Help a new GM with this call...


Beginner Box


I am running a PbF session of Black Fang's Dungeon and the party is in the room with the magical fountain. The cleric was able to decipher the runes on the fountain. Now the wizard is casting detect magic on the fountain and wants to use Knowledge Arcana (rolled a 17).

I am not sure how to handle this situation. Should the entire fountain glow? What about the arcana check? Should I tell him that it is safe to drink the water?

Initially I wanted the wizard to "get a feeling" that they need to drink the water. Or maybe in his vast magical studies he remembers reading about some fountains that provide magical effects upon drinking from them.

Any suggestions are appreciated.

Thanks!


15+spell level identifies an aura, 20+spell level identifies a specific spell. Take from that what you will I guess.

Of course either giving him nothing or giving him the same info as if he had studied the runes would be fine as well. Knowledge checks are very flexible, as long as your consistent (as in a harder question should be at a higher DC an easier question at a lower one) let your players use them for a variety of things.

Sczarni

I'd say the water detects as magic, and you can tell them that with a 17 the wizard figures it's safe to drink. Now, it's up to them whether they take the wizard's word for it... ;)


Thanks. Because we are playing a PbF, I sent the wizard a private message detailing that the water is magic and he recalls from his earlier studies that there are numerous magical fountains throughout the Inner Sea area. I also told him that it is up to him to convince the rest of the party that this is true...hehe.


From what i remember of the fountain, the writing is deciphered to say something along the lines of "if you drop a gold coin in and take a drink you will have a temporary boon bestowed upon you"
Where if they drop a gold, you roll on the random effect table adding a modifier to make sure nothing bad happens.
Now im not sure i would tell them what boon they got, maybe something along the lines of "you feel [stronger, faster, smarter, etc..]" and just note it for yourself. then when it wears off mention that they feel a little more sluggish than they have for the past few minutes.
maybe let the wizard make a dc20 arcana or spellcraft check with his detect magic to determine the boon...

Just go with whatever makes sense to you.

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