
The Arbiter |

Rolg, having recently recovered from his embarrassing alcohol poisoning, enters the arena from the north to find a new foe awaiting him. The dwarf may have lost some crowd cred due to being outdrank by a monkey, but he's still got a fan base, and they hope he can land some hits this time. Nobody knows quite what to think about the strange and withery looking fellow standing across from Rolg, but they're all expecting some violence.
Rolg is in A10, Rix in L10. Initiative and posturing time.

Gladiator_Eben |

Both other times, the red-maned square-of-a-dwarf has walked in with more than a bit of a swagger, shielding his eyes from the glare of the arena. This time, he shields his eyes alright. His dark-rimmed, bloodshot eyes. It seems the monkey's drinking contest continues to cast a shadow.
Regardless, he stands resolute, lucerne hammer resting on the shoulder of his breastplate, sprig of some unidentified plant hanging in his matted beard. Across his back hangs the massive axe (Large-sized dwarven war axe). His fists are armored in spiked gauntlets, and five chakram and two nets hang in easy reach.
Those closest to the arena (who can understand dwarves) can hear him mutter snatches about "damnable demon monkey" and "circus of an arena".
Initiative 17

Champions of the Dark Wolf |

Rix steps into the arena and looks around. His gaze darts in random directions every second or so, while the rest of him twitches every few moments. Gray hair covers most of his face, but strange light can be seen moving under and through his skin regularly.
He wears a suit of Mountain Pattern, and in his hand he holds a wicked looking Morningstar, while a crossbow hangs at his side. Despite the heavy equipment, he seems to have no issues carrying it all, though his movements are agitated with the armor upon him.
He pays little attention to the crowd, but once his sight fixes on Rolg, his cocks his head to the side and drops into a predatory stance. Red light shimmers down his face to his neck before fading out, and he cracks an eerie grin.
Initiative 21, woot. Shall I go ahead and post surprise round?

Champions of the Dark Wolf |

Surprise Round
Rix raises his free hand, which moves more spastically than usual, before a flash of light goes off around it. It fades nearly immediately, and Rix steps forward, keeping low to the ground like an animal.
5-foot step to K10
Should be Rolg's turn now.

Gladiator_Eben |

:: Surprise Round ::
Rolg takes a step forward that mirrors his opponents. But where Rix's movements are low and predatory, Rolg's are blunt and straightforward, his long-hafted hammer leveled dangerously at his opponent.
He roars his battle cry, "BRINGE DET, STYGG!"
STANDARD: Ready an action to Rage + attack if he comes in range
Lucerne Hammer 1d20 + 7 ⇒ (20) + 7 = 27
---> Damage 1d12 + 7 ⇒ (12) + 7 = 19
Crit Confirm 1d20 + 7 ⇒ (13) + 7 = 20
---> Total Damage 19 + 1d12 + 7 ⇒ 19 + (10) + 7 = 36
5' step to B.10
Holds weapon readied at Rix

Champions of the Dark Wolf |

Round 1
Rix seems to laugh silently before advancing forward. Once farther into the middle of the arena, he tilts his head up and puts his arms out to the side a bit.
The area around him seems to grow dark and cold, as if the light and heat around him is being stolen. A similar darkness wraps itself around Rolg, growing far colder than anything natural.
Moved to H10, and you'll need a fort save.
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Interstellar Void: 2d6 ⇒ (1, 2) = 3
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Wow, talk about damage.

Gladiator_Eben |

:: Round 1 ::
"Du har å være fleiper med dette møkk!"
In an instant the dwarf has doubled his size, his hammerhead racing down on Rix like a meteor.
FREE: Rage
STANDARD: Ready an action to Rage + attack if he comes in range
AC 15; CMD 17
HP 30/30
Enlarge + reach should make him threaten up to G.10 or so.
---> Damage 2d6 + 9 ⇒ (5, 5) + 9 = 19
Double in size (to occupy K/L 9/10)
Attack Rix.
Attack 24; Damage 19

The Arbiter |

Rolg brings down the enormous hammer with both power and precision, smashing into Rix's chest as he attempts to dodge and crushing several ribs. Rix is barely standing.

Gladiator_Eben |

I'll be more careful in the future.
Also, Rolg's HP is 29/30.. not full... sigh

Champions of the Dark Wolf |

Round 2... and sheesh, that hurt XD
Rix reels back from the strike. As he regains his balance, he turns back toward his opponent, still shaking as if with laughter, though making no sound. After a moment, the laughing causes blood to come from his mouth, at which point, he tilts it back, mouth wide, as if roaring in laughter, though still making no noise. He is making an XD face basically, just silent and with lots of blood :P
Gripping the morningstar firmly in both hands, green energy begins to consolidate upon his hands, and flows out into the weapon, just as he swings it upward at Rolg.
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Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Acid Damage: 1d6 ⇒ 2
He swings recklessly however, seemingly too distracted by his own laughter at the battle.
Pretty confident a 9 is not going to hit. Rolg's up.

Gladiator_Eben |

Ok. Sheesh. I had my map position all screwed up. That last round (despite having gotten my position correct during the surprise round) I placed myself down on your side of the map.
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That being the case, your move to H.10 still put you in range of my first full round of actions, those being to position Rolg 10 feet away from Rix, Enlarge, then Rage strike.
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Given that only my positioning was wrong for that last round, do you two want to just say Rolg was in D/E 9/10 for this last round? That would still provoke an AoO.
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Or, since i was the one to make the mistake, would it be preferred that Rix be placed next to Rolg at no penalty and we just move on?.

