#0-05: Mists of Mwangi [Tier 1-2] (Gameday 3) - GM Rutseg (Inactive)

Game Master Balacertar

Current map

Blackros Museum map


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Iron Gods: Iron maps;

The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago:

The Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement.” Adril looked sheepish then, as if remembering some distasteful incident from his youth.

Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.

Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.

At that point Adril gave you a map of the museum (see Map Handout on top), "I suggest you head to the offices first to find Nigel as he may have some insight into whatever foul curse vexes the place. Please, be fast and do not lose time on heavy research or buys -I know you pathfinders-, our friend might be in extreme trouble and every second is of high value"

That said, your memories come back to the present, and you are just standing in front of the museum doors, surrounded by a bunch of fellow pathfinders the Venture-Captain succeeded to desperately gather, a map and the little knowledge you might have prior today.

You are know granted a History check or Local check (also Gather information Diplomacy).
Herein I place only the results for a DC 10, but there is more info if you succeed into a DC 15 or more.

K. History DC 10:

Much of the Mwangi’s darkest interior worships a demon lord named Angazhan, who is described in the
Book of the Damned as a thing of primordial darkness, a foul-breathed demon who grunts prophecies of
blood to apes and madmen. The jungle is his beating heart.

K. Local or Diplomacy (gather information) DC 10:

Lugizar Trantos spent the better part of a year in the Mwangi Expanse. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

"Hello all i'm Ragnar, pleasure to make your acquaintance, does anyone know anything about this place?"

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Kn Local: 1d20 + 5 ⇒ (3) + 5 = 8

"Blast, I don't know a thing about the Museum," says a young Taldan, twirling a mustache. "Xoricon is the name, and a pleasure, Ragnar. Normally I'd know a bit about spots like these; fascinating to peruse the ancient bits of history and whatnot."

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7

"Sir, do you...whuff!" Xoricon attempts to talk to a passing merchant on his way home and gets an elbow in reply. "Ahem. Perhaps someone else can speak with the local colour..."


Iron Gods: Iron maps;

Xoricon seems to be not very successful taking the attention of people today. Most he get to know is he is exactly in front of the main doors of the Blackros Museum. :)

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Greetings! I am Eissen sword master extraordinaire! I look forward to working with all of you.

Diplomacy: 1d20 ⇒ 2

I do not seem to be able to find out much of anything. Can anyone think of anything we might need to bring?

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Diplomacy(Gather Information): 1d20 + 7 ⇒ (14) + 7 = 21
Know(History untrained): 1d20 - 2 ⇒ (10) - 2 = 8 (max 10)

The halfling glides forward to join the group before the museum. She bobs a curtsy to the group. "A pleasure to be working with you all. I am Etiana, faithful servant of Calistria. I hope you don't mind, but I took the time to speak with some locals before arriving. According to those who were close to him, it appears Lugizar Trantos spent the better part of a year in the Mwangi Expanse. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead. A sad story, really."

Etiana shares whatever else might have been uncovered for beating DC15

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"And yet he came back," says Xoricon, rubbing his side thoughtfully. "Enchanted, Etiana. Well--it sounds like not all of him came back. His description is that of a person afflicted with...something."


Iron Gods: Iron maps;

In his way out of the lodge Etiana asks to other Pathfinders about the Blackros Museum and Lugizar Trantos. This is what she got:

"Lugizar Trantos spent the better part of a year in the
Mwangi Expanse. At first he wrote letters to his brother
and wife, but after a few months these stopped coming
and most gave him up for dead.
His letters spoke of a lucrative find at one point,
three idols of dark wood carved in the shape of bearded
monkeys.
The last of his letters evidenced an unhinged
mind, and was covered in strange sketches of monkey
paws. He described dark eyes glaring out from the mists.
Shortly after his return to Absalom, many of the monkeys
and apes in the city’s menageries attacked their keepers
and fled into greater Absalom.

