Taveller RL Game Discussion (Private)


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

1d10 + 3d8 ⇒ (8) + (6, 5, 1) = 20


Male Human Level 1 Investigator

Starting planning for next character if/when James Lawson dies. It'll be another tough guy, but along a different path. Just rolling stats for now.

Stat 1: 2d6 ⇒ (2, 6) = 8
Stat 2: 2d6 ⇒ (1, 4) = 5
Stat 3: 2d6 ⇒ (6, 5) = 11
Stat 4: 2d6 ⇒ (5, 6) = 11
Stat 5: 2d6 ⇒ (5, 5) = 10
Stat 6: 2d6 ⇒ (5, 2) = 7


Male Human Level 1 Investigator

Okay, from the book "Traveller - Book 01 - Mercenary (mgp3801)" I'm going to make a Human Warmonger (assuming I don't fail the entry roll). I forget: can I switch between the different Warmonger specializations of Gun Runner, Arms Dealer, and Gun Slinger for each 4 year span or may I only stay within a single specialization? If I can only stick with one specialization, then I'll pick Gun Runner.

I'll assign his stats thusly (using the above rolls):
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 7 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)

I'm basically trying to make the space cowboy/smuggler from the below video. Just ignore all of the Star Wars stuff. :)
SWTOR Cinematic Intro


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can only go through one specialization. So it's Gun Runner.

Qualification, SOC 5+: 2d6 ⇒ (5, 6) = 11 Qualified

Basic Training :
Broker 0
Carouse 0
Langauge (Any) 0
Persuade 0
Streetwise 0
Trade 0

Gun Runner Survival EDU 6+: 2d6 + 1 ⇒ (5, 4) + 1 = 10 Survived
Gun Runner Event Roll: 1d6 ⇒ 2Roll: 1d6 ⇒ 6 26

You fulfil a ticket that brings you to a deal table with some important people in the war industry. Throw Broker 7+ or Persuade 8+, gaining an additional Benefit roll if successful. Gain a Contact either way.
Event Check, Broker 7+: 2d6 ⇒ (3, 6) = 9 Success, +1 Benefit Roll

Gun Runner Advancement Int 6+: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Advancement, Rank 2

First Term Results :
Rank 2
Gain Contact
Gain Basic Training
Benefit Rolls : 2

First Term To Do :
Choose either Trade 1 or Deception 1 ask a rank bonus
Choose Term Table Roll (1d6 roll for one skill/benefit)


Male Human Level 1 Investigator

Language (Vilani) 0
(I assume that I already have Anglic as my native racial language? If not then I choose Anglic.)

Rank Bonus: Deception 1

Term Table Roll: Specialist: Gun Runner


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Gun Runner Check: 1d6 ⇒ 1 Broker +1

First Term Results :
Rank 2
Gain Contact
Gain Basic Training
Benefit Rolls : 2

Skills
Broker 1
Carouse 0
Deception 1
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0


Male Human Level 1 Investigator

Character name: Garrett Cassidy

For this character's Homeworld I was thinking Asteroids. That would fit with the low strength.

2nd Term: continuing as a Warmonger.

2nd Term Table Roll: Specialist: Gun Runner


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Homeworld : Asteroid, Vacuum, Industrial

Garrett grew up on an asteroid harvesting complex, a giant floating complex that slowly moved it's way above an asteroid field, sending out tugs to pull smaller asteroids in for smelting and processing. Prospectors made the complex home, selling their finds in the belt to the complex, and pointing out larger asteroids with high metal and crystal content for bounties.

Background Skills : Choose four (3 background, +1 EDU)

Planetary : Trade 0, Vacc Suit 0, Zero-G 0

School : Admin 0, Advocate 0, Art 0, Carouse 0, Comms 0, Computer 0, Drive 0, Engineer 0, Language 0, Medic 0, Physical Science 0, Life Science 0, Social Science 0, Space Science 0, Trade 0.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Qualification, Soc 5+: 2d6 - 1 ⇒ (1, 6) - 1 = 6 Qualified
Survival, EDU 6+: 2d6 + 1 ⇒ (2, 4) + 1 = 7 Survived
Specialist, Gun Runner: 1d6 ⇒ 6 Trade +1
Event: 1d6 ⇒ 11d6 ⇒ 5 15

You have the chance to oust a Rival from the local market. If you do so, gain him as an Enemy but gain a level in Broker. If you chose to let him stay, he is thankful and ceases to be your Rival. If you have no Rival you gain a Contact instead.

