TrustNo1 |
My group has reached book 3 of the kingmaker series and I had a few questions about the boss fight. WARNING! SPOILERS BELOW!!!
Secondly, I had some general rules questions about this particular lich. His weakness is that he is atrophied, meaning that while he is a level 20 wizard he has devolved into a level 9 wizard. If he dies and is reborn, does he come back as a level 20 wizard? Atrophy is a physical condition and if he sheds his previously atrophied body, would he gain a new body?
Also, as far as XP is concerned with a lich, do you gain XP every time you defeat him or when you destroy his phylactery and then destroy him?
Gargs454 |
I'll keep my answers spoilered too so as not to reveal too much to those who wish not to know:
pennywit |
Some more thoughts:
Remember, the Big V is classes as an atrophied lich. IIRC, this specifically means that if he dies, that's it. He's not coming back because the phylactery is useless.
There are a number of ways to make Vordakai more interesting as an opponent for your players. In vanilla VV, he keeps an eye on the PCs through his raven, sends one or two monsters after them, but is otherwise pretty static. A few ways to make things interesting:
* Give the Big V a timetable. By vanilla VV, there's not a lot of time pressure. I'd ramp him up a little bit from the moment Willas discovers his bones. Vordakai ought to be on the move this whole time. If your players wait a whole year after Varnhold vanishes, then Vordakai's Haunting Beckon ability will recharge.
* If you bump the big V up a couple levels, he gets 5th level spells and the ability to TP. Between that and his necromancy spells, he can wreak merry havoc on your players by teleporting to one of theirs settlements, killing some of the populace, and bringing them back as undead.
* The six-player conversion gives Vordakai a champion -- a graveknight. I think this is an excellent idea. Even better, it works to have this graveknight as a recurring foe that your players encounter -- sort of Vordakai's consigliere.
* Nobody says he has to be an atrophied lich. For my mythic campaign, I found the Dread Vampire template (combined with some Archmage tiers) is a pretty darn effective combo.
pennywit |
Atrophied Lich (Ex) A lich that remains immobile and insensible for extended periods of time (as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago) can grow atrophied. The exact effects of atrophy vary from lich to lich. In Vordakai's case, his effective wizard level has declined from 20th to 9th. Note that these are not negative levels–Vordakai must earn back the lost XP normally. More troubling to the lich is the fact that until he achieves at least 11th level as a lich, his phylactery is unusable–if he is destroyed, he crumbles to dust, forever dead.
By the way, here's my version of Vordakai's champion.
DM_Kumo Gekkou |
My group has reached book 3 of the kingmaker series and I had a few questions about the boss fight. WARNING! SPOILERS BELOW!!!
** spoiler omitted **