(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

"andI'llletyouknowifsomeoneneedsresuscitation, otherwise it's just a waste of resources... sir."


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

"Eh? Oh. I have to admit, I've never worked with a Vitalist before." Connor replied from where he was on the deck. "I learned body adjustment, emphatic condition relief, and cleanse body because, well, no one else had! Plus I put vigor into Hero, here." Connor fingered the gemstone on his necklace. "So I have no idea if manifesting healing while networked with you helps or not. Thanks for healing during that...battle. I don't need your network now." (Plus in a turn-based posting game, it's hard to judge if healing can be networked adequately or not.)

Turning back to Flann, Connor said "Continue, Vitalist. We did better than I thought during that ambush." Connor's face fell as he looked at the tarp-covered body still on the deck. "I need to learn a long-range firepower power." he said to no one in particular.

"Leader's meeting one hour after sunset, at dinner!" Connor called out to the crew.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Adran nods as he heads to take a nap now that they are touched down for repairs.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

I can't imagine trying to do this live. I didn't mean anything personal by it. It happened, I had to get a clarification on the rule, and I took it as an opportunity to show more of Flann's character: Sheepish, unprofessional, but obsessively efficient at his actual job.

Flann nods. There isn't anything more to do. Connor was out of the network as soon as he had the thought. The Vitalist had heard of this kind of thing before. Telepathy wasn't as pleasant as folks thought. Flann had even heard of some vitalists who could hold a person in their network against their will, but there wasn't anything to do to ease Connor's mind than to give him his space.

Flann finds a quiet corner to clean his rifle.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(Connor's preoccupied, not resentful! Didn't mean to come across like that.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The ship limps on, for several more days, finally reaching the mountain ranges to the south. Exactly which one they aren't sure, but they do not see any cities to make port in. Eventually, the mountains run out, and ocean is revealed again. Consulting the map you got, the navigator turns east and eventually finds a desert port marked 'Svobli' on the map.

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

As Volita learns the name of the nearby town, she consults her notebook. "Ooo! Kisan! There's so little data about it, I bet we could corner the market!

In...in something."


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Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(I have never seen the Pazio boards down this long. Or else I just hit them at the wrong times from North Carolina.)

Connor, once the repair teams had been set, retreated back to his quarters. He spent the time crafting more gladiator's gauze, making three more universal items from his stores.

(Volita, Flann, Adran - if you don't have gladiator's gauze, take one. It prevents a person from bleeding out. Time for the new people to get one each.)

Emerging from his room, Connor is suspicious as he sniffs the colder air. Consulting the map, Connor swore when he found out their desert location. "We're 350-400 miles off course!" He looked over at Volita. "I thought there was nothing but criminals and lizardfolk down here. Are they going to want to buy our lumber cargo?" Connor demanded.

"Wait. Lizardfolk. This could be where Grimjowl's been getting his lizardfolk from." Connor surmised. He cautiously looked over the railing at the city on the horizon below.

"We need bigger guns." Connor reminded everyone.

(What's the Elephant's repair status, mdt?)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They are at a con again, they always crash when nobody is there to nurse maid them

As to repair status, depends on how much wood from the hold you're willing to part with for repairs. If none (considering it's luxury wood) then not very far at all.

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

"Oooo! But you'll at least let me go talk to some folk, yeah? I mean, we don't know what they trade in now, but no one does!

We could be penetrating a virgin market!

And you know how exciting that can be!"

Volita is either unaware or simply naive of her double entendre.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

"We have holes in the ship. How much of that cargo can we spare repairing the ship?" Connor asked Volita.

Profession: Sailor to answer?: 1d20 + 6 ⇒ (5) + 6 = 11

(or, would this help estimate?)

