + 10 + 3 = 16 Slashing damage.

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

Unseen even by the wolves, Hitomi throws a pair of tiny knives (shuriken) at the remaining wolf.

Shuriken 1 Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Shurkien 1 Damage: 1d2 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
Shurkien 2 Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Shurkien 2 Damage: 1d2 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Before Janira can react, the combined force of the group decimates the wolves. Hans buries his greatsword into the wolf cutting it in half. Kisuke's rapid fire shurikens takes the remaining wolf down finishing the work Akashi started.

Janira speaks up Well that was exciting! It looks like everybody is ok, but we really need to hurry to get to the cave before darkness. Its going to be rough going, so get ready to move. We can take a few moments to rest up if you need it. Also, anyone see where Kisuke ran off to?

to set up for the next bit, please roll initiative and a survival check. Good work guys!

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

She was here just a minute ago. Hmm...I'm sure she's nearby.

I'm ready to move out whenever you are. Let's go find us a gillman cave!

Initiative: 1d20 ⇒ 3

Survival(untrained): 1d20 ⇒ 18

Scarab Sages

If the wolves are this aggressive now, I certainly don't want to be in the open after dark.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Well, that was certainly a bracing bit of exercise! Sorry, I did not see where Kisuke went. I do agree, though, that we should try to get to the cave before dark..."

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6.

Is there any reason why we can't 'Take 10' on the Survival check?

Scarab Sages

Survival: 1d20 + 3 ⇒ (6) + 3 = 9

Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

Hitomi emerges from the brush and says, "Stealth is an art unknown by many. I shall continue to shadow you." With that, she returns to the foliage and follows the group.

Survival: 1d20 - 1 ⇒ (6) - 1 = 5

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Stealth: 1d20 + 5 ⇒ (13) + 5 = 18

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You can take 10 if you want. Do you think that will get you a high enough result? bwa ha ha!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

I prefer to think of it as avoiding the possibility of screwing-up particularly atrociously ;-)

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief stows her parasol in her pack and continues with the rest of the group.

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Over the next few hours Akashi leads the group deeper into the forest. The pace is hard, and, a few times Akashi almost heads into some tricky situations. But, Tovar ,despite being out of his element, hits his stride out in this forest. He's able to prevent Akashi and the rest of the group from getting bogged down in the deeper undergrowth.

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. Here! The cave entrance is behind those vines, Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. This is where I saw the gillmen enter. As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, Quick, take cover Tovar, Akashi, and Hans before whatever it is spots us! As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group. Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, A minotaur! There’s little chance we can stand against it. Take this bag, she continues, pulling off her backpack, and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO! She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

Scarab Sages

Seeing the minotaur burst burst from the woods, Akashi grabs the bag thrown by Janira and ducks into the cave. As soon as she's is out of sight, Akashi stops and checks the contents of the bag..

I don't trust this place, we should be ready in case of trouble.

Akashi will also drink a potion of Mage Armor and carry her sword unsheathed.

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

"We must complete the mission," Hitomi says, entering the dark cavern as Janira commanded. She sticks close to the walls, staying in deep shadows.

Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief runs quietly into the cave trying to stay out of sight.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans glances reluctantly after Janira, but nonetheless follows the others into the cave, drawing his sword as he does so...

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

Did you see the size of that thing? Holy buckets of beer!

Tovar follows the rest of the group into the cave.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

As you move into the cave, Jinara's voice gets smaller as she spouts bits of pathfinder lore to draw the Minotaur's attention. The cave is dark. Inside the bag you find, a potion of barkskin, potions of cure light wounds x 2,potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd,8 charges), acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bag, thunderstone. All the potions are neatly labeled, and, the wands have nice neat labels with tick marks to indicate the number of charges used.

The cave stretches on ahead of you into the darkness. Its afternoon outside and quiet. What do you do next?

Scarab Sages

Looking through the bag, Akashi shakes her head. We don't happen to have a mage?

On the bright side, we can use the potions and more mundane items.

Akashi would like the potion of barkskin

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

"I can probably get the wand to work, but it takes a while, which make it not particularly useful in combat," Hitomi says. "The scrolls are far more difficult, but still within possibility. Anyway, let us do as we came to do." With that, Hitomi takes the lead, slowly moving deeper into the caverns.

Still using stealth from above

I'd like the vanish potion, and maybe one of the CLWs.

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

She is quite well prepared for this trip, isn't she? Well, I can use a couple of these things.

Tovar will take the Scroll of Obscuring Mist and the Wand of CLW. He will pick up one vial of alchemist's fire and the tanglefoot bag, unless anyone else has strong feelings otherwise.

Tovar will then follow the rest of the party deeper into the cave.

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief grabs the smokestick and thunderstone saying, "I'll handle the theatrics."


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Sounds fine to me. All I request is that that healing wand is used on me, if I need it."

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

Oh, no worries. I intend to spread the love around. I just figure I'm in the best position to use it properly. Now, let's see what we've got lurking in this cave.