Promotion, Int 6+: 2d6 + 1 ⇒ (1, 3) + 1 = 5 No promotion

Finalize choices per event above, and homeworld skills, and I'll finalize term 2 ending


Male Human Level 1 Investigator

SKills: Admin 0, Engineer 0 (Electronics), Vacc Suit 0, Zero-G 0

Event Choice: I oust a Rival from the local market, gaining him as an Enemy and gaining a level in Broker.

3rd Term: Mercenary - Striker - Specialist: Sniper


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Second Term Results :
Warmonger Rank 2
Contacts : 1
Enemies : 1
Benefit Rolls : 3

Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 0
Zero-G 0


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Qualifcation, End 6+, -1 previous Career: 2d6 - 1 ⇒ (2, 3) - 1 = 4

Failed to qualify for Mercenary

Options : Drifter or Draft


Male Human Level 1 Investigator

Drifter: Specialist: Scavenger


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Term 3 : Drifter

Basic Training
Choose one of the following
Pilot (Small Craft)
Mechanic
Astrogation
Vacc Suit
Zero G
Gun Combat (Any)

Survival, DEX 7+: 2d6 + 1 ⇒ (3, 6) + 1 = 10 Survive

Term Skill Roll
Choose one of the following tables :
Personal Development
Service Skills
Specialist : Scavenger

Event: 2d6 ⇒ (5, 3) = 8
You are attacked by enemies. Gain an Enemy if you do not have one already, and roll either Melee (any) 8+, Gun Combat (any) 8+ or Stealth 8+ to avoid a roll on the Injury table.

Advancement, End 7+: 2d6 + 1 ⇒ (4, 5) + 1 = 10 Advancement, Rank 1

Advancement Bonus : Increase Vacc Suit to Vacc Suit 1 if not already at 1.


Male Human Level 1 Investigator

Basic Training
Gun Combat (Slug Rifle)

Term Skill Roll
Specialist: Scavenger

Event
Even though I just learned Gun Combat (Slug Rifle) as part of Basic Training for this Term, can I go ahead and use it for this roll? If not then I'll just have to take the injury.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Term Skill: 1d6 ⇒ 4 Vacc Suit +1

Event Check, Gun Combat (Slug) 8+: 2d6 + 1 ⇒ (4, 5) + 1 = 10 Driven off

Third Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 4

Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 1
Zero-G 0

Fourth term?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Gonna go ahead and work up the engineer while I'm at it, so I have her.

Characteristic Native Darrien
Str –2 Dex +1 End -2 Int +1 Edu +2 Soc —

Grandparents (Father): 2d6 ⇒ (5, 2) = 7 Both Alive
Grandparents (Mother): 2d6 ⇒ (2, 1) = 3 Both Dead
Parents: 2d6 ⇒ (6, 2) = 8 Both Alive
Siblings: 2d6 ⇒ (2, 1) = 3 Only Child
Family: 2d6 ⇒ (4, 1) = 5 Relative founding member of a corporation

Stat: 2d6 ⇒ (5, 6) = 11
Stat: 2d6 ⇒ (5, 3) = 8
Stat: 2d6 ⇒ (4, 5) = 9
Stat: 2d6 ⇒ (6, 4) = 10
Stat: 2d6 ⇒ (1, 1) = 2
Stat: 2d6 ⇒ (4, 1) = 5

STR : 5-2=3 (-1)
DEX : 8+1=9 (+1)
END : 9-2=7 (+0)
INT : 11+1=12 (+2)
EDU : 10+2=12 (+2)
SOC : 2+0=2 (-2)