If anyone opens the entrance door, this is what the party see:

An unnatural cold permeates this chamber and the tendrils
of silver-gray mist flowing out the front archway into the
courtyard beyond seem to effortlessly pierce the flesh
and gently caress the bone in a cold embrace. The grand
entranceway’s vaulted ceiling is supported by six great
pillars of hewn black stone. Braziers mounted on the pillars
cast white radiance from balls of continual light. The light
glimmers eerily in the silvery haze that fills the atrium,
giving the impression of something alien watching from the
glowing fog.

Now, you are all in front of the Museum entrance. What will the party do next?
See "current map" to locate yourself currently.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Despite her warm outfit designed for traveling, Etiana shivers from the unnatural cold's caress. Intinctively, she steps behind to follow the men and looks about her, wondering what the glowing fog may be hiding within its smokey veil.

"I do not like the feel of this place. It gives me the chills. I hope we find dear Nigel, and fast."

Etiana follows the men in.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

I will try to keep my mystic senses up

I cast detect magic. I try to keep it up until combat happens.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

BTW you have the pic of my char who could not make it.


Iron Gods: Iron maps;

In order to make this moving I will assume you go all in.

As the party enters the museum the mist surrounds you. It is quite clear this is not part of the museum entertainments and something weird is going on.

Will save DC 12:

Etiana: 1d20 + 6 ⇒ (7) + 6 = 13
Eissen: 1d20 + 2 ⇒ (12) + 2 = 14
Xoricon: 1d20 + 2 ⇒ (16) + 2 = 18
Ragnar: 1d20 + 1 ⇒ (9) + 1 = 10

The mists you are breathing starts affecting your mind and Ragnar suddenly becomes a brutish ape-like proto-creature and attacks you.

Mist tainted template:

An afflicted creature’s Intelligence and Charisma scores
are both reduced to 6, and the creature gains a +2 bonus to
its Strength and Dexterity scores. Additionally, the creature
becomes immune to fear, gains a +10 bonus on Climb checks
(and a climb speed of 20 feet), and gains a +5 bonus on
Acrobatics and Stealth checks. The creature also gains a slam
attack (1d4 damage for Medium creatures). This template adds
+1 CR to the base creature.
Charisma- and Intelligence-based spellcasters (such as
bards and wizards) under the effects of the mist are rendered
incapable of casting spells due to the ability loss (see page 17
of the Pathfinder RPG Core Rulebook).

Initiative:

Etiana: 1d20 + 3 ⇒ (20) + 3 = 23
Eissen: 1d20 + 4 ⇒ (6) + 4 = 10
Xoricon: 1d20 + 3 ⇒ (18) + 3 = 21
Ape-Ragnar: 1d20 + 4 ⇒ (18) + 4 = 22

1. Etiana, 2 Eissen, 3 Xoricon: 1d3 ⇒ 3
The brutish ape-like creature slams Xoricon hitting him in the stomach as he is astonished by the sudden change.
Slam attack: 1d20 + 4 ⇒ (9) + 4 = 13
Bludgeoing damage: 1d4 + 4 ⇒ (4) + 4 = 8


Xoricon: 8 damage
Surprise round:
Etiana, Ape-Ragnar, Eissen, Xoricon
Anyone beating Ape-Ragnar's initiative with a Sense motive check, may act in the surprise round. Otherwise is Etiana's turn.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23

Lol, what does that mean? Etiana acts before and after the attack, or twice after the attack?

Oops, forgot the WILL save. Hope I don't regret reversing the order.
WILL: 1d20 + 6 ⇒ (18) + 6 = 24


Iron Gods: Iron maps;

I already made the Will save Etiana. I usually make those kind of reactive rolls in order to save time.
And yes, you act twice, a standard action for the Surprise round and another full round for Round 1
Good roll ;)

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Thanks. I hope I left a bad one for Ragnar.

