Pummeling Pit: Cornucopia


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Battle map

The gates open. You step out into the arena, eyes blinking from the brightness. You wonder briefly how to got into this mess, but it doesn't matter now. The rules were clear. Fight for the entertainment of the cultists of Gorum, and be given a sum of gold. Simple enough. After explaining that anything you find in the arena is fair game, the priests stressed that you must not take anything out, for each item in the arena is a sacred offering to Gorum, left by those who have fallen.

You survey the scene. To the north stands an obelisk crackling with some kind of energy. In the south west of the arena, a huge ogre beasts its chest and bellows. Better steer clear of him. In the south east a small group of skeletons begin shambling aimlessly about. You also see two other opponents. It's hard to tell what they are about, but best to be wary nevertheless. But in the center of the arena, lies a pile of treasure that rivals any dragon's hoard. You can almost feel the magic emanating from the pile. Weapons bristle from all angles, and by the look of them, they are mighty indeed. If you could just get to it, surely you could find a object to give you an edge in this contest. You decide better to act now before the others, but they are already beginning to move out.

Welcome to the Pummeling Pit. A gladiator arena of sorts. It is the temple of Gorum, the god of war. You have agreed to wage all out combat against everyone present. Only the last creature standing will receive undying glory and be written in the book of heroes. And to be sure, there is gold waiting for you as well. But even if you fall, the priests have offered you a sizable sum of gold for just participating. They have even agreed to heal you up after the battle. They also offered insurance against death. For a mere 200 gold, they agree to raise you back from the dead should you fall. But you must agree to the terms before the battle begins or you are on your own should you die. This gold can be taken out of your winnings. You need not pay up front. They don't get many foreigners in these parts and the locals love to see them fight. That's why all the pampering. Just be sure to put on a good show.

Roll initiative and let me know if you want to get the life insurance for 200 gold.


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Earlier

Guaranteed payout for just a little pain? Laillei mused. The offer sounded almost too good. I would be banking, of course, on the Gorumites keeping their end. And not screwing up an resurrection... After taking a few moments to evaluate her options, the pale elf grinned.

"I agree. And sign me up for the insurance." Beats fortune telling, at least...

Arena

The pale elf in a purple dress and dark leather armour surveys the scene from her corner of the ring. The skeletons are a bother. But the Ogre could be helpful, with just a little nudge ... Biting her lip she considered her options and weighted the longsword in her hands. And then there is the obelisk ... Hmm.

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob stands in the arena, seemingly uninterested. His eyes glance at the treasure in the middle, a greedy sensation overwhelming his senses.

"Hmph. Another pitiful challenge for an individual of my skills. Better get to that treasure before the rest of these losers."

Bob will also pay for the life insurance, as he values his skin more than anything else.

Init: 1d20 + 6 ⇒ (11) + 6 = 17


Female Dhampir Barbarian/1

Tightening her grip on her Great Axe and refitting her leather armor, the barbarian slowly scanned the area and assessing the scene.

Pitiful fools.. Fighting for wealth. They lack the true passion of the hunt. Maybe I can use them to my advantage, Primthaimagon thought to herself.

Having accepted the offer of life insurance, she highly doubts she'll even need it, but it's always better to have a back-up plan.

Running her tongue across her lengthen incisors, she smiled as she spotted the human among the contestants.
Looks like I won't be leaving hungry after all, she giggled fiendishly to herself before taking a deep breath, preparing for the carnage that would surely be lain.

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11


skeletons: 1d20 ⇒ 6
ogre: 1d20 ⇒ 8

Round 1 Init:

Bob 17
Prim 11
Laillei 9
ogre 8
Skellies 6

It's no surprise the ninja is first out the gate. A blur barely visible on the south end of the arena, you have no time to track what he's doing. In the gentle magical glow from the pile of treasure, you are able to pick out a few useful items. Swords, bows, potions, scrolls, items of all shapes and sizes. Too bad you only have moments to scan the pile and make a decision.

From where you are, you can't quite tell what items are in the pile, but if you get closer you may be able to pick out some useful things. If you want to investigate, approach the pile and make a perception check. Detect magic, appraise, knowledge arcana, knowledge religion, and similar skills may be useful for determining function of objects you find. Keep in mind armor does take time to don. Oh, also there may be traps. Just a heads up :)

READY, SET, GO!


