(4) New Orleans by Night (Shadowrun) (Inactive)

Game Master mdt

Legality Codes


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Any nice person that would take in a stray good looking college boy type guy for a few nights will do. They'd be on good terms now and she'd have helped him find a cheap place in town of his own. They don't have to be a shadowrunner (or a criminal in any way), just someone that knows that a guy with magical skills might be useful to Redline sometime.

She also probably doesn't know *that* much about Ashley. Just that he's a nice guy, seems really smart, and needs a job. Not that he'd lie about his background or anything, just that he's better at listening than talking. Redline would probably know the whole story? She doesn't strike me as someone who wouldn't ask questions and wouldn't want to make sure he's legit. ;)


Ashley St. George wrote:

Some feedback for Suki:

Armor
Actioneer Line: The suit jacket and long coat can't be worn together (at least not without the armor stacking rules). That's what the * indicates.

Forearm Guards: The impact armor works against melee and not ranged attacks. I'm sure you know this, but you might want to note it somewhere in your armor area. It's an easy rule to miss in the "heat" of fighting. Not that ranged impact comes up often. ;)

Actually, I screwed up on both of these; thank you for this. For some reason I thought the Actioneer was a 'full set' sort of thing, where you can do jacket under overcoat, like with standard armor. And it's been so long since I carefully read the Forearm Guards that I totally flaked on the melee aspect. So again - thanks. Off to edit!!

Ashley St. George wrote:


Skills
Looks good to me. I think the group is rolling in negotiation and etiquette, which is never bad. I'd recommend more Athletics but you have minuses to TNs there, so you're fine. Knowledge skills are always personal for me. I don't see anything glaring that you're missing.

Gear
Your gear looks like my usual character's gear list. :)
The only thing I noted was that's a serious amount of gear to be rolling in on a daily basis. Two pretty visible blades, one shorter (though still not tiny), two pistols, and a half dozen grenades. It's not *bad*, it's just a lot of stuff. It's just tough to imagine carrying it all in a way that doesn't constrict movement. But if you can, that's really all that's important.

Typically I go with Athletics/Gymnastics, but I figured that it would be better to start out with a decent general skill and then go specialize - especially with the Mnemonic Enhancer saving me karma - than do it at game start. Made this decision on a number of things, actually. And while she does get a couple TN bonuses (balance/gymnastics and climbing), it's the bonus die from Enhanced Articulation that definitely helps.

While I do have a good idea of exactly how she carries the gear, I agree that it IS a lot; the blades are kind of a non-negotiable, but fortunately with a long coat and concealability-improving sheath for the one, and the jacket and sheath for the other, it keeps it subtle; roughly one in two people (3D, TN 6+) will manage to spot the katana under the long coat, which is the most visible thing I carry.

Besides the grenades, though, the rest isn't all that much - the Savior Advanced Medkit is probably the biggest and bulkiest, with the survival kit as the next; the patches are in a cigarette-case sized thing, and the rest of the things are easily tucked into little pockets here and there. Easier on a run than otherwise, but that's why I have a very fashionable armored coat. ;)

Dark Archive

*whew* You people are running me ragged! Everytime I think I've got things down, one of you has an AMZAING idea and I need to find a way to cut out the chaff to make room for it!

Some stuff:
I took Suki's advice and got Neumoon Menumonono Menargotcha Mnemonic Enhancer. No idea if this is gonna help me, but she seemed adamant about it, so tally ho!

Fun fact: All sniper rifles has an availability above 8. It looks like the Rem 950 is gonna hafta do until we get ourselves l33t. =)

I've ran out of Essence and Bio to cram in, but still have over a 100 grand to spend. No, I've not got contacts yet but it would be out of character to say I know half of N'Orleans. I've gotten lifestyle Low, because I don't see the reason for a shadowruner to have any higher. (That might not be a good idea. I'm open to reason. =) Got Doc Gold, so that could get juiced a bit, but then I'd feel like the golfer that carries two sand wedges--if he knows what he's doing he don't need either of them. (Of course, I never said I knew what I was doing. =)
Any thoughts on what to get?


Well do you have a vehicle? And a safe garage to park it in? HepCat is taking donations ...lol


Not having a sniper-grade rifle starting out is generally not a problem; it isn't often you need a long gun, and you'll probably get enough cash to buy one by the time you do.

Building the character in the NSRCG, finding a few things.

