Fixing multiple attacks for fighter, barbarian, ranger and other "warrior" classes


Homebrew and House Rules

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Da'ath wrote:
I don't have ANY complaints about the skill tricks; I was mostly curious about the design decision. Do you intend to keep prestige classes or gut them for improving the core classes? Same question, archetypes?

I am skipping prestige classes and archetypes. The best feature we got in this system is that it is modular, so you do not need hydrid classes. Every non-spellcasting class gives you a +1 base caster level bonus equal to 1/2 your level (like a +10 BAB progression). So you can multiclass a rogue with a wizard without screwing up.

If you want to develop the features of a class you can add more talents... ad infinitum. For the rogue for example I have many more than the ones already posted, but skiped some of then (like "B" sides hehehe) so people could at least get some courage and read my already long document.

Another example of skill trick not in the online domument:

Investigator: A rogue with this talent gains three investigation skill tricks, as following:
1) Analysis of Traces and Evidences (Ex) As a full-hour action, the rogue can make a Perception skill check againt DC 20 or the crime author’s Bluff or Stealth skill check result (if he attempted to hide the evidences), to attempt to discern the cause of death, theft, arson or sabotage of any corpse or crime scene he examines. If the rogue succeeds, he gain an accurate information about what killed the person, the size and approximate strength of any attacker responsible, how the thief infiltrated the area and through where he escaped, what was the cause of the arson or sabotage and any other key information the GM judges relevant. Also, by making a successful Insight check (DC 20) when talking with a witness to a crime, the rogue can gain an accurate mental picture of the author. The Rogue can attempt to commit this image to paper using the Perform skill (DC 20).
2) Detect Lies (Ex): The rogue can use this skill trick in an interrogation enviroment, where he can stay and talk in private with the target and ask him trick questions and use other interrogation strategies. As the target talks, as a full-round action, the rogue can concentrate and pay full attetion on the target, who must be within 30 feet, and make a Insight Skill check against a DC equal to the target’s Bluff Skill check result. If the rogue succeeds, he knows if the target is deliberately and knowingly speaking a lie by discerning disturbances in its body language and maneirisms caused by lying. This skill trick does not reveal the truth, uncover unintentional inaccuracies or necessarily reveal evasions.
3) Deduticve Augury (Ex): Once per day, the rogue may attempt to use his reasoning and deduction to solve a mystery, puzzle, or trap. As a standard action, the rogue makes an assertion that can be true or untrue (such as "the half-orc did it" or "If I pull the red lever, the door will open"). The GM makes a secret Knowledge Skill check against DC 20 (or highter according to the difficult of the problem and the clues the rogue already have to solve it). If the Skill is successful, the GM gives the rogue a correct "true" or "untrue" answer to the assertion, though no reason need be given for why the response is correct. If the roll fails, the GM provides no information. If the GM rolls a “1” on the skill check, he provides wrong answer to the assertion. Once the rogue fails the Knowledge Skill check, he can only retry the same assertion if he gathers new clues or informations about the matter. The GM is always free to determine that the rogue doesn't have enough information to make a reasonable guess, but in this case the attempt doesn't count against the allowed uses per day of the ability. Prerequisite: 4th level Rogue, Int 15, trained in Knowledge Skill.


Riuken wrote:
Yeah, it's a slow process. I've also been working on my own system recently, though it hardly resembles pathfinder at all, or even d20 for that matter.

Still looking for your review about the ranger. Thx!

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