Mapforge Kickstarter by Heruca live today - Check it out!


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Mapforge Kickstarter by Heruca went live today and has earned 80% of it's funding goal in under 10 hours.

Mapforge is, on the surface, a replacement for Dundjinni. However it is a different interface with a different software base.
It's largest user base will initially be people who want to quickly build a cool looking map for their gaming needs. They will
do this using map tiles they can stitch together. But it will also allow users with higher levels of mapping skills to created
custom maps using imported artwork.
Even more important, Mapforge will grow and develop and become even more powerful over time.

If you would like to check out the Kickstarter copy this link and paste it in your browser:
https://www.kickstarter.com/projects/battlegrounds/mapforge-battlemap-creat ion-software-for-tabletop


Looks good! Gonna check the ol' bank balance and see what I can chip in! :D


Thanks for posting about this, DJ-Bogie!

A quick update or follow-up:
The MapForge Kickstarter campaign ended up funding on the first day. Since then, it has achieved two Stretch Goals. The first Stretch Goal unlocked 5 free content Add-Ons, and the second unlocked a new feature, which is support for random map generation via Donjon. Details about this last bit will be posted soon, because it's going to be a HUGE time-saver for GMs.


Probably be Thursday of this week before I can donate, heruca. Since I'm needing to get a laptop, do you have any recommendations about system specifications to support the final product?


Minimum resolution for my app might be 1280x700, or thereabouts. So...don't get a netbook. For purposes of my app, more RAM will be worth more than a speedy processor. Sorry, but I don't have full system requirements that I can post, yet, as that is still to be determined. But I expect them to be fairly modest. I don't want to exclude anyone just because their computer is 3-4 years old.


Well, I tried the demo, and I like it so far. I mean, obviously, it's a beta and certain obvious things aren't done yet, but it looks pretty promising so far. ^^

As far as stretch goals go, I'm definitely in favor of goals that add more map tiles to the basic product. The more content it has at release, the better.

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