Background Skills (5) (+1 Racial)
Seafarer 0, Carouse 0, Physical Science (Electronics) 0, Engineer (Electronics), Social Science (Psychology) 0, Vacc Suit 0

First Term : Scholar (Researcher)
Qualify, EDU 7+: 2d6 + 2 ⇒ (1, 5) + 2 = 8 Qualified

Add in Basic Training
Admin 0
Carouse 0
Computers 0
Engineer (Electronics) 0
Investigate 0
Physical Science (Electronics) 0 -> 1
Social Science (Psychology) 0 -> 1
Sensors 0
Vacc Suit 0

Term roll, Personal Advancement
Table: 1d6 ⇒ 6 Science Any -> Electronics

Survival, Edu 7+: 2d6 + 2 ⇒ (1, 4) + 2 = 7 Survive
Advancement, Int 5+: 2d6 + 2 ⇒ (3, 4) + 2 = 9 Up Rank, Computers 1

Event: 2d6 ⇒ (4, 1) = 5
You work closely with a scientist from another species. Gain a Contact.

Term 1 Results

Scholar (Researcher)
Rank 1

Skills
Admin 0
Carouse 0
Computers 1
Engineer (Electronics) 0
Investigate 0
Physical Science (Electronics) 1
Social Science (Psychology) 1
Sensors 0
Vacc Suit 0

Benefit Rolls : 1

Other Benefits
Contact


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 12 (+2)
EDU : 12 (+2)
SOC : 2 (-2)

Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (5, 2) + 2 = 9

Term Roll, Personal Advancement: 1d6 ⇒ 5 Jack of All Trades 1
Survival, EDU 7+: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Advancement, Int 5+: 2d6 + 2 ⇒ (6, 4) + 2 = 12 Rank up
Event: 2d6 ⇒ (3, 5) = 8
You teach young students at your university or local school. Gain Admin 1, Persuade 1, any Science 1 or a Contact.

Term 2 Results

Scholar (Researcher)
Rank 2

Skills
Admin 0
Carouse 0
Computers 1
Engineer (Electronics) 0
Jack of All Trades 1
Investigate 0
Persuade 1
Physical Science (Electronics) 1
Social Science (Psychology) 1
Sensors 0
Vacc Suit 0

Benefit Rolls : 2

Other Benefits
Contact


Male Human Level 1 Investigator

Based on the final comment from your post on Monday 6/27 at 10:17 PM, plus the above post, I think Vacc Suit should be at 2?

I'm likely going to pursue two more Terms (I'm currently 30 years old, correct?).

From Traveller - Book 06 - Scoundrel (mgp3823), let's try to get into the Smuggler career. If I get in, I'm going for Specialist: Blockade Runner.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 12 (+2)
EDU : 12 (+2)
SOC : 2 (-2)

Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Term Roll, Personal Advancement: 1d6 ⇒ 4 Computers +1
Survival, EDU 7+: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Advancement, Int 5+: 2d6 + 2 ⇒ (3, 1) + 2 = 6 Rank up, Admin 1
Event: 2d6 ⇒ (5, 3) = 8
You teach young students at your university or local school. Gain Admin 1, Persuade 1, any Science 1 or a Contact.

Term 3 Results

Scholar (Researcher)
Rank 3

Skills
Admin 1
Carouse 0
Computers 2
Engineer (Electronics) 0
Jack of All Trades 1
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0

Benefit Rolls : 5

Other Benefits
Contact


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Correction

Third Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 4

Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 2
Zero-G 0

Stats :
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 7 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

SMuggler, Edu 6+, -2 for Previous Careers: 2d6 + 1 - 2 ⇒ (4, 2) + 1 - 2 = 5

Failure, Continue Drifter or enter Draft


Male Human Level 1 Investigator

That failure ate 4 years, correct?

If so then continue as a Drifter for one more term.

