Descrud |
The thing I'm most excited about with starfinder is where it's gonna go from here. The core classes give you a lot of character types to play as but I was wondering what gaps in concepts you guys think need filled.
I posted in another thread about my desire for a geneticist class but I also hope to see class specific archetypes. Stuff like a mechanic whose AI is in a weapon or vehicle, a solarian themed after wormholes and space manipulation, or maybe even a mystic that focuses on summoning (hopefully from the alien archive in october)
Basically I'm mining you guys for homebrew ideas if Paizo doesn't deliver stuff I want. So bring on the inspiration.
Descrud |
It's not bad at al for a first draft. I'd change some stuff like BAB (making living armory use level for BAB with melded weapons) and maybe dial down a few abilities (like making eat metal 1/day) but I like the theme and the mechanics. It's really strong as is but with some tweaking I'd totally allow it in my games. Good job.
If I get around to making a write up for the geneticist I'll post it on this thread.
axe8148 |
Here you go:
Technomorph 1st release draft
By chance have you completed or have an updated version of this build?
Umbral Reaver |
Umbral Reaver wrote:By chance have you completed or have an updated version of this build?Here you go:
Technomorph 1st release draft
It should be usable as is. I'm currently running a game with one player playing a technomorph. It may see some changes later as we find things that need changing.