homebrew Throne Archon


Homebrew and House Rules


Hello there, i'd like some feedback on this little pet. I've never created a high level threat for pathfinder rpg before so I'm uncertain about its balance. Probably there are syntax and grammatical errors too, please point out those as well. I apologize to grammar nazis by saying english is not my native language :)
If anyone cares about how I got ideas for this monster, it is somewhat based on the throne archon from D&D 3.5 (namely, its gaze attack, vorpal blade and some spell-like ability) plus cherubim and ophanim from biblical tradition (so its links to the Wheel of Fire and Tree of Might) because i don't care to create a plethora of high level archons but still like to introduce some biblical references.

THRONE ARCHON, cr 16
LG Huge outsider (archon, extraplanar, good, lawful)
Init +10; Senses darkvision 60 ft. detect evil, low-light vision; Perception +29
Aura Aura of Menace (DC 29)

DEFENSE
AC 35, touch 15, flat-footed 28 (+6 Dex, +20 natural, +1 dodge, -2 size); +2 deflection vs evil
hp 138 (18 HD; 18d10+72)
Fort +18, Ref +14, Will +18; +4 vs poison and death, +2 vs evil
DR 10/evil; Immunity elettricity, petrification; SR 27

OFFENSE
Speed 40 ft.; fly 60 ft. (perfect)
Melee +1 flaming burst keen vorpal falchion +26/+21/+16/+11 (3d6+13 plus 1d6 fire/15-20)
Space: 15 ft.; Reach 15 ft.
Special Attacks Aligned Strike (law, good), Penitentiary Gaze (DC 27)
Spell-like Abilities (CL 18th; concentration +26).
Constant—death ward, detect evil, discern lies (DC 20), fire shield°, magic circle against evil, true seeing
at will—aid, atonement, bless weapon, break enchantment, breath of life, continual flame, find the path, greater dispel magic, continual flame, holy smite (20), invisibility purge, mark of justice, neutralize poison, remove curse, searing light, teleport, wandering star motes (APG, DC 20)
3/day—banishment (DC 23), dictum (DC 23), entangle* (DC 19), flame strike° (DC 21), fire seeds* (DC 24), holy word (DC 23), mass bull's strenght*, mirror-image, restoration, sunbeam° (DC 23), wall of fire°
1/day—animate plants*, astral projection, fire storm° (DC 24), heal* (self-only, DC 23), heroes' feast*, resurrection, spell turning, storm of vengeance (DC 25), scintillating pattern (DC 24), sunburst° (DC 24)
°= see Wheel of Fire
*= see Tree of Might

STATISTICS
Str 26, Dex 22, Con 25, Int 19, Wis 20, Cha 22
Base Atk +18; CMB +28; CMD 44
Feats Ability Focus (aura of menace), Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Toughness, Vital Strike, Weapon Focus (falchion)
Special Qualities Tree of Might, Wheel of Fire
Skills Diplomacy +30, Fly +34, Handle Animals +30, Heal +29, Intimidate +30, Knowledge (history) +28, Knowledge (planes) +28, Knowledge (religion) +28, Perception +29, Sense Motive +29.
Languages Truespeech.

SPECIAL ABILITIES

Penitentiary Gaze (Su)
Any non-lawful-good creature within 30 feet of a throne archon that meets its glowing eyes must succeed on a Will saving throw (DC 27) or temporarily fall under its influence. Such a being becomes filled with remorse over the distance its life’s actions have taken it from the ideals of law or goodness (even if such distance would ordinarily make it proud). The intensity of the remorse (and the relevant game effect) varies depending upon the creature’s alignment. Compare the victim’s alignment to the chart below, adding any game effects that apply. The save DC is Charisma-based and includes a +2 racial bonus.
The victim is free to act (even to attack the throne archon) while under the effects of the penitentiary gaze. The effects persist each round until the victim makes a successful Will saving throw. Throne archons can disable or enable this ability as a free action. The gaze cannot be disabled during the same round in which it was enabled (and vice versa).

Law/Chaos Axis
Neutral: The victim is beset by religious visions in which angelic legions berate him for straying from the true path of law and goodness. As a result, it becomes fatigued.
Chaotic: Blistering mental hellscapes scald the victim’s consciousness, causing so much psychological damage that the victim becomes exhausted.

Good/Evil Axis
Neutral: Pangs of regret over past evil deeds result in blood-red psychosomatic blisters and boils. The victim takes 10 points of damage.
Evil: The victim’s guilt and misery creates a psychosomatic meltdown that results in painful rashes and explosive skin abrasions. The victim takes 20 points of damage.

Wheel of Fire (Su)
A throne archon is blessed by a link to the Wheel of Fire, similar to an astral projection link between corporeal and astral body. As long as this link is not severed, the Throne Archon has access to its fire shield, firestorm, flame strike, sunbeam, sunburst and wall of fire spell-like abilities.
This link can be severed by any mean able to normally sever an astral projection's silver cord. If a throne archon astral projection is terminated, the link to the Wheel is terminated as well.
A throne archon can reform its link to the Wheel of Fire by expending its astral projection spell-like ability specifically for this purpose.

Tree of Might (Su)
A throne archon is blessed by a link to the Tree of Might, similar to an astral projection link between corporeal and astral body. As long as this link is not severed, the archon gains the Ability Focus (entangle) feat and Extended Spell-like Ability (animate plants) feat as bonus feats, as well as access to its entagle, fire seeds, heal, heroes' feast, mass bull's strenght and animate plants spell-like abilities.
This link can be severed by any mean able to normally sever an astral projection's silver cord. If a throne archon astral projection is terminated, the link to the Three is terminated as well.
A throne archon can reform its link to the Tree of Might by expending its astral projection spell-like ability specifically for this purpose.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / homebrew Throne Archon All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules