XP 800
Male troglodyte druid 3 (Pathfinder RPG Bestiary 267)
NE Medium humanoid (reptilian)
Init +5; Senses darkvision 90 ft.; Perception +8
Aura stench (30 ft., DC 13, 10 rounds)
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 32 (5d8+10)
Fort +9, Ref +3, Will +6
Offense
Speed 30 ft.
Melee mwk scimitar +6 (1d6+2/18–20), claw +0 (1d4), bite +0
(1d6) or
flame blade +6 touch (1d8+1 fire), claw +0 (1d4), bite +0 (1d6) or
2 claws +5 (1d4+1), bite +5 (1d6+1)
Ranged dart +4 (1d4+1)
Spells Prepared (CL 3rd; concentration +5)
2nd—flame blade, summon swarm
1st—magic fang, obscuring mist, produce flame
0 (at will)—flare (DC 12), guidance, resistance, virtue
Tactics
Before Combat: If alerted to the presence of intruders, Tasskar
casts magic fang on his crocodile before combat.
During Combat: Tasskar summons a swarm of spiders with
summon swarm and then casts produce flame to throw flames
at opponents. He spontaneously casts summon nature’s ally to
summon a giant centipede if he feels he needs more allies in
combat. If pressed into melee, Tasskar casts flame blade.
Morale Tasskar is a fanatic and fights to the death.
Statistics
Str 14, Dex 13, Con 14, Int 10, Wis 15, Cha 9
Base Atk +3; CMB +5; CMD 16
Feats Combat Casting, Combat Reflexes, Improved Initiative
Skills Climb +6, Handle Animal +7, Knowledge (nature) +6,
Perception +8, Spellcraft +6, Stealth +8 (+12 in rocky areas),
Survival +10
Languages Draconic
SQ nature bond (crocodile animal companion named Snapjaw),
nature sense, trackless step, wild empathy +2, woodland stride
Gear darts (4), masterwork scimitar, cloak of resistance +1