Etiana steps back in surprise, and quickly weaves a pattern as she calls for Calistria's aid. "Hey, big fella. We're on your side. Don't you still want to be my friend?" The halfling pours on her charm as she studies the ally's response.

5' step back. Cast Charm Person on Ragnar. DC 14.
Followup pending if the spell sticks.


Iron Gods: Iron maps;

1d20 + 1 ⇒ (19) + 1 = 20
Very good try!

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

She sighs as Ragnar proves non-responsive to her call to friendship, and curses the denseness of some men as she pulls her whip and attempts to sway the tide of combat.

FA: 5' step further back. MA: unfurl her whip. SA: aid Eissen (+4 attack roll if success vs AC10).

Aid Eissen: 1d20 + 4 ⇒ (13) + 4 = 17

By the way, there is a slight inconsistency in Ragnar's stats. It's either 12 INT 11 WIS or 10 INT 13 WIS. He has it two different ways in his profile.


Iron Gods: Iron maps;

The brute turns to Eisen and hits him in the breast with a big punch.
Slam attack: 1d20 + 4 ⇒ (11) + 4 = 15
Bludgeoing damage: 1d4 + 4 ⇒ (4) + 4 = 8


Every body can act.
Eissen: 2/10 hp
Xoricon: 1/9 hp

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Fine then.

I attack the mist thing.

Attack, Longsword: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, Longsword: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Seeing his allies bloodied, Etiana cries out to Ragnar, "Snap out of it, you stupid brute!" as she calls forth the power of Calistria and steps forward to pass the energy onto the Ragnar-beast.

Here goes nothing. SA: Dazing Touch, MA: 10' forward, emit touch to complete the touch.

Dazing Touch: 1d20 + 4 ⇒ (15) + 4 = 19

Whew. Ragnar dazed one round. No action, but no penalty to AC.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Hi everybody.. it seems your going to need Dr Nic.... is there anything I can do?

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Don't you see Etiana's beautiful eyes beckoning? We need you to snap out of it, you big lump.


Iron Gods: Iron maps;

Eissen slashes over the ape bruttish shoulder causing a considerable slash.

The brute gets total out of himself and tries to finish up Eissen but a ray coming forth out of Etiana's hand impacts the ape-like that stops in place open and closing his eyes trying to react without success.


Ragnar: 2/12 hp
Eissen: 2/10 hp
Xoricon: 1/9 hp
Round 2:
Ape-Ragnar, Eissen, Xoricon (x2), Etiana
Everybody can act again, Xoricon has an extra action pending from last turn.

Scarab Sages

Male Half-orc Druid 2

Suddenly, a half orc enters through the gate screaming "Hi pathfinders! As always, I've came late but I'm already here to help!

Shagruk is surrounded by mist.

Will save: 1d20 + 7 ⇒ (14) + 7 = 21

Shagruk says: Warghhh!! This place is damned!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon withdraws 5' and pulls out his CLW wand.

Next actionHe casts CLW on himself.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

He drops his wand and nocks an arrow to his bow.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

I think Xoricon can let it fly, as I count Round 1 - FA 5', MA draw wand SA cast CLW / Round 2 - FA drop wand / MA draw bow / SA ?

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

A look of relief clearly shows on the halfling cleric's face as she beams a smile at the newcomer half-orc. "Our dear Ragnar has lost his mind. Perhaps you can help us restrain him before more harm comes to any of us?"

If he's still standing after everyone's actions, here's the second daze attempt.

Dazing Attack 2: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

I take a 5 foot step back then cast ray of frost.

Attack, Ray of Frost: 1d20 + 2 ⇒ (6) + 2 = 8
Damage, Ray of Frost: 1d3 ⇒ 3

Maybe if we render him unconscious first?


Iron Gods: Iron maps;

Etiana's ray dazes Ragnar but he is still able to dodge the frost ray jumping to one side. Even dazed by the ray he still looks at you in a fury not recognising the party members.

