Daclau-Sar


Homebrew and House Rules


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My PCs will need to fight Daclau-Sar in the not too distant future. Here's a very rough draft of a stat block for him. I'm hoping for feedback.

Daclau-Sar:
Daclau Sar CR 23
XP 819,200
CE Gargantuan outsider (demon, nascent demon lord)
Init +5; Senses darkvision 60 ft., scent, true seeing; Perception +38
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Defense
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AC 40, touch 8, flat-footed 38 (+1 Dex, +1 dodge, +32 natural, -4 size)
hp 465 (30d10+300)
Fort +19, Ref +20, Will +24
DR 15/good or cold iron, 15/epic; Immune charm, compulsion, death effects, electricity, poison; Resist acid 30, cold 30, fire 30; SR 34
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Offense
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Speed 60 ft., fly 120 ft. (clumsy)
Melee 2 bites +38 (6d8+12/19-20), 2 wings +33 (3d6+6/19-20)
Space 20 ft.; Reach 15 ft.
Special Attacks carrion bite, rotting breath, wing buffet
Spell-Like Abilities (CL 30th; concentration +33)
. . Constant—detect good, detect law, freedom of movement, tongues, true seeing
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Statistics
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Str 34, Dex 13, Con 28, Int 19, Wis 20, Cha 17
Base Atk +30; CMB +46; CMD 58 (66 vs. trip)
Feats Dodge, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Critical (wing), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Toughness, Vital Strike
Skills Acrobatics +34, Bluff +36, Climb +27, Fly +20, Intimidate +36, Knowledge (nature) +37, Knowledge (planes) +37, Perception +38, Sense Motive +38, Survival +38, Swim +27
Languages Abyssal, Common, Draconic, Ignan, Sylvan, tongues; telepathy 300 ft.
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Special Abilities
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Carrion Bite (DC 28) (Su) Daclau-Sar's bite attacks expose those he bites to a horrific wasting disease. Flesh rots and peels away from his teeth. Bite—injury; save Fort DC 28; onset immediate; frequency 1/round; effect 3d4 Con damage; cure 3 consecutive saves. The save DC is Charisma-based.

Power Attack -8/+16 You can subtract from your attack roll to add to your damage.

Rotting Breath (DC 28) (Su) As a standard action, Daclau-Sar may spew forth a toxic miasma. When using this ability, he affects two sixty-foot cones, emanating from his two mouths. The two cones may be targeted independently. Creatures in areas of overlap only need to save against the effect once, but take a -4 penalty on their saving throw. Creatures in the area of effect are blinded and nauseated for 1d6+1 rounds. A successful Fortitude save (DC 28) negates the blindness and reduces the nausea to one round. This is a poison effect. Creatures that do not breathe are immune to the nausea, but may still be blinded. The save DC is Charisma based. Rotting Breath is usable once every 1d4 rounds.

Wing Buffet (Ex) An opponent struck by one of Daclau-Sar's wings is subject to a free bull rush attempt. This does not provoke attacks of opportunity.

He's not done by any means. He's missing three feats, and probably needs some spell-like abilities or spellcasting.

His Rotting Breath and Carrion Bite abilities are poison and disease effects, but have save DCs based on Charisma. It would be more usual to base those off Constitution. But his CON is so high, it would put the DCs well past the target values for primary abilities in a CR 23 creature -- closer to CR 30. That seemed like an awfully big jump.

I haven't designed a whole of monsters for high-level stuff. I've accounted for invisibility and flight. Are there any high-level shenanigans that a monster as powerful as Daclau-Sar should be prepared to deal with?

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