A Few Things:
First, make sure you have your 'Cyber Implant Firearms' as a custom skill using QKN instead of STR.

Second, the thermosense organ must, alas, go - it's got an Availability of 10, so it's out of our game-starting reach.

Third, what level is your coat's thermal dampening at? Note that it isn't a 'cooling system' per se; it simply captures your body heat (for only about 2 hours) to help you better blend with the environment and make you harder to be spotted using Thermographic vision and drone sensors. It might work for you, but if you want concealment instead of 'cooling so I can wear it in Nawlins' heat', it'd be better to put it in the full suit of FFBA. (Remember also that if you keep the hood peeled back and the gloves off, FFBA functionally works as a half-suit.) Finally, thermal dampening DOUBLES the availability of a piece of armor, so you need to put it into something with an availability of 4 or less - which rules out either the FFBA or the Mortimer greatcoat, since both have 6s.

Alternately, ask the GM for a +1 availability $1000 thing that just makes it easier to wear a heavy armored greatcoat in Nawlins heat!! :D

Last, the car crash, which was something I didn't notice (because I haven't played with cyberlimbs in a dog's age): while your effective STR is somewhat boosted, your QKN is somewhat reduced - because baseline cyberlimb strength and quickness is set at 4. Obviously we don't muck around with the STR, but getting your cyberlimb's QKN up to your body will require ...
1-3: 30,000 per point, so 90,000;
4+: 45,000 per point, so +45,000, +0.3 essence and -1 ECU from the limb.

So to keep your overall 8 QKN, you need to spend 135,000 and 0.3 additional essence. (Your arm has a capacity of 10, and your ECU is at 7.5, so you're fine for now. :D ) Note that if you DO use the NSRCG, it does NOT rate a cyberlimb's strength correctly; it presumes the limb starts out with the same attributes as the character.

Unfortunately, all your 'ware is Alpha grade - which means that if you keep with the alphagrade arm, the cost doubles, 'cause you need alphaware-grade gear in an alphaware-grade limb.

With a L1 Mnemonic Enhancer (enough to get you the -1 Karma break) still there, I have your cash at 163,600 left for your gear. If you reduce the crazy-huge ammo expenditure, you can very likely still get everything you have.

Otherwise, doesn't look too bad. One thing does stick out at me, though ...

... an 'Ancien' shawl is a high-class accoutrement for those Armanté 'Venetian' backless dresses, and uses the 'helmet' rules for armor-adding (i.e. adds to the total); wearing it either as a helmet OR with your FFBA and Mortimer of London greatcoat will get you the 'Zany Person of Bourbon Street' award for every month you wear it, and I swear to god I will shoot you unconscious if I see you wearing it either way. :P :) Spend that 750 on something more likely - a Victory-brand 'Industrious' hardhat or two, or 'Rapid Transit' helmet ...


Just a note for all, the alpha grade only applies to cyberware inside a limb, you don't buy alpha grade other equipment in a cyberlimb (IE: you don't increase the cost of non-cyber gear installed in the limb as if it were Alpha ware). I'm not sure if the program handles this correctly or not.


ALmost done! Some alterations, some common-sense purchases, and some purchases to burn nuyen (I'm looking at you Passkey and Sequencer), that still make common sense, since he'd be the resident Tech of the team-- unless someone is more the B&E type?

Can we buy some extra Contacts? I seem to recall a way of managing that, but was not certain whether that was an in-game rule.

Selachii:
123 BP
Human - 0
ATTRIBUTES: 40 (80) 83 BP
Body - 3
Strength -2
Quickness - 3
Intelligence – 6(8)
Willpower - 4
Charisma - 3

ACTIVE SKILLS: 33 (33) 50 BP
Pistols(Dart) – 2(4)
Etiquette(Matrix) – 2(4)
Biotech - 3
Computer(Decking) – 5(7)
Computer (B/R) -5
Electronics - 4
Electronics (B/R) – 4

KNOWLEDGE SKILLS
Feng Shui – 3
Pop Culture – 1
Cybertechnology - 3
Video Games - 2
Shadow Hubs -4
Oceanography -3
Biology – 3
Philosophy(Zen) -2(4)
Security Procedures -3
Gang Identification -1
Host Design - 4

LANGUAGE SKILLS
English(Netspeak) - 3(5)
Japanese - 4
French - 1

EQUIPMENT 50 BP – $1M
Cyberware:
[A]Induction Datajack : -.24E $6k
(3) Induction Adaptor: - $300
(2)[A]Shock Hand: -.4E $5200
[A] Knowsoft Link: -.08E $2000