A half-orc appears within the Mist stating he can be of help.


Ragnar: 2/12 hp
Eissen: 2/10 hp
Xoricon: 9/9 hp
Round 2:
Ape-Ragnar, Eissen, Xoricon, Etiana, Shagruk
Party is up!

Scarab Sages

Male Half-orc Druid 2

Shagruk responds to halfling: I could tame the animals but this one is fighting then he won't pay attention.

Shagruk says: If he becomes unconscious perhaps he will return to normality..Equally, I won't make you much damage. I'm not good with weapons.

Attack, scimitar: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 - 2 ⇒ (4) - 2 = 2

My idiom as you can see is not english, I hope that it is not a problem for you.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

"If that is the case, I hope we can render him unconscious before he does the same to us." The halfling cleric sighs as she continues to call forth Calistria's energy.

If needed, after Eissen's and Zoricon's actions.

Dazing Touch 3: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Attack, Ray of Frost: 1d20 + 2 ⇒ (5) + 2 = 7
Damage, Ray of Frost: 1d3 ⇒ 2

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon releases his blunt arrow.

Short Bow: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
for (non lethal): 1d6 ⇒ 5

"Hello, hello, I'm Xoricon," he says to the newcomers. "And this place is deplorable."


Iron Gods: Iron maps;

Xoricon arrow hits the brute ape in one shoulder. The wounds are just too much for him and the beast-like man hits the floor with a resounding "Plaf!".

You see then how a mist smoke-like gets out from his mouth and the fighter body returns to normality. Ragnar is unconscious but seems free of whatever affliction has came to him.


Etiana, I understand you would have delayed and saved the Dazing touch. So only 2 have been used in this combat.
Ragnar: -3/12 hp, unconscious
Eissen: 2/10 hp
Combat is over! Free feel to RP and/or go further inside the Dung... I mean museum!

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana loots the body. I mean...

As Ragnar falls, Etiana rushes forward and cradles his head in her lap as she checks over their ally. After watching the mist leave the body, Etiana calls forth Calistria's divine energy, and waves of healing power wash over the allies.

Channel energy to heal. 3 blasts.

Channel 3 times: 3d6 ⇒ (2, 4, 4) = 10

She watches the fallen fighter carefully as he comes to, ready to daze him in case he shows further signs of aggression against her and the party. "Poor Ragnar...are you ok?"


Iron Gods: Iron maps;

Ragnar seems almost fully restored and totally under his own control.
The other members of the party are fully healed by Etiana channel energy.


Ragnar: 7/12 hp

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Ragnar seems a bit wobbly still but he struggles to his feet and bows deeply to you all

"Thankyou my friends, for enduring my assault and for preserving me after my assaults."

Then Ragnar draws his bow and makes ready to go forth.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Does anyone have spells or items to bolster our resistance to that mist? I wonder if this is what happened to Lugizar, or worse."

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana stands and straightens her outfit, before shrugging helplessly. "I do not know what this mist is, or how we can combat it." Remembering what happened to Ragnar when he fell unconscious, the charming halfling suggests tentatively. "Perhaps if we can keep the mist from entering our mouths?"

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

"What would stop the mist getting through? .. simple cloth over our mouths? I have a scarf in my pack"


Iron Gods: Iron maps;

I haven't realized that arrow was non-lethal. Indeed Ragnar is at full now in that case :)

The party protects their mouths with some scarfs and other cloths, avoiding the mist to go inside their bodies.

They slowly advance through the entrance hall and approaches the museum corridor. Three different options appear in front of them, follow the corridor to the Grand Exhibits hall, take the southern door to the Beasts of Legend hall or the northern door to the Honored Dead Exhibits.

Scarab Sages

Male Half-orc Druid 2

"Hi people I'm sorry for don't present myself before. I'm Shagruk a druid half orc that comes of kingdom of the lord of mammoths. I would like to find valuable relics. I'm sure will be in this place!"

