PDS |
Starting planning for next character if/when James Lawson dies. It'll be another tough guy, but along a different path. Just rolling stats for now.
Stat 1: 2d6 ⇒ (2, 6) = 8
Stat 2: 2d6 ⇒ (1, 4) = 5
Stat 3: 2d6 ⇒ (6, 5) = 11
Stat 4: 2d6 ⇒ (5, 6) = 11
Stat 5: 2d6 ⇒ (5, 5) = 10
Stat 6: 2d6 ⇒ (5, 2) = 7
PDS |
Okay, from the book "Traveller - Book 01 - Mercenary (mgp3801)" I'm going to make a Human Warmonger (assuming I don't fail the entry roll). I forget: can I switch between the different Warmonger specializations of Gun Runner, Arms Dealer, and Gun Slinger for each 4 year span or may I only stay within a single specialization? If I can only stick with one specialization, then I'll pick Gun Runner.
I'll assign his stats thusly (using the above rolls):
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 7 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)
I'm basically trying to make the space cowboy/smuggler from the below video. Just ignore all of the Star Wars stuff. :)
SWTOR Cinematic Intro
mdt |
You can only go through one specialization. So it's Gun Runner.
Qualification, SOC 5+: 2d6 ⇒ (5, 6) = 11 Qualified
Basic Training :
Broker 0
Carouse 0
Langauge (Any) 0
Persuade 0
Streetwise 0
Trade 0
Gun Runner Survival EDU 6+: 2d6 + 1 ⇒ (5, 4) + 1 = 10 Survived
Gun Runner Event Roll: 1d6 ⇒ 2Roll: 1d6 ⇒ 6 26
You fulfil a ticket that brings you to a deal table with some important people in the war industry. Throw Broker 7+ or Persuade 8+, gaining an additional Benefit roll if successful. Gain a Contact either way.
Event Check, Broker 7+: 2d6 ⇒ (3, 6) = 9 Success, +1 Benefit Roll
Gun Runner Advancement Int 6+: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Advancement, Rank 2
First Term Results :
Rank 2
Gain Contact
Gain Basic Training
Benefit Rolls : 2
First Term To Do :
Choose either Trade 1 or Deception 1 ask a rank bonus
Choose Term Table Roll (1d6 roll for one skill/benefit)
mdt |
Gun Runner Check: 1d6 ⇒ 1 Broker +1
First Term Results :
Rank 2
Gain Contact
Gain Basic Training
Benefit Rolls : 2
Skills
Broker 1
Carouse 0
Deception 1
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
mdt |
Homeworld : Asteroid, Vacuum, Industrial
Garrett grew up on an asteroid harvesting complex, a giant floating complex that slowly moved it's way above an asteroid field, sending out tugs to pull smaller asteroids in for smelting and processing. Prospectors made the complex home, selling their finds in the belt to the complex, and pointing out larger asteroids with high metal and crystal content for bounties.
Background Skills : Choose four (3 background, +1 EDU)
Planetary : Trade 0, Vacc Suit 0, Zero-G 0
School : Admin 0, Advocate 0, Art 0, Carouse 0, Comms 0, Computer 0, Drive 0, Engineer 0, Language 0, Medic 0, Physical Science 0, Life Science 0, Social Science 0, Space Science 0, Trade 0.
mdt |
Qualification, Soc 5+: 2d6 - 1 ⇒ (1, 6) - 1 = 6 Qualified
Survival, EDU 6+: 2d6 + 1 ⇒ (2, 4) + 1 = 7 Survived
Specialist, Gun Runner: 1d6 ⇒ 6 Trade +1
Event: 1d6 ⇒ 11d6 ⇒ 5 15
You have the chance to oust a Rival from the local market. If you do so, gain him as an Enemy but gain a level in Broker. If you chose to let him stay, he is thankful and ceases to be your Rival. If you have no Rival you gain a Contact instead.
Promotion, Int 6+: 2d6 + 1 ⇒ (1, 3) + 1 = 5 No promotion
Finalize choices per event above, and homeworld skills, and I'll finalize term 2 ending
mdt |
Second Term Results :
Warmonger Rank 2
Contacts : 1
Enemies : 1
Benefit Rolls : 3
Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 0
Zero-G 0
mdt |
Term 3 : Drifter
Basic Training
Choose one of the following
Pilot (Small Craft)
Mechanic
Astrogation
Vacc Suit
Zero G
Gun Combat (Any)
Survival, DEX 7+: 2d6 + 1 ⇒ (3, 6) + 1 = 10 Survive
Term Skill Roll
Choose one of the following tables :
Personal Development
Service Skills
Specialist : Scavenger
Event: 2d6 ⇒ (5, 3) = 8
You are attacked by enemies. Gain an Enemy if you do not have one already, and roll either Melee (any) 8+, Gun Combat (any) 8+ or Stealth 8+ to avoid a roll on the Injury table.
