#0-05: Mists of Mwangi [Tier 1-2] (Gameday 3) - GM Rutseg (Inactive)

Game Master Balacertar

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Blackros Museum map


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Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi raises his morningstar and swings at the ape (red one first if it isnt already defeated).
Morningstar: 1d20 + 4 ⇒ (8) + 4 = 12...DMG: 1d8 + 4 ⇒ (3) + 4 = 7 i keep forgetting he is swinging with 2 hands thus 1/2 STR bonus to dmg and after he swings Yakanzi will take a 5 foot step out of flanking.


Iron Gods: Iron maps;

Shagruk waves his wand and the fire hits the ape-like causing a big burn.

The brutishes continue hitting the flanked Mwangi warrior.
Slam: 1d20 + 3 ⇒ (8) + 3 = 11
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2
Slam: 1d20 + 3 ⇒ (18) + 3 = 21
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3
One of the hits causes him a big bruise in the left leg.


Red: 10 damage
Yakanzi: 7/12 hp
Round 2:
Ape-brutes, Xoricon, Ragnar (+luck roll), Etiana, Yakanzi, Shagruk

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Sorry Yakanzi, that was for Ragnar. There's too much fighting going on for Etiana to come touch you.

After everyone has acted.

If red one is standing:
Etiana begins weaving her whip about, distracting the ape by the door and trying to keep it from attacking the brawler effectively.

Aid another +4 AC: 1d20 + 4 ⇒ (20) + 4 = 24

If red one falls:
Etiana, seeing an opportunity, gracefully moves into the room and hides behind the brawler as she touches him on his broad back, sending a touch of Calistria's fortune to Yakanzi.

Bit o' luck for the brawler. Good luck!

The GM did not include the flank bonus. I think it was just a flavor description.

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi took a 5 foot after his swing to move out of them flanking him and leaving the possibility of someone flanking with him


Iron Gods: Iron maps;

Sorry! I submit at same time of you and haven't yet read your post when wrote the attacks and calculations. The flanking bonus was not included anyway in the calculations.
I will fix the luck note for Ragnar.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Ragnar fires at Red again
Adds luck and point blank and fire two shots

Longbow Attack and damage: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (4) + 1 = 5

Longbow Attack and damage: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (1) + 1 = 2

2 points of damage Wooo!

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

You can reroll both of those attacks Ragnar (not the damage, just the attack). You have the luck of Calistria within you!Looks like you already figured that out :) Now if only Calistria can do something to help you with that damage roll...


Iron Gods: Iron maps;

One more of Ragnar's arrows stabs in the red eyed brute. The injuries are considerable, but he seems still comfortably standing at half health.

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

now worries, i figured you may have missed it and i know he hit me without the flanking bonus. just didnt want those apes thinking they could keep flanking me, those savages...hey ragnar, your 2 points are way more than my 0 points...

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

"Teamwork you occupy them while I attempt to stop em...


Iron Gods: Iron maps;


Red: 12 damage
Yakanzi: 7/12 hp
Round 2:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi, Shagruk
Waiting for Yakanzi, Shagruk and Xoricon

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi attacks the ape creature in the doorway again...Attack: 1d20 + 4 ⇒ (15) + 4 = 19 DMG: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon sighs, drops his bow regretfully, draws his sword, moves, and attacks the Northern brute.

Greatsword: 1d20 + 4 ⇒ (2) + 4 = 6
for: 1d8 + 2 ⇒ (5) + 2 = 7

Aw CMON dice! Might be worse if ape brute has soft cover. Attack includes flanking bonus, not that it matters...gah, if I even get it! :D


Iron Gods: Iron maps;

Yakanzi hits true but the ape-like doesn't drop!

The apes move to flank Yakanzi and attack him!
Slam (+4AC from help another): 1d20 + 3 ⇒ (20) + 3 = 23
Bludgeoning damage: 1d4 + 1 ⇒ (3) + 1 = 4
Confirm critical (+4AC from help another): 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning damage: 1d4 + 1 ⇒ (3) + 1 = 4
Slam+flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5
The slams are terrible and they finally drop the Mwangi fighter! The brutish apes turns to the party in a nonsense rage!


