Title is lenghty but says it all. I am trying to bump him up for a group of four lvl 3 adventureres, and am having trouble figuring out how he was actually made.
I plug him into Hero Lab and instantly have no idea where a couple of things came from. He doesn't have Great Fortitude like a normal Trog, ok, I can handle that (HL can't, but that's not my main issue). I'm most interested in where his Ability Scores came from. They don't match up to The normal or Heroic NPC arrays and clearly aren't a normal Trog's ability scores. Where did these numbers come from?
If it's completely custom I can respect that, but if his stats were derived from the Pathfinder standards for creature building I'm lost.
Here he is for convenience:
Male troglodyte druid 3 (Pathfinder RPG Bestiary 267)
NE Medium humanoid (reptilian)
Init +5; Senses darkvision 90 ft.; Perception +8
Aura stench (30 ft., DC 13, 10 rounds)
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 32 (5d8+10)
Fort +9, Ref +3, Will +6
Speed 30 ft.
Melee mwk scimitar +6 (1d6+2/18–20), claw +0 (1d4), bite +0
flame blade +6 touch (1d8+1 fire), claw +0 (1d4), bite +0 (1d6) or
2 claws +5 (1d4+1), bite +5 (1d6+1)
Ranged dart +4 (1d4+1)
Spells Prepared (CL 3rd; concentration +5)
2nd—flame blade, summon swarm
1st—magic fang, obscuring mist, produce flame
0 (at will)—flare (DC 12), guidance, resistance, virtue
Before Combat: If alerted to the presence of intruders, Tasskar
casts magic fang on his crocodile before combat.
During Combat: Tasskar summons a swarm of spiders with
summon swarm and then casts produce flame to throw flames
at opponents. He spontaneously casts summon nature’s ally to
summon a giant centipede if he feels he needs more allies in
combat. If pressed into melee, Tasskar casts flame blade.
Morale Tasskar is a fanatic and fights to the death.
Str 14, Dex 13, Con 14, Int 10, Wis 15, Cha 9
Base Atk +3; CMB +5; CMD 16
Feats Combat Casting, Combat Reflexes, Improved Initiative
Skills Climb +6, Handle Animal +7, Knowledge (nature) +6,
Perception +8, Spellcraft +6, Stealth +8 (+12 in rocky areas),
SQ nature bond (crocodile animal companion named Snapjaw),
nature sense, trackless step, wild empathy +2, woodland stride
Gear darts (4), masterwork scimitar, cloak of resistance +1