Bioware:
Cerebral Booster (L2): -.8 $110k
Mnemonic Enhancer(L1): -.2 $15k

Gear:
DocWagon Gold Contract $25k
R5 Credstick: $25k
• Edan Lavoie, Security Systems Contractor for TechSys (CAS Issued)(Cyberdeck Permit)
R6 Credstick: $30k
• Lucian Xavier, Security Systems Analyst for SysTech (CAS Issued) (Cyberdeck Permit)

Narcojet Pistol $60
- Clip, (10) Darts $220
- (10) Narcojet Dose $1500
6mos Low Lifestyle $6000
3mos Middle Lifestyle $15K
Microtronics Kit $1500
Pocket Secretary $2000
(2) Fine Clothing $1000
(5) Ordinary Clothing $250
Armor Jacket $900
R5 Micro-Transceiver $5000
Subvocal Mic $500
Maglock Passkey(R10) $100k
Sequencer(R10) $50k

Deck:
(2) CMT Avatar $500k
R5 Analyze, Browse, Commlink, Deception, Decrypt, Read/Write, Relocate, Scanner, Spoof $9000
R5 Sleaze, Track $2000
R5 Attack(M), Attack(D) Killjoy, Slow $4000
R6 Armor, Cloak, Lock-On, Medic $7200
(1575 MP)
Off-line Storage (1800MP) $8500
$67,930 Remaining

FLAW
Matrix Addiction (Mild)


@Buying contracts - 5000 for a rank 1, 10000 for a rank 2 and shitloads for a rank 3.

@B&E - Got the B part covered, but with an disturbing lack of discretion : P

@Ashley - Sounds reasonable. After all, if you are going to invite someone along for Shadowrunning, it makes sense to ask some pointy questions after all : )


If you have the Electronics skill, don't worry if you're not the stealthy one - get the gear, get stealth later. :) Remember that with two decks, you have to double up on your program purchases unless the GM says otherwise (i.e. you built your own programs).

Dark Archive

@Suki:

Okay, I thought I had the skill set out but I'll make sure.

Ahhhh, nuts. I kept trying to make the character be more than "an ork with guns" and I thought the thermosense would really help. But, yeah, okay, I'll just bank the bio for later. Y''know what else I can't get? Nanobots. I was all "oh hellz yeah we'll get some sweet nanobot action going--oh, all of them have double-digit availability well never mind then." =)

Yeah, that's exactly what I was going for about the thermal dampening. Okay, that's a good idea. =)

@Suki&MDT:

re: Cyberlimbs. I've found the rule about the Quickness rating about the cyberlimb, but, I'm sorry, where do you see the rule that I need bring it up?
In fact, I can't find a rule -anywhere- that say what impact this has.
In fact, the whole of the game explanation seems to be the single sentence on page 34 of M&M that says "a cyberlimb has a base quickness of 4" and nothing else! (You'd think that if it had the game impact of "This bring the user's Quickness down to the rating of the slowest cyberlimb" you'd think that they would mention something kinda important like that.
It doesn't say what the game effect of this is, or, indeed, that there is any at all. It hardly seems to make sense that this would modify reaction, since one limb does not a body make, nor, since SR3 only has skill dice rolled, not skill plus attribute, does it seem to have any affect on guns shooting.

Reading on, it seems to only apply in cases where there are multiple limbs, and the spirit of the rules seem to be "if you are trying to cheese your way to a huge stat boost using cyberlimbs, we'll make you pay for it." Meanwhile, it might not be that the rules are trying to say "If you've got a good quickness, and you want a cyberlimb, then go f&#! yourself." =)

Honestly, I flat out thought it'd be cool to have a cyberlimb, but I can find -no- crunch-based reason why -anyone- would have one, and I'd actually be better off without it. If MDT concurs with this rule interpretation, I'll just write it out and be happier for it. =)

@Suki:

I thought I read that the FFBA was tres chic, but that's fine to go without gloves and hood until it's "time to go to work."

*teehee* I actually had a whole Vashon Island line picked out until someone started talking about FFBA and then I was all "Oh. Well, um, okay then!"

"Oh, honey, if you think that this mega-happening sub-chill shawl is gonna get replaced for your pedestrian bright yellow hard hat. Oh. Honey. Girl." *snaps fingers twice*

Dark Archive

@Hepcat. I'm quite fine with this arrangement.

