Elemental powers for PC's.


Homebrew and House Rules


HI all,

For a campaign I'm about to be running I'm going to be giving the PC's each powers based on one of the core elements (Earth, Air, Water, Fire)
I want to give them new powers up until Level 9 on the same odd levels (after which for story reasons the powers will be gone).

So I'm hoping to crowd source some help for ideas and balancing.
My goals:
1) I want the powers to be at will if possible, so the cost will be in action economy, or have long channel times if I don't want them to use it in combat.
2) I don't want the powers to replace their class abilities in combat, so I'm going to try and avoid damage style things. More to open up new options.
3) I want them to be mostly balanced so one element is not more desirable than another.
4) The save DC's will be 10+1/2 their character level + 4 (basically assuming an 18 ability, I don't want to tie it to a stat so I don't penalize people who don't need that stat)

Level 1)
Air, Earth, Fire, Water: Get the basic "Kinesis" from the kineticist wild talent.

I want to keep this level simple as they are "discovering" their powers.

Level 3)
Air: Gust of Wind (as per spell except the duration is: Concentration)
Earth: Earthen strike: Can attack with their fists as if they had Improved Unarmed strike (so they don't have it for qualification purposes), In addition when the damage an opponent with the unarmed strike they may attempt a free bullrush without incurring attacks of opportunity. When Damaging Objects with their unarmed strike they may subtract 5 from the hardness.
Fire: Smoke Cloud: Standard action, Creates a 5 ft cloud of smoke that lasts 1 round. Grants Concealment if you are attacking into or out of it. Anyone who enters the cloud or is in it when it starts takes a -2 to attack rolls and spell casters must succeed as per casting defensively.
Water: Deceiving Mists: Silent Image or Disguise self at will, only one illusion at a time (so they can be disguise or making a silent image not both)

Level 5)
Air:
Earth
Fire
Water:

Level 7)
Air:
Earth
Fire
Water:

Level 9)
Air:
Earth
Fire
Water:

I only have 1 and 3 done right now, but I'm open to any suggestions for any of the levels or for modifying other powers. I'm going to need to be extra creative with fire since I'm trying to avoid damaging effects


You might check out the elemental powers from spheres of power: http://spheresofpower.wikidot.com/

Lots of good small abilities that could be put together in any way you want. Probably too powerful for at will abilities though.

You might also look at the Piazo Race Builder permanent abilities that you could re flavor.

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