Advancement, End 7+: 2d6 + 1 ⇒ (4, 5) + 1 = 10 Advancement, Rank 1
Advancement Bonus : Increase Vacc Suit to Vacc Suit 1 if not already at 1.
mdt |
Term Skill: 1d6 ⇒ 4 Vacc Suit +1
Event Check, Gun Combat (Slug) 8+: 2d6 + 1 ⇒ (4, 5) + 1 = 10 Driven off
Third Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 4
Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 1
Zero-G 0
Fourth term?
mdt |
Gonna go ahead and work up the engineer while I'm at it, so I have her.
Characteristic Native Darrien
Str –2 Dex +1 End -2 Int +1 Edu +2 Soc —
Grandparents (Father): 2d6 ⇒ (5, 2) = 7 Both Alive
Grandparents (Mother): 2d6 ⇒ (2, 1) = 3 Both Dead
Parents: 2d6 ⇒ (6, 2) = 8 Both Alive
Siblings: 2d6 ⇒ (2, 1) = 3 Only Child
Family: 2d6 ⇒ (4, 1) = 5 Relative founding member of a corporation
Stat: 2d6 ⇒ (5, 6) = 11
Stat: 2d6 ⇒ (5, 3) = 8
Stat: 2d6 ⇒ (4, 5) = 9
Stat: 2d6 ⇒ (6, 4) = 10
Stat: 2d6 ⇒ (1, 1) = 2
Stat: 2d6 ⇒ (4, 1) = 5
STR : 5-2=3 (-1)
DEX : 8+1=9 (+1)
END : 9-2=7 (+0)
INT : 11+1=12 (+2)
EDU : 10+2=12 (+2)
SOC : 2+0=2 (-2)
Background Skills (5) (+1 Racial)
Seafarer 0, Carouse 0, Physical Science (Electronics) 0, Engineer (Electronics), Social Science (Psychology) 0, Vacc Suit 0
First Term : Scholar (Researcher)
Qualify, EDU 7+: 2d6 + 2 ⇒ (1, 5) + 2 = 8 Qualified
Add in Basic Training
Admin 0
Carouse 0
Computers 0
Engineer (Electronics) 0
Investigate 0
Physical Science (Electronics) 0 -> 1
Social Science (Psychology) 0 -> 1
Sensors 0
Vacc Suit 0
Term roll, Personal Advancement
Table: 1d6 ⇒ 6 Science Any -> Electronics
Survival, Edu 7+: 2d6 + 2 ⇒ (1, 4) + 2 = 7 Survive
Advancement, Int 5+: 2d6 + 2 ⇒ (3, 4) + 2 = 9 Up Rank, Computers 1
Event: 2d6 ⇒ (4, 1) = 5
You work closely with a scientist from another species. Gain a Contact.
Term 1 Results
Scholar (Researcher)
Rank 1
Skills
Admin 0
Carouse 0
Computers 1
Engineer (Electronics) 0
Investigate 0
Physical Science (Electronics) 1
Social Science (Psychology) 1
Sensors 0
Vacc Suit 0
Benefit Rolls : 1
Other Benefits
Contact
mdt |
STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 12 (+2)
EDU : 12 (+2)
SOC : 2 (-2)
Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Term Roll, Personal Advancement: 1d6 ⇒ 5 Jack of All Trades 1
Survival, EDU 7+: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Advancement, Int 5+: 2d6 + 2 ⇒ (6, 4) + 2 = 12 Rank up
Event: 2d6 ⇒ (3, 5) = 8
You teach young students at your university or local school. Gain Admin 1, Persuade 1, any Science 1 or a Contact.
Term 2 Results
Scholar (Researcher)
Rank 2
Skills
Admin 0
Carouse 0
Computers 1
Engineer (Electronics) 0
Jack of All Trades 1
Investigate 0
Persuade 1
Physical Science (Electronics) 1
Social Science (Psychology) 1
Sensors 0
Vacc Suit 0
Benefit Rolls : 2
Other Benefits
Contact
PDS |
Based on the final comment from your post on Monday 6/27 at 10:17 PM, plus the above post, I think Vacc Suit should be at 2?
I'm likely going to pursue two more Terms (I'm currently 30 years old, correct?).
From Traveller - Book 06 - Scoundrel (mgp3823), let's try to get into the Smuggler career. If I get in, I'm going for Specialist: Blockade Runner.
mdt |
STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 12 (+2)
EDU : 12 (+2)
SOC : 2 (-2)
Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (5, 3) + 2 = 10
Term Roll, Personal Advancement: 1d6 ⇒ 4 Computers +1
Survival, EDU 7+: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Advancement, Int 5+: 2d6 + 2 ⇒ (3, 1) + 2 = 6 Rank up, Admin 1
Event: 2d6 ⇒ (5, 3) = 8
You teach young students at your university or local school. Gain Admin 1, Persuade 1, any Science 1 or a Contact.