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

This treasure hoard is awfully convenient. Best be careful, if I don't wanna end up on someone's menu of the day.

Bob will examine the path in front of him to the treasure hoard for possible traps and such, and if the coast is clear he will proceed to move 30 ft. towards the treasure pile. He will also cast vanishing trick on himself as a swift action once he moves, making him invisible for 3 rounds.

Perception for traps: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Gamer/20

As the ninja disappears, Primthaimagon is at a loss, thinking to herself, What sorcery is this? I'll need to be more careful if the others are capable of black magics...

Advancing forward, she keeps a careful eye on her surroundings, mindful of any potential threats as she moves 40 feet towards the treasure pile.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Round 1

The pale elf strides a bit closer to the treasure pile too, careful to keep her eyes both on the ogre and - trying to at least - the other two humanoid participants. Without sound nor gesture she summons a tell-tale glow of magic and in response, with the same eerie silence, a wall of stone rises around her and seals her from the other participants for the moment.

Spellcraft DC 16:
It feels like a Silent Image spell!

Actions: Move to move 30', Standard action to cast spell. The squares adjacent Laillei are now taken up by a stone wall

@GM:
The spell is Silent Image. The DC to disbelieve is 15, if it is interacted with.

I'm not sure if studying the pile is an action or not (the others seem to have taken only a single move [and a swift]). If it isn't, here is Laillei's perception roll!

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

And some more skill rolls, if they are relevant :P

Know(Arcana): 1d20 + 8 ⇒ (8) + 8 = 16

Know(Planes): 1d20 + 8 ⇒ (4) + 8 = 12

Linguistics: 1d20 + 8 ⇒ (20) + 8 = 28

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18


A wall of stone appears around Laillei. The ogre makes a beeline for the pile of loot. The skeletons fan out a bit, seemingly aimlessly.

Now that you are a bit closer to the pile of loot, you can start to pick out more specific items. It seems the pile has been sorted to a degree. You can make out a bin of wands, a pile of shields, a rack of hats, a pile of bows and arrows. One of the larger piles is made up of swords of all sizes. Another pile seems to make of hammers, and yet another of axes. At the top of most of the piles, there seems to be a weapon that shines a bit brighter, or is more ornate than the rest. A place of honor perhaps? Only further investigation will reveal more. As you move closer, you can hear the murmur of the crowd, mostly they seem like a rabble from the streets, but here and there a well dressed priest, or obvious warriors can be spotted. The wall of the arena is nearly 20ft tall, and priests patrol the edges, just in case a contestant gets any ideas about jumping the wall. You are keenly aware of who is near you (and who is not). The obelisk stands quiet and still.

It looks like some of you only took a single move action. Maybe it's better to be cautious though...

If you want to try to find a specific item (it's probably in there somewhere) let me know what kind of thing you are looking for and I'll roll some dice to see if we can get some fun shenanigans going on.

@Laillei:
You notice there are wands an orbs, tomes and scrolls scattered all around the area. From here it's still too far to identify exactly what they might be, but you can tell there are many many magical items. You also notice some subtle movement from within the treasure hoard. A sword moves here, a banner flutters there.

Round 2 Go.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob will move another 30 feet towards the pile, trying to find a wakizashi(lol) or similar blade in the pile.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Female Dhampir Barbarian/1

Seeing the pile of axes - and no other opponents currently nearby - the barbarian rushes towards them and tries after the prettier axe atop the pile first.

Oh I hope it's worth the trouble.. Otherwise I'll just stick with my own great axe..

Double move action :)


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Round 2

One missing. Laillei noted coldly. An invisible opponent was bad news, seeing as ... well she couldn't see him. However, nothing had tried to disrupt her walls so that was good. Let's observe what happens next - our action must be in accordance!

Maintain concentration and plot...

@GM:
Don't worry, she'll actually do stuff as soon as there is some chaos for her to work with (and hopefully her enemies being too tied up to simply walk over and smack her :P).

I suspect there are going to be some nice chaos as soon as someone pokes the loot pile : )


Ah, glad everyone's back!

