ShadowDax |
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A paladin can summon his animal companion. Can I use another animal that is not my animal companion if I have my animal companion unsummoned?
I surmise I would have to send my non-animal companion away if I wish to summon my actual animal companion to go with the FAQ rule of having only one combat animal. My Paladin is 5th level, the idea is to use a rhino till some reason I use my hippogryph. The hippogryph becomes fun at 7th level.
I remember reading that bought animals can have their feats interchanged with another. I cannot find this and I have looked in the FAQ under CRB, bestiary, APG and the PFS FAQ.
There is a question about this with a familiar and an animal companion, but I’m asking about using the animals one at a time.
ShadowDax |
Nefreet wrote:Since the Rhino is CR 4, you can't purchase it until 5th level (wasn't sure if that's what you meant or not).The paladin is 5th level, the rhino seems much more fun than the glorified horse (hippogriff, spelling?) till 7th level.
I'm going to gather if it is rules correct, it is PFS correct.
ShadowDax |
Thank you Nefreet, I appreciate your advice and council on the matter. I do research on something before I act on it. I'm thinking of Monstrous Mount and Mamoth Rider at 9th level. At that level, using the Griffon with the tree of Greater Bull Rush feats and Narrow Frame stuff. It is off I go, Adios...
DC 25 flying and colliding anyone...
Starglim |
I surmise I would have to send my non-animal companion away if I wish to summon my actual animal companion to go with the FAQ rule of having only one combat animal.
You choose your combat animal at the start of each scenario. You could summon your mount, but it couldn't engage in combat if the purchased animal had been doing so before.
kinevon |
You have a Hippogriff. That's way cooler than some pet from RhinoCo(TM).
Why don't you want to bring it with you? It's your spiritual and emotional Companion, gifted to you from your very god.
Per a previous discussion on the forums, here, somewhere, the mount does not actually become a hippogriff until Paladin level 7, in the interim it is just a horse, or a celestial horse in the original discussion.
So, rhino is a CR appropriate mount for a 5th level PC, allowing the Paladin not to have to deal with the potential RP bombs of having a horse become a hippogriff, and, also bypass any issues with retraining the replacement mount at 7th level...
ShadowDax |
I understand the RP issues but the strength of the game is its combat system. Think of PF's combat system as a brick. Everything else, the RP, the investigation is like mortar, everything else is filler.
There might be a number of bricks when it all comes together with its filling it makes up an adventure.
Nefreet |
The RP issue in the other discussion, that kinevon is referring to, involved a player who wanted to "reskin" their 1st level Horse into a Hippogriff, since they would be getting one at a later date, and didn't want to have to physically switch to a different companion when the time came.
In this case, because of the nature of a Paladin's Divine Bond, and the level at which you get it, you can just start out with a Hippogriff. No Rhino required.
Nefreet |
Totally doable, eventually.
Keep in mind that Spring Attack requires a BAB of +4. That will require Paladin level 8 first, unless you Retrain your Hippogriff, in which case it could learn the feat as early as 6th level.
If you're planning on using Spring Attack while the Hippogriff is flying, just be mindful of the Fly rules and making tight turns while airborne.
This was something I looked into when Inner Sea Combat first came out, but your Fly check is going to be terrible (low skill ranks, paltry Dex, size Large, +0 maneuverability, plus ACP). Though I haven't seen anyone do it, yet, so you'd certainly stand out!
I must also recommend THIS miniature =).
ShadowDax |
Thanks for the advice Nefreet, I planned on running mods till 6th but I've been using potions of enlarge Person instead of riding the griffon. Which is why I have been thinking of a land animal with a little more than what I currently have.
Both hippogriff and griffon maneuverability are average, +0. With ranks of 5, class skill, dex of 17, a cracked magenta ioun stone, and a size penalty of -2, He would be at +11 on the fly skill. Currently, I am 244 Lbs, 264lbs is the max the animal can carry. I did the statistics on the griffon, I cannot ride the hippogriff, for a max of 264 lbs the griffon can carry. I got the fly speed of 40 feet for the griffon and the land speed of the hippogriff mixed up, sorry. Because of weight, the griffon always wins.
Two more levels and a retraining of my 3rd level feat to unsanctioned knowledge with Heroism and feather fall, that should take care of maneuverability problems. The other two spells will be for scrolls since they will be on my spell list, nap sack and echolocation. Even with out heroism, +14. Good enough on most fly checks.
At the beginning of 8th level, a new animal with greater and quick (or rapid?) bull rush should help for colliding with other flying mounts. It is risky thinking, I would have to make a DC 25 fly check too. The question is, how many feather falls do I have?