Term 3 Results
Scholar (Researcher)
Rank 3
Skills
Admin 1
Carouse 0
Computers 2
Engineer (Electronics) 0
Jack of All Trades 1
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0
Benefit Rolls : 5
Other Benefits
Contact
mdt |
Correction
Third Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 4
Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 2
Zero-G 0
Stats :
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 7 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)
mdt |
Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Term Roll, Personal Advancement: 1d6 ⇒ 1 +1 Int
Survival, EDU 7+: 2d6 + 2 ⇒ (1, 1) + 2 = 4 FAIL
Mishap: 1d6 ⇒ 5
A rival scholar insists that your work is flawed. You may challenge the critic if you wish. If you challenge, roll Science 8+. If you succeed, increase your Social Standing by 1 and you may continue with this career. If you fail, reduce your Social Standing by 2 and leave this career.
Science, (any): 2d6 + 3 ⇒ (4, 3) + 3 = 10 Soc +1
Advancement, Int 5+: 2d6 + 2 ⇒ (1, 2) + 2 = 5 Rank UP
Event: 2d6 ⇒ (3, 4) = 7 Life Event
Life Event: 2d6 ⇒ (3, 1) = 4
Ending of Relationship: A romantic relationship involving the character ends. Badly.
Term 4 Results
Scholar (Researcher)
Rank 4
Skills
Admin 1
Carouse 0
Computers 2
Engineer (Electronics) 0
Jack of All Trades 1
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0
Benefit Rolls : 6
Other Benefits
Contact
STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)
mdt |
That failure ate 4 years, correct?
If so then continue as a Drifter for one more term.
If I'm still only 30 then two more terms of a Drifter.
No, failure to qualify into a career doesn't eat 4 years. Only failure to survive the term does. So you're still 30.
Drifter : Choose which table to roll on for term...
Survival, Dex 7+: 2d6 + 1 ⇒ (1, 1) + 1 = 3 That would be a failure
Mishap Roll: 1d6 ⇒ 6
You don’t know what happened to you. There is a gap in your memory.
All further benefits for term negated other than the single table roll, no rank up, no benefit roll. Do you want to continue again as Drifter? Or start over?
mdt |
Qualification, Scholar, Edu 7+: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Term Roll, Personal Advancement: 1d6 ⇒ 6 Jack of All Trades 2
Survival, EDU 7+: 2d6 + 2 ⇒ (6, 2) + 2 = 10 Success
Advancement, Int 5+: 2d6 + 2 ⇒ (5, 2) + 2 = 9 Rank UP
Event: 2d6 ⇒ (3, 4) = 7 Life Event
Life Event: 2d6 ⇒ (2, 1) = 3
Birth or Death: Someone close to the character dies, like a friend or family member. Alternatively, someone close to the
character gives birth (or is born!). The character is involved in some fashion (father or mother, relative, godparent, or similar).
Term 5 Results
Scholar (Researcher)
Rank 5
Skills
Admin 1
Carouse 0
Computers 2
Engineer (Electronics) 0
Jack of All Trades 2
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0
Benefit Rolls : 8
Other Benefits
Contact
STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)
mdt |
Switching to Navy (Engineer)
Qualification, Navy, Engineer, Edu 6+, -1 Previous Term: 2d6 + 2 - 1 ⇒ (2, 1) + 2 - 1 = 4 Failure, Draft
Basic Training : Gun Combat (Laser) 0
Draft: 1d6 ⇒ 2 Army, AKA Darrian Militia (Support)
Term Roll, Specialist: 1d6 ⇒ 1 Comms 0
Survival, END 5+: 2d6 ⇒ (1, 3) = 4 FAIL
Mishap: 1d6 ⇒ 5
You risk severe injury in a dangerous live fire skirmish. If you fight bravely, roll Gun Combat or Athletics 8+. If you fail, you are injured and you must leave this career. If you succeed, you may remain in this career. If you refuse to fight bravely, you must leave this career.
Refuses to fight bravely, leaves career...
