#0-05: Mists of Mwangi [Tier 1-2] (Gameday 3) - GM Rutseg (Inactive)

Game Master Balacertar

Current map

Blackros Museum map


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Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Fort: 1d20 + 1 ⇒ (15) + 1 = 16
Fort: 1d20 + 1 ⇒ (3) + 1 = 4
Xoricon stands frozen in mid strike, or mid stride, or mid quip.

Scarab Sages

Male Half-orc Druid 2

Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Ouch! I almost save it!


Iron Gods: Iron maps;

If for any chance anyone has a pure mental power, remember you are still able to use it while paralyzed.

Once all the party is paralyzed the vargouilles start descending over them with a terrible and scary sound. You hear it, you feel it, you know you are at their mercy and cannot do anything to avoid it.

1 Eissen, 2 Etiana, 3 Ragnar, 4 Xoricon, 5 Shagruk: 1d5 ⇒ 5
5% Kiss chance: 1d100 ⇒ 2
The green mask descends over the helpless half-orc and tries to kiss him with his horrible mouth.
Kiss (touch attack): 1d20 + 5 ⇒ (17) + 5 = 22
For DC 16 or start transforming into a Vargouille
The kiss is horrible and Shagruk feels his heart stopping dramatically fighting against a terrible ancient curse from the Mwangi deepest horrors.
The attack releases Shagruk from his terror and is free to act again.

1 Eissen, 2 Etiana, 3 Ragnar, 4 Xoricon: 1d4 ⇒ 4
5% Kiss chance: 1d100 ⇒ 61
Meanwhile the red mask descends over Xoricon without him being able to do much.
Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Bludgeoing/Slashing/Piercing damage: 1d4 ⇒ 1
For DC 12 or poisoned
The mask bites over his shoulder inflicting a poisonous wound.
The attack releases Xoricon from his terror and is free to act again.

Paralysis times:

Eissen: 2d4 ⇒ (2, 4) = 6
Etiana: 2d4 ⇒ (2, 1) = 3
Ragnar: 2d4 ⇒ (2, 1) = 3

Both masks are now flying at 5' over the floor, just in front of their respective victims.


Eissen: paralyzed (2), Saved green
Etiana: paralyzed (5), Saved red
Ragnar: paralyzed (2)
Xoricon: Saved green
Shagruk: Saved red
Round 2:
Ragnar, Eissen, Etiana, Xoricon, Shagruk, Varguiles
Xoricon and Shagruk are up!
Remember to perform your save rolls before acting.

Scarab Sages

Male Half-orc Druid 2

Shagruk focuses his energy to avoid the damn kiss...

Fort: 1d20 + 4 ⇒ (4) + 4 = 8

Ouch! hahaha

He raises his arm pointing green mask.

Ranged touch attack: 1d20 + 3 ⇒ (19) + 3 = 22
Storm burst: 1d6 + 2 ⇒ (6) + 2 = 8
nonlethal damge, -2 attack 1 assault.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Fort: 1d20 + 1 ⇒ (18) + 1 = 19

Xoricon unleashes his arrow at the red mask.

shortbow: 1d20 + 1 + 3 ⇒ (11) + 1 + 3 = 15
for: 1d6 + 1 ⇒ (1) + 1 = 2

"Back to the...wherever you are from...whatever you are," says the bard.


Iron Gods: Iron maps;

Both masks are hit by Shagruk and Xoricon attacks.

They start flying away again seeing their targets are now operative, and start shrieking again with their horrible sounds.

I will make the saves in initiative order to go faster. You only need to save against the shrieks you haven't saved before.
For Ragnar (Green): 1d20 + 4 ⇒ (2) + 4 = 6
2d4 ⇒ (3, 2) = 5
For Ragnar (Red): 1d20 + 4 ⇒ (17) + 4 = 21
For Eissen (Red): 1d20 + 6 ⇒ (19) + 6 = 25
For Etiana (Green): 1d20 + 4 ⇒ (18) + 4 = 22
For Xoricon (Red): 1d20 + 1 ⇒ (12) + 1 = 13
For Shagruk (Green): 1d20 + 4 ⇒ (6) + 4 = 10

Eissen and Etiana save against the shriek, so does Shagruk, but Ragnar is paralyzed again as well as Shagruk!


