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The Vigilant - Warriors of Freedom and Nature
Role - Slave Liberation and Defenders of Nature
Alignment - Chaotic Good
Focus - PvP
Settlement - Aragon (CN)
This is a group whose focus is on the more militant and chaotic aspects of defending freedom and nature. Rangers, druids, and barbarians are all common among its ranks, but all classes are accepted.
Unlike their Aragonian brethren, The UnNamed Company, members of The Vigilant do not seek profit or rob for their own gain. They align themselves with moral causes and fight tirelessly to advance them. Their two primary causes are the liberation of slaves and the destruction of those who abuse nature.
Who Should Join The Vigilant?
The Vigilant is a great group for someone looking to participate in feuds, faction warfare, and willing to travel far and wide throughout the River Kingdoms. Our primary content will be:
• Feuds/small-group PvP
• Anti-slave factional warfare
• Pro-nature factional warfare
• Outpost destruction
There are also many opportunities to engage in many other activities such as exploration, escalation PvE, crafting, smuggling, and roleplay.
To join, please apply to the UnNamed Company and specify that you would like to become a member of The Vigilant.
Also, please be sure to vote for our home settlement of Aragon in the land rush.

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The UNC and the larger community of Aragon, welcome the Vigilant as Aragon's first chartered company, beyond its founder's company.
We have the outmost confidence that under the leadership of Amora, The Vigilant will become as widely known as any company in the River Kingdoms. It is also welcomed that Amora will add her influence to the running of Aragon's social fabric. I have always found that gamers, who happen to be women, bring a much needed addition to the community as a whole.

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Hail to the Vigilant! Welcome to the community. I look forward to working with and against you in the days to come. How/where would one get in contact with you?
Right now The Vigilant is a company, newly formed, and is a chartered company of Aragon.
Amora is it's designated leader, although like the UNC, there may be several "deciders". That is entirely up to them.

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I've added your Guild to the Guild Recruitment & Helpful Links list, and placed it next to UNC. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.

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I'm curious of the stance the Warriors of Freedom have on banditry? If a player is transporting materials on roads not in hostile territory, what do the good aligned Vigilant think of 3rd parties robbing and murdering the caravan, for motive of profit? I guess the point I'm getting at is how they square some of the less-than-good activities of what presumably will be their close allies with their own good alignment.

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Best wishes for The Vigilant.
I am well aware of the difficulties in overcoming idealistic views of alignment conflict (and expected actions) in relation to larger groups and alliances. I suffered from it for many moons. Not that I am suggesting any of your group has similar issues.
There are meta and real alliances/friendships all over this early political stage that include everything from assassins to goodly mages.
It seems hard for people to think of living in a city or a nation, and not all having the same outlook as all other members of it.

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And just to be clear, I don't mean my question as an attack in any way whatsoever. I just find the dynamic interesting, and wonder what your own opinion is on those situations where it might be required to "look the other way" at the evil activities of your close allies. I asked basically the same thing in a Pax thread. I think some groups will just make excuses for it and hardly care, and others might actually have some interesting intra-settlement dynamics.

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I'm curious of the stance the Warriors of Freedom have on banditry? If a player is transporting materials on roads not in hostile territory, what do the good aligned Vigilant think of 3rd parties robbing and murdering the caravan, for motive of profit? I guess the point I'm getting at is how they square some of the less-than-good activities of what presumably will be their close allies with their own good alignment.
You could say the bandits are choosing that the value of their target's material possessions worth killing and possibly dying for.
You could say those who resist have made that same choice.
We in The Vigilant know freedom and nature are things truly worth killing and dying for. Those are not things we can live without, or replace if stolen. We will leave the fight over material possessions to those who place more value in them.

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With any neutral based settlement (LN, TN, CN) you will have both Good and Evil being held in check or in balance. So to answer the question: How does a Chaotic Good Ranger, look the other way and live next door to a Chaotic Neutral thief or bandit?
First a bit if cultural perspective from the River Kingdoms, robbery (theft by force) or banditry is not evil but chaotic and it begrudgingly considered praiseworthy. So a Chaotic Good Ranger viewing a Chaotic Neutral act may not feel compelled to do much about it.
I will admit, it is a bit more difficult to understand CG and CE coexisting, but I'll think on it for a bit.

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I think it can be wrapped up into the "mind your own business" package. If the CG minds his own business and isn't affecting the CE in any way, and vice versa, then they can coexist. For example, if the CG ranger is a member of the Vigilant and sees a CE character walk down the street, they won't bother each other. If he comes across that same CE character taking a pi$$ on a tree, he will chop off something of the CE's to protect the tree.
Does that make sense?

