13th age in golarion - using pathfinder modules


Other RPGs


I'm doing a 13th age experiment in Golarion and I'm going to use some strung together pathfinder modules. So I have a couple options and was hoping someone might chime in with some pros/cons of each I haven't thought of (and if they think there's an obvious adventure for one of these groups I HAVEN'T thought of)

For game reasons I'd like to keep them roughly geographically grouped.

Option 1:
Darkmoon Vale:
Hollow's Last Hope
Crown of the Kobold King
Carnival of Tears
Revenge of the Kobold King
Hungry are the Dead

Obvious Pro: I have the Guide to Darkmoon Vale available
Obvious Pro 2: Tim Hitchcock and Nick Logue - what's not to love about that!
Con: Having Darkmoon Vale limits interaction of One Unique Thing and backgrounds

Option 2:

Varisia:
The Godsmouth Heresy
Murder's Mark
Feast of Ravenmoor
Dawn of the Scarlet Sun
Conquest of the Bloodsworn Vale
Seven Swords of Sin

Obvious Pro: I have the Rise of the Runelords Player's guide available
Con: a fair amount of travel between adventures, as these are much more scattered than the darkmoon vale adventures.

Option3:
Nirmathis/Last Wall area:

Crypt of Everflame
Into the Haunted Forest (possibly first, unsure)
Masks of the Living God
Fangwood Keep
City of Golden Death

Pros: Crypt of Everflame has a very strong 1st adventure together hook.
Con: That limits backgrounds somewhat for 13th age, possibly more than I'm comfortable with.

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