Eissen: paralyzed (1), Saved green and green
Etiana: paralyzed (4), Saved red and green
Ragnar: paralyzed (5), Saved red
Xoricon: Saved green and red
Shagruk: Saved red
Round 3:
Ragnar, Eissen, Etiana, Xoricon, Shagruk, Varguiles
Xoricon is up!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Acrobatics: 1d20 + 4 ⇒ (3) + 4 = 7
Shortbow: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
for: 1d6 + 1 ⇒ (1) + 1 = 2

oh my. So much for trying to avoid AoOs.

Xoricon moves past Ragnar, attempting to avoid the bites of the flapping masks, and unleashes a bow shot that goes nowhere.


Iron Gods: Iron maps;

Xoricon attack fails, the masks fly over him and attack both trying to bite him.
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 ⇒ 2
Bite: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 ⇒ 2

party is up, act if you are not paralyzed
Xor, you need pass 2 For 12 saves against poison.
Can't move the tokens now, you can place them next to your bard

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Fort: 1d20 + 1 ⇒ (12) + 1 = 13
Fort: 1d20 + 1 ⇒ (1) + 1 = 2

Xoricon gasps as the poison seeps into his veins.


Iron Gods: Iron maps;

Xoricon second wound is affected by some poison that turns the blood to black. It will certainly be much more difficult to heal.

Eissen suddenly feels his muscles moving again. He is not paralyzed anymore!

2d4 ⇒ (3, 4) = 7


Eissen: Saved green and green
Etiana: paralyzed (3), Saved red and green
Ragnar: paralyzed (4), Saved red
Xoricon: 4/9 hp (2 damage only can be healed on a CD 20 caster level check), Saved green and red
Shagruk: paralyzed (6), Saved red
Round 3:
Ragnar, Etiana, Eissen, Xoricon, Shagruk, Varguiles
Xoricon and Eissen are up!

Grand Lodge

Male Half Elf Bladebound Magus 1 HP: 10/10 AC: 15 Init: +4 Per +2 Fort: +4 Ref +2 Will +2, +2 vs Enchantment

Eissen casts Ray of Frost at the red "mask."

Attack, Ray of Frost: 1d20 + 2 ⇒ (17) + 2 = 19

Damage, Ray of Frost: 1d3 ⇒ 3


Iron Gods: Iron maps;

Eissen frost ray hits the mask with red strips drawings freezing it a bit.

Boting Xoricon
He then steps to one side and let's Xoricon does same to fire one shot with his bow towards the other flying mask.
Shortbow+PB: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Piercing damage+PB: 1d6 + 1 ⇒ (5) + 1 = 6

The red mask flies back towards the bard and try to bite him determined to bring him down.
Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 4

Meanwhile the green one goes with its horrible face over Eissen and tries to bite him.
Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2
The magus was not fully prepared for the attack and the teeth creates a deep wound in his arm.
For DC 11 to see if it gets poisoned


Green vargouille: 14
Red vargouille: 5
Eissen: 8/10 hp, Saved red and green
Etiana: paralyzed (2), Saved red and green
Ragnar: paralyzed (3), Saved red
Xoricon: 4/9 hp (2 damage only can be healed on a CD 20 caster level check), Saved green and red
Shagruk: paralyzed (5), Saved red
Round 4:
Ragnar, Etiana, Eissen, Xoricon, Shagruk, Vargouilles
Xoricon and Eissen are up!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon unleashes another arrow at the red mask, hissing at the poisoned wound as it pains him.

Shortbow: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
for: 1d6 + 1 ⇒ (2) + 1 = 3


Iron Gods: Iron maps;

Xoricon arrow easily penetrates the mask skin causing a considerable wound.

Boting Eissen
For poison: 1d20 + 4 ⇒ (5) + 4 = 9
The mask poison infects Eissen wound. He turns stepping to one side and firing another ray of frost to the most injured mask.
Attack, Ray of Frost: 1d20 + 2 ⇒ (20) + 2 = 22
Damage, Ray of Frost: 1d3 ⇒ 1
Crit. confirm: 1d20 + 2 ⇒ (6) + 2 = 8
Damage, Ray of Frost: 1d3 ⇒ 3

The red mask flies back towards the bard and try to bite him determined to bring him down.
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2
Meanwhile the green one goes with its horrible face over Eissen and tries to bite him.
Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 4

But the pathfinders are ready and easily dodge the poisonous teeth.