Bob:
By my reckoning, you are standing right at the edge of the pile two squares left of Prim. Sitting on a stand within reach is a well worn simple katana. It seems to emanate a peaceful aura. As you reach for the sword, you feel the weapon replenishing your inner force. If you choose to pick it up, Gain 5 temporary ki points. These can stack with what you already have to exceed your normal max. It may have other properties, but it would take a lengthy and careful investigation to find out.
There are several potions within arms reach, many of which are labeled with the tell-tale signs of Cure Light Wound potions. Surely these were the unused potions of other champions who never got the chance to use them.

Prim:
The axe atop the pile shines with a deep silver. Several small rubies encrusted on the flat of the blade make it look like the axe is sweating drops of blood. As you pick it up, you can feel your life force begin to seep into the handle. A small vial hangs from the end of the handle. It seems to contain a potion of some kind. Stylized drawings on the handle of the axe show a warrior drinking the potion in one picture, and then slaying enemies in the next. The final picture shows corpses shriveled and crumpled on the ground as a host of shadows looks on. You get the feeling that this is a very dangerous weapon maybe even more so to the wielder than the foe. you can make a knowledge arcana or history check to figure out more
There are several potions within arms reach, many of which are labeled with the tell-tale signs of Cure Light Wound potions. Surely these were the unused potions of other champions who never got the chance to use them.

Laillei:
From your vantage point, you can see goblins begin to emerge from the piles of gold and items. Two crouch behind suit of armor and hurl alchemist fires at the ogre. Others scamper around looking for anyone and anything to attack.

To all outsiders it appears that only one champion is still in the arena. Prim stands at the edge of the treasure hoard holding a greataxe. The pillar of stone inside of which Laillei disappeared remains undisturbed. There is still no sign of Bob.

Suddenly, goblins begin to spring from every nook and cranny of the treasure pile. Two alchemist fires smash against the ogre. It screams in rage and grabs the nearest goblin ripping it in two. Several more goblins swarm out of treasure. Coin fly everywhere They converge on the ogre and prim. Meanwhile, the skeletons shamble around vaguely in the direction of the commotion.

Round 3 Go.
Bob 17
Prim 11
Laillei 9
ogre 8
Skellies 6


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Well, well... This blade certainly looks useful. My gut tells me it's gonna help me against these suckers, he he.

Bob will reach out for the katana, then proceed to cast vanishing trick again using the newfound ki pool.


Female Dhampir Barbarian/1

Lol I don't have ranks in either of those so I'll just make an intelligence check to see if she can decipher the illustrations to understand the risk of drinking the contents of the mysterious vial.

Intelligence: 1d20 + 2 ⇒ (7) + 2 = 9

Seeing the goblins swarming, she grabs the fiendish axe and takes a swing at the nearest one, taking care to keep near the potions should she need them.

Heh, looks like the others chickened out - hiding in earth and teleporting away from the arena. Cowards - more fun for me then! This axe seems deadly too - maybe it'll grant me some power or something equally useful.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d12 + 4 ⇒ (11) + 4 = 15


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Round 3

Time to sow some discord! Finally the cocoon of stone fades away and Laillei emerges again. She strides towards the treasure trove with confidence. The brief time away from the fight seems to have change the elf - the polite neutrality of her expression have given way for murderous glee and a grin far to wide and toothy to be real. Her shadow has grown longer and jagged, crawling not from but against the light, and when the unmistakable tinge of magic pollutes again it reaches out towards one of the goblins clawing with insubstantial fingers.

DC 16 Spellcraft/GM:

Stopping concentration, swift action to activate Dark Self (+2 will, immune to fear, +1 DC on spells & damaging spells deal 1 bleed), move action to move south/southeast, standard action to Cast spell on the goblin on the top left corner of the treasure pile (first one straight to the right of Laillei


The only sign of Bob is a sword somewhere in the pile winking out of vision, but no one notices. They are too busy with the other tasks at hand.

Prim grabs the axe and swings it recklessly at a nearby goblin. The blade hits! As it slices into the flesh of the miserable little monster, its whole body seems to shrivel and implode. All that's left of the creature is a heap of lifeless skin in a pile at Prims feet.