If I'm still only 30 then two more terms of a Drifter.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (5, 2) + 2 = 9

Term Roll, Personal Advancement: 1d6 ⇒ 1 +1 Int
Survival, EDU 7+: 2d6 + 2 ⇒ (1, 1) + 2 = 4 FAIL
Mishap: 1d6 ⇒ 5
A rival scholar insists that your work is flawed. You may challenge the critic if you wish. If you challenge, roll Science 8+. If you succeed, increase your Social Standing by 1 and you may continue with this career. If you fail, reduce your Social Standing by 2 and leave this career.

Science, (any): 2d6 + 3 ⇒ (4, 3) + 3 = 10 Soc +1

Advancement, Int 5+: 2d6 + 2 ⇒ (1, 2) + 2 = 5 Rank UP

Event: 2d6 ⇒ (3, 4) = 7 Life Event
Life Event: 2d6 ⇒ (3, 1) = 4
Ending of Relationship: A romantic relationship involving the character ends. Badly.

Term 4 Results

Scholar (Researcher)
Rank 4

Skills
Admin 1
Carouse 0
Computers 2
Engineer (Electronics) 0
Jack of All Trades 1
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0

Benefit Rolls : 6

Other Benefits
Contact

STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
PDS wrote:

That failure ate 4 years, correct?

If so then continue as a Drifter for one more term.

If I'm still only 30 then two more terms of a Drifter.

No, failure to qualify into a career doesn't eat 4 years. Only failure to survive the term does. So you're still 30.

Drifter : Choose which table to roll on for term...

Survival, Dex 7+: 2d6 + 1 ⇒ (1, 1) + 1 = 3 That would be a failure

Mishap Roll: 1d6 ⇒ 6
You don’t know what happened to you. There is a gap in your memory.

All further benefits for term negated other than the single table roll, no rank up, no benefit roll. Do you want to continue again as Drifter? Or start over?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Term Roll, Personal Advancement: 1d6 ⇒ 6 Jack of All Trades 2
Survival, EDU 7+: 2d6 + 2 ⇒ (6, 2) + 2 = 10 Success
Advancement, Int 5+: 2d6 + 2 ⇒ (5, 2) + 2 = 9 Rank UP

Event: 2d6 ⇒ (3, 4) = 7 Life Event
Life Event: 2d6 ⇒ (2, 1) = 3
Birth or Death: Someone close to the character dies, like a friend or family member. Alternatively, someone close to the
character gives birth (or is born!). The character is involved in some fashion (father or mother, relative, godparent, or similar).

Term 5 Results

Scholar (Researcher)
Rank 5

Skills
Admin 1
Carouse 0
Computers 2
Engineer (Electronics) 0
Jack of All Trades 2
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0

Benefit Rolls : 8

Other Benefits
Contact

STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)


Male Human Level 1 Investigator

Amnesia! A favorite trope of Lifetime movies and soap operas.

Let's roll on the Personal Development table.

Then one more go at Drifter.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Switching to Navy (Engineer)
Qualification, Navy, Engineer, Edu 6+, -1 Previous Term: 2d6 + 2 - 1 ⇒ (2, 1) + 2 - 1 = 4 Failure, Draft

Basic Training : Gun Combat (Laser) 0

Draft: 1d6 ⇒ 2 Army, AKA Darrian Militia (Support)

Term Roll, Specialist: 1d6 ⇒ 1 Comms 0
Survival, END 5+: 2d6 ⇒ (1, 3) = 4 FAIL

Mishap: 1d6 ⇒ 5
You risk severe injury in a dangerous live fire skirmish. If you fight bravely, roll Gun Combat or Athletics 8+. If you fail, you are injured and you must leave this career. If you succeed, you may remain in this career. If you refuse to fight bravely, you must leave this career.

Refuses to fight bravely, leaves career...