Sculpting (as in looking at a block of stone and seeing the statue therein): 1d20 + 14 ⇒ (5) + 14 = 19 (Curse you, dicebot!)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Connor estimates they need about 2000 square feet of planking, and about 200 feet of 4x4 beams, and about 400 feet of two-by-fours. One of the main supports for the engine took a hit, and you probably need to replace or repair (with psionics or magic) a 10 foot 8x8 beam that the engine mounts to.

The ship is not water tight, and after repairs, will need pitch coating (or wood warping with psionics or magic) to be water tight again.

You can hover the ship on one engine, so if you would prefer to buy wood somewhere, you can try that, and keep the expensive wood. However, you are also in a desert area, so wood is likely scarce (meaning your luxury wood will either be worth a lot, or nothing, depending on whether someone is rich in the town or not and wants it).

Depending on the port you put in at, they may have a dry dock and teams to repair ships, so you might be able to pay for it to be repaired. That would be faster than doing it yourself, but more expensive.

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

"Mmmmmmmm, let me hop in to town and ask around. If there is any cheap wood to be had, we can buy that and sell our expensive wood. Or, if there's an established merchant that deals in wood, he might cut us a deal to swap ours for his.

Also, I'll look around for competent carpenters that would like to fly off and see the world. If we had some damage-control guys on board, that would probably come in handy.

Don't worry about me, I'll take Flann with me to keep me safe."


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

(Culturally Connor would depend upon his fellow psions for their psionic repair. If only we had modify matter! The forms of ectoplasmic creation don't last long enough, of course.)

(mdt, Connor is the only PC with psionic repair. Because it is in his psicrystal, it costs 3 pp per use. How much can Connor repair going 24/7 with the power? Starting with that main beam.)

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

And remember we've been flying for days. How much could you repair in that time?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Psionic Reapair requires 'all the original pieces' to be present. Which you don't have for a lot of the components (that whole having them blasted off or burned up or them falling off as you moved. However, having said that, there's repairs you can make. Both to the engine and to the ship. If you want to use your 3pp per cast every day and use up all your PP every day, you could get an average of 2.5 hp per casting. That would be a week at 36 = `12 castings per day. So 2.5 * 12 = 30, or 7*30 = 210 hp back. However, all further repairs will require a shipyard and new wood. That cuts your estimates in half. It's still not water tight, but the engine is no longer smoking or making that clanky whine sound.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Flann shoulders his rifle. "Absolutely. Probably not much work for a midwife among lizardfolk in any case. Does it need to be made from wood? I mean, probably not brick or glass, but I'm sure they have something suitable."


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Adran sits and keeps watch, hoping they were not followed and would not be found. He thinks on his days before and how all this sitting could be making him rusty.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM ready to describe the town, if you go there. Let me know.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Psionic Reapair requires 'all the original pieces' to be present. Which you don't have for a lot of the components (that whole having them blasted off or burned up or them falling off as you moved. However, having said that, there's repairs you can make. Both to the engine and to the ship. If you want to use your 3pp per cast every day and use up all your PP every day, you could get an average of 2.5 hp per casting. That would be a week at 36 = `12 castings per day. So 2.5 * 12 = 30, or 7*30 = 210 hp back. However, all further repairs will require a shipyard and new wood. That cuts your estimates in half. It's still not water tight, but the engine is no longer smoking or making that clanky whine sound.

(Agreed, but I've already said that I was crafting during that time as well. So it's not as optimum as I'd hoped. gladiator's gauze is simple enough that making one only takes 2 days each. 3 gg's equals 6 days. But gg's a mere 18.5 gp to make, which falls under the "2 hour rule" of crafting, so I could have done all three in one day, and still had time to repair. So just take off a single repair-per-day. 2.5*11=27.5, or 7*27.5=192.5 hp back. How's that, mdt?)

(Psionics needs a make whole equivalent! I've always felt that mending or psionic repair worked by "stretching" what was left back together. Not as strong as the original.)

"Well," Connor said, one eye on the approaching town, "since we can't put into port, we'll have to circle-hover around the perimeter. Make sure the officials know we're doing that so the skyship doesn't collapse, not that we're checking out their walls."

