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CEO, Goblinworks

More info from Lee and Stephen about "Escalations"!

Goblin Squad Member

@Ryan, can you provide links to the older video updates?

Goblin Squad Member

Link to the escalation video for your reference.

There are implications to this revelation.

First let me say this sounds like an ideal content generation mechanism to me.

But some thoughts arise: What triggers this escalation? Or will all uninhabited hexes escalate if left unopposed until we can get to them and thin them out?

What sort of cap system is there to be in place to limit propagation of these beasts until there is at least a respectable Player presence in the hex?

CEO, Goblinworks

@Nihimon they're in the Updates to the Kickstarter page.

The first was Update #9, the second was Update #22, and the third was Update #23.

Goblin Squad Member

Ryan Dancey wrote:
@Nihimon they're in the Updates to the Kickstarter page.

If it had been a snake... Sorry, and thanks :)

Judging by the titles, though, there's a missing "KS2 Update 5". Is it safe to assume that one just got skipped?

CEO, Goblinworks

It was the Weekend Update from the 22nd I think.

Looks like I forgot to post it in a follow up update. :(

Goblin Squad Member

That link's private...

Goblin Squad Member

Very cool new info. I assume that escalation cycles cascade into each other if left unbeaten? For example, the goblin chief allies with a bugbear chief, and thus the "bugbear" escalation cycle commences.

Goblin Squad Member

Being wrote:

Link to the escalation video for your reference.

There are implications to this revelation.

First let me say this sounds like an ideal content generation mechanism to me.

But some thoughts arise: What triggers this escalation? Or will all uninhabited hexes escalate if left unopposed until we can get to them and thin them out?

What sort of cap system is there to be in place to limit propagation of these beasts until there is at least a respectable Player presence in the hex?

Anything that makes the map dynamic and provides danger to smaller groups of players and challenge to larger ones is good PvE content. Especially if it fits in the meta of disrupting/delaying/damaging a settlement's operations. Also mobs that work in consert with each other is good to see too.

Always wondered how easy it is to spawn a ton of mobs and direct them to an area to engage with a population of players; a more active push by the PvE against the PC's. I really hope such mob groups are large and very dangerous propositions.

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