Tovar begins moving deeper into the cave.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The cave walls are about ten feet apart. The walls are cold, wet, and covered in various molds, slimes, and other things. Nothing is harmful, but its not overly pleasant. The air becomes colder and it get darker as you move deeper in the cave.

Someone uses a torch or casts light. First one to do so gets a cookie.

As you move deeper you encounter an open pit trap. Its maw spans all the way across the cave floor and 10 feet into the distance. What would you like to do now?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans peers into the pit trap to confirm that there are no hostiles in it...

Perception: 1d20 + 4 ⇒ (8) + 4 = 12.

...then hammers a piton into the ground, and tosses a rope into the pit.

"If everyone climbs down, I will jump across to the other side, and then let the rope down on the other side for you, so that you can get back up."

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

With a running start, Hitomi easily leaps the pit. She then uncoils her rope, checks the knot on the grappling hook, throws the rope into the pit and anchors the hook in a likely spot. "Just a simple matter of climbing now," the ninja says, her wide grin unseen as she tries to find a good place to hide.

Long jump, running start: 1d20 + 5 ⇒ (16) + 5 = 21

Stealth: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

Tovar wouldn't think to light a torch. He does have darkvision.

Well done. I was going to suggest we tunnel under it, but this is probably faster.

Tovar will grab the rope and climb down into the pit.

Climb untrained, taking 10, for a total of 12.

Scarab Sages

Akashi also has darkvision

Following behind Kisuke, Akashi easily jumps the pit, assuming s defensive stance on the far side as she awaits the rest of the party.

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Tovar as you climb into the pit you see a twisted body in the pit. Its weathered and past the state of smelling. All the cloth on the body is rotten except one exceptional green cloak. Akashi sees this as she descends into the pit.

Kisuki easily makes the jump. ON the other side around a slight bend in the tunnel, you see a 15x3 foot wooden plank. It is weather treated and extremely sturdy.

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

Tovar will take a closer look at the body, and will cast Detect Magic on the cloak and any other items he might find.

Well look here. This guy was aparently not as good a jumper as the rest of you.

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief waits for the plank to be laid across.

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

Hitomi picks up the plank and hefts it into place.

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief walks gingerly across. "Thank you, Kisuke."


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"Ah, well, I *thought* that I was being helpful; never mind..."

He then crosses the plank, and lets down the rope for Tovar to climb back up.

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

"You were being helpful, Hans, we had no idea there was a plank on the other side. We work with the information we have and when it changes, so too must we change."

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The results of the detect magic spell:
The cloak is magic and glows faintly of abjuration

To the rest on the other side, you see the tunnel stretch into the darkness ahead.

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

It looks like there's some magic in this cloak. We probably shouldn't leave it here. Some miscreant might come along and misuse it.

Tovar will put the cloak on before he grabs the rope and climbs out of the pit.

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

"Let's just hope it's not something like a cloak of strangling."

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

Or a cloak of continuous itching. That would be the worst!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods to Kisuke, before commenting dryly, "I was not expecting everyone to be quite so acrobatic..."

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

cloak:
as you guessed cloak is a cloak of resistance +1

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief ponders aloud, "Hrm, what do we have here?"

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male Dwarf Cleric 1; HP 10/14; AC 15 (T 10, FF 15); Init +0; Fort +4, Ref +0, Will +6; Per +3

Interesting. I wonder if we can make out anything useful.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Is this the kind of thing we're supposed to be writing down?

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

"I would say yes. We should write down or make rubbings of these reliefs."


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Agreed. We should make notes about whatever we find; you never know what might be useful..."

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Kisuke, if you want as you make your rubbing of the relief, make a linguistics check

Dark Archive

LN Female Human (Tien) Ninja (Scout) 1 | HP: 9/9 | AC:17 (13T|14FF) | CMD:17 (14FF) | F: +1 R: +5 W: 0 | Init: +3, Perc: +3, SM: -1
Skills:
Acrobatics +5, Climb +6, Disable Device +5, Knowledge (local) +4, Linguistics +4, Perception +3, Sleight of Hand +5, Stealth +5, Use Magic Device +6
Attacks:
Snk Atk Dmg: 1d6+1 | Kusarigama TWF: +2(1d3+4)/+2(1d6+2) Single: +4(1d3+4 Reach or 1d6+4 Adjacent) | Cestus/Dagger (-1 to hit when throwing) TWF: +2(1d4+4/19-20)/+2(1d4+2/19-20) Single: +4 (1d4+4/19-20) | Sling +3(1d4+4)

Linguistics: 1d20 + 4 ⇒ (5) + 4 = 9

My dice have hated me for the last week or two. Repaying me for all my crits on my fighter apparently

Silver Crusade

Female Human (Chelaxian) Rogue (Spy) 1 |HP 9/9|AC 15|T 12| FF 13| CMD 14 | F:+1 R:+4 W:+3 | Init +4 | Perc +5| Sense Motive +5

Konnief scribbles a bit in her journal as she examines the reliefs.

Knowledge Local: 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17

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