Rules to create custom buildings (Kingdom rules)?


Kingmaker


I did a quick search on the forums but could not find the answer.

If I want to create other types of buildings, are there some kind of rules (even unofficial) to calculate what the price in BP and the bonuses should be? Rule of thumb is fine too, i just don't want to screw up with picking unbalanced stats or under/over priced buildings. Thanks!


Personally, I found a building that gave the same sort of stats as the one the party wanted - then added a bit on to that price. That way you know you are in the right ball park as far as prices go :)


How about this then? I want to create a Thieves Den.
I would take the Guildhall template and modify it:

Guildhall 34 BP, 2 Lots

Kingdom Economy +2, Loyalty +2
Discount Pier, Stable, Trade Shop
Upgrade From Trade Shop
Special Base value +1,000 gp
Settlement Law +1, Productivity +2
The headquarters for a guild or similar organization.

Thieves Guild, 8 BP, 1 lot

Kingdom: Economy +2, Loyalty -1
Special Base value +1,000 gp
Settlement Crime +1
The headquarters for a thieves guild or similar organization.

Explanation: the Kingdom stats are a net +1 so compared to 1 lot, 2 + 1 stats, they average 10 BP... Only one +1 stat should be less than 10 BP, i settled on 8BP.

What do you think?


Yep. The most important bit is that you are happy with it.

I suspect that I would charge a bit more than 8gp for it especially as it adds a +1000gp to the special base value. But that won't break your game, so if you and the players are happy with it - that is all that is important in the long run. :)

If one of your players wants to build it for themselves - charge him/her at least double and make them earn it. Or give them a limit to the number of thieves they can have in their guild. While I have never used it, I quite like the Rooms and Organisations guidance in the downtime section of Ultimate Campaigns. And I think I would be building any guilds based on that.

http://paizo.com/pathfinderRPG/prd/ultimateCampaign/downtime/buildingsAndOr ganizations.html


Oh. I did not know that the 1000gp was a big bonus. What amount of BP would you put on this building then? I'm interested in your input.


I'll keep the cost to 8 BP, but change the bonus to +500 gp and +2 Crime (not only 1).


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In the Kingdom Building sticky thread, a user named bcmdaniel reverse-engineered the costs of the buildings (the ones in RRR, at least) to come up with a price formula based on the building's stats. See these posts:

http://paizo.com/threads/rzs2kqjx&page=16?Kingdom-Building#765

http://paizo.com/threads/rzs2kqjx&page=16?Kingdom-Building#767


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

For our Thieves Guild, we used the Guildhall (naturally).

Paid double (68) to build it secretly and concurrently within the Waterfront while it was being built.

Using BPs withdrawn from the treasury over a year, which strangely, was exactly how long it took to build the Waterfront for some reason.

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