"Shipyard-quality wood is fine. And some weather-resistant brass and iron." he told Flann. "Even if we have to trade our fine wood for it. I'd rather sell the wood, get repaired, and have enough left over to buy the next cargo, or even better, a long-range smallbore cannon, than try to keep the cargo."

"But watch yourselves; this is lizardfolk country." Connor warned the two. "In fact, take Adran with you too. I'll fly down at the docks and deal with the Customs. You three look for wood to repair the ship, and to offload our cargo." Connor shifted his stance. "I'm not much in the mood to play the rich spoiled young captain or the flamboyant company ne'er-do-well this time. Maybe the down-on-his-luck merchant will be enough to keep the shysters away."

(I was hoping Sting/Elohir would speak up. Ready for the town if everyone else is, mdt!)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The ship comes close, and finds what looks more like a ruined city than a port city. Ancient stone buildings, some in fairly good shape, others collapsed and cannibalized for other buildings, are mixed in with tents and smaller stone buildings obviously built from debris.

The port itself is small, and filled mostly with small fishing boats, those that remain seaworthy. Those that don't are pulled up on the shore for cannibalization.

Walking amongst the 'ruins' are massive brown lizardfolk. They are unarmored, but heavily armed. Even those who do wear armor seem to be wearing it more for affectation than effect. Obviously, they consider a good defense to be an overwhelming offense.

Scattered around are humans (or elves, or both, hard to tell from a distance). There are also some brown skinned orcs wandering the streets as well, also heavily armed.

The city has no walls, at least, none that actually act as defensive walls any more.

When Connor and the other away team members wing it down to the harbor, they are noticed by a half-dozen laconically lounging lizardfolk, armed with spears that look more like anti-ship harpoons. Each lizardfolk is about 9 ft tall, not including his 6 foot tail.

The lizardfolk watch the winged folk, and the ship above, with all the curiosity of a bored housecat watching a pile of dirt.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

As the party descends, Flann starts to poll the guards and passers by for willing psychic connections.

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

Volita scowls internally at the lack of known structure and social order, but, as they say, 'crises' is pronounced 'opportunity'.

Having to start somewhere, and not seeing any other option, Volita gently floats down to the lazily lobbying caecilians.

"Greetings!" she says sweetly. "I am Volita, and my companions and I were waylaid by a fierce pirate on our way here! We managed to fight him off, but we have suffered many wounds, and are in dire need of supplies and aid.

Might you be able to tell me where the merchant's quarter is? We have a...variety of trade goods, including rare woods from far-off lands with which we might barter for repair material and critically needed supplies."

Diplomacy!: 1d20 ⇒ 16

She had considered trying Attraction again, but reflecting on the house-on-fire that happened last time, she held off and just went conventional.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

As Volita advertises the party's weaknesses, Flann watches the crowd's reactions.

Sense Motive: 1d20 + 10 ⇒ (3) + 10 = 13

The Vitalist continues to seek two willing targets to join Volita, Adraniel, and himself in a collective to help bridge any lingual or cultural barriers.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Flann senses no psionics whatsoever, much less any willing links

The lizards watch Volita, but none of them respond.

Eventually after the silence stretches out past awkward and into 'are they going to eat us' territory, a smallish (halfling sized) lizard with mottled brown and red scales and a head of spikes pipes up from the side. "They're not going to respond unless you speak to them in the Dragon's Tongue. It's against the traditions for a Svobli to use an outsider's tongue. Not that they don't understand you, they just can't acknowledge that they do."


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor, still getting ready, saw Flann take off from the deck of the Elephant, Volita following. The dilapidated appearance of the sea-town didn't raise his expectations any. Connor adjusted Hero on his necklace and followed.