Green vargouille: 15
Red vargouille: 8
Eissen: 8/10 hp (2 damage only can be healed on a CD 20 caster level check) , Saved red and green
Etiana: paralyzed (1), Saved red and green
Ragnar: paralyzed (2), Saved red
Xoricon: 4/9 hp (2 damage only can be healed on a CD 20 caster level check), Saved green and red
Shagruk: paralyzed (4), Saved red
Round 5:
Ragnar, Etiana, Eissen, Xoricon, Shagruk, Vargouilles
Xoricon and Eissen are up!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"We're removing you from the permanent collection," says Xoricon, firing another arrow at the red mask.

Shortbow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
for: 1d6 + 1 ⇒ (4) + 1 = 5


Iron Gods: Iron maps;

Xoricon's arrow stabs in the red mask that sways in the air before taking height again.

Boting Eissen
Eissen steps back firing another ray of frost to the green mask.
Attack, Ray of Frost: 1d20 + 2 ⇒ (4) + 2 = 6
Cold damage: 1d3 ⇒ 2
The ray goes over the mask and hits the ceil.

The red mask flies back towards the bard and try to bite him determined to bring him down again.
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2
Meanwhile the green one goes with its horrible face over Eissen and tries to bite him again.
Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2

The pathfinders avoid the mouth of the hell born masks.

Etiana suddenly feels her muscles to soften and she succeeds to move one of her feet again!


Green vargouille: 15
Red vargouille: 13
Eissen: 8/10 hp (2 damage only can be healed on a CD 20 caster level check) , Saved red and green
Etiana: Saved red and green
Ragnar: paralyzed (1), Saved red
Xoricon: 4/9 hp (2 damage only can be healed on a CD 20 caster level check), Saved green and red
Shagruk: paralyzed (3), Saved red
Round 6:
Ragnar, Etiana, Eissen, Xoricon, Shagruk, Vargouilles
Etiana, Xoricon and Eissen are up!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon steps back and unleashes another arrow at the red mask.

Shortbow: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
for: 1d6 ⇒ 5

He gulps as his arrow misses by a good margin.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana drops her whip as she calls down Calistria's favor upon the bard, before drawing her own crossbow.

Bit of luck on Xoricon. Anytime next round, when you roll a d20, you may choose to roll twice and take the better result.


Iron Gods: Iron maps;

Xoricon's arrow fails this time for long, while Etiana gives him a bit of luck.

Boting Eissen
Eissen steps back firing another ray of frost to the green mask.
Attack, Ray of Frost: 1d20 + 2 ⇒ (1) + 2 = 3
Cold damage: 1d3 ⇒ 1
The ray goes over the mask and hits the ceil.

The red mask insists on biting Xoricon, and it finally succeed with a small scratch on the shoulder.
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 1
Save DC 11 to avoid poisoned wound

The green mask fails again against Eissen.
Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2

Ragnar suddenly feels her muscles to soften and she succeeds to move one of her feet again!


Green vargouille: 15
Red vargouille: 13
Eissen: 8/10 hp (2 damage only can be healed on a CD 20 caster level check) , Saved red and green
Etiana: Saved red and green
Ragnar: Saved red
Xoricon: 3/9 hp (2 damage only can be healed on a CD 20 caster level check), Saved green and red
Shagruk: paralyzed (2), Saved red
Round 7:
Ragnar, Etiana, Eissen, Xoricon, Shagruk, Vargouilles
Ragnar, Etiana, Xoricon and Eissen are up!

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana, nearly in tears from seeing Xoricon bravely defending the group against the vile masks, brings forth healing energy to keep Eissen going before loading her crossbow.

Dropping Divine Favor for CLW on Xoricon

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
DC20(?!) CL check: 1d20 + 1 ⇒ (4) + 1 = 5

Xoricon, don't forget you have Bit of Luck running through you. You can roll d20's twice and take better result on a roll.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

Red Vargouille was on 8hp earlier

Ragnar takes a 5 foot step away and then rapid fires at the Red Mask

Rapid shot, Point blank shot

Longbow Attack and Damage: 1d20 + 4 - 2 + 1 ⇒ (8) + 4 - 2 + 1 = 111d8 + 1 ⇒ (5) + 1 = 6

Longbow Attack and Damage: 1d20 + 4 - 2 + 1 ⇒ (11) + 4 - 2 + 1 = 141d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

The tally is upwards. Xoricon hit that Red one for 5 more since then. My hero...