Prim:
Somewhere on the north side of the pile, you can hear angry sounds of fighting. But can't quite tell what is happening from where you are. You can feel the blade pulsating with greed as it sucks the life out of its victim. Its appetite has been whetted now, and it lashes its magic up through the handle of the axe. Make a will save!

Bob:
Somewhere on the north side of the pile, you can hear angry sounds of fighting. But can't quite tell what is happening from where you are. You are perfectly hidden once more. None of your enemies witnessed the sword vanishing. This contest is your playground now...

Laillei:
Goblin will save: 1d20 - 1 ⇒ (6) - 1 = 5 Not even close. The goblin immediately turns on his fellow and strikes him with a dog slicer. attack: 1d20 + 2 ⇒ (14) + 2 = 16 The blade sinks deep into the unsuspecting wretch. In a panic it flees as its former companion swings in a wild attack of opportunity attack: 1d20 + 2 ⇒ (16) + 2 = 18 The goblin falls dead.

Two goblins approach Prim and attack!
attack: 1d20 + 2 ⇒ (16) + 2 = 18
damage if hit: 1d4 ⇒ 1
attack: 1d20 + 2 ⇒ (4) + 2 = 6
damage if hit: 1d4 ⇒ 3

The skeletons continue to make their way over toward the fight. One of them takes a swipe at Prim. attack: 1d20 - 3 ⇒ (4) - 3 = 1
damage if hit: 1d4 + 1 ⇒ (3) + 1 = 4

The ogre kicks one of goblins out of the way but fixes his gaze onto Laillei. He lumbers over to her, greatclub raised over his head. Just then the obelisk flashes a blinding light. When you regain your senses, you seemed to have moved somehow...Your positions have been randomized with each other

Bob:
You are now located at the upper right corner of the ogre adjacent to the goblin and skeleton.

Round 4 Go.
Bob 17
Prim 11
Laillei 9
ogre 8
Skellies 6


Female Dhampir Barbarian/1

Seeing the goblin fall before her, Primthaimagon smiles maniacally before stepping between the attacks of her assailants. One goblin manages to nick her before she is blinded by the flash that seemed to come from nowhere. Before she can fully understand what happened, she feels a surge of something from the handle in the axe that staggers her a bit.

What.. What madness is all this now? Did the axe move me? And what is this feeling I'm experiencing..

Will: 1d20 + 2 ⇒ (2) + 2 = 4

Primthaimagon's AC is 15, so the Goblin that did 1 damage hit her.
13/14HP
Edit: Lmfao Christ, only 4? Poor Prim.


oooo failed will save, ouch Unable to withstand the bloodlust of your new axe, you can feel it sucking the life force from you. Take Strength Damage: 1d3 ⇒ 1.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Heh this is too easy... I'll just let these suckers kill each other and clean up the remains.

Bob will remain at his position, searching the pile with his mean gaze for any more useful weapons, but being careful as to not reveal his position.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Female Dhampir Barbarian/1

Strength is now 16.

Clenching her jaw, she can feel herself being drained by the axe, but resolves that it's worth the price to use.

A little weakness for power? This offer is almost too good to be true.. If the worst has passed already, that is.

Spotting the goblin directly next to her, she sneers with a grin and decides to take advantage of the flanking opportunity that the ogre is presenting her with, swinging her fiendish axe towards the little monster.

Maybe the more I kill with this the less strength it'll rob from me.

Attack (Flanking): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d12 + 4 ⇒ (1) + 4 = 5

Lmfao the fickle dice are betraying me. Five damage is better than no damage though.


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Round 4

With a pained grin, Laillei forced herself back to normal. She would need all her senses to figure out a way from this one. Unpleasant. Most unpleasant!

Concentration (DC 11): 1d20 + 9 ⇒ (3) + 9 = 12

She decides that the first course of action would be to put more bodies between her and the murderous woman with the axe, not to mention the ogre. Repositioning she puts the goblin between her and them and takes a defensive swipe at the small critter.

To Hit: 1d20 - 4 ⇒ (17) - 4 = 13

OOhh. Maybe a hit? Do you get flanking on such a crooked angle? Hmm I don't remember...