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I personally see it this way (and it may only be me), CE and CG can get along great. There are CE individuals who are loyal,loving, helpful and good friends with those they consider family, or a part of what they have decided to protect. You also can have bloodthirsty, violent and friendless CG individuals. Alignments are such a narrow definition of actions when the actual action preformed by a CE individual can in fact be viewed as LG at times, even though using the narrow definition they are still CE. There are so many ways for CE, CN and CG to work well together as well as all the other alignments, even in a single group that it's not even possible to list them. I do know that PFO will only be able to track certain actions to indicate alignment but will miss others that could show the other side of the coin.

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I've added your Guild to the Guild Recruitment & Helpful Links list, and placed it next to UNC. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.
Thank you, Nihimon. "Warriors of Freedom and Nature" would fit our description perfectly (as seen in Andius' original post).

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I think it can be wrapped up into the "mind your own business" package. If the CG minds his own business and isn't affecting the CE in any way, and vice versa, then they can coexist. For example, if the CG ranger is a member of the Vigilant and sees a CE character walk down the street, they won't bother each other. If he comes across that same CE character taking a pi$$ on a tree, he will chop off something of the CE's to protect the tree.
Does that make sense?
I guess it would depend on the type of chaotic evil. Obviously, chaotic evil necromancers would be impossible to be accepted by chaotic good nature warriors, but a tribe of pillaging orcs...

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"The Goodfellow" wrote:I guess it would depend on the type of chaotic evil. Obviously, chaotic evil necromancers would be impossible to be accepted by chaotic good nature warriors, but a tribe of pillaging orcs...I think it can be wrapped up into the "mind your own business" package. If the CG minds his own business and isn't affecting the CE in any way, and vice versa, then they can coexist. For example, if the CG ranger is a member of the Vigilant and sees a CE character walk down the street, they won't bother each other. If he comes across that same CE character taking a pi$$ on a tree, he will chop off something of the CE's to protect the tree.
Does that make sense?
I don't personally agree with the one-step rule for settlements, and if there is no game mechanic that severely prevents it, it won't be followed. Just as I'm not very concerned about maintaining Core and Active alignment.
I don't believe settlements actually need alignment, in order to develop into unique centers of social groupings trying to achieve common goals through diverse methods.

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Both in-character and out of character the question we must deal with is what are we willing to accept from our allies in exchange for the benefits those alliances present us.
It is not necessary that all forms of good be opposed with all forms of evil. Beyond that not all who are good are 100% good in every aspect and not all who are evil are 100% evil in every aspect. Our group obviously will not tolerate slavery or the blatant abuse of nature. Other things like conflicts over material possessions we are a bit more apathetic about.
I look forward to working with our CE neighbors to create compatible versions of CE and CG.

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Mmh, I wasn't really thinking about that, it was just a general observation about the RP possibility to coexist between CB & CE.
I think they can coexist in an RP sense. The axis should not be looked at in terms of "black vs. white", there are many degrees of Law, Chaos, Good and Evil.
Chaotic Good Rangers may be able to live even as friends with Chaotic Evil Barbarian raiders, if they have a common purpose on a greater number of goals, than they have differences.
Example: CG Rangers of the Vigilant can be heading out to destroy an Outpost that has been strip mining. Going along with their party are CN Bandits that have the intent to attack and loot any caravans leaving the site. CE Raiders will search the surrounding area near the Outpost, to kill any of the owning company to protect the overall operation against this particular outpost.
Each are performing a task that they are comfortable with and can justify within their alignment's possible spectrum of actions.

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I don't personally agree with the one-step rule for settlements, and if there is no game mechanic that severely prevents it, it won't be followed. Just as I'm not very concerned about maintaining Core and Active alignment.
From the blog: Alignment and Reputation
Each settlement has an Alignment that is set by the founding company when the settlement is created. It must be within one Alignment step of the leader of the founding company and the company itself. Once set it can only be changed by leaders of the settlement with sufficient permissions. Only characters within one Alignment step in both their Core and Active Alignment can join the settlement, and if your Core Alignment falls out of that range you are forced out of the settlement.
There's a reason not many people are going the Chaotic route. It's more challenging and a lot more work but I think it can also be a ton of fun. I suggest your members review the entire blog as a refresher for what they are getting in to and how to plan accordingly.