Term 6 Results
Scholar (Researcher) Rank 5
Militia (Support) Rank 0
Skills
Admin 1
Carouse 0
Comms 0
Computers 2
Engineer (Electronics) 0
Gun Combat (Laser) 0
Jack of All Trades 2
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0
Benefit Rolls : 8
Other Benefits
Contact
STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)
mdt |
Personal Development: 1d6 ⇒ 2 +1 End
Fourth Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 4
Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 0
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 2
Zero-G 0
Stats :
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 8 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)
mdt |
Choose table for term benefit roll
Survival, Dex 7+: 2d6 + 1 ⇒ (2, 6) + 1 = 9 Survive
Advancement, End 7+: 2d6 ⇒ (2, 1) = 3 No Rank Up
Event: 2d6 ⇒ (5, 5) = 10
Life on the edge hones your abilities. Increase any skill you already have by one level.
mdt |
Switching to Navy (Engineer), Again
Qualification, Navy, Engineer, Edu 6+, -2 Previous Term: 2d6 + 2 - 2 ⇒ (4, 6) + 2 - 2 = 10 Success
Basic Training : Zero-G 0
Term Roll, Engineering: 1d6 ⇒ 3 Eng Electronics +1
Survival, Int 6+: 2d6 + 2 ⇒ (6, 3) + 2 = 11 Success
Commission, Int 8+: 2d6 + 2 ⇒ (5, 6) + 2 = 13 Success
Advancement, Edu 6+: 2d6 + 2 ⇒ (6, 1) + 2 = 9 Success
Event: 2d6 ⇒ (2, 3) = 5
You are stationed at a major naval base. Gain one of Carouse, Gambling, Persuade or Streetwise.
Term 7 Results
Scholar (Researcher) Rank 5
Militia (Support) Rank 0
Navy (Engineer) Rank 1 (Officer)
Skills
Admin 1
Carouse 0
Comms 0
Computers 2
Engineer (Electronics) 1
Gambling 0
Gun Combat (Laser) 0
Jack of All Trades 2
Investigate 0
Persuade 1
Science, Life (Cybernetics) 1
Science, Physical (Electronics) 1
Science, Social (Psychology) 1
Sensors 0
Vacc Suit 0
Zero-G 0
Benefit Rolls : 9
Other Benefits
Contact
STR : 3 (-1)
DEX : 9 (+1)
END : 7 (+0)
INT : 13 (+2)
EDU : 12 (+2)
SOC : 3 (-1)
Retired from Navy, took a job doing research at relatives company.
mdt |
Personal Development: 1d6 ⇒ 1 +1 Str
Sixth Term Results :
Warmonger Gun Runner Rank 2
Drifter Scavanger Rank 1
Contacts : 1
Enemies : 1
Benefit Rolls : 6 (5 from terms, 1 from rank 2)
Skills
Admin 0
Broker 2
Carouse 0
Deception 1
Engineer (Electronics) 0
Gun Combat (Slug) 1
Langauge (Anglic) 0
Langauge (Vilani) 0
Persuade 0
Streetwise 0
Trade 0
Vacc Suit 2
Zero-G 0
Stats :
Str: 6 (DM +0)
Dex: 11 (DM +1)
End: 8 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)
Which tables do you want to roll muster out benefits on?
BTW: If you want to start over, you can, the failures to get into terms seriously hosed over your concept.
mdt |
Background Skills :
Carouse 0
Computers 0
Streetwise 0
Qualify, END 6+: 2d6 + 1 ⇒ (6, 1) + 1 = 8 Qualify
Survival, END 6+: 2d6 + 1 ⇒ (1, 2) + 1 = 4 Crap, this system hates you
Mishap: 2d6 ⇒ (4, 6) = 10
Members of your unit take the opportunity to skim a few credits from your employer into their own pockets. If you decide to take a piece of the action roll Deception 8+, if successful you gain a +1 DM to one of your Cash Benefit rolls. Failure means you get caught. If you report your comrades instead you gain an Ally in your employer, but the resultant bad publicity from the affair in either case makes future employment in the security field impossible.
Note, You'd have to throw a perfect 12 to get away with the deception untrained
Basic Training : Add Service Skills to background Skills
Athletics (any) 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (any) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)
PDS |
Do I understand correctly that a mishap means I'm out of Security no matter what? Even if I do not partake and I keep my mouth shut? If I'm out no matter what then I do the following:
Mishap: I report my comrades and gain an Ally in my employer (even though this makes me a snitch, which I don't like).
Skills:
Athletics (Endurance) 0
Gun Combat (Slug Pistol) 0
If I'm out of Mercenary/Security permanently then I'll switch to the book "Traveller - Book 05 - Agent (mgp3816)".
Career: Law Enforcement
Specialist: Special Operations
mdt |
No, if you made the deception check, it says you continue on. But you'd have to roll a natural 12 to do it.
TERM 1 Results
Athletics (Endurance) 0
Carouse 0
Combat Engineer 0
Computers 0
Gun Combat (Slug Pistol) 0
Investigate 0
Remote Ops 0
Sensors 0
Streetwise 0
Benefits :
Ally
STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)