Damage?: 1d8 ⇒ 1

Actions - 5 foot step, Standard action to fight defensively


Prim takes a swing at the goblin nearest her. As soon as the blade hits the goblin shrivels into a heap of rot.

Prim:
Make a will save Prim!

Laillei misses the goblin nearest her, but puts up her guard waiting for the next attack. You have to be directly oposite to flank

Laillei:
Now that you are closer to the pile you can see piles of wondrous items, staves, wands, weapons, and potions piled up. You recognize many of them. Make a perception check and tell me what you're looking for and I'll let you know if you see it or something similar. Otherwise I can just randomly get you some goodies :)

Bob:
You root around for a moment and then you see an item that you have only heard about in wild tales you remember as a child. A twisted wooden rod with a golden dragon head perched on top. It looks just like you thought it would from the stories. A rod of wonder!

Two goblins close in on Laillei
Goblin attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage if hit: 1d4 ⇒ 4
Goblin attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage if hit: 1d4 ⇒ 1

The skeleton and goblin next to Prim both attack as well, but you can see fear in the goblins eyes as it just saw its mate get utterly destroyed by Prim's axe.
Goblin attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage if hit: 1d4 ⇒ 1
Goblin attack: 1d20 - 3 ⇒ (4) - 3 = 1
Damage if hit: 1d4 + 1 ⇒ (2) + 1 = 3

Finally, the ogre smashes another goblin flat, as skeletons approach and slash at it.


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

@GM:
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Probably looking for easy-to-use magic items such as orbs or potions.

A weapon isn't really Laillei's forte and picking up a wand or a staff only to find out she can't activate it would be a bother : )


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

GM:
Bob will grab the rod with an evil grin, and proceed to move away 15 ft. to the east of his his current position.

Let the games begin, muahahah! I probably can't use the rod on the same turn?


Female Dhampir Barbarian/1

The barbarian begins laughing wildly seeing the destructive might of her hell-axe before feeling it's familiar hum of bloodlust.

Resist.. Gotta resist.. Damned magic.. Can't even trust your own weapon after a caster gets ahold of it..

Feeling a tension building in her muscles, Primthaimagon growls as she braces for the magical backlash from her axe.

Will: 1d20 + 2 ⇒ (3) + 2 = 5

C'mon, baby, you can do it!

Edit: Fuuuuuuuuuuuuuuuuck


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Assuming Laillei is not stabbed to death by invisible ninjas just yet ... :P

Round 5

With an annoyed grunt, Laillei steps away from the goblins momentarily. Just enough time! She focuses intently and flicks with her empty hand at the western-most goblin. In response the debris littering the arena rises up and slashes the goblin.

To Hit: 1d20 + 3 ⇒ (20) + 3 = 23

Confirmation: 1d20 + 3 ⇒ (12) + 3 = 15

Damage: 1d6 ⇒ 2

Crit Damage: 1d6 ⇒ 4

Actions: 5-foot step out of threatened area, standard action to cast (targeting the goblin no longer in combat)

Spellcraft 15/GM:
Spell is Telekinetic Projectile (ranged attack roll @close range for (B)1d6 damage)

Note: Not a touch attack


Female Dhampir Barbarian/1

Oooo, nice crit!


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Yes! Behold it's fearsome damage :P


Female Dhampir Barbarian/1

Lol Perhaps DM plays using iCrit/iFumble. Then your crit would truly be devastating! :D


Ahhh, no I hate ifumble. Just another way to die...

The goblin is hit by Laillei, but it seems to shake off the crit (soo close).

Prim:
You can almost feel the axe smile as it sucks your life force away Strength Damage: 1d3 ⇒ 1

Bob:
You are able to scamper away unnoticed, but you will not be able to use the rod until next round (1 move action to pick up and 1 to walk away).

Laillei:
As you scamper away from the goblins your eyes catch a glimpse of a few potions. One is clearly labeled "See Invisibility" in Celestial. You also notice a hempen rope that you recognize as a Rope of Entaglement.

I forgot to post the round 5 notification. Prim, it's still your move for round 5. Then the baddies will go, then we'll start round 6.


Female Dhampir Barbarian/1

Oh lol, my bad. I hadn't realized Bob went. I usually try not to read the spoilers directed to DMs just in case they reveal crucial strategic info :p Strength is now 15.

