Spear training and gloves of dueling 2


Rules Questions


21 people marked this as FAQ candidate. Answered in the FAQ.

So aparently we have to do it over again

Zark wrote:
Pathfinder Design Team wrote:

FAQ: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqk

Fighter: What feats can I retrain at level 4, 8, and so on?

....

Thanks for the answer.

This post Spear training and gloves of dueling is marked by 36 as FAQ candidate. It is now marked as Answered in the FAQ, but there is no FAQ answer in the FAQ.

Have we missed something?

Sean K Reynolds wrote:
"Hey this other thread was marked as answered, what's up with that?" is not an efficient way to get these things resolved. If you can't find the answer to the question, start a new thread and FAQ-flag it.

======================

So, as I do not want a fight over this issue and I am somewhat optimistic here we go

Nicos wrote:

It seems clear that all those abilities that replace weapon traning make the gloves of dueling useless. But what about this

Spear Training (Ex)

At 5th level, a dragoon must select weapon training with the spear group. The dragoon’s weapon training bonus with spears improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level).

The dragoon does not gain weapon training in any other groups as he increases in level.

The name of the ability is spear training, but the wording of the ability imply that is indeed weapon training with the spear group.

So, gloves of dueling works with the dragoon archetype or not?


If you came late to the issue just hit the FAQ button in the OP.


A post about the majority of fighter archetypes and how they interact with those gloves, rather than the exception, would probably be more useful.


Cheapy wrote:
A post about the majority of fighter archetypes and how they interact with those gloves, rather than the exception, would probably be more useful.

Maybe, but not all the weapon training replacement have the same wording as spear training.


Spear Training should be a slam dunk, it outright says you have weapon training.

A separate FAQ for Brawler, Archer, Mobile Fighter, etc... would be nice. I suspect they'll say it doesn't count, even though that makes those archetypes inferior to vanilla fighter, even at their supposed specialties (archery and close weapons for archer and brawler, respectively). But one can hope...


I would prefer a separate thread for the Brawler, archer and hte otehrs. otherwise ther eis the risk of the "no responde required".


20 people marked this as FAQ candidate. Answered in the FAQ.

It's actually a simpler question.

Do Fighter archetypes that get a Weapon Training variant, (such as Archer, Brawler, Crossbowman, Polearm Master, Savage Warrior, Unarmed Fighter), usually in a smaller selection of weapons, and called by a different name, still benefit from Gloves of Dueling for their replacement class feature, or are those gloves restricted to the vanilla weapon training feature only?


StreamOfTheSky wrote:

Spear Training should be a slam dunk, it outright says you have weapon training.

A separate FAQ for Brawler, Archer, Mobile Fighter, etc... would be nice. I suspect they'll say it doesn't count, even though that makes those archetypes inferior to vanilla fighter, even at their supposed specialties (archery and close weapons for archer and brawler, respectively). But one can hope...

that will open a new can of worms as it will allow a single archetype (buckler duelist) to douple stack weapon training through his feature (as i said in this thread: http://paizo.com/threads/rzs2pv2o?buckler-duelist-dual-weapon-training)

i hope they just rename the fighter archetypes weapon specific abilities to something like "Weapon training: two-handed weapons" a simple fix like that should work for both duelist gloves and for the second prob i mentioned.


StreamOfTheSky wrote:

Spear Training should be a slam dunk, it outright says you have weapon training.

A separate FAQ for Brawler, Archer, Mobile Fighter, etc... would be nice. I suspect they'll say it doesn't count, even though that makes those archetypes inferior to vanilla fighter, even at their supposed specialties (archery and close weapons for archer and brawler, respectively). But one can hope...

Agreed. My post from the other thread:

fretgod99 wrote:
The archetype says the Dragoon must select weapon training with the Spear group. Then later, Weapon Training 2, 3, and 4 are explicitly replaced. If an ability is replaced by an archetype, every entry states "This ability replaces ...". If that language isn't there for Weapon Training 1 and the ability says the Dragoon "must select weapon training with the Spear group", it seems clear to me that Spear Training is Weapon Training, just a specific version of it.


what is the frequency kenneth


bump.