Red: 18 damage
Yakanzi: -2/12 hp, unconscious
Round 3:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi (only stabilize), Shagruk (x2)

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12
Longsword: 1d20 + 2 ⇒ (14) + 2 = 16
for: 1d8 + 2 ⇒ (1) + 2 = 3

Xoricon slips into the room as nimbly as possible. "For Taldor and Empire!" he cries, and slashes at the northern ape-brute. "And Yakanzi, you miserable beasts! Employees! Mist-plagued--oh, just get in here, Pathfinders!"

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Can we move through allies because Xoricon is blocking the door?

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Might as well get the roll over with...Stabilize: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19...and stabilized

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Yes, you can move through! Should I have moved one more up?

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Nearly in tears at the sight of the fallen brawler, the halfling cleric bravely steps up behind Xoricon, and begins her dance anew as she works to keep Xoricon standing against the vile brutes.

If Ragnar engages RED, Etiana will use aid another to give Xoricon +4AC vs GREEN.

Aid Xoricon +4AC: 1d20 + 4 ⇒ (12) + 4 = 16

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Ragnar makes the choice to fire at Red brute again as he is much more effective with his bow

Pb and rapid fire

Longbow Attack and damage: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 1 ⇒ (2) + 1 = 3

Longbow Attack and damage: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 1 ⇒ (1) + 1 = 2

Thats it i quit.. i've rolled 1 over 10 in the last 10 rolls across multiple games.. stupid dice roller

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

The fighter's tactic surprises Etiana, and she sneaks a peek back at Ragnar. "Perhaps Calistria can help..."

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

"Yakanzi may need your help, I'll go in and help Xoricon"


Iron Gods: Iron maps;

Xoricon slashes through the creature meat causing him further wounds. Full of bleeds you ask yourself how much seconds will it stand.

Ragnar's bow seems not very well calibrated and his arrows go much deviated than he would expect, both hitting the doorstep.

Boting Shagruk
Slam: 1d20 + 3 ⇒ (10) + 3 = 13
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5
Slam: 1d20 + 3 ⇒ (2) + 3 = 5
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5
Shagruk steps into the room dodging the incoming attacks as the apes try to hit him while he moves around, and uses his wand over Yakanzi two times.
CLW Yakanzi: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Yakanzi: 1d8 + 1 ⇒ (1) + 1 = 2
Yakanzi +10 hp, Shagruk -2 charges

Yakanzi's bruises disappear and he suddenly open his eyes feeling prone in the floor and seeing the ape-likes over him.

The creatures attack Xoricon, one of them stepping to his back.
Slam (4 AC from aid another): 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2
Slam: 1d20 + 3 ⇒ (18) + 3 = 21
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5
The red creature, cornered, fights with unusual strength hitting Xoricon.


Etiana, I moved you so you had angle to aid another against green.
Red: 21 damage
Yakanzi: 8/12 hp, prone
Xoricon: 4/9 hp
Round 4:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi, Shagruk

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

The fight gets bloody, and Etiana bites her lower lip worriedly as she watches helplessly, unsure what she can do to turn the tide. Meanwhile, her dance continues, and she does her best to keep distracting the green brute, hoping to be able to keep it from harming the bard.

Aid Another Xoricon +4AC: 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Seeing as his path to help out in close has effectively been cutoff and noting with relief that Yakanzi has risen again Ragnar continues firing his bow.

PB and Rapid Shot at Red

Fires at Red Ape

Longbow To hit and damage: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 1 ⇒ (8) + 1 = 9

Longbow To hit and damage: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 1 ⇒ (4) + 1 = 5

Also Ragnar has fired 18 arrows afaik does he rerieve any of those undamaged?

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

I think I'm actually 2/7 hp--two HP can't heal.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon slashes at the green ape, yelling furiously through bleeding lips. "Taldorrr! he screams.

Longsword: 1d20 + 4 ⇒ (13) + 4 = 17
two handed damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

He strikes true for Taldor, and then judiciously steps back--for Taldor.