Iron Gods: Iron maps;

Aah! I was guessing why you were attacking the less damaged mask all the time!! I forgot to add what the numbers are, damage indeed!

Ragnar fires two arrows but the mask dodges both flying away in the air, the second one as fast and unexpectedly that it barely succeeded.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

7/9 hp..thanks, Etiana!

Fort: 1d20 + 1 ⇒ (9) + 1 = 10
bit o' luck..
Fort: 1d20 + 1 ⇒ (19) + 1 = 20
whew! 2 hp still stuck in poison mode.

Xoricon takes another shot at the red mask.

Shortbow: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
for: 1d6 + 1 ⇒ (6) + 1 = 7

ahhh, I haven't been adding damage for PBS!


Iron Gods: Iron maps;

Xoricon arrow misses also, not by far.

Eissen, in total despair, runs out shouting in terror "No! We have nothing to do against those beasts! And Shagruk is transforming into another one! He will turn in hours if we don't stop it, Sun will only pause it, and none of us knows how to remove disease!" He identified the masks in the last turn he posted :P
Then, he runs out of the museum to never let you know anything else about it.

The green mask, seeing the magus to run away, flights over Etiana trying to bite her.
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 2

The red one continues trying to eat the bard.
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Slashing/Bludgeoing/Piercng damage: 1d4 ⇒ 3

Both masks are easily dodged by the pathfinders.


Green vargouille: 15
Red vargouille: 13
Etiana: Saved red and green
Ragnar: Saved red
Xoricon: 3/9 hp (2 damage only can be healed on a CD 20 caster level check), Saved green and red
Shagruk: paralyzed (1), Saved red
Round 8:
Ragnar, Etiana, Xoricon, Shagruk, Vargouilles

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana dodges aside, relieved that the mask managed to miss her with its flyby. She quickly channels more power into Xoricon before loading her own crossbow.

More Bit O' Luck for the bard, and load the crossbow.

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

[oc]Rapid shot, Point blank shot[/ooc]

Ragnar lets out a breath and focuses to still his heart... fires at the red mask again

Longbow Attack and Damage: 1d20 + 4 - 2 + 1 ⇒ (15) + 4 - 2 + 1 = 181d8 + 1 ⇒ (5) + 1 = 6

Longbow Attack and Damage: 1d20 + 4 - 2 + 1 ⇒ (20) + 4 - 2 + 1 = 231d8 + 1 ⇒ (3) + 1 = 4

Crit Confirm: 1d20 + 4 - 2 + 1 ⇒ (7) + 4 - 2 + 1 = 102d8 + 2 ⇒ (1, 5) + 2 = 8

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon takes aim at the green mask, heartened by Ragnar's shot.

Shortbow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
for: 1d6 + 1 ⇒ (6) + 1 = 7


Iron Gods: Iron maps;

The red mask is beaten by a flurry of arrows, breaking into dust to the floor by Ragnar's attack.

At the very same time Xoricon places an arrow in the green one finishing it just the same.

COMBAT IS OVER!

Shagruk finally feels his limbs again and resumes moving.

Feel free to RP, heal and decide where to go next while someone joins us.
I will make a decision tomorrow.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Xoricon heaves a sigh of relief as the two masks crumble to dust under the brave companion's efforts. She decides to put away her whip and keep with the crossbow for the time being. The halfling studies the wound on Xoricon and frowns. "I don't know why it's not healing property. Thank you, and you too Ragnar, for fending off those...things, while I can only look on so helplessly. That was heroic of you both."

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

A dark skinned half orc dressed in tribal attire approaches the party. In a low deep voice he points to himself and says "Yakanzi name. Hit things do. What happened?"


Iron Gods: Iron maps;

Yakanzi was wandering around Absalom in his free time between Pathfinder Society mission and mission and decided to pay a visit to the Blackros Museum having heard there was a new collection just arrived from his natal land, the Mwangi Expanse.