With more of her strength being drained from her, the Dhampir fixes her gaze upon the vial hanging from the bottom of her axe.

This must be what prevents the negative effects.. Let's see what fiendish powers I can harness now!

Pulling the vial from the chain, Primthaimagon quickly drinks the concoction before stepping towards the lumbering ogre and slashing her blade towards its hide.

"Come on, you fiends - you can do better than that," she shouts to no one in particular, assuming that whatever demonic entity that made such a weapon will hear her. "Give me your strength!"

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d12 + 3 ⇒ (7) + 3 = 10

Will (Assuming she'll need another): 1d20 + 2 ⇒ (8) + 2 = 10

Move action, five-foot step, standard action. Let's see how this effects her now! :D


Normally drinking a potion is a standard action. Do you want drink or attack? Unless you have the accelerated drinker trait...


Female Dhampir Barbarian/1

Oh, whoops. I'll just have her drink the potion and remain in her current spot by the goblin then, waiting to see what effect it has on her. Little gob should get an Attack of Opportunity against me too, I believe.


Prim:
You can feel an aura of protection wash over you. You still have the strength damage, but can feel the ethereal tendrils of the ax starting to retreat.

Let's see, the ogre has 4 targets. Prim, you are 1. And the ogre attacks...: 1d4 ⇒ 3 The ogre demolishes one of the skeletons. The other skeletons and goblins move to attack, but just as they do, a flash from the obelisk!

Everyone make a fortitude save DC 10 or be turned into a rabbit for one round (keep your speed, no attack). Then take your turn.

Ogre Fort save: 1d20 + 6 ⇒ (11) + 6 = 17
Skelly 1 Fort save: 1d20 ⇒ 14
Skelly 2 Fort save: 1d20 ⇒ 18
Goblin 1 Fort save: 1d20 + 3 ⇒ (2) + 3 = 5
Goblin 2 Fort save: 1d20 + 3 ⇒ (14) + 3 = 17
Goblin 3 Fort save: 1d20 + 3 ⇒ (6) + 3 = 9
Goblin 4 Fort save: 1d20 + 3 ⇒ (2) + 3 = 5

The skeletons attack Prim with their broken swords.
attack: 1d20 ⇒ 6
damage: 1d6 ⇒ 1
attack: 1d20 ⇒ 17
damage: 1d6 ⇒ 1

One goblin attacks Laillei.
attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d4 ⇒ 1

Wow. 3 1's for damage in a row. What are the odds of that? (1/144) Aw, I just nerd sniped myself.

Round 6 Go.
Bob 17
Prim 11
Laillei 9
ogre 8
Skellies 6
goblins/bunnies 1


Female Dhampir Barbarian/1

Lol Things are about to become interesting. 12/14HP

Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

Round 6

Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

Woho! Not rabbit!

To Hit: 1d20 + 0 ⇒ (17) + 0 = 17

Damage: 1d8 ⇒ 2

Invigorated by the fact that she had not been turned into a bunny, Laillei stabs the goblin that was still a goblin with her sword! Unfortunately, the goblin seemed unfazed. Dancing away from the still-goblin she stepped over the bunny-goblin, hoping that it might distract her foe. Small chance ...

Actions: Standard to attack then 5-foot step


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Fort: 1d20 + 3 ⇒ (8) + 3 = 11

Bob:
Bob will attempt to activate the rod, and recast vanishing trick on himself.

UMD: 1d20 + 8 ⇒ (7) + 8 = 15

Damn i dont think it's enough to activate. On a side note, do I have to designate a target before I know the effect of the rod or?


Female Dhampir Barbarian/1

Though she avoids one of the skeletons' hit, the other manages to nick her with its sword, mostly serving to piss her off, but not enough to send her into a rage.

"Oh, would you like to play to? THEN LET'S PLAY!"

She shouts to the skeleton that hit her before swinging her axe towards it.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d12 + 3 ⇒ (4) + 3 = 7


Bob:
Rod of Wonder: 1d100 ⇒ 23 You should pick a target. I'm going to assume you targeted the ogre. It doesn't really matter this round based on the number rolled, but make sure to designate in the future. Also, you don't need to roll umd to activate the rod. I don't even think you need a command word. You can just wave it around, and maintain your stealth.

