Custom Shaman Spirit [Help]


Homebrew and House Rules


Hello! I was just wondering if anyone could help me balance or think of any new ideas for my custom shaman spirit. It is meant to be a slightly stronger spirit, and is a combination of the Flames and Battle spirits, so if anyone has any ideas (especially for the manifestation) that'd be great!

Igari

A shaman who allows Igari to become their spirit has a bestial look to them, and has the faint smell of molten metal about them. When they call upon their shamanistic abilities, their skin begins to turn red, and their eyes become pure beams of light.

Spirit Magic Spells: touch of combustion (1st), bear's endurance (2nd), rage (3rd), dragon's breath (4th), fire snake (5th), mass bear's endurance (6th), firebrand (7th), frightful aspect (8th), elemental swarm (9th)

Hexes: A shaman who chooses the spirit of Igari can select from the following hexes.

Crippling Immolation (Su): The shaman causes a creature within 20 feet to be overcome with a crippling agony in the form of a fiery nimbus, making them vulnerable to fire and take a -2 penalty to all attack rolls until the end of the shaman's next turn. If the creature is already vulnerable to fire, this hex has no effect. Fire immunity and resistances apply as normal, and any saving throw allowed by the effect that caused the damage reduces it as normal. At 8th and 16th levels, the duration of this hex increases by 1 round and the attack penalty of this hex increases by 1.

Primal Tenacity (Ex): The shaman gains a +2 bonus on Fortitude saves. At 5th level, the shaman receives Endurance as a bonus feat. At 10th level, the shaman receives Diehard as a bonus feat.

Aegis of Flame (Su): The shaman touches a willing creature (including themselves) and grants a barrier of flame. The next time that creature would be dealt fire damage, that creature gains fire resistance 5. If that creature already has fire resistance, this ability does not stack. At 8th and 16th level, this resistance increases by 5.

Battle Ward (Su): The shaman touches a willing creature (including herself) and grants a battle ward. The next time a foe makes an attack roll against the target, the ward activates and grants a +3 deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1 (to +2 for the second time and +1 for the third). The ward fades when the bonus is reduced to +0 or after 24 hours, whichever comes first. At 8th level, the ward's starting bonus increases to +4. At 16th level, it increases to +5. A creature affected by this hex cannot be affected by it again for 24 hours.

Fire Nimbus (Su): The shaman causes a creature within 30 feet to gain a nimbus of fire. Though this nimbus doesn't harm the creature, it does cause the creature to emit light like a torch, preventing it from gaining any benefit from concealment or invisibility. The target also takes a –2 penalty on saving throws against spells or effects that deal fire damage. The fire nimbus lasts for a number of rounds equal to the shaman's level. A successful Will saving throw negates this effect. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.
Spirit Animal: The shaman's spirit animal is feral and warm, constantly surrounded by a swirling flame. The flame itself is hot, not enough to burn or singe, but just barely. The animal is immune to fire damage.

Spirit Ability: A shaman who chooses the spirit of Igari as her spirit or wandering spirit gains the following ability.
Touch of Zeal (Su): As a standard action, the shaman can touch a creature to give them a +2 morale bonus on weapon damage rolls. At 8th level and again at 16th level, this bonus increases by 1. A shaman can use this ability a number of times per day equal to 2 + her Charisma modifier. At 11th level, any weapon she wields is treated as a cruel weapon.

Greater Spirit Ability: A shaman who chooses the spirit of Igari as her spirit or wandering spirit gains the following ability upon having access to the greater version of that spirit.

Contagious Fervour (Ex): As a full-round action, the shaman can make up to 3 creatures (including themselves) within 30 feet become instilled with rage and warmth. All affected creatures gain a +2 morale bonus to their attack rolls and weapon damage rolls, and gain fire resistance 5. This ability lasts for a number of rounds equal to half their shaman level.

True Spirit Ability: A shaman who chooses the spirit of Igari as her spirit or wandering spirit gains the following ability upon having access to the true version of that spirit.

Primal Rage (Su): As a standard action, the shaman assumes the form of a Large creature, and gains a +10 morale bonus to Strength and Constitution, a +6 morale bonus on Will saves, a -10 penalty to AC, and a -4 penalty to Dexterity. This ability lasts for a number of minutes equal to their shaman level.

Manifestation: Upon reaching 20th level, the shaman becomes an embodiment of the primal god of fire. The shaman gains fire immunity. In addition, the shaman automatically confirms all critical hits they threaten, and gain an immunity to fear effects.

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