Landing in time to hear the smaller lizard-creature's explanation, Connor looked over the lizardfolk crowd in front of him, and responded to the smaller spokesman with "My thanks to one as diplomatic as yourself. May your fortunes be as sharp as your claws. Will you speak to us in the Dragon's Tongue in greeting? I might be able to pick up the language faster than you might think." Connor added a flowing bow to his compliment.

Connor planned on manifesting natural linguist as soon as the person used the Dragon's Tongue. (Add that in if it applies, mdt. 3pp for 50 min of Draconic, if I'm guessing right.)

Diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"توهان ڇا چوڻ چاهيو ٿا؟"

Connor:

"What would you like me to say?"

Yes, Draconic


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Connor manifested natural linguist, saying back "That should be enough." He looked to see if his psionic power had changed the Svobli's rule about not speaking in other tongues.

(The specifics of the power don't allow for others to actually hear their language, it just allows us to understand each other.)

"But I'm starting to think I need to hire a local translator." Connor concluded, looking at the lizardfolk on the pier.

(This at least will allow Connor to understand Draconic as it is spoken for a time.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, does nothing for cultural taboos

The local lizards shift a bit, but generally ignore the group.

The lizardfolk in the robes hisses a laugh. "Magic doesn't count, stranger. You have to speak it yourself. Otherwise it's Sithasa, without honor." He rubs his chin with a claw. "Is that an offer of a job then? I do admit to being between jobs at the moment, what with the fishing fleet not actually fishing thanks to the Doomwhales. Say, 15 gold a day?"


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Adran catches up after scouting around a bit.

"Hey boss folks here are well who knows they find it odd that I can talk in there tongue. So what do we need? We hiring this guy? For what to talk? 15gp a day? I will take that job. Better then sitting in the crows nest."

Draconic:
"Alright scaled one, we are looking to sell and trade, can you tell us where the merchants are or do I need to ask another?"


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

"How nice of you to join us, Adran." Connor drawled back. "And I am overjoyed at your learning that you never told us about before." The last was with a monotone of sarcasm. ;) "Why don't you explain to our potential clients our journey here from the North, our cargo, and our need to trade for some repairs?" To the smaller lizardfolk Connor said "I might need your services still; Adran cannot be everywhere at once, despite his energetic nature."

(I was hoping someone with the language would speak up. Take the lead, Adran! I'll just listen in with my power.)


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

"Yeah, hey, no way you're leaving without some gold. Having someone who can speak the language is great, but I would like to have a cultural liaison as well. I have so many questions, and hopefully enough gold to forgive my ignorance. Mother says a wealthy guest is always welcome, and- well, the last part is a bit rude..." Flann is not carrying all of his gold, but it's enough to make his point. "-and if the Captain keeps you running all morning, I'd gladly pay separately to bend your ea- erm, to ensure you have a comfortable evening while I ask my questions."


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Yeah I was here as always reading along. I have never supported the whole cargo stuff as it's like a mini game and takes focus away from the adventure, but it seems what the new guys want to do so I'm game. Not going anywhere :)

Adran motions for Connor to lean in as he is short.

"Boss I am, I mean was an assassin. You got to talk your way out of things sometimes, though the lizard guys in the temple a while back just through me in the cell when I let myself get caught so Alys could escape.

He then looks back to Flann

"You wana pay they scaly one go for it. You just got to talk to these guys, buy them some drinks. The respect being respected. Worked for me in the last town. I won't be parting with any gold. No offense there scaled one. Sorry if you gave your name when I wasn't here." He hops and skips over extending his hand.

In Draconic: "They call me Adran."


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The robed lizardfolk looks a bit disappointed, but when Flann wants to hire him, he perks back up. "Ah, well, if it's a personal appointment, and not working for a group, I think I could drop the rate to say, 5 gold per day. And yes, speaking the language doesn't tell you when to slap someone's face and when not to, which can get complicated. You know how mating rituals go." The lizardfolk gives a hissing laugh, obviously making a joke. "You can call me Spike." He grins, rubbing his spiked horns.

