Android Slayer for upcoming Iron Gods game


Advice


Hey folks,

I've been looking into building an Android Slayer and figured I would make him dex-based due to the Android racial modifiers. I've done my searching and have found most dex builds going the TWFing route go sword and board, but I had a more traditional dual wield concept in mind for this particular character.

I am not ruling out S&S, so if you want to sell me on why I should pursue that angle, please go right ahead. But ultimately I would love to see takes on how to make a dex TWF Slayer work from a mechanical standpoint.

Standard 20 PB, two traits (three with a drawback, one campaign trait required). I believe we will ultimately end up with a party of six. As of right now there is also an Elven Fighter and a Ratfolk Alchemist.

Also, is it worth it to pursue Slashing Grace? I know there was a ton of controversy with how this feat was designed, but getting dex to damage seems like a no-brainer for a build like this.


I could be wrong, but doesn't the Slayer have the option of choosing a Ranger combat Style, which allows them to ignore the Dex requirements for many of the desirable TWF feats? I thought that was one of the main draws of Ranger TWF builds: they can keep Dex lower than normal and focus on Str for the damage?


Actualy, a slayer don't need to go stacking dex to make a twfing build.

Android got a penalty to charisma, this make a swashbuckler dip prohibitive because you cannot really use the deed abilities. You would make a good archer, but it doesn't seem to be the theme you want.

16 14 14 13 12 8 is a decent stat start if you don't want to tank any stats and is fairly well rounded.

for feat well its really simple:

1 power attack
2(style 2-weapon fighting)
3 double slice
4 slayer talent
5
6(style enhanced 2-weapon fighting)
7
8
9
10(style enhanced 2-weapon fighting)

If you want to delay your greater 2weapon fighting you can grab 2 level of master of many style at level 6 and 7 for pummeling style and charge.

Grand Lodge

I would go ranged.

You full attack more often, and have more options for dealing with DR.


So basically stat it like a melee ranger. Got it.

I would go ranged, but I play an archer cavalier in my face to face game.

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