Spontaneous Alchemy Poison Recipes


Homebrew and House Rules


As some of you might know, the Player Companion: Alchemy Manual book released earlier this year had an alternate alchemy crafting system in it called Spontaneous Alchemy. In this system alchemical items have "recipes" consisting of using various reagents (salt, gold, spirit of win, gunpowder as examples of these), an alchemical process (such as distillation, exposure, fermentation, and others), a craft DC, and a time frame (10 minutes, 1 hour, 1 day, or 1 week).

This is a very cool and flavorful system for alchemists who want to craft stuff faster and who like collecting recipes, finding reagents as treasure, and so on, and I really want to use it in an upcoming game for one of my characters. The problem is that this character is going to be crafting poisons and the recipes in the book include very little in the way of poison recipes.

So I ask the community for help with this one. If you are familiar with these rules and have poison recipes of your own, or know of someone else who has done this, I would really appreciate seeing your ideas or links to other ideas. Thanks!

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