
Aziza Plumbockett |

I am a complete neophyte for this system, though a veteran of PBP and other games. I have the books and would love to give it a shot.
Any takers?
<leaves out cookies* as a lure>
* Either laced with vanilla or SEMTEX, I forget.
If you forgot, then they were dosed with Laes...
I wouldn't mind finding a Shadowrun game myself, but I'm uncertain how well it would work as a PbP, given the nature of the opposed dice roll system.

Jinx Wigglesnort |

If you forgot, then they were dosed with Laes...
I wouldn't mind finding a Shadowrun game myself, but I'm uncertain how well it would work as a PbP, given the nature of the opposed dice roll system.
Never played SR, so nope, no clue about Laes v. Semtex.
I really haven't gotten deep into the rules. How does the opposed dice roll system work?

Aziza Plumbockett |

Never played SR, so nope, no clue about Laes v. Semtex.I really haven't gotten deep into the rules. How does the opposed dice roll system work?
"Developed by the government of Tir Tairngire, laes erases short-term memories in a retrograde fashion, beginning the moment the drug is injected and flowing backward. Subjects also fall unconscious. Laes is used by the Tir to memory-wipe border infiltrators, who are dumped outside the nation."
Basically laes is a drug used by the special-ops and intelligence services of the elven nation of Tir Tairngire to mind wipe people who have information they don't want them to have, but who are otherwise too valuable or noticeable to kill.
As for the dice system, the fifth edition rules for Shadowrun are due to be released very soon, so any discussion of the dice system of previous editions may be null and void. I know nothing about what the publishers are doing with the system for the new edition.

Jinx Wigglesnort |

As for the dice system, the fifth edition rules for Shadowrun are due to be released very soon, so any discussion of the dice system of previous editions may be null and void. I know nothing about what the publishers are doing with the system for the new edition.
My thought was to go with the 20th Anniversary Rules, since I imagine they're more commonly found in people's hands.
Let's pretend like we're using it.
What would be the barrier to running the opposed dice system in a PBP?
Figure we'll work out the bugs, or see if it doesn't lend itself to PBP. Since it's such a role heavy game (like Werewolf), I imagine it would be perfect for this medium of delivery.

Aziza Plumbockett |

Let's pretend like we're using it.
What would be the barrier to running the opposed dice system in a PBP?
I'm not saying that it'd be an insurmountable problem...
Many actions in SR require opposed dice rolls to resolve. For example, a player might roll to hit a ganger with a burst from a SMG, and generate successes, but then the ganger can either roll his Body to resist the damage, or perhaps use Gymnastics to try and dodge out of the way. If the ganger generated more successes than the player, he could mitigate some or even all of the damage, depending upon his dice pool, armor, etc.
It's not always as simple as 'roll your melee attack on a d20 against an AC of 14', so running a combat for a PbP game could take even longer than it already does for a Pathfinder game.
That said, although I've played a few 4th edition SR games, I've never been the gamemaster, so it may not be a problem after all. I just don't know.

Jinx Wigglesnort |

Many actions in SR require opposed dice rolls to resolve. For example, a player might roll to hit a ganger with a burst from a SMG, and generate successes, but then the ganger can either roll his Body to resist the damage, or perhaps use Gymnastics to try and dodge out of the way. If the ganger generated more successes than the player, he could mitigate some or even all of the damage, depending upon his dice pool, armor, etc.
It's not always as simple as 'roll your melee attack on a d20 against an AC of 14', so running a combat for a PbP game could take even longer than it already does for a Pathfinder game.
So the player rolls their dice, in their action, but is unaware of how they did until the GM posts (along with their opposed rolls).
It seems a bit like a player attacking an unknown AC.
I must admit that SR seem like it was made by the makers of Yahtzee, with its D6 fetish : )

Xenh |

5ths PDF is already out I believe. Year of the troll boys.
Yup, http://www.battlecorps.com/catalog/product_info.php?cPath=28_187_84&pro ducts_id=3184
Already bought the pdf and been reading it over. played shadowrun once before so the new priority system confused me lol, but been trying to find a game.
Might run my own, but i dont know about pbp.
Is the new game anything but the 20th Anniversary edition but with a new cover and few new pictures?

Jinx Wigglesnort |

Davachido |

Jinx Wigglesnort wrote:Let's pretend like we're using it.
What would be the barrier to running the opposed dice system in a PBP?
I'm not saying that it'd be an insurmountable problem...
Many actions in SR require opposed dice rolls to resolve. For example, a player might roll to hit a ganger with a burst from a SMG, and generate successes, but then the ganger can either roll his Body to resist the damage, or perhaps use Gymnastics to try and dodge out of the way. If the ganger generated more successes than the player, he could mitigate some or even all of the damage, depending upon his dice pool, armor, etc.
It's not always as simple as 'roll your melee attack on a d20 against an AC of 14', so running a combat for a PbP game could take even longer than it already does for a Pathfinder game.
That said, although I've played a few 4th edition SR games, I've never been the gamemaster, so it may not be a problem after all. I just don't know.
Can't the GM roll both sets of dice when they attack a player? After all the GM will have all the character sheets. I guess the only exception is if the player uses a manoeuvre that lowers his initiative.
Actually no it would be an easy fix, GM rolls the two sets of dice. If the player wants to then dodge he just says. I lower my initiative by 5 and add my gymnastics to the check.
So GM has rolled the attack and the defence. Player has then rolled the gymnastics check then the check is complete. Player can then see if he was hit and if he was roll his Armor + Body.
I think the only issue to facilitate only play would be the GM needs to be transparent with the enemy stats a little. (Not post their entire stat block but at least their AP, defence and armor+body rating) So players can then roll the opponent's defence when they attack. Same thing with the GM if he then wants an enemy to do Full defence say. The GM then rolls the dice for a willpower on his post. Then resolves.
I think it will just require a little bit of rules saavyness on both ends of the posting but should work to be fair.
Saying that I wouldn't mind giving SR5 a spin in the GM chair before I do it with my local group. I don't think I've got the time to do a full campaign but a short scenario (say about a little over half the length of one chapter of an AP.) with basic characters definitely.

Jinx Wigglesnort |

Saying that I wouldn't mind giving SR5 a spin in the GM chair before I do it with my local group. I don't think I've got the time to do a full campaign but a short scenario (say about a little over half the length of one chapter of an AP.) with basic characters definitely.
Crix mentioned that he had a group going, but then the GM disappeared (Back in Business), a GM is willing to start in October and is looking for a short term GM in the interim.
Would you be interested?
Also, would you be willing to take on a neophyte (moi) who would like to get their feet wet?