Correct if I'm wrong on my math.
Nefreet |
Add either encumbrance or Armor Check Penalty, as appropriate.
Feather Fall doesn't actually help your Fly check.
Are you doing the colliding? Or your mount? Because Spring Attack doesn't work with Bull Rush.
I suppose you could Ready an action to Bull Rush when your Griffon places you adjacent to a flying opponent, but that sounds extremely niche.
One of the dilemmas with starting at such high level from GM credit. I just put the final touches on a level 8 Alchemist blob, and I'm hoping I did everything right. No chance to playtest it.
BartonOliver |
One of the dilemmas with starting at such high level from GM credit. I just put the final touches on a level 8 Alchemist blob, and I'm hoping I did everything right. No chance to playtest it.
After building an 8th level sorcerer from GM credit I've gone over to putting 5 sheets on a character number (for the faction card) and moving on to the next number. Allows me to start every character at level 2.2 (sometimes I add 1 more for level 3), but not get so invested and have to build so far for this exact reason.
FLite Venture-Captain, California—Sacramento |
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Nefreet wrote:That will require Paladin level 8 first, unless you Retrain your Hippogriff, in which case it could learn the feat as early as 6th level.You can't retrain animal companions without GM fiat (and there's no GM fiat for this in PFS).
John Compton has ruled that you can retrain CFEs (Class feature entities).
Also, to put the final nail in the Rhino's coffin, it doesn't get bonus feats, so it is likely to only have attack trained once, meaning it won't attack at least half the stuff you run into in PFS.
(Also, I don't care about GM Fiats, but can I have a GM Prius?)
ShadowDax |
Correction, it is the hippogriff. I eventually looked at the paper in which I drew up the animal companion. The reason for the hippogriff, its speed, with spring attack that is more important. You can dissmiss an animal companion. There is a penalty till you level which is why it is done on the last mod before it ends. The next mod leveled up the new animal begins if I remember reading correctly with out the penalty.
In the Animal Archive, Rhinos come in the category of combat trained on the riding animal chart. If you own all the bestiaries from one to four, all those animals are legal to buy on those two pages in the additional resources.
If I like spring attack with readying an a action with the paladin, I will not change a thing. These are options with the character, I'm looking at mammoth rider to complete the build. One rank of survival a level for now on will give me five ranks in survival. the ride skill is a must. Handle animal is what is being slowed down in ranks. UMD is also being butchered a level to fulfill the ranks in survival. That is where my favored skill has been going too.
claudekennilol |
claudekennilol wrote:Nefreet wrote:That will require Paladin level 8 first, unless you Retrain your Hippogriff, in which case it could learn the feat as early as 6th level.You can't retrain animal companions without GM fiat (and there's no GM fiat for this in PFS).John Compton has ruled that you can retrain CFEs (Class feature entities).
Also, to put the final nail in the Rhino's coffin, it doesn't get bonus feats, so it is likely to only have attack trained once, meaning it won't attack at least half the stuff you run into in PFS.
(Also, I don't care about GM Fiats, but can I have a GM Prius?)
Well that's what I get for not reading every thread on the forums like I used to.
ShadowDax |
The fifth level paladin is the mounted rider build. It has the archetypes, of shining knight, Oath against the wyrm and against fiends.
There is an FAQ question that says:
"In general, if a class feature grants multiple subfeatures, it’s OK to take two archetypes that only change two separate subfeatures. This includes two bard archetypes that alter or replace different bardic performances (even though bardic performance is technically a single class feature) or two fighter archetypes that replace the weapon training gained at different levels (sometimes referred to as “weapon training I, II, III, or IV”) even though those all fall under the class feature weapon training."
The shinning knight class does not change the divine bond class feature, it says you must choose the animal companion and that is all. the Oath against the wyrm changes the divine bond class feature. It is the only class feature that changes divine bond. This is the most controversial of the build. Many a player seeing the archetype FAQ has not disagreed on the issue. The FAQ used to read different.
The other paladin is tenth level and is the spirit weapon build. I'm thinking of using the woolly rhino just to be different with the character. as a move action I command the woolly rhino to charge or trample and then I make a weapon holy. Sort of having my cake and eating it too.
Please correct me if I am wrong.
Starglim |
I see what you all are saying, the mount has to die.
Eh? Should the paladin's mount die, the paladin may not summon another mount for 30 days (or, in PFS, until the next adventure). If the mount doesn't die, it functions as a druid's animal companion. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. 6th printing, pages 63 and 50. The same (not incidentally for me) applies to a cavalier.