stringbeanbuddy's Crazy Kooky WotR Adventure


Wrath of the Righteous


Alrighty, so for the last couple of weeks, my gaming group and I have been meeting to run a Wrath of the Righteous group and for some time I’ve been meaning to start this for a while but got incredibly distracted for the time being.

The group I’m running with is as follows. I plan on posting more detailed bios once I get the bios back from the players, along with the busts I’m going to be commissioning of them! (One of my players is an artist and really talented and I absolutely needed her art for this journal)

Ellend Venture: CG Male Varisian Bard (Chance Encounter):
A young and worldly lad currently in hiding after a particularly risky scam of his went awry. Needless to say, Baphomet doesn’t take kindly to people who try to swindle him of his things. Strongly anti-authoritarian and strongly values the freedom of others from tyranny and oppression. Leader of Siles International Trust, his personal group of “businessmen” who only work for the best. Worships Milani.

Aarinae Brightmoon: LG Female Angel-Kin Aasimar Life Oracle (Touched by Divinity):
An old friend of Ellend from Varisia. She is friendly and compassionate but also stern and a bit adventurous. Around two years ago, her and Ellend were close adventuring companions, but a tragic incident with involving a cult of Ghlaunder cut her life short. Three years later, Ellend has called upon a group of priests to resurrect her so that she may become a powerful boon to the crusades. Aarinae is familiar with the rituals of many gods but she has the greatest appreciation for Desna and the freedom she represents.

Meltor Erazul: LG Male Demon-Blooded Tiefling Paladin (Stolen Fury):
A stoic and intimidating Paladin hailing from a village in Ustalav. When a demonic attack claimed the lives of his loving family, his heart was filled with anger, A trait tempered by a local band of Ragathiel cultists en route to the Worldwound. Meltor has been in Kenabres for some time but has yet to take to the fields of battle where he may claim vengeance upon the horrid monsters of the Worldwound.

Ioan Avendaire: LG Nonbinary Kellid Cavalier of the Order of the Sword (Child of the Crusades):
Ioan is a farm child from the outskirts of Kenabres. Like many of their peers, the young cavalier aspired to serve in the Mendevian Crusades, viewing it as the highest of all honors. They have a particularly keen interest in all things Mendevian and have a wealth of knowledge about Mendev, and the Crusades. They are a no nonsense kind of guy, who takes their duties very seriously, putting values the lives of others above all else. Ioan is a devout follower of Iomedae.

Zeph Skivven: N Male Ratfolk Unchained Rogue {Scout} (Chance Encounter):
The ratfolk is a Kenabres native and a master of the art of surprise. He has a strong sense of community and values his family as much as he values coin. Zeph along with the magus Cedric and the bard Ellend form the core group of Siles International Trust and provided the two with a safe house in the crusader city.

Cedric Ashkevron: CN Male Taldan Magus {Bladebound/Kensai/Spellblade} (Chance Encounter):
An eccentric and young mage who spent a number years in the Quantum Academy before he moved onto greater horizons. Cedric is a con artist, who makes his living off of the more gullible members of the crusaders, selling them cheap trinkets which he tries to fluff of as priceless religious artifacts. Cedric, like Zeph and Ellend, is a member of Siles International Trust, and is currently in hiding in the city of Kenebres to avoid the ire of Baphomet. He follows the doctrines of Nethys.

My rules for character creation were as follow:

  • 20 point buy
  • 2 traits, with one being a campaign trait (flaws are acceptable if you wish to gain another trait)
  • Background skills, Combat Stamina, Fractional Bonuses, and Skill Unlocks from Pathfinder Unchained will all be used.
  • This game is not Mythic and instead will use a hero point system. The players will gain the normal three hero points they would from special circumstances, along with an additional 1 regenerating hero point for every time they would gain a mythic tier. I will also be giving some mythic abilities to my PCs to play with which they can use their regenerating hit points to power.
  • I have modified the encounters accordingly to compensate for the system, although some unique abilities may be kept. I have also beefed up a number of the encounters in game with new feat choices and giving named enemies a point buy of 20 to determine their stats, to add an extra bit of challenge.
  • All Rogues and Summoners will be replaced with their Unchained counterparts wherever they might show up.
  • The Fighter gains Combat Stamina as a 1st level bonus feat in addition to their normal class features.
  • I’m using Variant Multiclassing but in a strange way, basically I’m offering it as a feat chain as opposed to giving up half your feats. However you would still have to pick previous VMC options to qualify for ones farther down.

I'll be posting up the first iteration as soon as I have the time. I've got a lot of work to do right now so I'll get it out as soon as possible.

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