QUARTS and Fortissimo Letzte


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Two systems I've been working on. QUARTS has been in works as the "Fire Emblem" RPG I had spent time on, but at this point I want it to be its own thing. Thus, I started retooling the CRB of the game system, as well as making things simpler and changing some things. The other system is Fortissimo Letzte//Ritter (Fortissimo Lone//Knight), which is a system based off of the Visual Novel Fortissimo EXA//Akkord made by La'cryma.

QUARTS Core Rulebook
Fortissimo Letzte//Ritter Core Rulebook

Notes on QUARTS CRB:
- Forgot to add the "Advanced" in the title (Quintessential Universal Advanced Roleplaying Tactics System)
- Forgot to put the "+1 HP per level"
- Its amount of downloads has reached almost 500 already!

Notes on Fortissimo Letzte//Ritter
- Runes, Miracle Runes, and Feats are customizeable to the extent that the GM allows.
- Forgot to put in the note that "Mage Types" are optional to do, and rolling for your class isn't always advised. It's required to be an Irregular however.
- Forgot to put in that there are 3 actions in a character's turn.

If you guys can spare suggestions, and assistance on these systems that'd be appreciated greatly.

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