The other lizardfolk all look amongst themselves when Adraniel begins speaking, at least understandable, draconic. There seems to be some sort of complex game of rock paper claws that goes on for a second, all silently and without any real movements beyond nostril flares, eye rolls, and grunts. Finally a female sighs heavily and takes a step forward, speaking in Draconic. "This one is hight Sliss'sla, Guardian of Svobli, Errant Knight of His Great Majesty, the replendant Golden Scaled Sa'ra'na, may his greater glory forever be spread under the sun and across the desert until it turns warm and the scum are burned away." Adran gets the strong impression he and the others are part of the scum that needs to be burned away, although it's not really put forth with any malice, more along the lines of a traditional greeting to scum. "This one will deign to speak the Low Speech to that one, to show more honor than is merited, so that that one will not struggle with the High Speech, a mistake in which would require this one to gut that one and spread that one's entrails over the city streets. This one would then have to fill out paperwork over that ones death. This one would prefer to avoid paperwork." A general grunt of agreement rolls over the assembled guards, as it appears paperwork is much desired in absence completely. "The merchants are, with some exceptions, gone away to the vile den of iniquity and filth, Masiaarin, for the Doom Whale Hunt, may the mad gods deliver those into the Doom Whales bellies." The guards all give a grunt of enjoyment at the thought of the merchants being eaten by a Doom Whale. "What filthy merchants do stay here are the ones that cannot afford to go to the city of filth and depravity to make filthy lucre. No doubt, those will hear of this ones desire to wallow in the filthy ways of... barter, and come running, as filth is want to do." Again, a near complete lack of animosity is felt from the lizardfolk, but it appears the words have quite a bit of ritualness to them.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Adran skip over and looks up to the lady lizard.

Draconic: "Hi ya. Oh you don't like merchants either? They are filthy, but my companions wish to deal with them so what can you do right. I hope it doesn't come to you gutting me. I like my guts right where they are. Thank you for the info." He bows "Golden Scaled Sa'ra'na. We will not be here any longer than needed."

He looks over to Connor

"Boss looks like trading here is bad news they already look down upon us and even more so now that we want to trade and barter. We should get what we need to fix the ship and go."

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

Volita claps her hands together, pleased that she played an integral part in at least getting the ritual rolling. "Alright! Let's move forth unto the depravity and filthy lucre!"


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Flann forces a chuckle, wings fluttering. "Mating rituals, right. I'll try to keep my hands to myself..." He scratches the back of his head. "Is that, uh, likely to come up? With the language thing, the tone seems pretty... zenophobic. I was mostly interested in healing and pass-times. -Not, uh, those kinds of pass-times, though." Flann's face reddens.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

"Well, Master Spike, the first priority is meeting with your merchants..." Connor began, before the female Lizardfolk started talking. Connor let the others speak, as he saw the trading opportunities drop faster than ballast overboard.

"Masiaarin..." Connor repeated. Knowledge: Geography: 1d20 + 9 ⇒ (13) + 9 = 22
The city to the West. Just their luck, Connor thought to himself, to land at the warrior/fishtown, instead of a normal port. He straightened, cautiously looking over the speaker and the rest of the crowd.

"Adran, you're our representative. Just remember we have more cargo than gold presently. Let's start, we're burning daylight. And no Doom Whale parts." Connor told the shorter Atalantian.


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

"Whatever you say boss, just don't blame me when things go sideways."


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

"Doom whale? What's that about? First fire breathing demons, and now doom whales? Don't tell me that's where the merchants went. That sounds highly dangerous."


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Translating for Volita and Flann, Connor explained "The Svobli say that their merchants are West of here at a city called Masiaarin. They don't care much for merchants here, either. So we'll have to perch lightly. We need lumber and parts for repairs. I'll go back to the Elephant and explain the bad news to the crew. Master Spike here," Connor paused, giving the smaller Lizardfolk six gold (a tip never hurt), "will keep Adran from losing any body parts while you shop. Volita, try to not give away our last coffer of coins."