How about it, MDT? Can Hepcat and I get be roommates?


Quote:
"Oh, honey, if you think that this mega-happening sub-chill shawl is gonna get replaced for your pedestrian bright yellow hard hat. Oh. Honey. Girl." *snaps fingers twice*

I feel like high fashion shawls are exactly the type of thing that *would* fit in in New Orleans. It's been a while since I've been back down that way, but my memory of NOLA has always been a high fashion kind of town. (And I wasn't exactly spending times in the nicer parts of town.)

Selachii: You might want to grab a skill to use that shock hand. Looks like you might have dropped it in an edit? And yeah, a couple of extra contacts to write some programs or hardware guys and gals might be good investments. Heck, some non-hacker people might be good for him too, but I don't know how social he is outside of that "world".


Da Rulez wrote:


QUICKNESS
A cyberlimb has a base Quickness of 4.
Quickness enhancements to cyberarms or cyberlegs should be the same for both limbs in a pair. If a character has two cyberarms or two cyberlegs, and one of the pair has a higher or lower Quickness Rating, the player character must apply a modifier equal to the difference between the limbs’ Quickness Ratings to the target numbers for all tests involving movement or coordination. Modifiers from arm and leg pairs are cumulative.

Unbalanced Quickness
Determine the average Quickness of multiple enhanced limbs as for Strength enhancements. Use this average Quickness when calculating Combat Pool, Reaction and Initiative. Cyberskulls and torsos do not have unique Quickness Attributes.

The street samurai sample character in SR3 (p. 75) has two cyberarms, neither of which has Quickness enhancements. They are balanced against each other, with a Quickness of 4, so he is not penalized with target number modifiers for movement and coordination. However, his cyberarms’ Quickness 4 does not match the Quickness 6 of his natural legs. The average Quickness of all limbs is 5 (4 + 4 + 6 + 6 = 20, divided by 4), to be used when calculat-ing Combat Pool, Reaction and Initiative. The Man and Machine rules give this sample character a Combat Pool of 5, a Reaction of 5 (10) and an Initiative of 5 (10) + 3D6. Simply adding Quickness enhancements (p. 40) to each cyberarm would balance the character’s limbs again. This would cost no Essence but would cost the character 60,000 nuyen per limb (plus 10 percent, per Multiple Cyberlimb Enhancements).

Limitations
As with Strength enhancements, any single cyberlimb can accept only up to 3 points of Quickness enhancement before a player character must spend additional Essence and nuyen to modify the body to handle the extra stress of the enhancements. A character can enhance the Quickness of a cyberlimb to twice his natural Quickness or Quickness + 4, whichever is lower. For example, a character with Quickness 2 can have a cyberlimb with an enhanced Quickness Rating of no greater
than 4; a character with Quickness 10 can have a cyberlimb with enhanced Quickness no greater than 14.

So, if you have a cyberlimb, and it's quickness doesn't equal yours, then your quickness is the average. So, for example, if you have a quickness of 3 and a cyberarm, your overall quickness is 3 + 3 + 3 + 4 / 4 = 13/4 = 3.25 or 3. Your combat pool is based off that average.

Str works the same way, averaged over all limbs. If the str test involves ONLY that limb, it uses the str of that limb only. If it involves your whole body, you use the average rounded down.

You don't require more essence until you add more than 3 points to the limb.


So you'd only have to put 3 points into the limb to bring the limb up to 7 (to be certain of rounding up to 8); right now your average is 7.0.

And while high-fashion shawls would definitely fit in in NO, I have a tough time imagining it 'fitting in' when spread over the back of a western duster. I suppose it might get used as a head-scarf ...


The Wyrm Ouroboros wrote:
Remember that with two decks, you have to double up on your program purchases unless the GM says otherwise (i.e. you built your own programs).

I do hope that is not the case. I was under the impression that the program itself is just like any other electronic source: It can be copied, and provided that you have secure copies offline, the only time you have to worry about replacing the programs is if they get wiped off your deck via tar pit IC.


At Game Start, you are assumed to have written it if you have sufficient skill and a good enough computer to have written it. If this is the case, you can make copies of it across decks (assuming the deck can handle it). If you don't, you had to buy it. If you bought it, it can't be copied (it's hardwired on the chip, input/output only).