Champions of the Dark Wolf |

I'm fine with saying you're in D/E 9/10. In that case though, I'll need to revise some actions.
Concentration Check: 1d20 + 5 ⇒ (4) + 5 = 9
Unsuccessful. So, just going to 5-foot step forward.
Raising a hand, Rix begins casting a spell, but seems to lose concentration, causing it to fail. Snickering to himself, he simply advances forward a short distance, heedless of his injuries.
5-foot step forward, placing me G10.
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Pretty sure Rix is losing this. Could have done some smarter things here I think, but eh, it happens :P

Gladiator_Eben |

Sounds good.
:: Round 2 ::
Rolg is about to make a smart remark when a sweeping wave of disorientation washes over him. It's almost as if just moments ago he felt as if he were on the other side of the arena… but that can't be right. He staggers back a step, and his strike at the ugly Rix is thrown wide.
:D
---> Damage 3d6 + 9 ⇒ (1, 5, 1) + 9 = 16
5' step back to C/D 9/10, then Lucerne Hammer attack.
Attack: 9; Damage: 16

Champions of the Dark Wolf |

Gotcha. Which means I couldn't even withdraw, huh? Clever. In that case...
Concentration: 1d20 + 5 ⇒ (18) + 5 = 23
That'll do.
Raising his hand once more, Rix attempts to cast again. This time, he manages to succeed without letting his guard down, and a virulent black and purple light spreads from his hand. A similar effect condenses upon Rolg, binding itself to him with an ominous sense.
As it settles, Rix moves forward.
Moving to E10, provoking an AoO. Assuming you take it, you'll need to roll twice on the attack and use the worse result. If you don't take the AoO, it'll stick around 'til your next d20 (with an additional caveat that I'll need to ask Jehova about). Meanwhile though, if not dead at the end of the move, your turn, or if I am... your turn still :P
Edit: Sorry, meant to say E9.

Champions of the Dark Wolf |

Jeez, your damage is absurd. Fortunately, 16 will not hit me, so I get to stand for another 3 seconds or so. 23 should identify the spell though... that being the case, I'm not sure how exactly we'd handle it but I'm guessing it would basically just be you getting all the relevant information about it.
V Fix'd: Put the bold tags and forgot the url tags ^_^;

The Arbiter |

That's how we'll be playing it, with spellcraft to identify (I would have asked for a check but I hadn't realized/remembered that Rolg had it trained). Also Rix, I think your link is broken.
The crowd cheers wildly as Rolg smashes the ground around Rix, stirring up a good deal of dust. Many of them having seen Rolg in action before, and are impressed that Rix survived the initial blow, but nobody seems to think Rix has much of a shot at defeating the dwarf.

Gladiator_Eben |

:: Round 3 ::
Rolg roars as his opportunity attack misses, his rage compounding at the ugly man's effective use of some kind of ill omen.
"Du tror det vil være lettere på nært hold, Stygg?! Trappe opp, da!!!"
The lucerne hammers returns to its original size as it crashes down into the sand of the arena, and the dwarf grins wickedly as he reaches back to grab the handle of the massive axe peeking over his shoulder. In one smooth but viciously-fast movement, Rolg rips it from its resting place and brings it screaming down on the ugly little man.
Free: Drop lucerne Hammer
Move: Draw Mwk Large Dwarven War Axe
Attack
HP 29/30
AC 14; CMD 17
Rage 5/8 left; Enlarge 3/6 left
---> Damage 3d8 + 9 ⇒ (1, 1, 2) + 9 = 13
Crit Confirm 1d20 + 6 ⇒ (13) + 6 = 19
---> total Damage 13 + 3d8 + 9 ⇒ 13 + (1, 6, 5) + 9 = 34
Drop Lucerne Hammer; Draw Large-sized Dwarven War Axe; attack.
Attack 26; Damage 13 <-- Possible Crit
Confirm Attack 19; Total crit damage 34

Gladiator_Eben |

As the ugly man's now-lifeless form pumps its vital fluids into the sands, Rolg takes one more moment to roar his victory at it.
Then he looks up at the crowd, letting his battle fury subside… he leaves the huge blade of the axe buried in the ground as he takes a few minutes to posture and pose for the crowd. It's as much comical as it is impressive. After all, a flame-headed square can only be so intimidating.
The requests to touch the beard are lost on the dwarf; all he hears is rounds of gibberish… if gibberish he chooses to believe is praise. After a minute of basking in the victory, he rips the axe from the ground, cleaning the blood on his fallen foe's clothes, then slinging it once again across his back. He grabs his fallen hammer, wipes off the sand, and hefts it once more at the crowd before retreating back into the darkness of his north-side arena entrance.
Yah, the dice were with me on that one. Good fight, Rix.

Gladiator_Eben |

Rolg wold only have left if the fight was over. Would his leaving have been seen as quitting? And would Rolg have known that before he walked in? (this is an issue of lack of player knowledge; I certaily wouldn'thave had Rolg walk out if I'd have known an actual killing blow was necessary).
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Let me know.