Once in front of the museum he saw a Mist floating into and curious about it peered in. Within the mist an elf suddenly appeared running out as if the demon was pursuing him and shouting "The mask have us! They will kills us!"
Understanding there was a big problem inside, and knowing the guy running was a fellow pathfinder, the brave Mwangi warrior got into the mists.
Will: 1d20 + 3 ⇒ (11) + 3 = 14
Fearlessly resisting the twisting mists he have heard of in past legends, he found a group of pathfinders as they beat down a couple of vargouille masks.

Feel free to continue RPing your entrance and join to the party, then heal and decide where to go next

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

"Shagruk we need to get done here so we can go success in hand and prove that we are worthy of the healing resources for you"

"Sorry Yakanzi welcome, please join us investigating the problems with this place, seems that mist is a large part of the problem, we hope to find the source and stop it"

Ragnar looks for any treasure in the room and encourages the others as well "Healing costs money lets see if we can find anything"

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Iron Gods: Iron maps;

Ragnar registers the room but finds nothing useful, just big bones from enormous lizards, tribal masks and other monstrous corpses from the jungle.

You heard though some kind of crackle coming from the door at the southeast.

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

The newcomer looks around the room, observes the damaged items and evidence of rough battle from his newfound friends attire. He gestures to the North "Door next which?"

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana curtsies in response to Yakanzi's appearance and introduction. "Are you here to help us? We are most delighted to have your company." The halfling cleric nibbles on her lower lip as she considers Yakanzi's question.

"I thought I heard something coming from the door to the southeast." She shivers from the thought of what they've encountered so far, but remembers she's a Pathfinder now. "Should we check it out?"

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Hullo, Yakanzi. Xoricon's the name, and apparently my game is getting bitten by flying masks," says the Taldan with a wince and a shrug of his injured shoulder, still black with poisoned blood.

He holds out a wand. "Etiana, do you want to try to heal this? It's rather difficult." he winces again. "Seems best we be at full fighting strength before heading to the next battle arena."

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana looks at the poisoned wound sympathetically. She grips her holy symbol and calls on Calistria's favoe Bit o' Luck on Etiana, before invoking the wand to cause a flow of healing energy to wash over Xoricon.

CL 20 check: 1d20 + 1 ⇒ (17) + 1 = 18
Bit o' Luck: 1d20 + 1 ⇒ (8) + 1 = 9

She sighs as the healing power meets resistance, and fades without effect. "I am sorry. It appears I have not earned sufficient favor of Calistria to overcome this." The cleric's lips quiver as she speaks, and is nearly in tears at the thought.

In reading up on the domain, I realized how powerful this domain power is. It's good for ALL d20's rolls in a round. Can't wait to try this on someone who rolls a lot...

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"I thank you for your effort, dear one," says the bard, and strings up another arrow. "Well, let us move on."

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi moves over to the door on the right and listens first.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
he looks back at his new companions and says "Door Yakanzi open...?"

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Etiana wipes her almost tears and nods at Xoricon's suggestion as she moves to stand a little ways from the new comrade, with her crossbow loaded and ready.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Iron Gods: Iron maps;

That poison is real crap at this level, yep!

Yazanki does not detect any trap on the door. Looking to both sides and seeing the party agreement, he finally opens it.

These public restrooms seem to be for the use of visiting
clientele. Several stalls are here and a huge cesspool below
collects the offal. Mad laughter echoes in this cramped
stone chamber. The stench of sewage battles the cold of
the mist, but through the haze can be seen smears of blood
across the floor, walls, and ceiling, as well as the doors of
several stalls.

Beaten to death lies the body of a human, a museum officer presumably, next to it, a human hits still the body with rage in his eyes. You can see on him an ape reminiscent in the way he stands and moves. Next to him is a viper beating the body.

Yazanki Stealth Take 10: 10 + 1 = 11
Ape-bruttish perception-Distracted-20': 1d20 - 5 - 2 ⇒ (1) - 5 - 2 = -6
Viper perception-Distracted-15': 1d20 - 5 - 2 ⇒ (9) - 5 - 2 = 2

The beasts doesn't realize you are here.