Term 6 Results

Scholar (Researcher) Rank 5
Militia (Support) Rank 0

Skills
Admin 1
Carouse 0
Comms 0
Computers 2
Engineer (Electronics) 0
Gun Combat (Laser) 0
Jack of All Trades 2
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0

Benefit Rolls : 8

Other Benefits
Contact

STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Personal Development: 1d6 ⇒ 2 +1 End

Fourth Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 4

Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 2
Zero-G 0

Stats :
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 8 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Choose table for term benefit roll

Survival, Dex 7+: 2d6 + 1 ⇒ (2, 6) + 1 = 9 Survive
Advancement, End 7+: 2d6 ⇒ (2, 1) = 3 No Rank Up

Event: 2d6 ⇒ (5, 5) = 10
Life on the edge hones your abilities. Increase any skill you already have by one level.


Male Human Level 1 Investigator

Let's roll on the Personal Development table.

Event: Gun Combat (Slug Rifle) 1

Then muster out.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Switching to Navy (Engineer), Again
Qualification, Navy, Engineer, Edu 6+, -2 Previous Term: 2d6 + 2 - 2 ⇒ (4, 6) + 2 - 2 = 10 Success

Basic Training : Zero-G 0

Term Roll, Engineering: 1d6 ⇒ 3 Eng Electronics +1

Survival, Int 6+: 2d6 + 2 ⇒ (6, 3) + 2 = 11 Success
Commission, Int 8+: 2d6 + 2 ⇒ (5, 6) + 2 = 13 Success
Advancement, Edu 6+: 2d6 + 2 ⇒ (6, 1) + 2 = 9 Success

Event: 2d6 ⇒ (2, 3) = 5
You are stationed at a major naval base. Gain one of Carouse, Gambling, Persuade or Streetwise.

Term 7 Results

Scholar (Researcher) Rank 5
Militia (Support) Rank 0
Navy (Engineer) Rank 1 (Officer)

Skills
Admin 1
Carouse 0
Comms 0
Computers 2
Engineer (Electronics) 1
Gambling 0
Gun Combat (Laser) 0
Jack of All Trades 2
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0
Zero-G 0

Benefit Rolls : 9

Other Benefits
Contact

STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)

Retired from Navy, took a job doing research at relatives company.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Personal Development: 1d6 ⇒ 1 +1 Str

Sixth Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 6 (5 from terms, 1 from rank 2)

Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 1
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 2
Zero-G 0

Stats :
Str: 6 (DM +0)
Dex: 11 (DM +1)
End: 8 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)

Which tables do you want to roll muster out benefits on?

BTW: If you want to start over, you can, the failures to get into terms seriously hosed over your concept.


Male Human Level 1 Investigator

If you don't mind starting over then sure. Let's do it! I really don't mind making characters; I think it's fun. Let me know if you get tired of it.

Should I roll stats again?


Male Human Level 1 Investigator

I was thinking of ditching the space cowboy concept since I'm having to torture a couple of different careers to make it happen, which makes my life needlessly difficult. I'll switch to a Mercenary/Security guy. Hopefully that goes well.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I don't mind. Yep, roll stats.


Male Human Level 1 Investigator

Rolling stats.

Stat 1: : 2d6 ⇒ (1, 4) = 5
Stat 2: : 2d6 ⇒ (3, 1) = 4
Stat 3: : 2d6 ⇒ (6, 4) = 10
Stat 4: : 2d6 ⇒ (1, 2) = 3
Stat 5: : 2d6 ⇒ (2, 2) = 4
Stat 6: : 2d6 ⇒ (3, 5) = 8


Male Human Level 1 Investigator

LOL, okay! That's more than a -1 overall. Rolling again!

Stat 1: : 2d6 ⇒ (5, 3) = 8
Stat 2: : 2d6 ⇒ (4, 6) = 10
Stat 3: : 2d6 ⇒ (1, 4) = 5
Stat 4: : 2d6 ⇒ (2, 2) = 4
Stat 5: : 2d6 ⇒ (4, 6) = 10
Stat 6: : 2d6 ⇒ (2, 1) = 3


Male Human Level 1 Investigator

Once again, more than a -1 overall. What the hell. Rolling again.