If you write it in game, same applies. If you buy it, same applies.


The Wyrm Ouroboros wrote:


And while high-fashion shawls would definitely fit in in NO, I have a tough time imagining it 'fitting in' when spread over the back of a western duster. I suppose it might get used as a head-scarf ...

Really? I feel like that is *exactly* what I'd expect in NO. A super-expensive high fashion accessory thrown over what is essentially garbage is like their trademark. Eccentric is the status quo, and that's about as weird as it gets. ;)

To be fair, Ashley will be rolling around in a beat up Saints cap and torn up jacket. But, I do think it's a cool look.


mdt wrote:

At Game Start, you are assumed to have written it if you have sufficient skill and a good enough computer to have written it. If this is the case, you can make copies of it across decks (assuming the deck can handle it). If you don't, you had to buy it. If you bought it, it can't be copied (it's hardwired on the chip, input/output only).

If you write it in game, same applies. If you buy it, same applies.

Goood.. Then I'll have to double-check the programming side of the programs, though Selachii could have written them all, I believe. I went pretty no-frills with it, and depending on how play goes, I'll be having him tweak the base code certain ways.


Just make sure you have a computer purchased to write them on. Enough memory, etc.


Selachii:
If you have a computer skill equal to your program rating - which you do - then I would personally presume you could. With MDT's direction, and the stats of an Avatar (Memory of 700, Storage of 1400) and the multiplier of your largest programs being 10 (and all your programs at R5), then 5*5*10=250 Mp necessary for the program; you have almost three times that worth of active memory, so you actually get a bonus for that ... yeah, I'd say you can do it.

Something I want to point out, though - going by the actual BP you've spent, you still have a whopping 24 BP left. 21 points for attributes = 42 BP; 28 points in skills = 28 BP; $1,000,000 = 30 points; -2 in Flaws (which looks to earn you 1 pt). 42 + 28 + 30 - 1 = 99 BP out of 123. Balance out your Edges and Flaws, and increase them attributes and skills!!


And re: the shawl and the long coat - this sort of thing I can handle, sure. Headscarves, whatever; that's New Orleans street style, Creole/Jamaica/Nawlins voodoo funk that'd make George Clinton nod judiciously with approval. But even George would look at you like something was wrong with you if you started draping this shawl over the shoulders and back of this long coat, you know? :P :) Headscarf, sure, but ...


@Fashion - Because the cannon fashion in the shadowrun books are so coherent and well matching :P?


Not sure what you mean, or what your argument is.


When this is in the core book, who is really going to notice an odd scarf+longcoat combo : )?


We talkin' 'bout stickin' out, folks?


Now take either Sally Tsung in the first, or the cowboy in the second, and put a $750 crystal-studded gold shawl over their shoulders, or tying up their hair. Native American street punk is one thing; blending that with high-class stuff? It'll work for the 'wild and wacky/how weird can we go today' fashion show, but it won't make it onto the street.

*shrugs* If you wanna go with that, you go right ahead. This is what made me realize that subtlety was the way to go.


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The Wyrm Ouroboros wrote:
Not sure what you mean, or what your argument is.

I'm unclear why there's a thought that this is even an argument. It's fashion. I think it's a cool look. I get that you, and I'm guessing your character, don't, but I'm not sure why that is an argument rather than a, apparently very strong, opinion.

There are a significant amount of cool looking longcoat styles that a shawl will go with well. I'm no expert on NO fashion (or any fashion really), though I, by sheer coincidence, had someone over the house this evening that happens to be. ;) (I swear, it was a surprise to me too!) She grew up and went to college in the area and the response to my description "A hyper-expensive shawl worn with a rather trashy old longcoat", was "Sure, why not? That's not even weird."

But the fact is that NO fashion really is "be eccentric". I'm pretty sure subtle is what's going to get noticed more than a little bit of flair. (Also, this is shadowrun, unless you really try hard, an armored long coat looks more like one from the Matrix than one from Texas Chainsaw Massacre.) I really don't understand what the issue is here. In fact, I don't think it'd be weird for a man wearing an Ancien scarve in NO fashion. That just seems par for the course.


Shugyosha / Suki wrote:
And re: the shawl and the long coat - this sort of thing I can handle, sure. Headscarves, whatever; that's New Orleans street style, Creole/Jamaica/Nawlins voodoo funk that'd make George Clinton nod judiciously with approval. But even George would look at you like something was wrong with you if you started draping this shawl over the shoulders and back of this long coat, you know? :P :) Headscarf, sure, but ...