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The axis should not be looked at in terms of "black vs. white", there are many degrees of Law, Chaos, Good and Evil.
I think this response sometimes can miss the point, although it's true. If I'm trying to understand how some good and evil group in close proximity might relate to each other, I might present a very stark, black and white scenario because the answer to that might be more valuable. If I ask a more nuanced question, accounting for all the little variables that make the choices more difficult, you don't learn as much from the answer because I've made it a very complicated scenario with a broader range of answers.
"Well I'm good, but my brother is doing this morally questionable thing, but he's my BROTHER, and it's not THAT bad, and the person he's doing it to is kind of bad too, and...." Really, any answer from "stop your brother" to "help your brother" might be justifiable from a character of any alignment, so you don't really learn much from the exercise.But a starker, black and white scenario might be more enlightening. "You are good, your neighbor (and member of an ally company) is evil, and he's slaughtering innocent children for the lulz. What do you do?" Here the answer shows which priority is more important without diluting the scenario with extraneous variables. Is doing what's right more important, or being loyal to your ally?
So talking about a complex issue in more black and white terms doesn't mean that someone views it that way; it's just sometimes a more productive way to talk about it.
I do agree though, there is a point at which too much abstraction loses its value as well.

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What does Aragon have to offer you that no other settlement does? It is the premier home of the PvP-focused individual and the individual looking to become a PvPer.
Why do I say this?
Aragon has the highest PvPer to PvEer ratio of all the top 10 settlements. Almost every member in Aragon has moderate to extensive experience in other Open World PvP titles. Every member I have spoken to so far intends to make PvP a major part of their gameplay. This is the settlement of PvPers, by PvPers, for PvPers.
Aragon is chaos: banditry, sabotage, smuggling, raiding, feuds etc. It offers a wide array of activities that may be looked down upon (or even altogether disallowed) in other settlements. What does this mean for you as a PvPer? This means more opportunities to fight.
Aragon offers all forms of PvP. Aragon currently has both a chaotic good and chaotic neutral group and is also working on a chaotic evil group. Want to play highwayman or barbarian raider who robs for pleasure and profit? Check out the UnNamed Company. Want to play a freedom fighter and champion of nature who fights, not for profit, but for ideals? Check out The Vigilant. Do neither of these groups appeal to you? Come settle in Aragon as an individual or sponsor a company here.
If you want to be a wolf, don't learn from the sheep. You need to run with the wolves. Aragon is the true home of PvP and those looking to excel at it. Join today!
Don't forget to vote for us in the land rush!

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"You are good, your neighbor (and member of an ally company) is evil, and he's slaughtering innocent children for the lulz. What do you do?"
Months ago, when the outpost raiding Dev Blog was released, that led to a major focus change for us. We are more Barbarian Raiders, than highway bandits. This is not to say that a juicy caravan won't attract our attention, but it will likely be a Faction or Feud target.
Aragon is more of a special ops military camp, than a den of thieves. Although the den of thieves image will remain on the forums for some time I'm sure.
Our strong stance on the issue of Anti Slavery will open many opportunities for Chaotic Good, small gang PvP / PVE'ers to keep very busy against the forces of evil or the oppressive forces of any alignment.
We do not have to prey upon the weak. We will prey upon the deserving, or those that have far too much than what they can hold.
I don't foresee this being a major issue for Aragon.

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Law and civilization may puff their chests and brag of their accomplishments but sooner or later the wild conquers all.
Apply for the vigilant and join our freedom fighters today.

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"we are all individuals!"
"No i´m not!";) sorry couldn´t resist.
On topic: let´s see who gets more stripmining operations; you guys or the viridian circle
I had actually offered support to the Viridian Circle in that endeavor and it was partially due to that that I thought of this role for The Vigilant.
I also base my distaste for strip mining on experiences from EvE Online. I have taken part in a few war decs that were the result of our own industrialists strip mining belts, but then blaming the military wing because of our noticeable presence.