You aim at the ogre and point the rod at the creature. Suddenly, you hear a gruff voice in your head, "More puny critters to smash. This is so boring. No matter how many times the priests raise these goblins back from the dead, they never learn. But it is fun to smash them. Maybe someday the priests will give me a real fight. I'd like to smash their faces in too. But their annoying magic prevents that. One day I will get my revenge. Ooo, I wonder what day it is. Let's see, yesterday we had chicken for dinner. That means today we get pig. Mmmmm, I love pig. It tastes like human..." (the rod rolled read surface thoughts)

Neither of you seem to be turned into a bunny. You briefly wonder if there is an invisible bunny somewhere running around, but for now there are more pressing matters.

Laillei stabs the goblin right in the head, but its skull is thick and it doesn't seem to do much to the goblin.

Prim takes a swipe at the skeleton breaking off one of the arms, but almost instantly, a black mist emanates from the ax and swirls around the skeleton. It's arm grows back, several other missing bones grow back as well. The whole thing seems to enlarge slightly, and it seems happier somehow, if that were possible Skeleton gains: 4d4 ⇒ (1, 3, 2, 1) = 7 temporary hit points.

Prim:
You don't feel any strength being sapped from you, though the ax is trying. But it's clear that it did feed energy into the undead.

The rabbits flee before turning back into goblins. Laillei, you can take and aoo at one, prim, you could as well except for the ogre scooped it up and tossed it into it's mouth. The ogre does not seem especially worried about the lot of you.

The remaining non-rabbit goblins takes another swipe at Laillei:
Goblin attack: 1d20 + 2 ⇒ (17) + 2 = 19
Goblin damage: 1d4 ⇒ 4

And the skeletons each take another swipe at Prim:
Skelly attack: 1d20 ⇒ 20
Skelly damage: 1d6 ⇒ 4
Skelly attack: 1d20 ⇒ 6
Skelly damage: 1d6 ⇒ 1

possible crit: 1d20 ⇒ 8
Skelly damage: 1d6 ⇒ 5

Round 7 Go.
Bob 17
Prim 11
Laillei 9
ogre 8
Skellies 6
goblins 1


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

AoO: 1d20 ⇒ 8

Laillei sweeps at the gobunnylin as it bounces past her, but being distracted (and a poor swordfighter to start with!) the cheap shot missed.

Round 7

The task at hand - the undying goblin before her - weighted heavy on her. And now it stabbed her too!

"Why *whack* won't *whack* you *whack* diiiiiie!"

Attack Roll: 1d20 ⇒ 18

Damage: 1d8 ⇒ 3

Assuming that is enough damage to kill the goblin ... :P

More satisfied that she wanted to admit over the defeat of the pesky goblin, Laillei took a short moment to enjoy her triumph. It is sweet. With a side of 'ouch!'

With a hand clutching her wound, she heads towards the treasurepile while keeping an wary eye on the skeleton, ogre and axewielder.

Actions: Standard to whack, move to move (if goblin is finally dead!)

@Gm:
Aiming for the rope, but if that is too close to the fight at the south, she'll go for something at random (or the potion, if possible?)


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob:
The power of this rod is... interesting. Let us try again, shall we? Perhaps the bloodthirsty lady there could use a hand or two, hmm?

With a nasty grin on his face, Bob points the rod towards Primthaimagon and proceeds to activate it, expecting some fun to happen.


Female Dhampir Barbarian/1

8/14HP
Noooo, hang in there Prim!

Growling through her teeth, the barbarian curses the fickle axe before wielding it defensively as she studies the treasure pile for something more fitting to handle the skeletons before her.

Damned fiends.. Never barter with magic casters.. Worst than demons.

Hoping to find a club of some sort nearby, Primthaimagon cautiously glances between the weapons and the skeletons.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Total defense action: AC 19 until Prim's next round.


Bob:
And the lucky number is 1d100 ⇒ 90 Oooo, stream of gems, nice one. 5d4 ⇒ (3, 4, 1, 1, 3) = 12. If you shoot from the corner closest to Prim the ogre is still in the line of effect, so it will take a third of the damage from the stream of gems and Prim will take the another third. Finally, the skeleton behind prim will take the final third.