All that really depends on what's under the coat. ;p

Dark Archive

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Ashley wrote:
though I, by sheer coincidence, had someone over the house this evening that happens to be. ;) (I swear, it was a surprise to me too!) She grew up and went to college in the area and the response to my description "A hyper-expensive shawl worn with a rather trashy old longcoat", was "Sure, why not? That's not even weird."

And now people who don't even know me or anything about me are giving opinions on...my character's fashion sense! This. Is. Awesome! =D

Through all my stem-winding and muse-inspired role-playing, the thing that gets me mentioned to a stranger is how my choice of scarf goes with my choice of coat. :P

Role Playing. I've been doin' wrong.

HAHAHAHahahahahahaha. LOLZZZZ!!!!!!!!!!!!!


Also, hold up...I just finally noticed that Wraith is wearing that shawl with a Mortimer greatcoat? Seriously? *That* is an issue? A high class shawl worn with a high class greatcoat? Now I really don't understand the problem.

I blame the picture that you posted being laughably misleading. Rather than my inability to read, of course. ;)


Argument in the 'this is what I mean to say, this is my point' sense, not argument in the 'you are wrong and this is why' sense. No passion meant.

Sorry, y'all. I can clearly picture it - it's just a clearly silly image to me, that's all.


I have this mental image of a bunch of hardened criminals sitting around waiting for a Mr. Johnson to show up debating whether a shawl goes with a duster... Now that is silly. :)


No sillier than "You know what they call a Big Mac in France? A Royale with cheese." :D


This would, in fact, be a much better in-character discussion.


Still waiting on MeMori and Lessah's characters. I have to put Cloudy's int o the App this weekend. Would like to get started this weekend. Next week I'll be on the road and it will be harder to start.

Dark Archive

If you're gonna be on the road next week, would you rather just start when you get back? =)


All rigthy. I'll make the final adjustments to Redline after dinner and then I'll upload a new file as well as a finalized one : )


Can always do a rolling start with the people we've got. "You get a call," and let us pose into arriving, waiting on the Johnson ... debating the New Orleans fasionableness of wearing a thousand-dollar shawl over a longcoat ... ;)


Just a last note, calling a 2000 nuyen great coat a "duster" or "longcoat" is just a tad misleading. Also, the Venetian Line is quite varied between shawls and scarves. I'm confident that they have enough between them to go with just about anything.

I mean, I wouldn't be surprised to see a guy rolling around in FFBA (with no actual clothes over it), a long coat, and an armored venetian line scarf. If he called himself Chance and collected old comic books, I'm pretty sure he'd fit right into Shadowrun setting just fine.


Ok...character should be up-to-date..just building vehicle record sheet and drone sheet....otherwise I think HepCat is ready to roll...


I'll double-check Selachii, and will be posting him soon.


Me'mori wrote:
I'll double-check Selachii, and will be posting him soon.

Don't forget to buy a skill to use that Shock Hand!

Along with the recommendation to fill out Edges and Flaws (along with spending the rest of your build points):

I think Connected and Good Reputation are good fits. Good Rep probably isn't all that great an advantage given you're not the main social character (though given that, it does make what few social challenges you make *much* easier). Connected is quite good. And if you choose something like "Programs" you can save and make a bunch of money. If you can go as broad a "Decks/Progs" that's even better. A lot of people pick "cyberware" which gets ridiculous fast. But it's also kind of gross. Your mileage may vary.


Made suggested changes, [changed flaws/edges and increased wealth]


I.. Should be done. It was surprisingly annoying to spend that much money.

Selachii:
123 BP
Human - 0

ATTRIBUTES: 23 (46) 73 BP
Body - 4
Strength -3
Quickness - 4
Intelligence – 6(8)
Willpower - 5
Charisma - 3

ACTIVE SKILLS: 43 (43) 30 BP
Athletics – 4
Pistols(Dart) – 3(5)
Boxing - 3
Etiquette(Matrix) – 2(4)
Biotech(First Aid) – 4(6)
Computer(Decking) – 5(7)
Computer (B/R) -6
Electronics - 6
Electronics (B/R) – 6

KNOWLEDGE SKILLS
Feng Shui – 3
Pop Culture – 1
Cybertechnology - 3
Video Games - 2
Shadow Hubs -4
Oceanography -3
Biology – 3
Philosophy(Zen) -2(4)
Security Procedures -3
Gang Identification -1
Host Design - 4