Initiative:

Etiana: 1d20 + 3 ⇒ (9) + 3 = 12
Yakanzi: 1d20 + 4 ⇒ (4) + 4 = 8
Xoricon: 1d20 + 3 ⇒ (7) + 3 = 10
Ragnar: 1d20 + 3 ⇒ (19) + 3 = 22
Shagruk: 1d20 + 4 ⇒ (11) + 4 = 15
Foes: 1d20 + 6 ⇒ (5) + 6 = 11


Surprise round:
Ragnar, Shagruk, Etiana, Xoricon, Yakanzi
Round 1:
Ragnar, Shagruk, Etiana, Foes, Xoricon, Yakanzi
Everybody is up!
Perform a standard action as for your surprise round, then Ragnar, Shagruk and Etiana, proceed to a full round.
You can roll both rounds in the same post if you want to.
Map is updated!

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Seeing the brutal scene, Etiana steps up and fires a bolt at the viper...

Crossbow: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 ⇒ 5

...before dropping the weapon and pulling out her whip to assist her comrades with the fight.

Surprise round - FA: 5' step. SA: Fire crossbow.
Round 1 - FA: Drop weapon. MA: Wield whip. FA: 5' step into the room. SA: Aid another - closest ally in melee for +4 AC, if I manage to roll to hit AC10.

Aid another(helpful trait): 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

Male Human Fighter HP:12/12 | AC: 18/20 | T: 13 | FF: 15 |CMB 3| CMD: 16 | Fort: +4 | Ref: +5 | Will: +1 | Init: +3 | Perc: +5

within 30 so pint blank

Initial attack at man
Longbow attack and damage: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 1 ⇒ (3) + 1 = 4

Next round rapid fire

Longbow attack and damage: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 1 ⇒ (1) + 1 = 2

Longbow attack and damage: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 1 ⇒ (7) + 1 = 8


Iron Gods: Iron maps;

Not seeing the attack coming, the viper is impaled by Etiana's bolt falling dead to the floor.

Only the bruttish-ape remains.
You can't get into whip range with only a 5 foot step Etiana

Only the second Ragnar's arrow avoids the cover and hits the flatfooted brutish.

Grand Lodge

F Halfling Cleric 1 | HP(9/9) | AC 18 / T 14 / FF 14 | F +4 / R +4 / W +6 | Perc +5 / Init +3 | BAB +0 / CMB -1 / CMD 12
Cleric Powers:
Channel(6/6) Bit of Luck(5/6) Dazing Touch(6/6)

Lol, I did not expect the viper to go down with the shot. Can I retcon a touch and fire another bolt before doing the drop crossbow, get whip thing?

Seeing the first arrow take down the viper so easily, Etiana loads and fires off another bolt, this time at the ape.

Crossbow: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d8 ⇒ 5
Crit Check: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d8 ⇒ 4

Scarab Sages

Male Half-orc Druid 2

I whisper, "Hi Yakanzi, I'm Shagruk a storm druid. We're delighted to have your help."

I take up the wand of produce flame waiting to have a good point of view to throw it at enemy.

I delay my position of this round. I throw the flame in case this one doesn't produce injuries to my allies.

Ranged touch attack: 1d20 + 3 ⇒ (9) + 3 = 12
Flame: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Male Half-Orc Barbarian 4/ Invulnerable/Urban (hp:35/35)(AC:18/FF:16/T:13)(F:+8/R:+5/W:+4)(Init:+4)(Perception:+7)

Yakanzi moves into the room and positions himself between the ape and rest of the party. He takes up a defensive stance. fighting defensively

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Surprise Round
Shortbow: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
for: 1d6 + 1 ⇒ (3) + 1 = 4

Round 1
Xoricon reloads and fires again.
Shortbow: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
for: 1d6 + 1 ⇒ (3) + 1 = 4


Iron Gods: Iron maps;

Yakanzi, you only have 1 standard action due to surprise round, thus you can move forward to protect the party, but not enter in total defense stance which requires another action.

Etiana's bolt hits the ape brutish in his left arm. He stops beating the dead corpse suddenly realising about the attacks.

Shagruk moves inside the room after casting a spell from his wand. The flame strikes the brute head whom bubbles something angrily.

The brute steps to the front, jumping in attack over the just arrived Mwangi denizen.
Slam: 1d20 + 3 ⇒ (16) + 3 = 19
Bludgeon damage: 1d4 + 1 ⇒ (2) + 1 = 3
The hit takes unprepared the brawler and a big bruise opens in his face.

Xoricon shot goes too high in his intention not to harm a companion.


Foe: 12 damage
Round 2:
Xoricon, Yakanzi, Ragnar, Shagruk, Etiana, Foes

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