Connor gave the woman his garnet (psicrystal Hero) on a silver necklace as a show of authority.

(If anyone wants to share natural linguist with Connor, it won't last for more than an hour. And you'll need to make three Psicraft checks - DC 20, DC 17, DC 17. But you'll be able to understand Draconic for a short time.)

(Connor's going back to the ship to make his Profession:Sailor checks, psionic repair, etc. I would like to help with the haggling, but let's let Volita shine again. Hero's telepathic with anybody now, so Volita can relay any emergencies to the ship via Connor. Ah, the responsibilities of the ship's Captain.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Spike laughs. "Hey, the new Emperor is very enlightened, he doesn't kill merchants out of hand for lack of Honor like the previous Emperor. Nor does he execute non-lizardfolk on sight either. Amazing how much money is flowing into the country now, as opposed to just leaving it." He shows a very facile and reptillian grin. "ANyway, Flanny-me-boy, the important thing about mating rituals isn't so much how to start them..." He gives hooks a scaley thumb at the imposing and heavily armed 9 ft tall female lizardfolk. "...as to not start them, if you catch my drift?" He gives Flan a wink, and turns to watch Adraniel, as if expecting a very good show shortly.

The other lizardfolks lounging around move and make some odd noises, as if suppressing laughs.

The female lizardfolk woodenly stares at Adrianel, obviously straining to avoid acknowledging that she can understand the robed lizardfolk. In draconic, after Adranial finishes, she leans forward and roars into his face in draconic. "THIS ONE IS NOT GOLDEN SCALED SA'RA'NA YOU IDIOT SOFT SKIN! NOW BOW AND APOLOGIZE TO THE EMPEROR SA'RA'NA FOR MISTAKING THIS LOWLY ONE FOR THE MIGHTY EMPEROR!" She unlimbers a heavy morning star from her hip, the head nearly as big as Adrian's torso. Great Morningstar, large, one

Sense Motive, DC 15, Draconic Speakers only:

Apparently, calling her by the emperor's name (Sa'Ra'Na) instead of her own (Sliss'sla) is a major insult to the Emperor, and has changed her from bored and apathetic to angry and blood thirsty

Spike ducks his head as first Adrianel mis-speaks names, and then shakes his head as the female roars. "Oooh, bloodshed, do wing folk have red blood? Or is it more green like wood elves?" Spike asks Flann, sliding over closer to his erstwhile explorer, his voice low this time, no intended to carry. "Well, I shall soon find out it appears." He looks at Flann speculatively.

Sense Motive, DC 10, Flann only:

Spike appears to be hinting strongly that he might be able to talk Adrianal out of this.

The other lizardfolk in the background begin to trade grunts and hushed conversation.

Perception, DC 20 (Draconic only):

The other lizardfolks are making bets on how big a bloody stain Adran makes, or how many parts fly off, when Sliss'sla hits him.

Someone with diplomacy can give a diplomacy check to smooth things over, with Adran giving a linguistics check DC 12 to translate correctly.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27
"That does seem a bit outside your current pay grade. Three gold now, and all bloodshed is strictly for academic purposes?" Flann spins the coins over knuckles and displays them in a fan behind his back as Spike passes by. "I think that's fair to excuse whatever flatulence my friend just passed. If you could avoid making him look like an idiot too, that would be dearly appreciated."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Spike gives another reptillian grin, and passes a hand over Flanns, and the coins vanish.

"Now now Sliss'sla, that one obviously is so impressed by that one's scales that it has been confused and blinded. That one must admit that that one's scales, muscles and weapon are obviously the most impressive of the Knights Errant here, yes?" Spike projects his voice strongly, to intervene.