Iron Gods: Iron maps;

One of Ragnar's arrows go within the cover and hits the ape-like, the bleeding making him to fall unconscious.

Meanwihle Xoricon delivers a powerful blow over the other ape-like causing a big wound on the elbow.


Ragnar, technically you can assume 50% of failed arrows you automatically recover after finishing each combat.
Red: 26 damage, unconscious
Green: 10 damage
Yakanzi: 8/12 hp, prone
Xoricon: 2/9 hp (2 damage poisoned)
Round 4:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi, Shagruk

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

can Yakanzi take a 5 foot crawl on top of the defeated ape and then stand up thus not providing an AoO?

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Both crawling and standing up provoke. I would recommend sucking up the AOO and stand up to be able to continue the fight on even grounds (well, we're ganging up on it, but I consider that an even fight when we're the one's doing the ganging up. After all, they did that to you first ;P). Not sure if it was flavor description or if the apes took swipes at Shagruk and missed. You may not even be facing the AOO's. What makes me nervous is that we're not even done exploring, and poor Etiana is fast running out of options.

Oh, yeah, take total defense for your SA and stand for your MA, in that order. That'll give you +4AC while you're standing, offsetting the +4 the ape will enjoy for you being prone while he's AOO'ing. Unless you want to swing back after you stand, that is.

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

ok Yakanzi stands up, thus provoking, and takes a swing at the ape
Morningstar Attack: 1d20 + 4 ⇒ (5) + 4 = 9


Iron Gods: Iron maps;

Boting Shagruk
CLW to Xoricon: 1d8 + 1 ⇒ (3) + 1 = 4
CL check: 1d20 + 1 ⇒ (19) + 1 = 20
Shagruk tabs at Xoricon, his poisoned wound finally healing.

Their AoO on Shagruk was on last turn, thus they gain another one.
The only way to stand up without receiving an AoO is performing an acrobatics check against the creature CMD, which usually is quite hard unless you have optimized for acrobatics.

AoO Slam+prone: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3
The ape-like slams very furiously at Yakanzi as he stands up but the Mwangi warrior spins over himself avoiding the hit.
Yakanzi attempt to damage the foe, fails.

With eyes injected on rage he insist to beat the tainted warrior, outraged he has become to conciousness again.
Slam: 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2
The hit lands true, causing the warrior stomach to go pink again.


Ragnar, technically you can assume 50% of failed arrows you automatically recover after finishing each combat.
Red: 26 damage, unconscious
Green: 10 damage
Yakanzi: 6/12 hp
Xoricon: 6/9 hp
Round 5:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi, Shagruk

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Longsword: 1d20 + 4 ⇒ (6) + 4 = 10
two hand damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon swings at the green ape-human, presumably missing.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Ragnar moves into the middle of the group drawing his sword along the way stepping past Xoricon

I assume I don't provoke AoO as there was a wall in the way, if the wall doesn't stop Aoo then it won't stop attacks and so i'll be one step back and attacking

"For Mivon"

Longsword: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 2 ⇒ (8) + 2 = 10


Iron Gods: Iron maps;

Yep! You have cover on Xoricon's square, thus going out does not generate ;)

Xoricon and Ragnar wave their blades at the ape-like without any success.

You hear some softened shrieks from somewhere inside the office chamber.


You guys are not being lucky at all with this scenario rolls!
Red: 26 damage, unconscious
Green: 10 damage
Yakanzi: 6/12 hp
Xoricon: 6/9 hp
Round 5:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi, Shagruk

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

With the fight dragging on and unsure what the softened shrieks signifies, Etiana attempts a desperate trip maneuver! Sadly, through the forest of bodies, her whip fails to find purchase against the brute, and she nearly flinches from the imagined scolding from the divine Calistria from such an ill-advised maneuver.

Trip: 1d20 - 1 ⇒ (9) - 1 = 8

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi will attack the stout foe...green with his morningstar again...Morningstar: 1d20 + 4 ⇒ (14) + 4 = 18...for DMG+2h: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Iron Gods: Iron maps;

Yakanzi strikes true with his morningstar. The ape-like bones crackle under the strength of the metallic head of the weapon and he shouts looking even more crazy than before.