1 person marked this as a favorite.

If this does get a response, it will probably be "no reply needed."


StreamOfTheSky wrote:
If this does get a response, it will probably be "no reply needed."

Sad but true.


TGMaxMaxer wrote:

It's actually a simpler question.

Do Fighter archetypes that get a Weapon Training variant, (such as Archer, Brawler, Crossbowman, Polearm Master, Savage Warrior, Unarmed Fighter), usually in a smaller selection of weapons, and called by a different name, still benefit from Gloves of Dueling for their replacement class feature, or are those gloves restricted to the vanilla weapon training feature only?

TGMaxMaxer has the right question here. This is the one we should FAQ as it's straight to the point and simple. Hopefully we can get an answer on this.


MechE_ wrote:
TGMaxMaxer wrote:

It's actually a simpler question.

Do Fighter archetypes that get a Weapon Training variant, (such as Archer, Brawler, Crossbowman, Polearm Master, Savage Warrior, Unarmed Fighter), usually in a smaller selection of weapons, and called by a different name, still benefit from Gloves of Dueling for their replacement class feature, or are those gloves restricted to the vanilla weapon training feature only?

TGMaxMaxer has the right question here. This is the one we should FAQ as it's straight to the point and simple. Hopefully we can get an answer on this.

bump, so more people can hit the FAQ button to TGMaxMaxer question (and the Op now they are in the thread)

Designer, RPG Superstar Judge

11 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

Is this an accurate rephrasing of the question you're asking?

If an archetype replaces a class ability with a more specific version of that ability (such as a dragoon fighter replacing "weapon training" with "spear training"), does the archetype's ability count as the original ability for the purpose of rules that affect the original ability (such as the gloves of dueling increasing a fighter's weapon training bonus)?


that's a commonly asked question, yes.


Yes Sean, that is a viable rephrasing of the question.


Sean K Reynolds wrote:

Is this an accurate rephrasing of the question you're asking?

If an archetype replaces a class ability with a more specific version of that ability (such as a dragoon fighter replacing "weapon training" with "spear training"), does the archetype's ability count as the original ability for the purpose of rules that affect the original ability (such as the gloves of dueling increasing a fighter's weapon training bonus)?

yes.

Paizo Employee Official Rules Response

4 people marked this as a favorite.

FAQ: http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qto

Archetype: If an archetype replaces a class ability with a more specific version of that ability (or one that works similarly to the replaced ability), does the archetype's ability count as the original ability for the purpose of rules that improve the original ability?

It depends on how the archetype's ability is worded. If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability. (It doesn't matter if the archetype's ability name is different than the standard class ability it is replacing; it is the description and game mechanics of the archetype ability that matter.)

Example: The dragoon (fighter) archetype (Ultimate Combat) has an ability called "spear training," which requires the dragoon to select "spears" as his weapon training group, and refers to his weapon training bonus (even though this bonus follows a slightly different progression than standard weapon training). Therefore, this ability counts as weapon training for abilities that improve weapon training, such as gloves of dueling (Advanced Player's Guide), which increase the wearer's weapon training bonus.

Example: The archer (fighter) archetype gets several abilities (such as "expert archer") which replace weapon training and do not otherwise refer to the weapon training ability. Therefore, this ability does not count as weapon training for abilities that improve weapon training (such as gloves of dueling). This is the case even for the "expert archer" ability which has a bonus that improves every 4 fighter levels, exactly like weapon training.


So with this ruling, Wildblooded bloodline should count as a standard bloodline and be usable with crossblooded right?


Start a post about that.


graystone wrote:
So with this ruling, Wildblooded bloodline should count as a standard bloodline and be usable with crossblooded right?

Do not forget eldritch heritage.

Grand Lodge

Um, dance magic dance, or jump magic jump?

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