frolik |
Many of the NPCs in Incident at Absalom Station have a +1 to their damage in their stat block, and I'm not sure why. For example, gangsters in the very first encounter all do 1d4+1 damage with their laser pistols. After running that encounter I felt like I was missing something that the players should have had, since they were just doing the base 1d4 with their laser pistols.
Anyone know where the extra +1 comes from? Am I missing something obvious?
Deadmanwalking |
All NPCs of CR 1 or higher (or maybe CR 1/2 or higher, Goblins lack it, though) add their CR as bonus to damage (much as PCs do with their level starting at 3rd).
And NPCs are not made with remotely the same rules as PCs, which include higher to-hit and lower AC than a PC would have with their ability modifiers.
In general, they seem to get a bonus to damage based on their CR, but they don't benefit from their ability scores.
This is untrue, at least on damage. They add their Str mods to melee damage normally.
Deadmanwalking |
I was wondering about this, when the resident rules lawyer in my group queried it, I couldn't find an official reason.
That's because the Alien Archive (ie: the Bestiary equivalent with NPC creation rules) isn't out yet. I'm sure they're all legally created via that, the PC rules are just notably different from the NPC rules.
Robert G. McCreary Starfinder Creative Lead |
Zaister |
The main thing too keep in mind here is that Starfinder is not Pathfinder, and in this game, stats for NPCs and monsters do not follow the same rules as those for PCs.