Suddenly, the Ninja appears just as a stream of colorful gems shoots from something it his hand. The ogre howls as they strike its belly. But some of the gems stream past and blast Prim. Prim take 4 damage! (no save) The remaining gems in the stream that don't hit prim smack into the skeleton ripping to the pieces. It collapses in a heap on the ground, dead once more.

Prim, the gems came out of nowhere, and now you can see your foe. Since Bob just appeared, if you want to change your action, you may (same for Laillei). If not, you are able to see within a 5ft step a very expensive looking gold mace that looks like it was probably used by some pretentious Paladin at some point.

Prim:
OH, I just now realized that you are a Dhampir! I need to retcon a bit. Instead of taking strength damage, you should have gained (let's see, it affected you twice, so best of 4d4 ⇒ (4, 4, 1, 3) = 12 and 4d4 ⇒ (3, 3, 2, 3) = 11) 12 temporary hit points. That axe just got way better for you!

The ogre, also shocked by the sudden appearance of the Ninja takes a swing it him with his great club. Club attack at Bob: 1d20 + 7 ⇒ (4) + 7 = 11, damage: 2d8 + 7 ⇒ (5, 8) + 7 = 20

Laillei:
The rope is within easy reach, as is the potion. As you approach, you also see another potion labeled "Cure Serious Wounds".

The skeletons take a swipe at Prim and Bob respectively:
skelly attacks Prim: 1d20 ⇒ 18
skelly damage Prim: 1d6 ⇒ 4
skelly attacks Bob: 1d20 ⇒ 12
skelly damage Bob: 1d6 ⇒ 5

The goblins seem to be regrouping toward the south.

Round 8 Go.
Bob 17
Prim 11
Laillei 9
ogre 8
Skellies 6
goblins 1


hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision

I think I'll hold on to my achievement of slaying that goblin thank you very much :P

And since Bob is now available and has a wide range of actions available, I think I better wait and see what happens this turn!

edit:

@GM:
She'll move up to that rope however, I'll move her on the map!

edit2: Ohh she is already moved. Never mind : )


Female Dhampir Barbarian/1

Interview with a Dhampir:
Lol Undead for the win! So can we assume she never drank the potion then since she only did that because of the negative effects :p And instead of damming the axe, we'll say she's been praising it. By my math she should be at 0 temporary hit points and 13/14HP. Let me know if you calculate differently.

Fixing her gaze where the blast came from, Primthaimagon smiles as she realizes who attacked her.

"Oh.. Hello, morsel. You decided to join us!"

I'll have to close the distance between us.. Not gonna let supper get away from me this time.

Hopping behind the ogre, her wicked grin only widens as she takes her flanking opportunity granted by Bob.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d12 + 4 ⇒ (1) + 4 = 5

I'll keep your thirst quenched as long as you nourish me too, she coos as swings the axe, almost feeling like this weapon was destined for her.


Prim:
That seems good to me.

Prim strikes a blow to the ogre. It howls in pain as you can see it visibly slump a bit, as though its confidence has drained away.

Ok, now round 8.


Female Dhampir Barbarian/1

Hope everyone is having a merry Christmas! :)


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

As Bob appears in a flash of gems, he is revealed in a fighting stance, still surrounded by a faint glimmer from the discharge of the spell. His eyes are dead, devoid of emotion, yet his smile is a wide and happy-looking one. He aptly dodges the feeble attacks of his unintelligent enemies in a series of quick moves, barely visible to the others.

"Looks like I've been found. Time we had some REAL fun, ladies?"

Bob will use the flanking position on the ogre to sneak attack him with his wakizashis, and will use vanishing trick to disappear once more, as the sneaky bastard he is.

1st attack: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
2nd attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
critical confirm: 1d20 + 5 ⇒ (17) + 5 = 22

1st damage, sneak attack damage: 1d6 + 2 ⇒ (4) + 2 = 62d6 ⇒ (6, 4) = 10
2nd damage, sneak attack damage: 1d6 + 1 ⇒ (2) + 1 = 32d6 ⇒ (3, 2) = 5

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