Etiana whip hits the door and does not arrive to the foe.

Slam: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5
In his attempt to hit the Mwangi warrior, the brutish just hits the mists that have him prisoner of his reasoning, as Yakanzi dodges all for good the punch.


Red: 26 damage, unconscious
Green: 16 damage
Yakanzi: 6/12 hp
Xoricon: 6/9 hp
Round 6:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi, Shagruk (x2)

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

In the midst of fighting with the Ape brute Ragnar attempts to converse

"So are you happy now? Xoricon I'm in the fight next to you and i'm not using my bow, i'm swinging a sword"

Longsword: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Male Half-orc Druid 2

He continues healing his allies. The wand begins to overheated but this one still can be usefull.

CLW to Yakanzi: 1d6 + 2 ⇒ (5) + 2 = 7
CLW to Xoricon: 1d6 + 2 ⇒ (1) + 2 = 3

Overall, -5 charges.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana smiles, glad Ragnar still has the energy to converse. She moves her leaden arms, swaying as she does to help gain more momentum. The whip lashes out, and the dance begins anew as the halfling cleric attempts to guide Yakanzi's strike.

Aid another for Yakanzi +4 atk

Aid Another: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricons reply is a flourish of verse--sort of a comic rebuttal to the Trials of Larazod

Trying to make Yakanzi Invisible.


Iron Gods: Iron maps;

Shagruk heals Xoricon and Yakanzi, while Etiana helps the Mwangi warrior to better fight the creature.

Xoricon performs his magic art and Yakanzi turns invisible.

The brutish, confused, changes his target and tries to slam Ragnar.
Slam: 1d20 + 3 ⇒ (20) + 3 = 23
Bludgeoning damage: 1d4 + 1 ⇒ (1) + 1 = 2
Crit. confirm?: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoning damage: 1d4 + 1 ⇒ (3) + 1 = 4
And it manages to give a terrible hit in his left leg that lefts some bruises.


Red: 26 damage, unconscious
Green: 16 damage
Yakanzi: 12/12 hp, invisible
Xoricon: 9/9 hp
Ragnar: 10/12 hp
Round 7:
Ape-brutes, Xoricon, Ragnar, Etiana, Yakanzi(x2), Shagruk
Yakanzi, you have +4 aid another to attack, and +2 more for invisibility

Scarab Sages

Male Half-orc Druid 2

Shagruk drops the wand in floor for taking up his ofensive wand.

RTA to green: 1d20 + 3 ⇒ (5) + 3 = 8Fire damage: 1d6 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

sorry about the delay, has some kid issues.
Yakanzi swings at the brute with his morningstar...Morningstar1: 1d20 + 4 ⇒ (20) + 4 = 24...for DMG1: 1d8 + 4 ⇒ (5) + 4 = 9

and i guess i missed a round so attack number two when attack number one misses...
Morningstar2: 1d20 + 4 + 4 + 2 ⇒ (12) + 4 + 4 + 2 = 22...for DMG2: 1d8 + 4 ⇒ (5) + 4 = 9

Edit=possible crit on attack 1
Morningstar crit: 1d20 + 4 ⇒ (16) + 4 = 20...for DMG crit: 1d8 + 4 ⇒ (5) + 4 = 9


Iron Gods: Iron maps;

With a brutal hit Yakanzi kills the ape-like whom stops breathing as fast as it fells to the floor.

You see the mist going out of both of the humans.

A shriek from inside of one fallen cabinet in the far end of the office takes your attention. The cabinet seems to be barred from the inside somehow, and the creature inside is very nervous.

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi grasps the shoulders of all his companions in a traditional tribal gesture..."Fight tuff...help good...Yakanzi thanks...What noise that is now...?" he says as he looks around...

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana smiles at Yakanzi as he reaches her, looking up with a warm, glowing afterglow from overcoming such difficult mist-driven brutes. However, her smile turns into a frown as she listens worriedly at the sound. "What do you think that is?" The halfling cleric heads over to the cabinet, and speaks to whatever may be in there. "Hello. Do you need help?"

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