Stat 1: 2d6 ⇒ (3, 2) = 5
Stat 2: 2d6 ⇒ (3, 5) = 8
Stat 3: 2d6 ⇒ (5, 5) = 10
Stat 4: 2d6 ⇒ (4, 3) = 7
Stat 5: 2d6 ⇒ (5, 3) = 8
Stat 6: 2d6 ⇒ (3, 2) = 5


Male Human Level 1 Investigator

Another -1 overall. Am I cursed? Rolling again.

Stat 1: 2d6 ⇒ (5, 4) = 9
Stat 2: 2d6 ⇒ (2, 6) = 8
Stat 3: 2d6 ⇒ (6, 1) = 7
Stat 4: 2d6 ⇒ (3, 3) = 6
Stat 5: 2d6 ⇒ (3, 3) = 6
Stat 6: 2d6 ⇒ (2, 2) = 4


Male Human Level 1 Investigator

Okay, a +1 and a -1 cancel each other out for a +0 overall. AWESOME.

I just re-read the initial post and we get to have at least an overall mod of +1. Good. I'll roll again.


Male Human Level 1 Investigator

Rolling stats.

Stat 1: 2d6 ⇒ (2, 2) = 4
Stat 2: 2d6 ⇒ (2, 4) = 6
Stat 3: 2d6 ⇒ (5, 2) = 7
Stat 4: 2d6 ⇒ (6, 3) = 9
Stat 5: 2d6 ⇒ (3, 4) = 7
Stat 6: 2d6 ⇒ (1, 3) = 4


Male Human Level 1 Investigator

I swear to God, this die system hates me.


Male Human Level 1 Investigator

Weird, I think the system just ate a post. Rolling again.

Stat 1: 2d6 ⇒ (2, 1) = 3
Stat 2: 2d6 ⇒ (5, 1) = 6
Stat 3: 2d6 ⇒ (4, 2) = 6
Stat 4: 2d6 ⇒ (6, 3) = 9
Stat 5: 2d6 ⇒ (2, 5) = 7
Stat 6: 2d6 ⇒ (4, 5) = 9


Male Human Level 1 Investigator

Okay, that's an overall +1. That 3 is horrible, but oh well.

Assigning stats

STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)


Male Human Level 1 Investigator

Name: Cole Shepard
Homeworld: High Population, High Technology, Rich?
Career: Security (Traveller - Book 01 - Mercenary (mgp3801))
Specialist: Ship Security


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, I started rolling up the career, but your guy got blasted in the head by a blaster and lost IQ points. I will start over...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Background Skills :
Carouse 0
Computers 0
Streetwise 0

Qualify, END 6+: 2d6 + 1 ⇒ (6, 1) + 1 = 8 Qualify
Survival, END 6+: 2d6 + 1 ⇒ (1, 2) + 1 = 4 Crap, this system hates you
Mishap: 2d6 ⇒ (4, 6) = 10
Members of your unit take the opportunity to skim a few credits from your employer into their own pockets. If you decide to take a piece of the action roll Deception 8+, if successful you gain a +1 DM to one of your Cash Benefit rolls. Failure means you get caught. If you report your comrades instead you gain an Ally in your employer, but the resultant bad publicity from the affair in either case makes future employment in the security field impossible.
Note, You'd have to throw a perfect 12 to get away with the deception untrained

Basic Training : Add Service Skills to background Skills
Athletics (any) 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (any) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0

STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)


Male Human Level 1 Investigator

Do I understand correctly that a mishap means I'm out of Security no matter what? Even if I do not partake and I keep my mouth shut? If I'm out no matter what then I do the following:

Mishap: I report my comrades and gain an Ally in my employer (even though this makes me a snitch, which I don't like).

Skills:
Athletics (Endurance) 0
Gun Combat (Slug Pistol) 0

If I'm out of Mercenary/Security permanently then I'll switch to the book "Traveller - Book 05 - Agent (mgp3816)".
Career: Law Enforcement
Specialist: Special Operations


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, if you made the deception check, it says you continue on. But you'd have to roll a natural 12 to do it.

TERM 1 Results

Athletics (Endurance) 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (Slug Pistol) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0

Benefits :
Ally

STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)

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