LANGUAGE SKILLS
English(Netspeak) -3(5)
Japanese – 4
French - 1
EQUIPMENT 30 BP – $1M

Cyberware:
[A]Induction Datajack : -.24E $6k
(3) Induction Adaptor: - $300
(2)[A]Shock Hand: -.4E $5200
[A] Knowsoft Link: -.08E $2000
Bioware:
Cerebral Booster (L2): -.8 $110k
Mnemonic Enhancer(L1): -.2 $15k

Gear:
DocWagon Gold Contract $25k
R5 Credstick: $25k
• Edan Lavoie, Security Systems Contractor for TechSys (CAS Issued)(Cyberdeck Permit)
R6 Credstick: $30k
• Lucian Xavier, Security Systems Analyst for SysTech (CAS Issued) (Cyberdeck Permit)

Narcojet Pistol $60
- Clip, (10) Darts $220
- (10) Narcojet Dose $1500
6mos Low Lifestyle $6000
3mos Middle Lifestyle $15K
Microtronics Kit $1500
Pocket Secretary $2000
(2)Tres Chic $2000
(2) Fine Clothing $1000
(5) Ordinary Clothing $250
Armor Jacket $900
R5 Micro-Transceiver $5000
Subvocal Mic $500
Maglock Passkey(R5) $50k
Sequencer(R7) $24.5k
Wire Clippers $25

Deck:
(2) CMT Avatar $500k
R5 Analyze, Browse, Commlink, Deception, Decrypt, Read/Write, Relocate, Scanner, Spoof $9000
R5 Sleaze, Track $2000
R5 Attack(M), Attack(D) Killjoy, Slow $4000
R6 Armor, Cloak, Lock-On, Medic $7200
(1575 MP)
Off-line Storage (1800MP) $8500
Computer (1700MP) $7550
R6 Programming Suite $108000

(2)Medikit $200
(2) R5 Stimpatch $500
(3) Trauma patch $1500

(4)Extra L1 Contacts $15K (Plainclothes Cop, Decker, Paramedic, Shadowrunner(Mage))
(1)Extra L2 Contact $10k (Fence)
Starting Contacts: Bounty Hunter, Corp Secretary

Chrysler-Nissan Jackrabbit (Elec) $16300
Survival Kit & Ration Bars 130
Pocket Flashlight 10
Low-Light Binoculars 300
(10) Metal Restraints 200
(10) Plasteel Restraints 500

$580 Remaining

FLAW
Matrix Addiction (Mild)


Selachii:

Selachii still has 3 build points to spend. If I may suggest ...

---------------------------------------------------------------------
Edges and Flaws:
+1 - Attentive. No silly mistakes made.
+2 - Exceptional Attribute (INT). Your racial max INT is a 7, absolute max is 11.
+2 - Codeslinger (). Pick a system operation (Edit File, that sort of thing) to be exceptionally good at (+1D).
+2 - Bonus Attribute Point (Int) - start out with a 7 INT, and 5 more knowledge skill points.
+3 - Photographic Memory. You don't forget stuff.
-2 - Matrix Addiction (Light). You already have this.
-2 - Astral Impressions. It's easier to assense your aura.
-4 - Sea Madness. Willpower (4) test to stay on a boat for longer than 24 hours, and once again every 24 hours after that.
-2 - Your choice - perhaps Infirm (2), putting your physical maximums at 4 (6), or a Moderate Compulsion (smoking, maybe?) Focused Obliviousness (-3D to perception tests) is also a archetypal geek/decker thing.
---------------------------------------------------------------------

This would thus spend 2 out of your 3 points, while actually giving you another 5 KS points AND an additional language point to use on your 1- and 2-point Knowledge skills as well as your French. :D The last skill point you could use to bump your Pistols / Dart Gun up to a 3/5, maybe?

I just realized something. Not only do we all look human, I'm the only meta in the group. Yeesh!!


Things updated. So left to do should be roll/adjust income and put things in my profile, both hopefully non-critical as I need to catch a train (which *should* have wi-fi, but you never know!)

Cheers : )


Ok, I have everyone except Cloudy and Selachii as SR3 files.

I'll put them in tomorrow and we'll start tomorrow night or Sunday, depending on when I can post.


And in my haste I used the old redline alias. Doh!

