Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Welcome to new Venture-Captain of Indianapolis, IN!, by Michael McNerney

Alignment, a tool of segregation missing its intended purpose, by Bluddwolf

Counters to Ice Tomb Hex, by Mathwei ap Niall

Super Genius Presents Races Revised: The Kitsune Clans (PFRPG) PDF, by Thomas LeBlanc

Is Craft really that slow?, by EldonG

Can Qingong Monk archetype..., by Ximen Bao

DM_Lazer_Beam's Skull & Shackles Campaign Journal, by Sandara Q.

Skinsend, by Andrew Christian

Quick Rules Check, by Howie23

Do you like random encounters?, by TriOmegaZero

Rogue Eidolon Approved for 5 Stars, by Mike McKeown

Pathfinder Roleplaying Game: Ultimate Campaign (OGL), by Sebastian Hirsch

Pathfinder Campaign Setting: Chronicle of the Righteous (PFRPG), by Dragon78

why won't gods use more of their power?, by TittoPaolo210

Printable battlemaps and VT maps for Reign of Winter - The Snows of Summer (WIP), by Swashbucklersdc

Online Campaigns

An Early Frost - Reign of Winter Campaign Discussion, by .Morrigan

An Early Frost - Reign of Winter Gameplay, by .Morrigan

Welcome to The Happy Cow - Ordinary Heroes Discussion, by Eve Valeria Abia

Tales of Agartha: the Avalon Chronicles, by Sheldlonsorunsun Suressuseschi

Seeking the Mark of Death, by Laine Tamesis

The Temple of Elemental Evil, by Sallandrya Iramine Thainel

Cap'n Voodoo's Freebooter PBP, by Cap'n Voodoo

GM Burglar's 4-20: Words of the Ancients, by GM Burglar

We Be Pirates, You Be Booty! Ooc Thread, by The Elusive Trout

An Adventure in Turandy, by Barator Quellak

We Be Pirates, You Be Booty! ICThread., by Bjorkus

03.04 The Kortos Envoy Gameplay, by "Phos"

Pezmerga's Reign of Winter Group 1 Gameplay, by GM Bali

(Dien's) Blakros Matrimony, Tier 3-4 Discussion / OOC questions or shenanigans, by Saki Kanazawa

Up from Darkness, by Akio

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Modules
RSS Facebook Twitter Email

First time GM


Pathfinder Modules

Search Thread
Search this Thread:

Hey guys,

I am looking at running my first, short-term, campaign in Pathfinder. I have not GM'd before, but I have played in several systems, and I think I have a fairly good grasp on the Pathfinder mechanics. I do have a fairly noob question though.

I am going to run a Module, but the recommendation is for Four Players. I am likely to run a group of about 5 players. What overall recommendations can people give me for adjusting to suit additional players?

I have seen that some people recommend adding smaller minions to higher challenging encounters. Would you recommend that I recalculate the APL with CR as per description in the Pathfinder Corebook for each encounter? Or would you recommend only doing it for counters that are significant? Or, does it not matter so much with only one additional player?

Cheers,
Pranachan


GameMastery Cards Subscriber

Welcome to the Pathfinder GM club!

In my opinion...

Adjusting Adventure:
I believe that it truly depends on the group composition and the player experience as well. I'm DMing a group of 5 people right now through an adventure in Pathfinder, however they are younger and without much experience in the roleplaying/pathfinder world. I adjusted things very little for right now and they are doing alright, and they are learning the different tactics specific to each type of character. If your characters have experience playing as well as have a decently balanced group (at least one type of healer, etc), then you might want to adjust the encounters a little bit.

Adjusting them by adding smaller minions to the encounters, is most of the time a good idea. It helps out the morale of the players as they quickly destroy the chump monsters, but it also makes the normal encounters harder because it gives more turns to the planned evil creatures because the minions are the first to go. (Magneto X-Men 3 "That is why the pawns go first" during the endbattle.)

I would probably upgrade the CR on encounters that you feel are significant. But in the end, you're the GM! If you feel after the fact that the encounter drained more resources then was planned (after you adjusted the monsters) give them more XP by upping the CR. A good GM needs to be able to adjust things on the fly, cause even if you completely prepare for an encounter, you never know what ideas can occur in the minds of the players, good or bad.

Also, unless you're planning to play the entire adventure in one sit down, you'll be able to see the power level of your players and be able to adjust accordingly! If they get destroyed in one encounter you adapted, then don't change a later one down the path and see what happens.

When you GM more, you'll get better at this!

Hope this helped!


Hey Garm,

Thank you on both accounts. This has been helpful. I am both excited and nervous about running my own game. I have played in plenty but being on the other side of the screen is going to be a different experience.

Cheers,
Pranachan


Pathfinder Comics, GameMastery Maps Subscriber

I second Garm's suggestions.

And I would add -- if most of your players are new, best to err on the side of caution and make things a tad easier rather than harder/more deadly. You can always make things more challenging as the players gain experience and the campaign progresses... but multiple/re-curring character deaths early on might turn some people off the game.


GameMastery Cards Subscriber

No problem, glad to be of help!

Update us on how your first session goes!


TwiceBorn wrote:


And I would add -- if most of your players are new, best to err on the side of caution and make things a tad easier rather than harder/more deadly. You can always make things more challenging as the players gain experience and the campaign progresses... but multiple/re-curring character deaths early on might turn some people off the game.

I actually have a varied group of players. 2 Veterans (one is the GM in another game I play in), one intermediate who has played in a Pathfinder campaign, and the last two are complete noobs. Prior to jumping into the module, I am planning 2 prelude encounters to set up the story. I have made some alterations to setting and flavour, so the first couple of combats I can guage party cohesion and efficacy. I have read forward into the module at some of the later encounters that includes Vampires and a few various Demons. As a player, that scared me, as a GM, I was a little too excited. Mostly because the player who is also my GM was responsible for my first ever PC death (I had been pretty lucky to have never had one of my PCs die until he ran a campaign for us). Looking forward to putting him into some awkward situations :D

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Modules / First time GM All Messageboards

Want to post a reply? Sign in.

Recent threads in Pathfinder Modules

Paizo Blog: Superstars from Spaaaace!
What Modules to Carry for a New Game Store?



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.