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What does Aragon have to offer you that no other settlement does? It is the premier home of the PvP-focused individual and the individual looking to become a PvPer.
Why do I say this?
Aragon has the highest PvPer to PvEer ratio of all the top 10 settlements. Almost every member in Aragon has moderate to extensive experience in other Open World PvP titles. Every member I have spoken to so far intends to make PvP a major part of their gameplay. This is the settlement of PvPers, by PvPers, for PvPers.
Aragon is chaos: banditry, sabotage, smuggling, raiding, feuds etc. It offers a wide array of activities that may be looked down upon (or even altogether disallowed) in other settlements. What does this mean for you as a PvPer? This means more opportunities to fight.
Aragon offers all forms of PvP. Aragon currently has both a chaotic good and chaotic neutral group and is also working on a chaotic evil group. Want to play highwayman or barbarian raider who robs for pleasure and profit? Check out the UnNamed Company. Want to play a freedom fighter and champion of nature who fights, not for profit, but for ideals? Check out The Vigilant. Do neither of these groups appeal to you? Come settle in Aragon as an individual or sponsor a company here.
If you want to be a wolf, don't learn from the sheep. You need to run with the wolves. Aragon is the true home of PvP and those looking to excel at it. Join today!
Don't forget to vote for us in the land rush!

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Join a company where your hard work pays off. Unlike companies claiming that all members have a voice The Vigilant grants power to those who show both talent and dedication. Something which can only be proven by time. If you prove yourself worthy to be part of The Vigilant's leadership you will not be slapped in the face by a system where someone who joined yesterday or has been inactive forever is granted an equal vote in strategic decisions. Your efforts will be recognized with higher authority.
As a base member you can rely on the experience of those who have proven themselves to make the kind of sound strategic decisions required for survival in a PvP focused game. Our current leadership team in Aragon has years more experience in these kind of titles than most of our competition.
So if you want an organization that hands you a vote in strategic decisions from day one regardless of experience; I have a few suggestions for you, but if you want to join one that focuses on quality over quantity and recognizes your efforts and accomplishments, Aragon is the home for you.

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What ? Wait, wait a minute... Do you mean that real PvP fighters shouldn't all group together to have easy victories
Join Aragon today, a settlement with so much concentrated PvP power and such efficient leadership that even members of an alliance with over 7 times our membership fear the ease which with we can overcome our opponents.
Do you want to be a part of a group that inspires that kind of fear? Do you want to be forged into a warrior that powerful? Join Aragon today and run with the wolves!

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Andius wrote:What does Aragon have to offer you that no other settlement does? It is the premier home of the PvP-focused individual and the individual looking to become a PvPer.
Why do I say this?
Aragon has the highest PvPer to PvEer ratio of all the top 10 settlements. Almost every member in Aragon has moderate to extensive experience in other Open World PvP titles. Every member I have spoken to so far intends to make PvP a major part of their gameplay. This is the settlement of PvPers, by PvPers, for PvPers.
Aragon is chaos: banditry, sabotage, smuggling, raiding, feuds etc. It offers a wide array of activities that may be looked down upon (or even altogether disallowed) in other settlements. What does this mean for you as a PvPer? This means more opportunities to fight.
Aragon offers all forms of PvP. Aragon currently has both a chaotic good and chaotic neutral group and is also working on a chaotic evil group. Want to play highwayman or barbarian raider who robs for pleasure and profit? Check out the UnNamed Company. Want to play a freedom fighter and champion of nature who fights, not for profit, but for ideals? Check out The Vigilant. Do neither of these groups appeal to you? Come settle in Aragon as an individual or sponsor a company here.
If you want to be a wolf, don't learn from the sheep. You need to run with the wolves. Aragon is the true home of PvP and those looking to excel at it. Join today!
Don't forget to vote for us in the land rush!

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Bluddwolf wrote:Andius wrote:What does Aragon have to offer you that no other settlement does? It is the premier home of the PvP-focused individual and the individual looking to become a PvPer.
Why do I say this?
Aragon has the highest PvPer to PvEer ratio of all the top 10 settlements. Almost every member in Aragon has moderate to extensive experience in other Open World PvP titles. Every member I have spoken to so far intends to make PvP a major part of their gameplay. This is the settlement of PvPers, by PvPers, for PvPers.
Aragon is chaos: banditry, sabotage, smuggling, raiding, feuds etc. It offers a wide array of activities that may be looked down upon (or even altogether disallowed) in other settlements. What does this mean for you as a PvPer? This means more opportunities to fight.
Aragon offers all forms of PvP. Aragon currently has both a chaotic good and chaotic neutral group and is also working on a chaotic evil group. Want to play highwayman or barbarian raider who robs for pleasure and profit? Check out the UnNamed Company. Want to play a freedom fighter and champion of nature who fights, not for profit, but for ideals? Check out The Vigilant. Do neither of these groups appeal to you? Come settle in Aragon as an individual or sponsor a company here.
If you want to be a wolf, don't learn from the sheep. You need to run with the wolves. Aragon is the true home of PvP and those looking to excel at it. Join today!
Don't forget to vote for us in the land rush!