@mdt - Would it be okay if I simply tracked purchases and such mundane stuff in my profile (and just use the SR3 file for karma advancements and stuff like that)?

It seems like much less of an hassle to me (I will, of course, keep a list of "nuyen" expended on the alias!)


I had some difficulty setting up the SR3 generator, I'll try it again to see if I can't get it working.

It would also appear that the Cerebral Booster and Mnemonic Enhancer are disallowed at character creation per standard rules. :(


An extra 125k spent, points accounted for, and Selachii should be done. (this time for sure!)

Selachii:
123 BP
Human - 0

ATTRIBUTES: 23 (46) 73 BP
Body - 4
Strength -3
Quickness - 4
Intelligence – 6(8)
Willpower - 5
Charisma - 3

ACTIVE SKILLS: 43 (43) 30 BP
Athletics – 4
Pistols(Dart) – 3(5)
Throwing(Grenades) – 1(3)
Boxing - 3
Etiquette(Matrix) – 2(4)
Biotech(First Aid) – 4(6)
Computer(Decking) – 5(7)
Computer (B/R) -6
Electronics - 6
Electronics (B/R) – 6

KNOWLEDGE SKILLS
Feng Shui – 3
Pop Culture – 1
Cybertechnology - 3
Video Games - 2
Shadow Hubs -4
Oceanography -3
Biology – 3
Philosophy(Zen) -2(4)
Security Procedures -3
Gang Identification -1
Host Design - 4

LANGUAGE SKILLS
English(Netspeak) -3(5)
Japanese – 4
French - 1

EQUIPMENT 30 BP – $1M
Cyberware:
[A]Induction Datajack : -.24E $6k
(3) Induction Adaptor: - $300
(2)[A]Shock Hand: -.4E $5200
[A] Knowsoft Link: -.08E $2000

Gear:
DocWagon Platinum Contract $50k
(2) Biomoitor $2000
R5 Credstick: $25k
• Edan Lavoie, Security Systems Contractor for TechSys (CAS Issued)(Cyberdeck Permit)
R6 Credstick: $30k
• Lucian Xavier, Security Systems Analyst for SysTech (CAS Issued) (Cyberdeck Permit)

(2)Narcojet Pistol $120
- Clip, (10) Darts $440
- (10) Narcojet Dose $3000
12mos Low Lifestyle $12000
9mos Middle Lifestyle $45K
Microtronics Kit $1500
Pocket Secretary $2000
(2)Tres Chic $2000
(2) Fine Clothing $1000
(5) Ordinary Clothing $250
(2)Armor Jacket $1800
R5 Micro-Transceiver $5000
Subvocal Mic $500
Maglock Passkey(R5) $50k
Sequencer(R7) $24.5k
Wire Clippers $25
(12) Concussion Grenades $360
Flash-Pak $250
(R5) Broadcast Encryption $10k
(R5) Broadcast Decryption $20k
(10) 100 MP Optical Memory Chip $5000
(5) 200 MP Optical Memory Chip $5000
(R5) Virtual Instructor Chip (Creole French) $7500
(R5) White Noise Generator $7500
(R5) Signal Locator(AOD) $2500
(3) Tracking Signal (R5) $9000
(R5) Bug Scanner $2500

Deck:
(2) CMT Avatar $500k
R5 Analyze, Browse, Commlink, Deception, Decrypt, Read/Write, Relocate, Scanner, Spoof $9000
R5 Sleaze, Track $2000
R5 Attack(M), Attack(D) Killjoy, Slow $4000
R6 Armor, Cloak, Lock-On, Medic $7200
(1575 MP)
Off-line Storage (1800MP) $8500
Computer (1700MP) $7550
R6 Programming Suite $108000

(2)Medikit $200
(2) R5 Stimpatch $500
(3) Trauma patch $1500

(4)Extra L1 Contacts $15K (Plainclothes Cop, Decker, Paramedic, Shadowrunner(Mage))
(1)Extra L2 Contact $10k (Fence)
Starting Contacts: Bounty Hunter, Corp Secretary

Chrysler-Nissan Jackrabbit (Elec) $16300
Survival Kit & Ration Bars 130
Pocket Flashlight 10
Low-Light Binoculars 300
(10) Metal Restraints 200
(10) Plasteel Restraints 500
$1580 Remaining

EDGE
Attentive (+1)
FLAW
Matrix Addiction (Mild)

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