Mortuum's One-Domain Deities


Homebrew and House Rules


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There's a lots these guys, so here is a link to the document.

This is a new approach to the gods, with one deity for each of the 54 Pathfinder domains.

You can use it as a cast of pre-made gods for your homebrew world, a jumping-off point for inventing your own one-domain deities, or a toolkit for adding colour to priests, communities and encounters.

It should open up build and role playing options for Clerics, give lesser-known domains, inquisitions and weapons some time in the sun, and make deities feel more unique.

It's got a little timeline, some simple mechanics and a guideline for adapting it to your campaign.

Thanks for reading. Do let me know what you make of it.

Scarab Sages

The patron deity of most of the folks on these messageboards, I imagine!

Quote:

Gygax the Dungeon Master, Neutral God of Ruins (Halfling Sling Staff)

Symbol: A coil of rope with a dragon’s head
Groups: Wild Pantheon, Druidic Deities, Ascended Mortals
Gygax loves nothing more than a good story, so he is the patron of adventurers, who thank him for the clues that lead them to treasure, but also of evil dragons and their ilk, who thank him for the bait that lures their dinner into their jaws. He requires his followers to own a 10’ pole, a 50’ rope and a sling. His temples hand these out for free, but charge for ale, healing and magic items.


Yes! One of the advantages of having a ton of really simple gods instead of a handful of complex gods is you can put in daft ones without reducing your setting to farce. I'll admit I'm rather pleased with Gygax.


Added an important rule that got missed in the editing: Every deity gets all valid subdomains.

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