Shagruk takes out a dice from his pocket saying. "If you wanna choose a path. My dice can be useful to our first destiny."

1-2 Grand Exhibits hall
3-4 Beasts of Legend hall
5-6 Honored Dead Exhibits

Dice: 1d6 ⇒ 4

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Beasts sound good to me. We'll no doubt be fighting some of them in a moment. The honored dead--I can guess that one as well."

Xoricon notches another arrow, this time sharp as a blade.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana laughs lightly at Xoricon, and then realizes he may not be joking. "Do you really think we'll be fighting whatever's in those halls?" She keeps her whip at the ready, and follows the group to the Beasts of Legend hall.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Sounds as good a choice as any. What light do we have access to if need be? I go with the others. I try to say up front, but do not take point.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"A pessimist is merely a prepared optimist, my dear," says the Taldan, keeping his bow ready. He casts Light on his bow in reply.


Iron Gods: Iron maps;

You open the door to the Beasts hall and observe the new room.

A large placard above the entryway to this hall reads “Hunting
the Beasts of Legend
” in great block letters. This gigantic
chamber is relatively free of mist, and darkness is held at bay by
braziers of radiant light. Behemoths occupy these halls, great
taxidermy nightmares such as a two-headed bear easily taller
than an ogre; a great desiccated beetle, its carapace larger than
the face of the clock tower of Absalom’s Clockwork Cathedral;
a massive specimen of chimera, its jaws open in a mock roar;
and an assembled skeleton of a tyrant lizard. The walls here
are studded with strange masks, staves, spears, and other
implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here. The room has 50' height.

A pair of helm-like masks mounted on the southern wall.

As you move into the center of the room, the “helms” begin to crack and slough their stony outer layer.

Perception DC 20:

Etiana: 1d20 + 5 ⇒ (13) + 5 = 18
Eissen: 1d20 + 2 ⇒ (6) + 2 = 8
Xoricon: 1d20 + 5 ⇒ (14) + 5 = 19
Ragnar: 1d20 + 5 ⇒ (5) + 5 = 10
Shagruk: 1d20 + 8 ⇒ (11) + 8 = 19

No one seems to realize and on the following round, the masks burst free in a shower of dust and stone shards and attack. Surprise round for the masks

K. planes DC 12:

The masks are in reality vargouilles.

Initiative:

Etiana: 1d20 + 3 ⇒ (1) + 3 = 4
Eissen: 1d20 + 4 ⇒ (18) + 4 = 22
Xoricon: 1d20 + 3 ⇒ (13) + 3 = 16
Ragnar: 1d20 + 3 ⇒ (20) + 3 = 23
Shagruk: 1d20 + 4 ⇒ (9) + 4 = 13
Varguille: 1d20 + 1 ⇒ (3) + 1 = 4

Both masks start flying close to the top of the room and shouting with a terrible shriek!
Everybody has to make 2 saves For DC 12 or become paralyzed. Apply any enchantment, compulsion or mind-affecting bonuses to the roll if you have them.


Round 1:
Ragnar, Eissen, Xoricon, Shagruk, Etiana, Varguile
Everybody can post!
Remember they are flying, thus you need range attacks to damage them, unless you have enough melee reach or jump capability.

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

K. Planes: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11
I attack red with a ray of frost.
Attack, RoF: 1d20 + 2 ⇒ (2) + 2 = 4
Damage, RoF: 1d3 ⇒ 3

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

FORT: 1d20 + 4 ⇒ (5) + 4 = 9
FORT: 1d20 + 4 ⇒ (12) + 4 = 16

Etiana stands frozen, helpless and unable to act.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Fortification: 1d20 + 4 ⇒ (6) + 4 = 10

Fortification: 1d20 + 4 ⇒ (5) + 4 = 9

Yup Ragnar is paralysed

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