Diplomacy: 1d20 ⇒ 11

Sliss'sla pauses, and glares at Spike, but then settles her weapon back on her hip again. "Then that one can deal with the outlander. This one has better things to do than deal with one that can barely speak." She turns and walks off back to the other lizardfolk, who are all looking anywhere but at her as they talk about the weather.

Dark Archive

| 49/56 PP | Init: +6 | Per:+8 | HP 35/35 | AC: 21 | F: +3 R: +5 W: +6
Skills:
AutoHyp:+11|Bluff:+7|Perc:+8|Dip:+9|Stealth:+7|Fly:+5
Humavian lvl6 Psion Shaper

Volita looks on in a daze of confusion. 'This is the weirdest land I've ever....'

She hopes the merchants are only half as odd as these folk.


61/61 HP   AC: 22 / 15 / 18   F:+8 R:+10 W:+14   54 PP   7 MP   Init:+4   Perc: +16 SnsMtv: +14   Pistol 5/5   Nettle 1/1   TrWnds: 7   Unsn: 5
Skills:
Stealth+16, Perception+16, Sense Motive+14, Heal+13, Autohypnosis+12, Craft:firearm+12, Survival+11, Fly+10, acrobatics+10, Escape Artist+8, Ling:Read Lips+6, Kn:Religion+3

~you mean the ones hunting the Doom Whale? Sorry, that was clearly private...~ Flann slowly raises the metaphorical driver's partition.

"So, Spike, this doom whale... Do those words mean misfortune and giant fish, respectively? Because those words evoke a giant, misfortune-causing fish in our language, and I want to make sure I heard correctly when they said the merchants we're after are hunting a literal ship-sunderingly huge sea creature which additionally needs the qualifier 'doom' to differentiate it from the other ship-sunderingly huge sea creatures. Is this a street name for a narcotic? Are they," Flann makes air quotes with his fingers, "chasing the doom whale?"

Flann prepares to follow the others as the crowd begins to part.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Spike scratches his chin. "Well... in my language, Doom Whale means a big giant whale that causes massive amounts of doom when it gets upset, and it's always upset." He points at a building at one end of the bay, and then another about 800 feet away. "Adults are about that big, not counting the horn, although they say Mad Eye's Favorite is about half again as big. Each one has a horn about a tenth of their length growing out of their head. They come in every year during the summer to mate in the cool waters. The fleets go out hunting them. The horn is worth ten times it's weight in gold for the ivory. The ambergriss in it's belly is worth a hundred times it's weight in gold. The skin can be used for armor for ships and walls, it's meat is good, it's bones can be used to build ships or buildings, it's blood for magic reagent, basically a whole whale is worth the cost for the ships that survive to bring it back. On a good year, they'll bring back one adult and a couple of juveniles and only lose a third of the fleet."


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Connor sees the reaction of the crowd to the mispronunciation in Draconic, as well as Spike recovering the conversation.

"Remember your wings - and let's avoid any bloodshed!" Connor calls out as he leaves the port deck. With a jump and a rapid use of his wings, Connor made for the Elephant up in the sky.

(mdt, Connor is going back to the ship. I'll post as Hero on his necklace with Volita. Hero's a hero, though, and not a trader. ;) )

(Meanwhile, on the ship, gotta keep the engines working.)
Profession:Sailor: 1d20 + 6 ⇒ (12) + 6 = 18


Halvavian HP: 106/106 ||
Stats:
AC/Touch/Flat 22(23)/13(14)/21(22) | Fort/Ref/Will +13(+14)/+10(+11)/+10(+11) | Init +4 | CMD 28
Skills:
Perception +18(+22vsTraps), Survival +11(+15 to track), Linguistics +10, Fly +21(+18), Disable Device +21(+18), Stealth +23(+20)

Sorry out and about for the holiday, back now.

Adran looks about a bit in awe reflecting on what mistake he could have made.

"Well that was a little misunderstanding. See boss sideways. So where we headed?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

So, what's the plan, explore the city, look for buyers, or up anchor and head for the other city?

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